Map:Desert Map (Atlas of Worlds)

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Desert MapMap Level: 68
Map Tier: 1
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 58
Vendor Prices
Normal1x Orb of Chance
Magic2x Orb of Chance
Rare3x Orb of Chance
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasDesert
Desert
Map area
No Waypoint
IdMapAtlasDesert
Act11
Area level68
BossesPreethi, Eye-Pecker
Area type tagscave, mountain
Tagsmap, einharmaps, desert_area, desert_map_area
The Shaper: Heat. Dust. Wind. These are what forge strong minds and bodies.

Desert Map: is a map based on the Dried Lake from Act 4. Since version 3.1.0, the map is a legacy variant of Desert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Map Type: Outdoors

Boss Arena

Boss doesn't have an arena. The area around him has more decorations than the rest of the map.

Boss

Name Based On Attributes
Splinter Liege Nightwane Casts Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
(0-47)% increased Cooldown Recovery Rate
Minions deal (0-57)% more Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Casts Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
(0-47)% increased Cooldown Recovery Rate
Minions deal (0-57)% more Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Casts Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (30-35)% of base
Effectiveness of Added Damage: (30-36)%
Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Penetrates (20-30)% Fire Resistance

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Splinter Liege summons up to 4 copies of himself. Copies don't move, attack the same target as the boss and don't use any skills. Copies last for around 10 seconds and are created with the current boss' life, curses, etc. Killing copies has no effect on the boss.

Determining which of the copies is actually the boss can be done by watching which one walks, or by hitting the copies and identifying which enemy does not spray bones out when hit. Because of the high amount of individual damage from each copy, burst damage resulting from multiple copies hitting the player at once may result in death. Taking cover around the tents and barricades may reduce the amount of copies that fire upon the player.

Additionally, true boss' attacks look and act as if they were Siege Ballista bolts - they always pierce and deal more damage.

Boss Video

Item acquisition

Desert Map is drop disabled.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Desert MapDesert MapMap Level: 83
Map Tier: 16
Guild Character: W
Heat. Dust. Wind. These are what
forge strong minds and bodies.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Affliction
Desert MapDesert MapMap Level: 76
Map Tier: 9
Guild Character: W
Heat. Dust. Wind. These are what
forge strong minds and bodies.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976The Forbidden Sanctum
Desert MapDesert MapMap Level: 76
Map Tier: 9
Guild Character: W
Heat. Dust. Wind. These are what
forge strong minds and bodies.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Kalandra
Desert MapDesert MapMap Level: 75
Map Tier: 8
Guild Character: W
Heat. Dust. Wind. These are what
forge strong minds and bodies.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Sentinel
Desert MapDesert MapMap Level: 72
Map Tier: 5
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Scourge
Desert MapDesert MapMap Level: 72
Map Tier: 5
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Expedition
Desert MapDesert MapMap Level: 71
Map Tier: 4
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Ritual
Desert MapDesert MapMap Level: 78
Map Tier: 11
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Heist
Desert MapDesert MapMap Level: 68
Map Tier: 1
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Harvest
Desert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Delirium
Desert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Metamorph
Desert MapDesert MapMap Level: 70
Map Tier: 3
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Blight
Desert MapDesert MapMap Level: 68
Map Tier: 1
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168Legion
Desert MapDesert MapMap Level: 70
Map Tier: 3
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
370Synthesis
Desert MapDesert MapMap Level: 70
Map Tier: 3
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
370Betrayal
Desert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
269War for the Atlas
Desert MapDesert MapMap Level: 68
Map Tier: 1
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168Atlas of Worlds
Shaped Desert MapShaped Desert MapMap Level: 73
Map Tier: 6
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
673Atlas of Worlds
Desert MapDesert MapMap Level: 68
Map Tier: 1
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168The Awakening


Version history

Version Changes
3.24.0
  • The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
3.23.0
  • The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.18.0
  • The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
3.17.0
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.


ru:Карта пустыни (Атлас миров)