'''Raise Zombie''' is a [[spell]] that consumes a [[corpse]] to summon an allied zombie [[minion]]. Zombies are permanent minions with no duration that follow the user that summoned them.
==Skill functions and interactions==
* '''Support Gems''': The zombies from this skill only have one skill that they use, a [[Melee]] [[Strike]] [[Attack]]. Any support gem matching those tags will support the zombies' skill. ({{il|Behead Support}} also supports the zombies' Strike, though, as zombies don't use a weapon, they don't gain the benefits Behead provides for killing with a weapon.) All [[Minion]] and [[ally]] supports will support this skill gem.
:* The [[Spell]] tag does not benefit the zombies themselves. It only impacts the user in terms of cast time, triggering, etc. Increasing Spell Damage does not improve the damage of zombies.
* '''Corpse Targeting''': Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
* '''Zombie Limit''': The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
==Gem level progression==
{{Skill progression
|c1_abbr = Maximum<br>Zombies
|c1_header = Maximum x Raised Zombies
|c1_pattern_extract = Maximum (%d+) Raised Zombies
|c1_pattern_value = %d
|c2_abbr = Maximum<br>Life
|c2_header = Minions have x% more Maximum Life
|c2_pattern_extract = (%d+)%% more Maximum Life
|c2_pattern_value = %d%%
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Transfigurations}}
==Base items==
The following base [[item]]s are related to Zombies:
{{Query base items
|where=items.stat_text LIKE "%Raise%Zombie%"
AND items.class_id != "Active Skill Gem"
|large=1
|level=1
|stat=1
}}
==Unique items==
The following [[unique item]]s are related to Zombies:
|q_where=(mod_stats.id LIKE "%Zombie%" OR mod_stats.id LIKE "%Zombies%") AND mods.domain=1 AND mods.generation_type=1 AND mods.name="Subterranean"
|stat_text=1
|required_level=1
|required_level=1
|description=Raises a zombie minion from a corpse, which will follow you and attack enemies.
|generation_type=1
|modifier1=Can raise up to 3 Zombies at a time
|modifier2=Minions deal x% more Damage
|modifier3=
|modifier4=
|modifier5=
|modifier6=
|modifier7=
|modifier8=
|modifier9=
|image=Raise Zombie skill screenshot.jpg
}}
}}
{{Skill enchantment modifier list|query=mods.generation_type=10 AND mods.stat_text_raw LIKE "%Zombie%"}}
''Wraeclast is a cursed place, where the dead walk freely. Novice occultists have learned to harness this quality of the land, summoning an undead minion to do their bidding. The incantation is a minor one, so the only required reagent is some fresh kill lying about. Once summoned, the mindless creature will wander about defending its master. Higher levels of skill will summon an entity that moves quicker, hits harder, and absorbs more damage.''
==Zombie limit==
By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.
==Skill Functions and Interactions==
===Passive skills===
Support Gems: Any support that would work on a melee attack will be used by your zombies' attacks when linked to the raise zombie gem.
The following [[passive skills]] increase the player's zombie limit:
{{Query base passive skills
|where=passive_skill_stats.id LIKE "%zombie%"
}}
===Unique items===
The following [[unique items]] affect the player's zombie limit:
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=item_stats.id LIKE "%number_of_zombies_allowed%" OR items.name="Eyes of the Greatwolf"
|large=1
|base_item=1
|level=1
|stat=1
}}
===Mods===
Amulets can have an influence mod {{ml|MaximumZombiesUber1}} to have {{c|mod|+1 to maximum number of Raised Zombies}}. Alternatively, similar mod {{ml|MaximumMinionCountAmuletZombieDelve}} can be found on non-influenced amulets that drop in specific [[Delve]] node. Lastly, {{il|Undying Flesh Talisman}} has the implicit {{ml|TalismanAdditionalZombie|display=stat_text}}. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using [[Jorgin]]'s crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to acquire the converted amulet as {{il|Undying Flesh Talisman}} base.
