* The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
* The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
{{Version history table row|3.16.0}}
}}
{{Version history table row|3.16.0|
* This map has been removed from the Atlas.
* This map has been removed from the Atlas.
* This map can no longer drop.
* This map can no longer drop.
* You can still use your existing maps in the [[Map Device]].
* You can still use your existing maps in the [[Map Device]].
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
{{Version history table row|3.9.0}}
}}
{{Version history table row|3.9.0|
* The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
* The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* (Not in patch notes) The Atlas will now be shuffled every league.
* (Not in patch notes) The Atlas will now be shuffled every league.
{{Version history table row|3.2.0}}
}}
{{Version history table row|3.2.0|
* The boss encounter in the Desert Spring map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.
* The boss encounter in the Desert Spring map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* (not in patch notes) '''Oasis Map''' was renamed into '''Desert Spring Map'''. [[Terror of the Infinite Drifts]] became the new map boss, replacing [[Planus, Hollow Soul]].
* (not in patch notes) '''Oasis Map''' was renamed into '''Desert Spring Map'''. [[Terror of the Infinite Drifts]] became the new map boss, replacing [[Planus, Hollow Soul]].
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* Added to the game.
* Added to the game.
}}
{{Version history table end}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
Revision as of 01:52, 25 July 2022
This article is about the variant of Desert Spring Map from the most recent map series in which it appeared. For other variants, see § Map variants.
"Oasis Map" redirects here. For the act 9 area, see The Oasis.
[view] [edit]Desert Spring MapMap Level: 68 Map Tier: 1 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
A Note in the WindA Note in the Wind4Asenath's MarkThe artist is long dead, the lyrics are long forgotten, yet the Song of War longs to be sung again
23
AcclimatisationAcclimatisation220x Orb of AlterationThe world is ever-changing. Once-lush woods now lost beneath shifting sands, Great cities now drown beneath turbulent waters. Adapt or perish.
23
Baited ExpectationsBaited Expectations8Fishing ItemThe line between having not enough to do and too much to do is unusually fine.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Imperial LegacyImperial Legacy22Six-Link Imperial Bow Item Level:100A life lost, A legacy born.
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The TumbleweedThe Tumbleweed2Diamond Ring of Redemption Item Level:100 Redeemer ItemLove is the only redemption after succumbing to the grasps of the Wasteland.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Desert Spring MapDesert Spring MapMap Level: 68 Map Tier: 1 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Necropolis
Desert Spring MapDesert Spring MapMap Level: 79 Map Tier: 12 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Crucible
Desert Spring MapDesert Spring MapMap Level: 75 Map Tier: 8 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Sentinel
Desert Spring MapDesert Spring MapMap Level: 78 Map Tier: 11 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Archnemesis
Desert Spring MapDesert Spring MapMap Level: 74 Map Tier: 7 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Expedition
Desert Spring MapDesert Spring MapMap Level: 72 Map Tier: 5 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Ritual
Desert Spring MapDesert Spring MapMap Level: 69 Map Tier: 2 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Heist
Desert Spring MapDesert Spring MapMap Level: 71 Map Tier: 4 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Harvest
Desert Spring MapDesert Spring MapMap Level: 82 Map Tier: 15 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Delirium
Desert Spring MapDesert Spring MapMap Level: 82 Map Tier: 15 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Metamorph
Desert Spring MapDesert Spring MapMap Level: 79 Map Tier: 12 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Blight
Desert Spring MapDesert Spring MapMap Level: 82 Map Tier: 15 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Legion
Desert Spring MapDesert Spring MapMap Level: 78 Map Tier: 11 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Synthesis
Desert Spring MapDesert Spring MapMap Level: 82 Map Tier: 15 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Betrayal
Desert Spring MapDesert Spring MapMap Level: 80 Map Tier: 13 Guild Character: çTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
War for the Atlas
Desert Spring MapDesert Spring MapMap Level: 69 Map Tier: 2 Guild Character: cTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Atlas of Worlds
Shaped Desert Spring MapShaped Desert Spring MapMap Level: 74 Map Tier: 7 Guild Character: cTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Atlas of Worlds
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The boss encounter in the Desert Spring map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.