Sevet Tetherein

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Sevet Tetherein
Sevet Tetherein
Sevet Tetherein
Resistance(s) 30%/30%/30%/20% (end game)
Modifier(s) Attacks cause Bleeding (Hidden)MonsterBleedImplicit
Intrinsic
Attacks cause Bleeding (Hidden)

Attacks have 15% chance to Maim on Hit (Hidden)MonsterMaimOnHitChance3
Intrinsic
Attacks have 15% chance to Maim on Hit (Hidden)

100% increased maximum Life (Hidden)MonsterExileLifeInMerciless_
Intrinsic
100% increased maximum Life (Hidden)
Skill(s) Default attack
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (155-265)% of base
Effectiveness of Added Damage: (155-265)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Aura(s) VitalityVitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius
You and nearby Allies Regenerate (10-193.2) Life per second

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

PridePrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius
Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Sevet Tetherein is a rogue exile. The 3D model is based on a player's customized Marauder character which uses several microtransactions.

Sevet Tetherein uses a two-handed PickaxePickaxeWeapon SkinChanges the appearance of any equipped Two Hand Sword, Axe, Mace or Staff to the PickAxe. as weapon. Sometimes he also performs a cut throat animation but did not actually Taunt enemies.

Sevet Tetherein uses his own version of the skills but they are similar to these skill gems: VitalityVitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius
You and nearby Allies Regenerate (10-193.2) Life per second

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
(id: ExileVitality2), Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
(id: ExileLeapSlam), CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
(id: ExileCleaveStun) and PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (155-265)% of base
Effectiveness of Added Damage: (155-265)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
(id: ExileBloodSpears). He also uses a skill (id: ExilePhysicalDamageAura) that cast monster version PridePrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius
Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Gallery

Version history

Version Changes
3.19.0
  • Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps. The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change. The Life of Rogue Exiles found in Delve has been lowered to compensate for these Life buffs.
  • Fixed a bug where Rogue Exiles, including Rogue Exile Map Bosses, were not correctly affected by modifiers to Map Monster Life and Map Boss Life.
  • Sevet Tetherein no longer has 500% increased Rarity of Items dropped by this Monster (Hidden) mod stat[1] [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.15.3
  • Fixed a bug where killing Sevet Tetherein would deafen audio as if the player died.
3.11.0
  • Introduced to the game.

References

  1. Though interpret Modifier:MonsterExile1 datamined values