In addition, another Delve drop-only mod {{ml|MaximumMinionCountZombieDelve}} can be found on certain body armour. There are other mods ({{ml|JunMasterMaximumZombieAndSkeleton1}} or {{ml|JunMaster2MaximumZombieAndSkeleton1_}}) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.
[[Jun, Veiled Master]] can unveil a [[veiled mod]] mod for [[Helmets]]: {{ml|JunMasterVeiledMaximumZombieAndSkeleton|display=verbose}}; the crafted mod equivalent is
By [[Scourge|scourging]] a pair of rare boots (or unique boots if [[Blood Crucible]] skill is allocated), there is a chance to acquire {{ml|HellscapeUpsideAdditionalRaisedZombie1_}} Scourge mod. The [[scourge]] mechanic is not yet added to the core game, and there is a randomness / uncertainty on acquiring that mods from boots.
Corpse Targeting: You can hold down the corpse targeting toggle (defaults to "a" button) to more easily choose a corpse to raise.
Alternatively, {{il|Ashes of the Stars}}, {{il|Dialla's Malefaction}}, or crafting a weapon that have [[Haku, Warmaster#Signature mods|Haku's signature mod]] and then place Raise Zombie in it, and other items that increase gem quality, can increase the zombie limit by an interval of 20% quality.
The maximum amount of raised zombies can be increased by passive skills and [[Unique Items]].
===Total===
Players can have a maximum of 19 (20 if using talisman, 21 or more with legacy items and/or specific str and gem quality-stacking build ) zombies at once:
*6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level)
* 1 from 20% gem quality
*2 from passive skills
*1 from a body armour (either the Delve mod or the legacy mod or {{il|Dialla's Malefaction}})
*1 from Jun's veiled mod on helmet
*1 from amulet (2 from {{il|Eyes of the Greatwolf}} that has the correct implicit {{ml|TalismanAdditionalZombie|display=stat_text}}, which would be doubled due to Eyes of the Greatwolf's explicit mod; or specially crafted talisman listed above' alternatively, {{il|Ashes of the Stars}} add 20 to 30% quality to skill gem, which add 1-1.5 limit; additional 5+% gem quality from [[Haku, Warmaster#Signature mods|Haku's mod]], or using {{il|Dialla's Malefaction}} can make the limit reaching the next whole integer break-point)
*7 from unique items:
**2 from dual wielding {{il|Midnight Bargain}} (not viable if using Haku's mod is need)
**5 from {{il|The Baron}} with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength ''may'' be reached by some build)
----
* Legacy item only: boots with {{ml|HellscapeUpsideAdditionalRaisedZombie1_}} scourge modifier and with no other detrimental implicit such as - [[Strength]] that affect other source of +1 limit. The [[scourge]] mechanic is not yet added to the core game after league end.
==Gem Leveling==
==Achievements==
{{GemLevelTable
If you manage to raise the appropriate number of Zombies, you will be rewarded the following [[achievement]]:
| int = yes
{| class="wikitable" style="text-align: center;"
| c1 = Mana<br/>Cost
| c2 = Health
| c3 = {{abbr|More<br/>Damage|Minions deal x% more Damage}}
}}
|-
|-
! 1
! Name !! Description
| 1 || {{n/a}} || 9 || 18 || {{n/a}} || 70
|-
|-
! 2
| Zombie Horde <br> [[File:Zombie Horde achievement icon.jpg]]||Have 9 Raised Zombies at the same time.
** (in a sperate announcement) The gem text has changed to {{c|gem|Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.}}, from {{c|gem|Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.}}<ref>https://www.pathofexile.com/forum/view-thread/3452093</ref>
!| Name
* The gem now has Minions have 0-38% more Maximum Life, replacing the 0-76% increased Cooldown Recovery Rate and increased Area of Effect for the Raised Zombies' Slam Attack.
