|gem_description = Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
|required_level=1
|active_skill_name = Viper Strike
|description=Hits the enemy, adding some of your physical damage as Chaos damage. The enemy may be afflicted with a toxin that deals chaos damage over time and can stack. Requires a claw, dagger or sword.
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, Rune Dagger
|modifier1=x% increased Physical Damage
|skill_id = ViperStrike
|modifier2=Gain 10% of Physical Damage as Extra Chaos Damage
|cast_time = 1.0
|modifier3=Base duration is 7.00 seconds
|required_level = 1
|modifier4=50% chance to inflict Debuff on Hit
|quality_type1_weight = 1
|modifier5=Debuff deals 25% of Hit Damage as Chaos Damage per second
|quality_type1_stat_text = Base duration is (0.05-1) seconds
|stat_text = 30% less Attack Speed if Dual Wielding<br>Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage<br>Base duration is 4.00 seconds<br>(5-169) to (7-254) Added Chaos Damage<br>60% of Physical Damage Converted to Chaos Damage<br>60% chance to Poison on Hit
'''Viper Strike''' is a [[claw]] / [[dagger]] / [[sword]] [[melee]] [[strike]] [[attack]] [[active skill|skill]]. It [[hits]] the enemy, [[Damage conversion|converting]] physical damage to [[chaos damage]], and applies [[poison]], dealing chaos [[damage over time]] based on the combined physical and chaos damage dealt. It uses both weapons to deal damage if you are [[dual wielding]].
''The thieves guilds of Oriath teach a wicked skill to all initiates - the feared Viper Strike. Employing the skill, a claw, dagger or sword user coats their weapon with deadly venom, a concoction so virulent it permanently marks any weapon it contacts. Once the toxin is applied, the weapon will poison any it strikes, burning deep into their veins, causing wracking, crippling pain. Additional hits will increase the concentration of the toxin, stacking it up to lethal levels quickly. Few have survived an assault of Viper Strike and those who have never forget the agony.''
==Skill functions and interactions==
* [[Duration]]: The [[poison]] from Viper Strike has a duration of 4 seconds. '''Viper Strike specifically overrides the base poison duration with its own base skill duration.''' This causes the poison duration to scale with both skill duration and ailment duration.
==Skill Functions and Interactions==
* [[Dual Wielding]]: Viper Strike attacks with both weapons simultaneously, averaging the attack speed of both weapons and hitting with both weapons at the same time. Unlike other skills that attack simultaneously with both weapons, Viper Strike does not combine both weapon attacks into one hit and makes two hits, one from each weapon in hand.
A Viper Strike attack does increased physical damage, and then also has a 50% chance per hit of adding a 'debuff' (a degen charge) which does DoT damage equal to 25% of the initial hit (all damage before any chaos bonuses or DoTs are applied). There is no upper limit to the number of debuffs which may be stacked; it is simply a function of attack speed and debuff duration (7 seconds base).
** Despite the fact the skill attacks with both weapons, the weapon [[range]] Viper Strike uses will alternate between hands.
Viper Strike's initial hit is best scaled as physical damage (although elemental scaling is possible as well), with additional modifications from bonuses to chaos and DoT damage.
Viper Strike is a [[Strike]] attack, thus:
* {{il|Multistrike support}} allows to automatically target nearby enemies for two additional strikes. Note that even though this support gem lessens attack damage, poison does not scale from attack damage modifiers.
* {{il|Melee Splash support}} and [[oil|anointable]] passive [[Tribal Fury]] cause Viper Strike to hit enemies around the initial target, poisoning each.
* {{il|Ancestral Call Support}} and ''Strike Skills target an additional nearby Enemy'' modifiers from Hunter or Searing Exarch-influenced gloves work with Viper Strike.
