This article is about the variant of Relic Chambers Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Relic Chambers MapMap Level: 74 Map Tier: 7 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Relic Chambers Map is not in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Relic Chambers Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
Casts a Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. hexfield at any time.
Casts a VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies take (15-30)% increased Physical Damage Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
Additional Effects From 1-20% Quality: (1-20)% increased Duration of Bleeding on Cursed EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. hexfield at approximately 70% life.
Casts an EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (15-29)% less Damage Cursed Rare or Unique enemies deal (9-18)% less Damage
Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. hexfield at approximately 50% life.
Hexfields slowly move towards the player.
Casts a monster version of Elemental Warding, firing a nova of spell projectiles when cursed and gaining temporary curse immunity.
This skill can remove marks. Curse aurasBlasphemy SupportSupport, Hex, Aura Icon: A Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s)Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills Using Supported Skills is Instant 25% less Effect of Supported Curses (0-76)% increased Area of Effect of Supported Curse Skills
Additional Effects From 1-20% Quality: (1-20)% increased Area of Effect of Supported Curse SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. are reapplied after the immunity expires.
Azyran's RewardAzyran's Reward9Prismatic Jewel CorruptedMethod transcends shape and size. Do something in parallel long enough, and you will always find another way.
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Blind VentureBlind Venture7Ring Corrupted"It's risky not knowing where your wares come from. That's why I source my own." - Klayver, the Antiquarian
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Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
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Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
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HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The Lord of CelebrationThe Lord of Celebration4Sceptre of Celebration Shaper ItemThough they were a pack of elite combatants, the Emperor's royal guards were not ready to face one of his notorious parties.
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The OpulentThe Opulent5Ring Item Level:100Wealth can, in fact, buy happiness.
Relic Chambers MapRelic Chambers MapMap Level: 74 Map Tier: 7 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Affliction
Relic Chambers MapRelic Chambers MapMap Level: 74 Map Tier: 7 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Crucible
Relic Chambers MapRelic Chambers MapMap Level: 76 Map Tier: 9 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Scourge
Relic Chambers MapRelic Chambers MapMap Level: 78 Map Tier: 11 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Expedition
Relic Chambers MapRelic Chambers MapMap Level: 76 Map Tier: 9 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Ritual
Relic Chambers MapRelic Chambers MapMap Level: 76 Map Tier: 9 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Heist
Relic Chambers MapRelic Chambers MapMap Level: 76 Map Tier: 9 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Harvest
Relic Chambers MapRelic Chambers MapMap Level: 70 Map Tier: 3 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Delirium
Relic Chambers MapRelic Chambers MapMap Level: 70 Map Tier: 3 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Metamorph
Relic Chambers MapRelic Chambers MapMap Level: 72 Map Tier: 5 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Blight
Relic Chambers MapRelic Chambers MapMap Level: 70 Map Tier: 3 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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Legion
Relic Chambers MapRelic Chambers MapMap Level: 77 Map Tier: 10 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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Synthesis
Relic Chambers MapRelic Chambers MapMap Level: 76 Map Tier: 9 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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Betrayal
Relic Chambers MapRelic Chambers MapMap Level: 71 Map Tier: 4 Guild Character: 1Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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War for the Atlas
Unique versions
There are currently no unique items for this base item type.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.