!data-sort-type="number"| Cost
* Quality now provides "+0-1 to Maximum Raised Zombies", instead of 0-20% increased Minion Maximum Life.
!class="unsortable"| Description
}}
!class="unsortable"| Video
{{Version history table row|3.19.0|
{{Microtrans|Raise Mummy Skin|80|Replaces the standard zombies that are spawned by a {{sl|Raise Zombie}} gem with ancient Mummies.|dkGUkyeIkFk}}
* The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
|}
* Gem quality no longer grants 0–20% increased Minion Movement Speed. Now costs 9 mana at gem level 1 (previously 10), up to 28 at gem level 20 (previously 38).
}}
==Version History==
{{Version history table row|3.14.0|
{{VersionHistoryTable}}
* Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
| align=center|[[Version 0.9.12|0.9.12]] ||
}}
{{Version history table row|3.10.0|
* The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
* Zombie behaviour while idle and near the player is now less chaotic.
* The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours.
}}
{{Version history table row|3.9.0|
* The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.
* Base Zombie damage has been reduced by approximately 25% at all gem levels.
* No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).
* Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20.
}}
{{Version history table row|3.8.0|
* Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
* Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
* Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
* Raise Zombie's threshold jewel, {{il|Violent Dead}}, Can no longer drop or be obtained from quests..
}}
{{Version history table row|3.2.0|
* The Slam skill used by Raised Zombies can no longer be evaded.
}}
{{Version history table row|3.0.0|
* Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously.
}}
{{Version history table row|2.6.0|
* Now have a melee attack range of 9 on their basic attack (up from 4).
* Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.
}}
{{Version history table row|2.5.0|
* Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.<ref name="2.5.0"/>
}}
{{Version history table row|2.1.0|
* Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
}}
{{Version history table row|1.2.4|
* Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
}}
{{Version history table row|1.2.0|
* Raised zombies now have 13% more life.
}}
{{Version history table row|1.0.6|
* The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
* The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
}}
{{Version history table row|0.9.12|
* The skill gem now allows three zombies to be raised, regardless of level. <br>The passive tree allows up to five additional zombies.
* The skill gem now allows three zombies to be raised, regardless of level. <br>The passive tree allows up to five additional zombies.
* Their life has been reduced by 30% and they now have [[Armour]].
* Their life has been reduced by 30% and they now have Armour.
* The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
* The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
|}
}}
{{Version history table row|0.9.3|
* Alira no longer uses the Raise Zombie skill.
}}
{{Version history table row|0.9.1|
* Changed Raised Zombies to not decay over time automatically.
}}
{{Version history table row|0.8.6|
* Fixed bugs related to the life and health degeneration of raised zombies.
}}
{{Version history table row|0.8.4|
* Raised zombies now follow you.
* Improved movement speed and damage reduction of raised zombies.
}}
{{Version history table row|0.7.2|
* Rebalanced raised zombies to have half as much life and to die over 90 seconds.
}}
{{Version history table row|0.7.1|
* Reduced number of raised zombies per level.
* Rebalanced raised zombies to be a lot more powerful.
* Replaced raise zombie animation with a new faster one.
}}
{{Version history table row|0.6.11|
* Added the Raise Zombie [[skill]].
}}
{{Version history table end}}
==References==
{{reflist|refs=
<ref name="2.5.0">{{cite web|title=2.5.0 notes|url=https://www.pathofexile.com/forum/view-thread/1773975|publisher=Official Path of Exile website}}</ref>
Raise ZombieSpell, Minion Level: (1-20) Cost: (9-28) Mana Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies Minions have (0-38)% more Maximum Life
Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Raised ZombiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies are permanent minions with no duration that follow the user that summoned them.
Support Gems: The zombies from this skill only have one skill that they use, a MeleeStrikeAttack. Any support gem matching those tags will support the zombies' skill. (Behead SupportBehead SupportSupport, Melee, Attack, Strike Icon: H Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds 20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills
Additional Effects From 1-20% Quality: Supported Skills deal (1-20)% increased Damage with Hits against Enemies that are on Low LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. also supports the zombies' Strike, though, as zombies don't use a weapon, they don't gain the benefits Behead provides for killing with a weapon.) All Minion and ally supports will support this skill gem.