|c1_pattern_extract = (%d+) to (%d+) Added Chaos Damage
| c3 = {{abbr|Extra Chaos<br>Damage|Physical Damage added as Extra Chaos Damage}}
|c1_pattern_value = %d to %d
}}
}}
|-
! 1
| 1 || {{n/a}} || 5 || 0% || 10% || 70
|-
! 2
| 2 || {{n/a}} || 5 || 4% || 10% || 308
|-
! 3
| 4 || 16 || 5 || 8% || 10% || 2,560
|-
! 4
| 8 || 25 || 5 || 12% || 10% || 8,813
|-
! 5
| 12 || 33 || 5 || 16% || 10% || 22,895
|-
! 6
| 16 || 41 || 6 || 20% || 10% || 68,427
|-
! 7
| 21 || 52 || 6 || 24% || 10% || 150,439
|-
! 8
| 26 || 62 || 6 || 28% || 10% || 581,328
|-
! 9
| 32 || 75 || 6 || 32% || 10% || 566,989
|-
! 10
| 38 || 88 || 6 || 36% || 10% || 1,143,783
|-
! 11
| 42 || 96 || 7 || 40% || 10% || 1,426,490
|-
! 12
| 46 || 104 || 7 || 44% || 10% || 2,737,323
|-
! 13
| 49 || 111 || 7 || 48% || 10% || 3,289,072
|-
! 14
| 52 || 117 || 7 || 52% || 10% || 3,350,845
|-
! 15
| 55 || 123 || 7 || 56% || 10% || 9,936,192
|-
! 16
| 58 || 130 || 8 || 60% || 10% || 21,346,246
|-
! 17
| 61 || 136 || 8 || 64% || 10% || 50,693,883
|-
! 18
| 64 || 142 || 8 || 68% || 10% || 90,050,361
|-
! 19
| 66 || 146 || 8 || 72% || 10% || 147,034,294
|-
! 20
| 68 || 151 || 8 || 76% || 10% || {{n/a}}
|-
! 21
| 68 || 151 || 9 || 80% || 10% || {{n/a}}
|-
! 22
| 68 || 151 || 9 || 84% || 10% || {{n/a}}
|-
! 23
| 68 || 151 || 9 || 88% || 10% || {{n/a}}
|-
! 24
| 68 || 151 || || || 10% || {{n/a}}
|-
! 25
| 68 || 151 || || || 10% || {{n/a}}
|-
! 26
| 68 || 151 || || || 10% || {{n/a}}
|}
==Damage Formula==
==Gem quality==
Optimizing damage output involves striking a balance between physical damage, chaos and DoT bonuses. The formula which expresses how these different factors relate to overall VS damage is however not simple.
{{Skill quality}}
Since each hit has only a 50% chance to apply a DoT charge (GGG refers to this as a 'debuff,' but visually it appears more like a charge of poison), any consideration of the total damage output needs to take this into account: not every hit will weigh equally. The simplest complete chunk of VS damage would involve two hits, one which sets a charge, and one which does not:
{{Item acquisition}}
:Hit 1: ('''VS Hit''')
In addition, Viper Strike is the starting skill gem for [[Shadow]]. It drops after killing the first monster of the game, [[Hungry Corpse]].
We'll get better insight into how the total damage depends on physical damage, chaos bonuses, and DoT bonuses if we can express these two basic components of VS damage, ('''VS Hit''') and ('''VS DoT'''), in terms of those other factors.
=== VS Hit ===
The simplest of the two components of total VS damage is the '''VS Hit''', or the initial strike. The Viper Strike gem brings a physical damage bonus to the basic attack, and then also applies an additional 10% of this physical hit as chaos damage. This chaos damage is further modified by any chaos damage bonuses.
Where '''Chaos Bonus''' is expressed in terms of a decimal (e.g. 10% is 0.10)
=== VS DoT ===
Each tick of each charge per second does chaos damage of 25% of the initial physical hit, which is then further modified by bonuses to chaos and DoT damage as follows:
Note that each of our three basic damage sources - physical, chaos, and DoT - compound one another in this component ''multiplicatively''. Bonuses from passive nodes and gear, on the other hand, boost each of these separate factors only ''additively''. This means there will be diminishing returns to stacking just one of the bonuses in favor of the other two.
=== Total Damage in terms of Physical, Chaos, DoT ===
Putting these two results back together again, in the two-hit sequence from above, we have:
Physical damage is obviously the most dominant factor, but since many characters will often have a large degree of physical damage bonuses anyway, it's a legitimate question whether further (additive) boosts to physical damage would accomplish more than an increase to chaos or DoT bonuses instead. Here are a couple sample results from the above formula as rules of thumb:
* ''If the current physical damage bonus is 100%, and the current chaos (or DoT) bonus is 0%, then a 10% bonus to chaos damage (or DoT) would have roughly the same impact to total VS damage as a 10% bonus to physical damage''
* ''If the current physical damage bonus is 200%, and the current chaos (or DoT) bonus is 0%, then a 10% bonus to chaos damage (or DoT) would have roughly the same impact to total VS damage as a 15% bonus to physical damage''
Working out the numbers for other situations is left as an exercise for the reader.
