List of monster suffix mods

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List of suffix modifiers that can appear on Monsters.

Curated list

Suffix Modifier Name Lvl. Effect(s)
of Arcane Energy Energy Shield Explodes 6 When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Gain 40% of Maximum Life as Extra Maximum Energy Shield
of Blinding Blinds 24 Blind on Hit
100% increased Blind Effect
of Bloodletting Bleeds 34 Attacks cause Bleeding
of Bombardment Fires Mortars 34 Periodically Fires a Nova of Fire Mortars (6 second cooldown)
of Chilling Death Minions Cold Explode on Death 13 Rare Minions create Frost Beacons on Death
of Clones Mirror Images 24 Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience
Clones do not inherit mods from the original monster
of Congealment Life Cannot Be Leeched 34 Enemies Cannot Leech Life From you
of Cycling[confirmation needed] Adaptive Resistances 46 Grants +#% resistance and +#% maximum resistance matching the highest damage type taken (Fire, Cold, Lightning or Chaos) from a hit
of Damaging Extra Physical Damage Aura 6 Nearby Allies have 40% increased Global Physical Damage
of Deadliness Always Crits 24 All hits are Critical Strikes
of Detonation Explodes Corpses 34 Creates Corpses nearby (10 second cooldown)
Ignites nearby Corpses (green effect), detonating them after a short duration
of Discipline Energy Shield Aura 6 Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
of Drought Siphons Flask Charges 46 Flasks lose 6 Charges every 3 seconds
of Effigies Creates Voodoo Doll 46 Summons an Effigy of a targeted player at the player's location (10 second cooldown)
Effigy links to the target player
Effigy is immune to damage for 2 seconds after linking to a player
While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
Running away from the Effigy will sever the link between itself and the player
of Electricity Extra Lightning Damage and Exposure 1 Gain 50% of Physical Damage as Extra Lightning Damage
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance
of Endurance Endurance Charge when Hit 24 Gain 1 Endurance Charge every second if you've been Hit Recently
of Enervation Charge Removal 34 Removes a Power, Frenzy or Endurance charges on Hit
of Exile Chaos and Wither Resistant 15 +60% to Chaos Resistance
80% reduced Wither Duration on Self
of Far Shot Far Shot 34 Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
of Flames Extra Fire Damage and Exposure 1 Gain 50% of Physical Damage as Extra Fire Damage
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance
of Flaming Death Minions Fire Explode on Death 13 Minions create Flame Beacons on Death
of Fleeing Creates Frost Walls and Flees 68 Every 8 seconds Flee for 4 seconds
While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
While not fleeing take 50% less damage over time
of Freezing Chance to Freeze 34 25% chance to Freeze
of Frenzy Frenzy Charge on Hit 24 100% chance to gain a Frenzy Charge on Hit
of Giants Increased Area of Effect 12 80% increased Area of Effect
of Haste Haste Aura 6 Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura)
Nearby Allies have 40% increased Movement Speed (Speed Aura)
of Hindering Hinder Aura 6 Nearby Enemies are Hindered with 30% reduced Movement Speed
of Ignition Ignites 34 Hits always Ignite
of Impact Stuns 34 Always Stuns Enemies on Hit
of Incision Extra Crits 12 300% increased Global Critical Strike Chance
of Power Power Charge on Cast 24 Gain a Power Charge on casting a Spell
of Precision Precision Aura 6 Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura)
of Recovery Heals Allies and Suppresses Foe Recovery 34 Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
Healing Nova does not affect itself
Healing Nova cannot be used if the Monster with this modifier is on full life
(note: Verdant Spores do not affect Player minions)
of Revival Temporarily Revives 34 Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed
Cannot be Dominated
of Rime Extra Cold Damage and Exposure 1 Gain 50% of Physical Damage as Extra Cold Damage
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance
of Shocking Shocks 34 Hits always Shock
of Shocking Death Minions Lightning Explode on Death 13 Minions create Lightning Beacons on Death
of Splintering Extra Projectiles 1 Skills fire 4 additional Projectiles
of the Barrier Molten Shell 34 Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
When the Magma Barrier is depleted it explodes for massive Fire Damage
Barrier returns 10 seconds after exploding
of the Cold Walker Chilled Ground on Death 13 Creates areas of chilled ground on death
of the Equilibrium Elemental Equilibrium and Random Elemental Damage 46 Gain 60% of Physical Damage as Extra Damage of a random Element
Elemental Equilibrium (25% exposure)
of the Executioner Prevents Recovery above 50% 34 Nearby Enemies cannot Recover Life or Energy Shield to above 50%
(note: Executioner aura does not affect Player minions)
of the Fire Walker Burning Ground on Death 13 Creates areas of burning ground on death
of the Hydra Life Regen 24 Regenerate 3% of Life per second
of the Ice Cold, Chill and Freeze Resistant 1 +75% to Cold Resistance
80% reduced Effect of Chill on you
80% increased Freeze Duration on you
of the Lightning Walker Shocked Ground on Death 13 Creates areas of shocked ground on death
of the Magma Fire and Ignite Resistant 1 +75% to Fire Resistance
80% reduced Ignite Duration on you
of the Marksman Accurate 6 100% increased Global Accuracy Rating
of the Tempest Lightning and Shock Resistant 1 +75% to Lightning Resistance
80% reduced Effect of Shock on you
of the Undead Summons Undead 24 Summons Skeletons and Zombies
of the Void Extra Chaos Damage 6 Gain 15% of Non-Chaos Damage as extra Chaos Damage
of Toughness Crit Resistant 24 Take no Extra Damage from Critical Strikes
of Venom Poisons 34 Poison on Hit