The Spell tag does not benefit the zombies themselves. It only impacts the user in terms of cast time, triggering, etc. Increasing Spell Damage does not improve the damage of zombies.
Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
Gem level progression
Level
Mana Cost
Maximum Zombies
Maximum Life
Exp.
Total Exp.
1
1
0
9
3
N/A
0
0
2
2
0
10
3
2%
70
70
3
4
16
11
3
4%
308
378
4
7
22
12
3
6%
1554
1932
5
11
31
13
4
8%
6667
8599
6
16
41
14
4
10%
26047
34646
7
20
50
15
4
12%
49725
84371
8
24
58
16
4
14%
95714
180085
9
28
67
17
4
16%
169595
349680
10
32
75
18
4
18%
283759
633439
11
36
83
19
4
20%
453996
1087435
12
40
92
20
5
22%
703128
1790563
13
44
100
21
5
24%
1061223
2851786
14
48
109
22
5
26%
2065870
4917656
15
52
117
23
5
28%
2507110
7424766
16
56
125
24
5
30%
5798936
13223702
17
60
134
25
5
32%
15083919
28307621
18
64
142
26
6
34%
27792735
56100356
19
67
148
27
6
36%
43869739
99970095
20
70
155
28
6
38%
242081556
342051651
21
72
159
29
6
40%
N/A
N/A
22
74
N/A
30
6
42%
N/A
N/A
23
76
N/A
31
6
44%
N/A
N/A
24
78
N/A
32
6
46%
N/A
N/A
25
80
N/A
33
7
48%
N/A
N/A
26
82
N/A
34
7
50%
N/A
N/A
27
84
N/A
35
7
52%
N/A
N/A
28
86
N/A
36
7
54%
N/A
N/A
29
88
N/A
37
7
56%
N/A
N/A
30
90
N/A
38
7
58%
N/A
N/A
31
91
N/A
38
7
59%
N/A
N/A
32
92
N/A
39
7
60%
N/A
N/A
33
93
N/A
39
7
61%
N/A
N/A
34
94
N/A
40
8
62%
N/A
N/A
35
95
N/A
40
8
63%
N/A
N/A
36
96
N/A
41
8
64%
N/A
N/A
37
97
N/A
41
8
65%
N/A
N/A
38
98
N/A
42
8
66%
N/A
N/A
39
99
N/A
42
8
67%
N/A
N/A
40
100
N/A
43
8
68%
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
+(0.05-1) to Maximum Raised Zombies
1
Item acquisition
Raise Zombie can drop anywhere.
Recipes
Raise Zombie can be created from the following recipes:
Amount
Part
Description
Meta
6
The SummonerThe Summoner6Minion Gem Quality:+20%To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% quality
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
The following gems are transfigured versions of Raise ZombieRaise ZombieSpell, Minion Level: (1-20) Cost: (9-28) Mana Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies Minions have (0-38)% more Maximum Life
Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Raised ZombiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.:
Raise Zombie of FallingRaise Zombie of FallingSpell, Minion Level: (1-20) Cost: (6-24) Mana Cast Time: 0.75 secRaises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.Does not require a corpse Minions' Hits can't be Evaded
Additional Effects From 1-20% Quality: Minions have (0.75-15)% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Unlike the original skill, this transfigured version does not require a corpse, and the minion is killed upon hitting the ground after hitting the enemy. Zombies dying this way trigger on-death effects like SiegebreakerSiegebreaker Heavy BeltRequires Level 44+(25-35) to Strength(6-10)% increased maximum Energy Shield (6-10)% increased maximum Life +(17-23)% to Chaos Resistance Minions have 5% chance to Taunt on Hit with Attacks Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per secondPoison the land and they'll have nothing to defend..