Also note that critical strikes, which were not taken into account above (for simplicity's sake) would skew the balance even more strongly toward physical damage. Some VS builds may be justified in avoiding DoT or chaos damage bonus nodes altogether.
=== Duration and Attack Speed ===
In the formula above, you can see that duration is also a factor for total damage. The default duration is 7 seconds, but this can be increased with either support gems or skill duration passives. More than 7 seconds to kill a mob is however already very slow, most mobs should die much faster than that, and so it's probably only in boss fights where the extra duration would be a significant benefit. Situational use of an increased duration support gem in those cases would probably be a more efficient tactic than passive node investment.
A complementary benefit can come from attack speed, especially now (starting in 1.2) that there is no longer an upper limit on the number of poison charges that can be stacked, and yet each hit has only a 50% chance of stacking a charge. Many hits delivered quickly should allow you to then run around out of reach while watching a boss' health drain away.
=== Vulnerability Curse ===
Vulnerability is an especially good curse to use with Viper Strike. It has an immediate effect on the initial physical hit, which in turn will also increase the DoT ticks that follow. Above and beyond that, vulnerability introduces extra bonuses for DoT damage, and so the curse has a kind of double-dip effect for boosting total damage.
==Quest reward==
This skill is the very first gem found by a Shadow on the Twilight Strand beach.
It can also be found as later quest rewards:
*[[Mercy Mission]] in Act 1 (Normal), by Shadow
*[[Breaking Some Eggs]] in Act 1 (Normal), by Shadow, Ranger and Duelist
*[[The Caged Brute]] in Act 1 (Normal), by Ranger
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.2.0}}
{{Version history table row|3.23.0|
* Quality now provides +0.00-1.00 seconds to Base duration, instead of 0-10% increased Attack Speed and Poison Duration.
}}
{{Version history table row|3.17.0|
* Viper Strike now deals 90% of base Attack Damage at gem level 1 (unchanged), up to 154% at gem level 20 (previously 135%).
* Now has 90% Effectiveness of Added Damage at gem level 1 (unchanged), up to 154% at gem level 20 (previously 135%).
}}
{{Version history table row|3.16.0|
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, [[Viper Strike]], and {{il|Wild Strike}}.
}}
{{Version history table row|3.13.0|
* Now converts 60% of physical damage to chaos damage (from 50%).
}}
{{Version history table row|3.12.0|
* Now has alternative gem quality.
}}
{{Version history table row|3.8.0|
* Now deals 90% of base damage at gem level 1 (from 80%), up to 135% at gem level 20 (from 130%).
* Now uses both weapons if you attack while Dual Wielding, but has 30% less Attack Speed if Dual Wielding.
* Each weapon now hits separately if Dual Wielding, dealing 20% less Damage.
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 115%), up to 130% at gem level 20 (from 142%).
* Now converts 50% of physical damage to chaos (from 25%).
* Now adds 5 to 7 chaos damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
* Now gains 0.5% increased attack speed and 0.5% increased poison duration per 1% gem quality (previously just 0.5% increased attack speed per 1% gem quality).
}}
{{Version history table row|3.4.0|
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
}}
{{Version history table row|2.4.0|
* 11% more damage at gem level 20.
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Viper Strike now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20.
}}
{{Version history table row|1.2.0|
* This skill now adds 10% of physical damage as Chaos Damage and has a 50% chance to deal 175% of the attack's damage as chaos damage over seven seconds. The effect duration won't be refreshed by new attacks, but there is no limit to how many Viper Strike debuffs an enemy can have.
* This skill now adds 10% of physical damage as Chaos Damage and has a 50% chance to deal 175% of the attack's damage as chaos damage over seven seconds. The effect duration won't be refreshed by new attacks, but there is no limit to how many Viper Strike debuffs an enemy can have.
{{VersionHistoryRow|1.0.3}}
}}
{{Version history table row|1.0.3|
* Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
* Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
{{VersionHistoryRow|1.0.2b}}
}}
* Fixed a bug where area damage bonuses would not benefit {{sl|Viper Strike}} when supported by {{sl|Melee Splash}}.
