|stat_text = Nearby Enemies take at least (15-19)% more Physical Damage,<br> raising up to (30-39)% as they stay in the Aura for 4 seconds<br>+(0-10) to radius
|stat_text = +(0-1) metre to radius<br>Nearby Enemies take at least (15-19)% more Physical Damage,<br> raising up to (30-39)% as they stay in the Aura for 4 seconds
|level1 = True
|level1 = True
|level1_level_requirement = 24
|level1_level_requirement = 24
Line 48:
Line 38:
|level2 = True
|level2 = True
|level2_level_requirement = 27
|level2_level_requirement = 27
|level2_stat_text = Nearby Enemies take at least 15% more Physical Damage,<br> raising up to 30% as they stay in the Aura for 4 seconds<br>+1 to radius
|level2_stat_text = +0.1 metres to radius<br>Nearby Enemies take at least 15% more Physical Damage,<br> raising up to 30% as they stay in the Aura for 4 seconds
|level3_stat_text = Nearby Enemies take at least 15% more Physical Damage,<br> raising up to 31% as they stay in the Aura for 4 seconds<br>+1 to radius
|level3_stat_text = +0.1 metres to radius<br>Nearby Enemies take at least 15% more Physical Damage,<br> raising up to 31% as they stay in the Aura for 4 seconds
|level4_stat_text = Nearby Enemies take at least 15% more Physical Damage,<br> raising up to 31% as they stay in the Aura for 4 seconds<br>+2 to radius
|level4_stat_text = +0.2 metres to radius<br>Nearby Enemies take at least 15% more Physical Damage,<br> raising up to 31% as they stay in the Aura for 4 seconds
|level5_stat_text = Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 32% as they stay in the Aura for 4 seconds<br>+2 to radius
|level5_stat_text = +0.2 metres to radius<br>Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 32% as they stay in the Aura for 4 seconds
|level6_stat_text = Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 32% as they stay in the Aura for 4 seconds<br>+3 to radius
|level6_stat_text = +0.3 metres to radius<br>Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 32% as they stay in the Aura for 4 seconds
|level7_stat_text = Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 33% as they stay in the Aura for 4 seconds<br>+3 to radius
|level7_stat_text = +0.3 metres to radius<br>Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 33% as they stay in the Aura for 4 seconds
|level8_stat_text = Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 33% as they stay in the Aura for 4 seconds<br>+4 to radius
|level8_stat_text = +0.4 metres to radius<br>Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 33% as they stay in the Aura for 4 seconds
|level9_stat_text = Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 34% as they stay in the Aura for 4 seconds<br>+4 to radius
|level9_stat_text = +0.4 metres to radius<br>Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 34% as they stay in the Aura for 4 seconds
|level10_stat_text = Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 34% as they stay in the Aura for 4 seconds<br>+5 to radius
|level10_stat_text = +0.5 metres to radius<br>Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 34% as they stay in the Aura for 4 seconds
|level11_stat_text = Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 35% as they stay in the Aura for 4 seconds<br>+5 to radius
|level11_stat_text = +0.5 metres to radius<br>Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 35% as they stay in the Aura for 4 seconds
|level12_stat_text = Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 35% as they stay in the Aura for 4 seconds<br>+6 to radius
|level12_stat_text = +0.6 metres to radius<br>Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 35% as they stay in the Aura for 4 seconds
|level13_stat_text = Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 36% as they stay in the Aura for 4 seconds<br>+6 to radius
|level13_stat_text = +0.6 metres to radius<br>Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 36% as they stay in the Aura for 4 seconds
|level14_stat_text = Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 36% as they stay in the Aura for 4 seconds<br>+7 to radius
|level14_stat_text = +0.7 metres to radius<br>Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 36% as they stay in the Aura for 4 seconds
|level15_stat_text = Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 37% as they stay in the Aura for 4 seconds<br>+7 to radius
|level15_stat_text = +0.7 metres to radius<br>Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 37% as they stay in the Aura for 4 seconds
|level16_stat_text = Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 37% as they stay in the Aura for 4 seconds<br>+8 to radius
|level16_stat_text = +0.8 metres to radius<br>Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 37% as they stay in the Aura for 4 seconds
|level17_stat_text = Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 38% as they stay in the Aura for 4 seconds<br>+8 to radius
|level17_stat_text = +0.8 metres to radius<br>Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 38% as they stay in the Aura for 4 seconds
|level18_stat_text = Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 38% as they stay in the Aura for 4 seconds<br>+9 to radius
|level18_stat_text = +0.9 metres to radius<br>Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 38% as they stay in the Aura for 4 seconds
|level19_stat_text = Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 39% as they stay in the Aura for 4 seconds<br>+9 to radius
|level19_stat_text = +0.9 metres to radius<br>Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 39% as they stay in the Aura for 4 seconds
|level20_stat_text = Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 39% as they stay in the Aura for 4 seconds<br>+10 to radius
|level20_stat_text = +1 metre to radius<br>Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 39% as they stay in the Aura for 4 seconds