Raise Zombie of SlammingRaise Zombie of SlammingSpell, Minion Level: (1-20) Cost: (9-28) Mana Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded.Maximum (3-6) Raised Zombies Raised Zombies' Slam Attack has (0-76)% increased Area of Effect Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Raised ZombiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Unlike the original skill, this transfigured version does not gain an additional multiplier to minion life as the gem levels. Instead, the zombies have a second skill to use alongside the default auto-attack - Zombie Slam - which has a large Area of Effect and a cooldown.
Undying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us. 'Sleep when you are dead,' our fathers told us. To the First Ones, the slumbering and the corpse are one and the same. - The Wolven King
1
+1 to maximum number of Raised ZombiesCorrupted
Unique items
The following unique items are related to Zombies:
The BaronThe Baron Close HelmetArmour: (130-150)Requires Level 26, 58 Str+2 to Level of SocketedMinion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
+2 to Level of SocketedMinion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Queen's DecreeQueen's Decree Ornate SwordTwo Hand Sword Physical Damage: 30-50 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement Minions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe nobles wanted to take her throne. She let the peasants take their wealth. The peasants wanted to take her wealth. She let the soldiers take their heads. The soldiers wanted to take her head. She sat on her throne and wept.
+185 to Accuracy Rating25% increased Strength Requirement Minions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres
Umbilicus ImmortalisUmbilicus Immortalis Leather BeltRequires Level 30+(25-40) to maximum Life(8-12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks you Use apply to your Raised Zombies and Spectres"The power of rebirth rivals that of immortality." - Icius Perandus, Antiquities Collection, Item 3
+(25-40) to maximum Life(8-12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks you Use apply to your Raised Zombies and Spectres
Aukuna's WillAukuna's Will Clasped MittsEvasion: (114-162) Energy Shield: (24-35)Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity (5-7)% increased Cast Speed (100-150)% increased Evasion and Energy Shield Raised Zombies have (80-100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpsesThe Black Sekhema's trial had only just begun.
+(30-40) to Dexterity (5-7)% increased Cast Speed (100-150)% increased Evasion and Energy Shield Raised Zombies have (80-100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpses
Replica Earendel's EmbraceReplica Earendel's Embrace Grinning FetishSceptre Physical Damage: 24-36 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire"Lord of Bone, Lord of Flesh, yet all that we can master turns to ash." - Researcher Arn
18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire
Midnight BargainMidnight Bargain Engraved WandWand Physical Damage: 21-38 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos InoculationA chilling hush, a scraping sound Of things no more entombed in ground. A shambling horde is on its way To crush the very light of day.
(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos Inoculation
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me.
Femurs of the SaintsFemurs of the Saints Primordial StaffStaff Physical Damage: 55-165 Critical Strike Chance: 6.20% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 58, 99 Str, 99 Int+18% Chance to BlockAttack Damage while wielding a Staff+2 to Level of SocketedMinion Gems Minions deal (60-80)% increased Damage +1% Chance to BlockAttack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre"They spent a lifetime in the service of God, only to spend eternity in the service of me." - Kadavrus, Surgeon to the Umbra
Mon'tregul's GraspMon'tregul's Grasp Void SceptreSceptre Physical Damage: 50-76 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100-125)% more Physical DamageWith death as my ally, all the world is within my grasp.
40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100-125)% more Physical Damage
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Violent DeadViolent Dead Cobalt JewelLimited to: 2 Radius: MediumMinions deal (10-15)% increased Damage With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage"Rage, malice, hunger - some traits are more easily carried across the barrier of death." - Kadavrus, Surgeon to the UmbraPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2
Medium
Minions deal (10-15)% increased Damage With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage
0
Related mods
The following non-unique item mods are related to Zombie:
No results found
Delve Drop-only modifiers
The following mods are related to Zombie and only able to drop from specific Delve node:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.