{{Version history table row|1.0.2b|
{{VersionHistoryRow|1.0.2}}
* Fixed a bug where area damage bonuses would not benefit {{il|Viper Strike}} when supported by {{il|Melee Splash}}.
}}
{{Version history table row|1.0.2|
* Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "{{c|mod|increased damage}}" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "{{c|mod|increased fire damage}}" modifiers will apply to fire damage over time.
* Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "{{c|mod|increased damage}}" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "{{c|mod|increased fire damage}}" modifiers will apply to fire damage over time.
* Viper Strike can be supported by {{sl|Melee Splash}}, now that the damage penalty also applies.
* Viper Strike can be supported by {{il|Melee Splash}}, now that the damage penalty also applies.
{{VersionHistoryRow|0.9.13}}
}}
{{Version history table row|0.9.13|
* Viper Strike is now 38% better at level 1 and 3% better at level 15.
* Viper Strike is now 38% better at level 1 and 3% better at level 15.
{{VersionHistoryRow|0.9.12qq}}
}}
{{Version history table row|0.9.12qq|
* From 0.35% attack speed per quality point to 0.5%.
* From 0.35% attack speed per quality point to 0.5%.
{{VersionHistoryRow|0.9.12d}}
}}
{{Version history table row|0.9.12d|
* Fixed a server crash that could occur with Viper Strike.
* Fixed a server crash that could occur with Viper Strike.
{{VersionHistoryRow|0.9.5}}
}}
{{Version history table row|0.9.5|
* Fixed Viper Strike so that damage from the degeneration is scaled properly for PvP.
* Fixed Viper Strike so that damage from the degeneration is scaled properly for PvP.
{{VersionHistoryRow|0.9.4}}
}}
{{Version history table row|0.9.4|
* Increased the damage.
* Increased the damage.
{{VersionHistoryRow|0.9.2}}
}}
{{Version history table row|0.9.2|
* Viper Strike does more damage at higher levels than before.
* Viper Strike does more damage at higher levels than before.
* Reduced maximum number of charges to 4.
* Reduced maximum number of charges to 4.
{{VersionHistoryRow|0.9.1}}
}}
{{Version history table row|0.9.1|
* Reduced Viper Strike duration at lower levels.
* Reduced Viper Strike duration at lower levels.
|}
}}
{{Version history table row|0.8.7|
* Added new [[skill]] prototype - Viper Strike: [[Poison]]s the foe, which can stack up to five times. Each time they are re-poisoned, the [[duration]] is extended. Requires a [[claw]], [[dagger]] or [[sword]].
}}
{{Version history table end}}
{{Navbox Skills}}
{{Navbox Skills}}
[[Category:Dexterity skills]]
[[ru:Удар гадюки]]
[[Category:Chaos skills]]
[[Category:Melee attack skills]]
[[Category:Duration skills]]
Latest revision as of 16:56, 1 March 2024
Viper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Duration: The poison from Viper Strike has a duration of 4 seconds. Viper Strike specifically overrides the base poison duration with its own base skill duration. This causes the poison duration to scale with both skill duration and ailment duration.
Dual Wielding: Viper Strike attacks with both weapons simultaneously, averaging the attack speed of both weapons and hitting with both weapons at the same time. Unlike other skills that attack simultaneously with both weapons, Viper Strike does not combine both weapon attacks into one hit and makes two hits, one from each weapon in hand.
Despite the fact the skill attacks with both weapons, the weapon range Viper Strike uses will alternate between hands.
Multistrike SupportMultistrike SupportAttack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times Supported Skills have (35-44)% more Melee Attack Speed Supported Skills deal (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. allows to automatically target nearby enemies for two additional strikes. Note that even though this support gem lessens attack damage, poison does not scale from attack damage modifiers.
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and anointable passive Tribal Fury cause Viper Strike to hit enemies around the initial target, poisoning each.
Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike Icon: A Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies Supported Skills deal (19-0)% less Damage
Additional Effects From 1-20% Quality: Extra Targets for Supported Skills can be found (0.75-15)% further awayThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Strike Skills target an additional nearby Enemy modifiers from Hunter or Searing Exarch-influenced gloves work with Viper Strike.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Added Chaos Damage
Exp.
Total Exp.
