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===Adrenaline===
===Adrenaline===
{{main|Adrenaline}}
{{main|Adrenaline}}
Adrenline is a non-stackable [[buff]] that grants {{c|mod|100% increased Damage}}, {{c|mod|25% increased Attack, Cast and Movement Speed}}, and {{c|mod|10% additional Physical Damage Reduction}}. You cannot gain Adrenaline while you have the Adrenaline buff.   
[[Adrenaline]] is a non-stackable [[buff]] that grants {{c|mod|100% increased Damage}}, {{c|mod|25% increased Attack, Cast and Movement Speed}}, and {{c|mod|10% additional Physical Damage Reduction}}. You cannot gain Adrenaline while you have the Adrenaline buff.   
 
===Elusive===
{{main|Elusive}}
[[Elusive]] is a non-stackable [[buff]] that, at 100% effect, grants {{c|mod|30% increased Movement Speed}} and {{c|mod|15% chance to Avoid All Damage from Hits}}. The effect of elusive decays over time at a rate of 20% per second, reaching 0% at the end of its [[duration]].


===Fortification===
===Fortification===
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{{main|Onslaught}}
{{main|Onslaught}}
[[Onslaught]] is a non-stackable [[buff]] that grants {{c|mod|20% increased Attack, Cast and Movement Speed}}. When applied by a {{il|Silver Flask}}, modifiers to [[flask]] effect will modify Onslaught's effect.
[[Onslaught]] is a non-stackable [[buff]] that grants {{c|mod|20% increased Attack, Cast and Movement Speed}}. When applied by a {{il|Silver Flask}}, modifiers to [[flask]] effect will modify Onslaught's effect.
===Phasing===
{{main|Phasing}}
[[Phasing]] is a non-stackable [[buff]] that allows affected characters to move through enemies.
===Tailwind===
{{main|Tailwind}}
[[Tailwind]] is a non-stackable [[buff]] that grants {{c|mod|8% increased Action Speed}}.
===Unholy Might===
{{main|Unholy Might}}
[[Unholy Might]] is a non-stackable [[buff]] that grants {{c|mod|Gain 30% of Physical Damage as Extra Chaos Damage}}.


==Damage types==
==Damage types==

Revision as of 01:06, 12 November 2023

This article is a stub. Please help improve the article by expanding it.

Keywords are words or phrases with Path of Exile-specific mechanical significance. When appearing in modifier text, they are always capitalized. For words with everyday meanings, like "double", "triple", and "recently", capitalized instances are keywords and follow strict in-game definitions, while uncapitalized instances refer to the everyday definition.

Buffs

Buffs are a type of effect that modifies a character or monster, usually in a neutral or positive way. When active, buffs appear with specific green borders in the UI on the upper-left hand corner of the screen. Buffs are either temporary and have durations, or are tied to specific modifiers.

Adrenaline

Main page: Adrenaline

Adrenaline is a non-stackable buff that grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed, and 10% additional Physical Damage Reduction. You cannot gain Adrenaline while you have the Adrenaline buff.

Elusive

Main page: Elusive

Elusive is a non-stackable buff that, at 100% effect, grants 30% increased Movement Speed and 15% chance to Avoid All Damage from Hits. The effect of elusive decays over time at a rate of 20% per second, reaching 0% at the end of its duration.

Fortification

Main page: Fortification

Fortification is a stackable buff that grants 1% less Damage taken per Foritification. Foritification has a default maximum of 20 stacks and has a 6 second duration.

Fortify

Hits may fortify, granting a variable number of fortification stacks, based on how much damage the hit would have dealt to the enemy before taking into account the enemy's damage reduction, relative to the enemy's ailment threshold. As there are no sources of fortify on hit that do not specify melee hits, it is practically impossible to fortify with a non-melee hit.

Onslaught

Main page: Onslaught

Onslaught is a non-stackable buff that grants 20% increased Attack, Cast and Movement Speed. When applied by a Silver FlaskSilver FlaskLasts 6.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, modifiers to flask effect will modify Onslaught's effect.

Phasing

Main page: Phasing

Phasing is a non-stackable buff that allows affected characters to move through enemies.