Passive skills
The following passive skills increase the player's zombie limit:
+1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 20% increased Damage [1]
Unique items
The following unique items affect the player's zombie limit:
Item
Base Item
Stats
The BaronThe Baron Close HelmetArmour: (130-150)Requires Level 26, 58 Str+2 to Level of SocketedMinion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
+2 to Level of SocketedMinion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Queen's DecreeQueen's Decree Ornate SwordTwo Hand Sword Physical Damage: 30-50 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement Minions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe nobles wanted to take her throne. She let the peasants take their wealth. The peasants wanted to take her wealth. She let the soldiers take their heads. The soldiers wanted to take her head. She sat on her throne and wept.
+185 to Accuracy Rating25% increased Strength Requirement Minions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres
Midnight BargainMidnight Bargain Engraved WandWand Physical Damage: 21-38 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos InoculationA chilling hush, a scraping sound Of things no more entombed in ground. A shambling horde is on its way To crush the very light of day.
(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos Inoculation
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me.
Mon'tregul's GraspMon'tregul's Grasp Void SceptreSceptre Physical Damage: 50-76 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100-125)% more Physical DamageWith death as my ally, all the world is within my grasp.
40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100-125)% more Physical Damage
Mods
Amulets can have an influence mod The Elder'sThe Elder's Prefix +1 to maximum number of Raised Zombies to have +1 to maximum number of Raised Zombies. Alternatively, similar mod SubterraneanSubterranean Prefix +1 to maximum number of Raised Zombies can be found on non-influenced amulets that drop in specific Delve node. Lastly, Undying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us. 'Sleep when you are dead,' our fathers told us. To the First Ones, the slumbering and the corpse are one and the same. - The Wolven King has the implicit +1 to maximum number of Raised Zombies. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using Jorgin's crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to acquire the converted amulet as Undying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us. 'Sleep when you are dead,' our fathers told us. To the First Ones, the slumbering and the corpse are one and the same. - The Wolven King base.
In addition, another Delve drop-only mod SubterraneanSubterranean Prefix +1 to maximum number of Raised Zombies can be found on certain body armour. There are other mods (ChosenChosen Prefix +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons or ChosenChosen Prefix +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.
Jun, Veiled Master can unveil a veiled mod mod for Helmets: Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons, Minions have (8-10)% increased maximum Life (Prefix); the crafted mod equivalent is
Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons (Prefix)
By scourging a pair of rare boots (or unique boots if Blood Crucible skill is allocated), there is a chance to acquire +1 to maximum number of Raised ZombiesHellscapeUpsideAdditionalRaisedZombie1_ Scourge Benefit +1 to maximum number of Raised Zombies Scourge mod. The scourge mechanic is not yet added to the core game, and there is a randomness / uncertainty on acquiring that mods from boots.
Alternatively, Ashes of the StarsAshes of the Stars Onyx AmuletRequires Level 60+(10-16) to all Attributes(5-10)% increased Experience Gain of Gems +1 to Level of all Skill Gems +(20-30)% to Quality of all Skill GemsA single facet contains the wisdom of countless disintegrated worlds., Dialla's MalefactionDialla's Malefaction Sage's RobeEnergy Shield: (79-90) Movement Speed: -3%Requires Level 37Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +2 to Level Gems Socketed in Green Sockets have +30% to Quality Gems Socketed in Blue Sockets gain 100% increased Experience Has no Attribute RequirementsHe took me by my hand, promised me power beyond compare. But i did not do it for power. I did it for love. And I'd do it again in an instant., or crafting a weapon that have Haku's signature mod and then place Raise Zombie in it, and other items that increase gem quality, can increase the zombie limit by an interval of 20% quality.