|level21_stat_text = Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 40% as they stay in the Aura for 4 seconds<br>+10 to radius
|level21_stat_text = +1 metre to radius<br>Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 40% as they stay in the Aura for 4 seconds
|level22_stat_text = Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 40% as they stay in the Aura for 4 seconds<br>+11 to radius
|level22_stat_text = +1.1 metres to radius<br>Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 40% as they stay in the Aura for 4 seconds
|level23_stat_text = Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 41% as they stay in the Aura for 4 seconds<br>+11 to radius
|level23_stat_text = +1.1 metres to radius<br>Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 41% as they stay in the Aura for 4 seconds
|level24_stat_text = Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 41% as they stay in the Aura for 4 seconds<br>+12 to radius
|level24_stat_text = +1.2 metres to radius<br>Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 41% as they stay in the Aura for 4 seconds
|level25_stat_text = Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 42% as they stay in the Aura for 4 seconds<br>+12 to radius
|level25_stat_text = +1.2 metres to radius<br>Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 42% as they stay in the Aura for 4 seconds
|level26_stat_text = Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 42% as they stay in the Aura for 4 seconds<br>+13 to radius
|level26_stat_text = +1.3 metres to radius<br>Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 42% as they stay in the Aura for 4 seconds
|level27_stat_text = Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 43% as they stay in the Aura for 4 seconds<br>+13 to radius
|level27_stat_text = +1.3 metres to radius<br>Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 43% as they stay in the Aura for 4 seconds
|level28_stat_text = Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 43% as they stay in the Aura for 4 seconds<br>+14 to radius
|level28_stat_text = +1.4 metres to radius<br>Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 43% as they stay in the Aura for 4 seconds
|level29_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 44% as they stay in the Aura for 4 seconds<br>+14 to radius
|level29_stat_text = +1.4 metres to radius<br>Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 44% as they stay in the Aura for 4 seconds
|level30_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 44% as they stay in the Aura for 4 seconds<br>+15 to radius
|level30_stat_text = +1.5 metres to radius<br>Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 44% as they stay in the Aura for 4 seconds
|level31_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 45% as they stay in the Aura for 4 seconds<br>+15 to radius
|level31_stat_text = +1.5 metres to radius<br>Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 45% as they stay in the Aura for 4 seconds
|level32_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 45% as they stay in the Aura for 4 seconds<br>+15 to radius
|level32_stat_text = +1.5 metres to radius<br>Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 45% as they stay in the Aura for 4 seconds
|level33_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 46% as they stay in the Aura for 4 seconds<br>+15 to radius
|level33_stat_text = +1.5 metres to radius<br>Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 46% as they stay in the Aura for 4 seconds
|level34_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 46% as they stay in the Aura for 4 seconds<br>+16 to radius
|level34_stat_text = +1.6 metres to radius<br>Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 46% as they stay in the Aura for 4 seconds
|level35_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 47% as they stay in the Aura for 4 seconds<br>+16 to radius
|level35_stat_text = +1.6 metres to radius<br>Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 47% as they stay in the Aura for 4 seconds
|level36_stat_text = Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 47% as they stay in the Aura for 4 seconds<br>+16 to radius
|level36_stat_text = +1.6 metres to radius<br>Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 47% as they stay in the Aura for 4 seconds
|level37_stat_text = Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 48% as they stay in the Aura for 4 seconds<br>+16 to radius
|level37_stat_text = +1.6 metres to radius<br>Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 48% as they stay in the Aura for 4 seconds
|level38_stat_text = Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 48% as they stay in the Aura for 4 seconds<br>+17 to radius
|level38_stat_text = +1.7 metres to radius<br>Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 48% as they stay in the Aura for 4 seconds
|level39_stat_text = Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 49% as they stay in the Aura for 4 seconds<br>+17 to radius
|level39_stat_text = +1.7 metres to radius<br>Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 49% as they stay in the Aura for 4 seconds
|level40_stat_text = Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 49% as they stay in the Aura for 4 seconds<br>+17 to radius
|level40_stat_text = +1.7 metres to radius<br>Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 49% as they stay in the Aura for 4 seconds
'''Pride''' is an [[aura]] [[skill]] which causes nearby enemies to take more [[physical damage]]. The effect of the aura increases the longer an enemy stays within the aura's radius.
'''Pride''' is an [[aura]] [[active skill gem|skill gem]] which causes nearby enemies to take more [[physical damage]]. The effect of the aura increases the longer an enemy stays within the aura's radius.
