Emblem
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Emblems are map fragments[1] obtained by combining 100 Legion Splinters.
Emblems are used to open a portal to the Domain of Timeless Conflict. Players will need to use at least two unique Emblems to open the portal.
Uber End-Game Content
Domain of Timeless Conflict has a chance of dropping Unrelenting Emblems which offer improved rewards/experience and higher difficulty.
List of Emblems
Item | Drop Level | Help Text |
---|---|---|
Timeless Eternal Emblem![]() ![]() | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Timeless Karui Emblem![]() ![]() | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Timeless Maraketh Emblem![]() ![]() | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Timeless Templar Emblem![]() ![]() | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Timeless Vaal Emblem![]() ![]() | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Unrelenting Timeless Eternal Emblem![]() Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain 3% additional Critical Strike Multiplier each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. ![]() | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Unrelenting Timeless Karui Emblem![]() Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain +20% chance to Avoid being Stunned for each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. ![]() | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Unrelenting Timeless Maraketh Emblem![]() Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. ![]() | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Unrelenting Timeless Templar Emblem![]() Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. ![]() | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Unrelenting Timeless Vaal Emblem![]() Monsters deal 10% increased Damage for each time they have been Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. ![]() | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Version history
Version | Changes |
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3.16.0 |
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3.7.0 |
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References
- ↑ Bex_GGG (June 5, 2019). "Legion Patch Notes, Item Filter and Passive Tree Information". Path of Exile Forums. Retrieved March 5, 2021.