Total
Players can have a maximum of 19 (20 if using talisman, 21 or more with legacy items and/or specific str and gem quality-stacking build ) zombies at once:
6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level)
1 from 20% gem quality
2 from passive skills
1 from a body armour (either the Delve mod or the legacy mod or Dialla's MalefactionDialla's Malefaction Sage's RobeEnergy Shield: (79-90) Movement Speed: -3%Requires Level 37Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +2 to Level Gems Socketed in Green Sockets have +30% to Quality Gems Socketed in Blue Sockets gain 100% increased Experience Has no Attribute RequirementsHe took me by my hand, promised me power beyond compare. But i did not do it for power. I did it for love. And I'd do it again in an instant.)
1 from Jun's veiled mod on helmet
1 from amulet (2 from Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. that has the correct implicit +1 to maximum number of Raised Zombies, which would be doubled due to Eyes of the Greatwolf's explicit mod; or specially crafted talisman listed above' alternatively, Ashes of the StarsAshes of the Stars Onyx AmuletRequires Level 60+(10-16) to all Attributes(5-10)% increased Experience Gain of Gems +1 to Level of all Skill Gems +(20-30)% to Quality of all Skill GemsA single facet contains the wisdom of countless disintegrated worlds. add 20 to 30% quality to skill gem, which add 1-1.5 limit; additional 5+% gem quality from Haku's mod, or using Dialla's MalefactionDialla's Malefaction Sage's RobeEnergy Shield: (79-90) Movement Speed: -3%Requires Level 37Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +2 to Level Gems Socketed in Green Sockets have +30% to Quality Gems Socketed in Blue Sockets gain 100% increased Experience Has no Attribute RequirementsHe took me by my hand, promised me power beyond compare. But i did not do it for power. I did it for love. And I'd do it again in an instant. can make the limit reaching the next whole integer break-point)
7 from unique items:
2 from dual wielding Midnight BargainMidnight Bargain Engraved WandWand Physical Damage: 21-38 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos InoculationA chilling hush, a scraping sound Of things no more entombed in ground. A shambling horde is on its way To crush the very light of day. (not viable if using Haku's mod is need)
5 from The BaronThe Baron Close HelmetArmour: (130-150)Requires Level 26, 58 Str+2 to Level of SocketedMinion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet." with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength may be reached by some build)
Legacy item only: boots with +1 to maximum number of Raised ZombiesHellscapeUpsideAdditionalRaisedZombie1_ Scourge Benefit +1 to maximum number of Raised Zombies scourge modifier and with no other detrimental implicit such as - Strength that affect other source of +1 limit. The scourge mechanic is not yet added to the core game after league end.
Achievements
If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:
Oblivion Raise Zombie SkinOblivion Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by an Oblivion skin.
The standard skin on your Raised Zombies are replaced by an Oblivion skin.
Onyx Oblivion Raise Zombie SkinOnyx Oblivion Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
Project Raise Zombie SkinProject Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by a Project skin.
The standard skin on your Raised Zombies are replaced by a Project skin.
Zombies no longer attack enemies with an area of effect slam, they now only attack enemies with a melee attack.
(in a sperate announcement) The gem text has changed to Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike., from Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.[1]
The gem now has Minions have 0-38% more Maximum Life, replacing the 0-76% increased Cooldown Recovery Rate and increased Area of Effect for the Raised Zombies' Slam Attack.
Quality now provides "+0-1 to Maximum Raised Zombies", instead of 0-20% increased Minion Maximum Life.
The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
Gem quality no longer grants 0–20% increased Minion Movement Speed. Now costs 9 mana at gem level 1 (previously 10), up to 28 at gem level 20 (previously 38).
Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
Zombie behaviour while idle and near the player is now less chaotic.
The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours.
The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.
Base Zombie damage has been reduced by approximately 25% at all gem levels.
No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).
Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20.
Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
Raise Zombie's threshold jewel, Violent DeadViolent Dead Cobalt JewelLimited to: 2 Radius: MediumMinions deal (10-15)% increased Damage With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage"Rage, malice, hunger - some traits are more easily carried across the barrier of death." - Kadavrus, Surgeon to the UmbraPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Can no longer drop or be obtained from quests..
Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.[2]
Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.