* The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
}}
{{Version history table row|3.22.0|
* The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
}}
{{Version history table row|3.21.0|
* The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
}}
{{Version history table row|3.20.0|
* The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
}}
{{Version history table row|3.18.0|
* The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
* The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* Added 32 new maps including two new Unique maps.
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
[[ru:Карта дома с привидениями]]
[[ru:Карта дома с привидениями]]
Latest revision as of 20:22, 2 June 2024
This article is about the variant of Haunted Mansion Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Haunted Mansion MapMap Level: 76 Map Tier: 9 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Haunted Mansion Map is not in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Haunted Mansion Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
The AwakenedThe Awakened6Jewellery Item Level:86 Double-Influenced ItemSome seek to change the world. Others change the world as a consequence of what they seek.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The JournalistThe Journalist10Helmet Double-Veiled ItemA good spy doesn't forget she's gone undercover.
68
The Life ThiefThe Life Thief6Zerphi's Heart"The process of eternal youth is a give and take. You give them death and take their youth." - Zerphi of the Vaal
68
The Lord of CelebrationThe Lord of Celebration4Sceptre of Celebration Shaper ItemThough they were a pack of elite combatants, the Emperor's royal guards were not ready to face one of his notorious parties.
80
The OpulentThe Opulent5Ring Item Level:100Wealth can, in fact, buy happiness.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The ApothecaryThe Apothecary5Mageblood"You seek the power of my strongest potions, but the price will be far higher than you can imagine."
75
HomeHome3Exceptional Gem Quality:+1-20%There are countless people, countless stories, and countless eras, but there is one place that, for a time, each of us loved and was loved. It matters. We matter.
Haunted Mansion MapHaunted Mansion MapMap Level: 76 Map Tier: 9 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Ancestor
Haunted Mansion MapHaunted Mansion MapMap Level: 73 Map Tier: 6 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
The Forbidden Sanctum
Haunted Mansion MapHaunted Mansion MapMap Level: 81 Map Tier: 14 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Archnemesis
Haunted Mansion MapHaunted Mansion MapMap Level: 68 Map Tier: 1 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Scourge
Haunted Mansion MapHaunted Mansion MapMap Level: 69 Map Tier: 2 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Haunted Mansion MapHaunted Mansion MapMap Level: 72 Map Tier: 5 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Ritual
Haunted Mansion MapHaunted Mansion MapMap Level: 69 Map Tier: 2 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Heist
Haunted Mansion MapHaunted Mansion MapMap Level: 69 Map Tier: 2 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Harvest
Haunted Mansion MapHaunted Mansion MapMap Level: 69 Map Tier: 2 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Delirium
Haunted Mansion MapHaunted Mansion MapMap Level: 69 Map Tier: 2 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Metamorph
Haunted Mansion MapHaunted Mansion MapMap Level: 72 Map Tier: 5 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Blight
Haunted Mansion MapHaunted Mansion MapMap Level: 68 Map Tier: 1 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
Legion
Haunted Mansion MapHaunted Mansion MapMap Level: 69 Map Tier: 2 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Synthesis
Haunted Mansion MapHaunted Mansion MapMap Level: 73 Map Tier: 6 Guild Character: kForlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Betrayal
Haunted Mansion MapHaunted Mansion MapMap Level: 72 Map Tier: 5 Guild Character: kTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
War for the Atlas
Unique versions
There are currently no unique items for this base item type.
The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.