Plateau Map: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.17.0}}
{{Version history table row|3.17.0|
* The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
* The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|0.10.0}}
}}
{{Version history table row|0.10.0|
* The following Map areas have been updated so that they're substantially different in layout to before: [...] '''Plateau Map''' and [...]
* The following Map areas have been updated so that they're substantially different in layout to before: [...] '''Plateau Map''' and [...]
{{Version history table row|0.9.11}}
}}
{{Version history table row|0.9.11|
* Introduced to the game.
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />

Revision as of 13:54, 25 July 2022

This article is about the variant of Plateau Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Plateau MapMap Level: 83
Map Tier: 16
Guild Character: |
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 82
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Plateau
Map area
No Waypoint
IdMapWorldsPlateau
Act11
Area level76
BossesPuruna, the Challenger
Poporo, the Highest Spire
Area type tagsmountain
Tagsmap, area_with_water, einharmaps, map_area_with_open_water, ocean_area, windy_area, totem_boss_area, sun_nature_area, map_drops_can_upgrade_to_citadel
The Shaper: Steep cliffs divide where the trees may grow, and where they may not.
Steep cliffs divide where the trees may grow, and where they may not.

Plateau Map is a map area.

Plateau Map does not exist in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Plateau Map can be used in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations, but it cannot be influenced by the Eldritch Horrors or witnessed by The Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.

Layout


Encounters

Boss

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one,
Until the longest of days was done.
Their love grew stronger
with every breath,
Until it was broken apart in death.
23
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
ProsperityProsperity10Perandus' Gold RingAccumulating wealth has its own costs.61
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The JourneyThe Journey3Harbinger's OrbOh the places you will go, the sights you will see, the things you will meet.68
The Spark and the FlameThe Spark and the Flame2Berek's RespiteWhen sky meets ground the flames can be found, but who has the will to tame them.23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73
The WindThe Wind7WindripperWeaving through the cracks, searching for weaknesses, silent, indiscriminate, leaving sorrow in its wake.68
The CatchThe Catch18Fishing Rod
Incubated
Item Level: 99
The largest hooks offer the greatest catch, but often the catch is the hook.
68
The FortunateThe Fortunate122x Divine OrbThe fortunate find
generosity in the divine.
68

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Plateau MapPlateau MapMap Level: 83
Map Tier: 16
Guild Character: |
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Necropolis
Plateau MapPlateau MapMap Level: 74
Map Tier: 7
Guild Character: |
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Affliction
Plateau MapPlateau MapMap Level: 68
Map Tier: 1
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Ancestor
Plateau MapPlateau MapMap Level: 72
Map Tier: 5
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Crucible
Plateau MapPlateau MapMap Level: 70
Map Tier: 3
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370The Forbidden Sanctum
Plateau MapPlateau MapMap Level: 73
Map Tier: 6
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Kalandra
Plateau MapPlateau MapMap Level: 82
Map Tier: 15
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Scourge
Plateau MapPlateau MapMap Level: 76
Map Tier: 9
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Expedition
Plateau MapPlateau MapMap Level: 80
Map Tier: 13
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Ritual
Plateau MapPlateau MapMap Level: 70
Map Tier: 3
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Heist
Plateau MapPlateau MapMap Level: 70
Map Tier: 3
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Harvest
Plateau MapPlateau MapMap Level: 80
Map Tier: 13
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Delirium
Plateau MapPlateau MapMap Level: 80
Map Tier: 13
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Metamorph
Plateau MapPlateau MapMap Level: 77
Map Tier: 10
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Blight
Plateau MapPlateau MapMap Level: 77
Map Tier: 10
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077Legion
Plateau MapPlateau MapMap Level: 77
Map Tier: 10
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077Synthesis
Plateau MapPlateau MapMap Level: 77
Map Tier: 10
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077Betrayal
Plateau MapPlateau MapMap Level: 76
Map Tier: 9
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976War for the Atlas
Plateau MapPlateau MapMap Level: 79
Map Tier: 12
Guild Character: -
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Atlas of Worlds
Plateau MapPlateau MapMap Level: 77
Map Tier: 10
Guild Character: -
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077The Awakening
Plateau MapPlateau MapMap Level: 75
Map Tier: 10
Guild Character: )
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1075Original

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.17.0
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.10.0
  • The following Map areas have been updated so that they're substantially different in layout to before: [...] Plateau Map and [...]
0.9.11
  • Introduced to the game.

ru:Карта плоскогорья