[[File:Pride skill screenshot.png|thumb|right|A [[Marauder]] with the default Pride aura visual effect]]
[[File:Pride skill screenshot.png|thumb|right|A [[Marauder]] with the default Pride aura visual effect]]
==Skill functions and interactions==
==Skill functions and interactions==
Because Pride only affects enemies, it can't be supported by {{il|Generosity Support}}.
Because Pride only affects enemies, it can't be supported by {{il|Generosity Support}}.
Pride has base radius of 40, the same as most other aura skills.<ref name="Pride base radius">{{cite web
|q_where = mod_stats.id LIKE "%Pride%" AND mods.generation_type NOT IN (28, 29)
|q_having = SUM(mod_spawn_weights.value) = 0
|q_groupBy = mod_spawn_weights._pageID
|stat_text=1
|level=1
|spawn_weights=1
}}
{{Skill microtransaction list|query=
The {{c|mod|Mana Reservation Efficiency}} mods function the same as the non-legacy counterpart. But the dev re-code the mod due to [[version 3.16.0]] reservation rework. The stored mod values show in the official trade site and in-game in the game code are in opposite sign between legacy and non-legacy mods.
{{Alternate skill effect list|query=
items.class_id="Microtransaction"
items.class_id="Microtransaction"
AND stackables.cosmetic_type LIKE "Skill Gem Effect"
AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect"
AND (
AND (
BINARY items.name LIKE "%Pride%"
BINARY items.name LIKE "%Pride%"
Line 504:
Line 555:
)
)
}}
}}
==Monster versions==
[[Sevet Tetherein]] and [[Perfect Blood Demon]] use their own similar version auras. While Pride shares the same graphic icon with Medium/Large [[Physical Damage Aura]], they behave not the same.
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.7.4}}
{{Version history table row|3.13.0|
* Divergent Pride now causes nearby enemies to have -0.1% to physical damage reduction per 1% gem quality (from 0.5% per 1% gem quality).
}}
{{Version history table row|3.12.0|
* Now has alternative gem quality.
}}
{{Version history table row|3.7.4|
* Added Labyrinth Enchantments
* Added Labyrinth Enchantments
{{VersionHistoryRow|3.7.0}}
}}
{{Version history table row|3.7.0|
* Pride has been added to the game.
* Pride has been added to the game.
|}
}}
{{Version history table end}}
==References==
==References==
Revision as of 17:25, 22 May 2024
PrideSpell, AoE, Aura, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pride is an auraskill gem which causes nearby enemies to take more physical damage. The effect of the aura increases the longer an enemy stays within the aura's radius.
A Marauder with the default Pride aura visual effect
Because Pride only affects enemies, it can't be supported by Generosity SupportGenerosity SupportSupport, Aura Icon: G Level: (1-20)Requires Level 31Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.Supported Auras do not affect you Non-Curse Auras from Supported Skills have (20-39)% increased Effect
Additional Effects From 1-20% Quality: Supported Skills have (2-40)% increased Aura Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Pride has base radius of 40, the same as most other aura skills.[1]
Gem level progression
Level
Physical Damage Taken
Physical Damage Taken Cap
Radius
Exp.
Total Exp.
1
24
58
15%
30%
N/A
0
0
2
27
64
15%
30%
+0.1m
118383
118383
3
30
71
15%
31%
+0.1m
175816
294199
4
33
77
15%
31%
+0.2m
254061
548260
5
36
83
16%
32%
+0.2m
359090
907350
6
39
90
16%
32%
+0.3m
498508
1405858
7
42
96
16%
33%
+0.3m
682057
2087915
8
45
102
16%
33%
+0.4m
921777
3009692
9
48
109
17%
34%
+0.4m
1727879
4737571
10
50
113
17%
34%
+0.5m
1138877
5876448
11
52
117
17%
35%
+0.5m
1368233
7244681
12
54
121
17%
35%
+0.6m
1638338
8883019
13
56
125
18%
36%
+0.6m
1956648
10839667
14
58
130
18%
36%
+0.7m
3655184
14494851
15
60
134
18%
37%
+0.7m
3017327
17512178
16
62
138
18%
37%
+0.8m
7793914
25306092
17
64
142
19%
38%
+0.8m
15206031
40512123
18
66
146
19%
38%
+0.9m
26185582
66697705
19
68
151
19%
39%
+0.9m
62755923
129453628
20
70
155
19%
39%
+1m
211877683
341331311
21
72
159
20%
40%
+1m
N/A
N/A
22
74
N/A
20%
40%
+1.1m
N/A
N/A
23
76
N/A
20%
41%
+1.1m
N/A
N/A
24
78
N/A
20%
41%
+1.2m
N/A
N/A
25
80
N/A
21%
42%
+1.2m
N/A
N/A
26
82
N/A
21%
42%
+1.3m
N/A
N/A
27
84
N/A
21%
43%
+1.3m
N/A
N/A
28
86
N/A
21%
43%
+1.4m
N/A
N/A
29
88
N/A
22%
44%
+1.4m
N/A
N/A
30
90
N/A
22%
44%
+1.5m
N/A
N/A
31
91
N/A
22%
45%
+1.5m
N/A
N/A
32
92
N/A
22%
45%
+1.5m
N/A
N/A
33
93
N/A
22%
46%
+1.5m
N/A
N/A
34
94
N/A
22%
46%
+1.6m
N/A
N/A
35
95
N/A
22%
47%
+1.6m
N/A
N/A
36
96
N/A
23%
47%
+1.6m
N/A
N/A
37
97
N/A
23%
48%
+1.6m
N/A
N/A
38
98
N/A
23%
48%
+1.7m
N/A
N/A
39
99
N/A
23%
49%
+1.7m
N/A
N/A
40
100
N/A
23%
49%
+1.7m
N/A
N/A
Item acquisition
Pride can drop anywhere.
