List of monster reward mods

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List of reward modifiers that can appear on Monsters.

Note: this is a manually compiled list from Stats.json, and not all modifiers may actually apply in-game.

Additionally, "monster_dropped_items_ignore_player_rarity_+%" and "monster_dropped_items_ignore_party_rarity_+%_bonus" appear to imply that magic find may not be very impactful in affecting the outcome of some of these reward modifiers.

Stats.json modifier Effect
dropped_items_are_fractured_chance_% OR dropped_items_are_fractured Several items drop with a fractured modifier.
monster_dropped_equipment_drops_as_sell_price_with_multiplier The sell price of dropped items drops as currency, with the equivalent number of shards dropping as the full orbs.
dropped_items_have_maximum_sockets Items dropped by this monster drop with up to its maximum number of sockets, based on item level.
dropped_items_are_fully_linked Items dropped by this monster drop with up to its maximum number of links.
dropped_items_have_1_to_30_quality Items can drop with up to 30 quality. Can affect flasks.
dropped_items_are_corrupted Items drop corrupted as if affected by a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again., possibly bricking Unique items.
dropped_items_are_converted_to_armour Dropped items are randomly converted to armour items.
dropped_items_are_converted_to_weapons Dropped items are randomly converted to weapon items.
dropped_items_are_converted_to_jewellery_and_jewels Dropped items are randomly converted to jewellery items and jewels.
dropped_items_are_converted_to_maps Dropped items are randomly converted to maps.
dropped_items_are_converted_to_divination_cards Dropped items are randomly converted to divination cards.
dropped_items_are_converted_to_top_tier_base_item_types_in_same_item_class Converts items dropped into the highest tier base type of the same item class (e.g. a TricorneTricorneEvasion: (53-69)Requires Level 10, 27 Dex into a Hubris CircletHubris CircletEnergy Shield: (80-92)Requires Level 69, 154 Int).
dropped_items_are_one_rarity_higher Normal items drop as magic, magic items drop as rare, and rare items drop as unique.
dropped_items_are_converted_to_currency_based_on_rarity_%_chance Dropped items are randomly converted to currency. Higher rarity items are converted to rarer currencies.
? All monsters in the pack drop a copy of the same base item (similar to Keepers of the Trove).


The following modifiers are confirmed to be removed:

Stats.json modifier Effect
dropped_items_have_all_white_sockets All sockets on the item are white sockets. Can override certain stats (e.g. Skin of the LoyalSkin of the Loyal
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
We happily give our limbs.
A net woven to keep safe the bones of the Lords.

This item can be transformed with a Blessing of Chayula
).
dropped_items_are_duplicated Drops a mirrored copy of items.
? Dropped items are randomly converted to gems.
dropped_items_are_converted_to_scarabs_based_on_rarity Dropped items are randomly converted to scarabs. Normal to Rusted, Unique to Winged, etc. Not affected by player or party bonus IIR.[1]
monster_slain_gem_experience_gain_+%
monster_play_experience_effect_on_killer_from_experience_gain
Provides a large boost of player and gem experience. Does not convert items.