1
1
0
90%
90%
5 to 7
0
0
2
2
0
93%
93.4%
5 to 8
70
70
3
4
16
97%
96.7%
6 to 10
308
378
4
7
22
100%
100.1%
8 to 12
1554
1932
5
11
31
103%
103.5%
11 to 17
6667
8599
6
16
41
107%
106.8%
16 to 24
26047
34646
7
20
50
110%
110.2%
20 to 30
49725
84371
8
24
58
114%
113.6%
25 to 37
95714
180085
9
28
67
117%
116.9%
30 to 46
169595
349680
10
32
75
120%
120.3%
37 to 55
283759
633439
11
36
83
124%
123.7%
44 to 66
453996
1087435
12
40
92
127%
127.1%
53 to 79
703128
1790563
13
44
100
130%
130.4%
63 to 94
1061223
2851786
14
48
109
134%
133.8%
74 to 111
2065870
4917656
15
52
117
137%
137.2%
86 to 130
2507110
7424766
16
56
125
141%
140.5%
101 to 151
5798936
13223702
17
60
134
144%
143.9%
117 to 176
15083919
28307621
18
64
142
147%
147.3%
136 to 204
27792735
56100356
19
67
148
151%
150.6%
152 to 228
43869739
99970095
20
70
155
154%
154%
169 to 254
242081556
342051651
21
72
159
157%
157.4%
181 to 272
N/A
N/A
22
74
N/A
161%
160.7%
195 to 292
N/A
N/A
23
76
N/A
164%
164.1%
209 to 313
N/A
N/A
24
78
N/A
167%
167.5%
224 to 335
N/A
N/A
25
80
N/A
171%
170.8%
239 to 359
N/A
N/A
26
82
N/A
174%
174.2%
256 to 384
N/A
N/A
27
84
N/A
178%
177.6%
274 to 411
N/A
N/A
28
86
N/A
181%
180.9%
293 to 440
N/A
N/A
29
88
N/A
184%
184.3%
314 to 470
N/A
N/A
30
90
N/A
188%
187.7%
335 to 503
N/A
N/A
31
91
N/A
189%
189.4%
346 to 519
N/A
N/A
32
92
N/A
191%
191.1%
358 to 537
N/A
N/A
33
93
N/A
193%
192.7%
370 to 555
N/A
N/A
34
94
N/A
194%
194.4%
382 to 573
N/A
N/A
35
95
N/A
196%
196.1%
395 to 592
N/A
N/A
36
96
N/A
198%
197.8%
408 to 612
N/A
N/A
37
97
N/A
199%
199.5%
421 to 632
N/A
N/A
38
98
N/A
201%
201.2%
435 to 653
N/A
N/A
39
99
N/A
203%
202.8%
449 to 674
N/A
N/A
40
100
N/A
205%
204.5%
464 to 696
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
Base duration is (0.05-1) seconds
1
Item acquisition
Viper Strike can drop anywhere.
Recipes
Viper Strike can be created from the following recipes:
Amount
Part
Description
Meta
3
The Bitter BlossomThe Bitter Blossom3Level 21 Chaos Gem Quality:+23% CorruptedThe pain you feel is of no consequence, it is evolution, to be made whole within something greater.
Random corruptedlevel 21 Chaos gem with 23% quality
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Growing AgonyGrowing Agony Viridian JewelLimited to: 1 Radius: Medium(8-12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on HitMaligaro understood that devotion to science, Means devotion to trial and error. For Maligaro's errors, death was slow, And very painful.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Medium
(8-12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets
Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Viper Strike, and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 115%), up to 130% at gem level 20 (from 142%).
Now converts 50% of physical damage to chaos (from 25%).
Now adds 5 to 7 chaos damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
Now gains 0.5% increased attack speed and 0.5% increased poison duration per 1% gem quality (previously just 0.5% increased attack speed per 1% gem quality).
Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
Viper Strike now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20.
This skill now adds 10% of physical damage as Chaos Damage and has a 50% chance to deal 175% of the attack's damage as chaos damage over seven seconds. The effect duration won't be refreshed by new attacks, but there is no limit to how many Viper Strike debuffs an enemy can have.
Fixed a bug where area damage bonuses would not benefit Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. when supported by Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.
Viper Strike can be supported by Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., now that the damage penalty also applies.
Added new skill prototype - Viper Strike: Poisons the foe, which can stack up to five times. Each time they are re-poisoned, the duration is extended. Requires a claw, dagger or sword.