Tailwind

Main page: Tailwind

Tailwind is a non-stackable buff that grants 8% increased Action Speed.

Unholy Might

Main page: Unholy Might

Unholy Might is a non-stackable buff that grants Gain 30% of Physical Damage as Extra Chaos Damage.

Damage types

Physical damage

Main page: Physical damage

Physical damage is a type of damage. Physical damage is the only type of damage that can inflict impale, bleed, and Corrupted Blood. Along with chaos damage, it is one of two types of damage that can inflict poison. The default attack deals physical damage while unarmed and all weapon basetypes deal physical damage. Physical damage is mitigated by physical damage reduction.

Lightning damage

Main page: Lightning damage

Lightning damage is a type of elemental damage. Lightning damage is the only type of damage that can inflict shock. Sap is lightning damage's alternate ailment. Lightning damage is characterized as having the greatest damage variance of any damage type. Lightning damage is mitigated by lightning resistance.

Cold damage

Main page: Cold damage

Cold damage is a type of elemental damage. Cold damage is the only type of damage that can inflict chill and freeze. Brittle is cold damage's alternate ailment. Cold damage is characterized as having the same damage variance as fire damage, but less then lightning damage. Cold damage is mitigated by cold resistance.

Fire damage

Main page: Fire damage

Fire damage is a type of elemental damage. Fire damage is the only type of damage that can inflict ignite. Scorch is fire damage's alternate ailment. Fire damage is characterized as having the same damage variance as cold damage, but less then lightning damage. Fire damage is mitigated by fire resistance.

Chaos damage

Main page: Chaos damage

Chaos damage is a type of damage that ignores energy shield. Along with physical damage, chaos damage is one of two types of damage that can inflict poison. Chaos damage is characterized as being more difficult to mitigate (chaos resistance is characterized as being rarer than other types of resistance) than any other type of damage but also the least commonly-dealt type of damage.

Damage sources

All damage originates from one of four sources.

Attack

Main page: Attack

Attacks are a category of skills characterized by the attacker trying to hit their target with their weapon, while unarmed, or with projectiles fired directly from their weapon (bows and wands). If the damage does not involve an attacker trying to hit with any of the previous methods, it is an attack. Attacks have a chance to be evaded, determined by the defender's evasion rating and the attacker's accuracy. Unlike spells, attacks will always try to deal damage.

Spell

Main page: Spell

Spells are all skills that are not attacks. They do not involve the attacker trying to hit their target with their weapon, while unarmed, or with projectiles fired directly from their weapon (bows and wands). Unlike attacks, many spells do not deal damage. Spell damage cannot miss.

Secondary

Main page: Secondary

Secondary damage is a category of damage characterized by being difficult to scale due to being neither attack nor spell damage. Explosions, damage dealt by heralds, and self-damage dealt through items like Heartbound LoopHeartbound Loop
Moonstone Ring
Requires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
(20-40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
When the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream.
and Scold's BridleScold's Bridle
Mind Cage
Energy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage
15% reduced Cast Speed
+(30-60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
"The sharper the pain, the sharper the mind.
A curious paradox."
- Shavronne of Umbra
are secondary damage.

Damage over time

Main page: Damage over time

Damage over time is damage inflicted continuously over a period of time. Unlike damage from all other sources, damage over time cannot hit. All damage over time effects are a kind of debuff.

Double damage and triple damage

Main page: Double damage
Main page: Triple damage

Double damage and triple damage are keywords, following strict in-game definitions instead of their everyday meanings.

  • Chance to deal double/triple damage is additive with other double/triple damage modifiers.
  • Additional % chance exceeding 100% has no effect.
  • The damage increases are applied after all other modifiers.
  • Double damage is hit-only and does not apply to damage over time.
  • Triple damage overrides double damage; a hit that does triple damage will never also do double damage.

Debuffs

Keystones

Main page: Keystone

The names of all keystone passive skills on the passive skill tree are keywords and their respective modifiers function identically to their passive tree counterparts. For example, Grelwood ShankGrelwood Shank
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Through countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh.
's modifier Point Blank grants the same bonuses as allocating Point Blank. Multiple instances of the same keystone do not stack.

