Academy MapMap Level: 73 Map Tier: 6 Guild Character: ÆThey came for enlightenment, but were imprisoned by madness.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 72Vendor Prices
Destined to CrumbleDestined to Crumble5Body Armour Item Level:100"Let us not forget the most important lesson the Vaal taught us: Nothing is eternal." - Siosa Foaga, Imperial Scholar
80
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The ProfessorThe Professor4The Putrid CloisterThe academic route to knowledge is wide and well-trodden; but it is the untaught one who scales the mountain.
68
The ScholarThe Scholar340x Scroll of WisdomIt is with the smallest of words that we find the largest of truths.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
Thirst for KnowledgeThirst for Knowledge5GluttonyA ravenous mind can readily take in ideas from any source. Fortunately for the scholars, he has already learned about sustainability.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
When traded to a vendor, three Bazaar MapBazaar MapMap Level: 75 Map Tier: 10 Guild Character: -Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. now become an Academy Map, instead of a Precinct MapPrecinct MapMap Level: 76 Map Tier: 11 Guild Character: \Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..