Datamined list

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Arcane Energy6Gain 40% of Maximum Life as Extra Maximum Energy Shield (Hidden)not_int 0
ward_armour 0
magic 0
default 1500
of Blinding24100% Global chance to Blind Enemies on hit (Hidden)
100% increased Blind Effect (Hidden)
default 1500
of Bloodletting34Attacks cause Bleeding (Hidden)caster 0
default 2500
of Bombardment34N/Amagic 0
ranged 1500
of Chilling Death13N/Anot_part_of_pack 0
magic 0
default 2500
of Clones24N/Ano_mirror_image 0
bestiary_beast_boss 0
magic 0
default 500
of Congealment34Enemies Cannot Leech Life From youdefault 3000
of Cycling46N/Amagic 0
default 1000
of Damaging6N/Amagic 0
default 3000
of Deadliness24All hits are Critical Strikes (Hidden)default 1500
of Detonation34N/Amagic 0
default 1000
of Discipline6N/Amagic 0
default 3000
of Drought46N/Amagic 0
default 1000
of Effigies46N/Asanctum_monster 0
immobile 0
magic 0
default 1000
of Electricity1Gain 50% of Physical Damage as Extra Lightning Damage (Hidden)
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance (Hidden)
fire_affinity 0
cold_affinity 0
default 5000
of Endurance24Gain 1 Endurance Charge every second if you've been Hit Recently (Hidden)default 2000
of Enervation34Always removes Charges on Hit (Hidden)default 800
of Exile15+60% to Chaos Resistance (Hidden)default 3000
of Far Shot34Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets (Hidden)
ranged 1500
of Flames1Gain 50% of Physical Damage as Extra Fire Damage (Hidden)
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance (Hidden)
cold_affinity 0
lightning_affinity 0
default 5000
of Flaming Death13N/Anot_part_of_pack 0
magic 0
default 2500
of Fleeing68N/Ano_common_monster_mods 0
legion_monster 0
essence_monster 0
delve_monster 0
abyss_monster 0
breach_commander 0
immobile 0
blight_monster 0
magic 0
default 200
of Freezing341% chance to Freeze (Hidden)cold_affinity 2500
of Frenzy24100% chance to gain a Frenzy Charge on Hit (Hidden)default 2000
of Giants1280% increased Area of Effect (Hidden)default 3000
of Haste6N/Amagic 0
default 3000
of Hindering6N/Amagic 0
default 3000
of Ignition34Hits always Ignite (Hidden)fire_affinity 2500
of Impact34Always Stuns Enemies on Hit (Hidden)magic 0
default 1500
of Incision12300% increased Global Critical Strike Chance (Hidden)default 3000
of Power24N/Acaster 2000
of Precision6N/Amagic 0
default 3000
of Recovery34N/Amagic 0
default 1000
of Revival34Corpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
sanctum_monster 0
abyssal 0
rare_minion 0
unusable_corpse 0
undeletable_corpse 0
legion_monster 0
no_final_gasp 0
rare 800
of Rime1Gain 50% of Physical Damage as Extra Cold Damage (Hidden)
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance (Hidden)
fire_affinity 0
lightning_affinity 0
default 5000
of Shocking34Hits always Shock (Hidden)lightning_affinity 2500
of Shocking Death13N/Anot_part_of_pack 0
magic 0
default 2500
of Splintering1Skills fire 4 additional Projectiles (Hidden)ranged 5000
of the Barrier34N/Amagic 0
default 1000
of the Cold Walker13N/Amagic 0
default 2500
of the Equilibrium46Gain 60% of Physical Damage as Extra Damage of a random Element (Hidden)
Elemental Equilibrium (Hidden)
physical_affinity 1000
of the Executioner34N/Amagic 0
caster 0
default 1000
of the Fire Walker13N/Amagic 0
sanctum_monster 0
default 2500
of the Fire Walker13N/Amagic 0
sanctum_monster 2500
of the Hydra24Regenerate 3% of Life per second (Hidden)default 5000
of the Ice1+75% to Cold Resistance (Hidden)
80% reduced Effect of Chill on you (Hidden)
80% increased Freeze Duration on you (Hidden)
default 5000
of the Lightning Walker13N/Amagic 0
default 2500
of the Magma1+75% to Fire Resistance (Hidden)
80% reduced Ignite Duration on you (Hidden)
default 5000
of the Marksman6100% increased Global Accuracy Rating (Hidden)caster 0
default 5000
of the Taskmaster24N/Anot_part_of_pack 0
magic 0
default 1000
of the Tempest1+75% to Lightning Resistance (Hidden)
80% reduced Effect of Shock on you (Hidden)
default 5000
of the Undead24N/Anot_part_of_pack 0
magic 0
default 1000
of the Void6Gain 15% of Non-Chaos Damage as extra Chaos Damage (Hidden)default 3000
of Toughness24Take no Extra Damage from Critical Strikes (Hidden)default 1500
of Venom34Poison on Hit (Hidden)physical_affinity 2500

ru:Список суффиксов монстров