Keyword-exclusive effects

Some keystone-like effects are exclusive to keyword modifiers and cannot be found on the passive skill tree. Some of these effects appear as monsters modifiers.

Keyword Source
Far Shot The FledglingThe Fledgling
Lacquered Helmet
Armour: (345-465)
Evasion: (345-465)
Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
, Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
, Lioneye's GlareLioneye's Glare
Imperial Bow
Bow
Physical Damage: (100.8-129) to (394.8-453)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn
, Far Shot, Implicit modifiers of various monsters
Everlasting Sacrifice Mahuxotl's MachinationMahuxotl's Machination
Steel Kite Shield
Chance to Block: 26%
Armour: (146-167)
Energy Shield: (30-35)
Movement Speed: -3%
Requires Level 46, 60 Str, 60 IntCorrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
The Banished Architect sought to employ all the
darkest secrets of the Vaal... at the same time.
Battlemage Nycta's LanternNycta's Lantern
Crystal Sceptre
Sceptre
Physical Damage: (87.5-105) to (130-156)
Elemental Damage: (76-98) to (161-176)
Critical Strike Chance: 6.50%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage
Adds (76-98) to (161-176) Fire Damage
50% increased Light Radius
Battlemage
Left in her tomb by the lynch mob,
the flame inside still blazed bright after her death,
and so did hers.
, Martyr of InnocenceMartyr of Innocence
Highborn Staff
Staff
Physical Damage: 48-145
Elemental Damage: (315-360) to (450-540)
Critical Strike Chance: 6.50%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
+(12-16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315-360) to (450-540) Fire Damage
Battlemage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
You have been found guilty.
Let the fires cleanse you of your sins.
, DisintegratorDisintegrator
Maelström Staff
Warstaff
Physical Damage: (291-311) to (417-447)
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
Blurred is the boundary
between creator and destroyer.
, Cadigan's CrownCadigan's Crown
Runic Crown
Ward: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 IntNever deal Critical Strikes
Battlemage
Cadigan the Third ruled dispassionately
through the iron might of artifice.
, Instruments of Virtue
Conflux (various elemental ailments) Beacon of Madness (Fire and Lightning Resistance), Leadership's PriceLeadership's Price
Onyx Amulet
Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
, You have [Shocking/Chilling/Igniting] Conflux for 3 seconds every 8 seconds Hunter helmet modifiers
Hex Reflection Atziri's ReflectionAtziri's Reflection
Golden Buckler
Chance to Block: 25%
Evasion: (991-1221)
Energy Shield: (180-200)
Movement Speed: -3%
Requires Level 68, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
(180-200)% increased Evasion Rating
+(180-200) to maximum Energy Shield
+(20-30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15-20)% increased Effect of your Curses
"At last, my beauty is beyond reproach."
- Atziri, Queen of the Vaal
, Blasphemer's Grip, Doedre-related monsters, Atziri while holding her mirror

Far Shot

Main page: Far Shot

Far Shot grants Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther.

Everlasting Sacrifice

Everlasting Sacrifice grants When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds.

Battlemage

Main page: Battlemage

Battlemage grants Gain Added Spell Damage equal to the Damage of Your Main Hand Weapon.

Conflux

Main page: Conflux

Conflux grants All of your damage [elemental ailment]s. Variants of conflux include Igniting Conflux (ignite), Chilling Conflux (chill), Shocking Conflux (shock), Elemental Conflux (shock, chill, & ignite), Scorching Conflux (scorch), Brittle Conflux (brittle), and Sapping Conflux (sap). Note that, despite being an elemental ailment, freeze has no associated type of conflux.

Hex Reflection

Main page: Hex Reflection

Hex Reflection causes hexes inflicted upon the hexed to be reflected back to the hexer.

Skill gems

Main page: Skill gem

The names of all skill gems are keywords.

Recently

Main page: Recently

Recently is a keyword. As a keyword, it always refers to the last 4 seconds.

Version history

Version Changes
2.2.0
Unknown
  • Introduced to the game.

ru:Термин