Recipes
Pride can be created from the following recipes:
Amount
Part
Description
Meta
7
The Wilted RoseThe Wilted Rose7Level 21 Aura Gem CorruptedThough the path to divinity is fraught with peril, hope may bloom from within.
Random corruptedlevel 21 Aura gem
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Pride cannot be obtained from quests or traded for using an Uncarved GemstoneUncarved GemstoneTrade this in to Siosa inside the Library for a Skill Gem through Siosa in Ruthless mode.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Sublime VisionSublime Vision Prismatic JewelLimited to: 1<Aura bonus modifier>This world is not good enough for her, so I will make a better one. Nothing matters but the pursuit of perfection.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Always Scorch while affected by Anger Aura Skills other than Anger are Disabled Auras from your Skills have (20-40)% increased Effect on you80% increased Effect of Arcane Surge on you while affected by Clarity Aura Skills other than Clarity are Disabled Auras from your Skills have (20-40)% increased Effect on you+1 to Maximum Endurance Charges while affected by Determination Aura Skills other than Determination are Disabled Auras from your Skills have (20-40)% increased Effect on you+1 to Maximum Power Charges while affected by Discipline Aura Skills other than Discipline are Disabled Auras from your Skills have (20-40)% increased Effect on you+1 to Maximum Frenzy Charges while affected by Grace Aura Skills other than Grace are Disabled Auras from your Skills have (20-40)% increased Effect on you10% increased Action Speed while affected by Haste Aura Skills other than Haste are Disabled Auras from your Skills have (20-40)% increased Effect on youAlways inflict Brittle while affected by Hatred Aura Skills other than Hatred are Disabled Auras from your Skills have (20-40)% increased Effect on youYou can apply an additional Curse while affected by Malevolence Aura Skills other than Malevolence are Disabled Auras from your Skills have (20-40)% increased Effect on you25% more Critical Strike chance while affected by Precision Aura Skills other than Precision are Disabled Auras from your Skills have (20-40)% increased Effect on youEnemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Aura Skills other than Pride are Disabled (20-40)% increased Effect of Non-Curse Auras from your Skills on Enemies+3% to all maximum Elemental Resistances while affected by Purity of Elements Aura Skills other than Purity of Elements are Disabled Auras from your Skills have (20-40)% increased Effect on you30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire Aura Skills other than Purity of Fire are Disabled Auras from your Skills have (20-40)% increased Effect on you30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice Aura Skills other than Purity of Ice are Disabled Auras from your Skills have (20-40)% increased Effect on you30% of Fire and Cold Damage taken as Lightning Damage while affected by Purity of Lightning Aura Skills other than Purity of Lightning are Disabled Auras from your Skills have (20-40)% increased Effect on youRegenerate 15% Life over one second when hit while affected by Vitality Aura Skills other than Vitality are Disabled Auras from your Skills have (20-40)% increased Effect on youAlways Sap while affected by Wrath Aura Skills other than Wrath are Disabled Auras from your Skills have (20-40)% increased Effect on youUnaffected by Curses while affected by Zealotry Aura Skills other than Zealotry are Disabled Auras from your Skills have (20-40)% increased Effect on you
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Aul's UprisingAul's Uprising Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life Nearby Enemies have 10% reduced Stun and Block Recovery <Random Strength aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown.
+(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life Nearby Enemies have 10% reduced Stun and Block Recovery
The Mana Reservation Efficiency mods function the same as the non-legacy counterpart. But the dev re-code the mod due to version 3.16.0 reservation rework. The stored mod values show in the official trade site and in-game in the game code are in opposite sign between legacy and non-legacy mods.
Your aura effect becomes a circling, burning skull.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.