Map:Plateau Map (Atlas of Worlds)

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Plateau MapMap Level: 79
Map Tier: 12
Guild Character: -
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 79
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasPlateau
Plateau
Map area
No Waypoint
IdMapAtlasPlateau
Act11
Area level79
BossesPuruna, the Challenger
Poporo, the Highest Spire
Area type tagsmountain
Tagsmap, area_with_water, einharmaps, map_area_with_open_water, ocean_area, windy_area, totem_boss_area
The Shaper: Steep cliffs divide where the trees may grow, and where they may not.

This map is based on The Ledge zone in Act 1.

Map Type: Outdoors

Boss

Poporo, the Highest Spire and Puruna, the Challenger. Both based on Totem.

Each totem starts off hostile to the other, and will begin attacking its neighbor when the player approaches. When one totem dies, the other heals to full and gains new skills.

Puruna, the Challenger

  • Frostbolt
  • Frostbolt Totems
  • Moving Vortex (Enrage Only)
  • Large Ice Nova that leaves chilled ground, significant windup (Enrage Only)
  • Wave (cold damage projectile)

Poporo, the Highest Spire

  • SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 420
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2.00 seconds
    Fires (4-8) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Spark Totems
  • Moving Storm Herald
  • Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Projectile Speed: 400
    AoE Radius: 22
    Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
    Base radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 960
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
    Trap lasts 4 seconds
    Fires 9 Projectiles
    Fires Projectiles in a circle
    20% chance to Shock enemies
    (80-118)% increased Critical Strike Chance against Shocked Enemies
    (0-19)% increased Effect of Shock

    Additional Effects From 1-20% Quality:
    (0.75-15)% Chance for Trap to Trigger an additional time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    projectiles x5, repeats at high speed.

Boss video

Vendor

  • Produced by three Residence MapsResidence MapMap Level: 79
    Map Tier: 12
    Guild Character: (
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    or three Shaped Canyon MapsShaped Canyon MapMap Level: 78
    Map Tier: 11
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Three Plateau MapsPlateau MapMap Level: 79
    Map Tier: 12
    Guild Character: -
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    yield one Scriptorium MapScriptorium MapMap Level: 80
    Map Tier: 13
    Guild Character: y
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
The Spark and the FlameThe Spark and the Flame2Berek's RespiteWhen sky meets ground the flames can be found, but who has the will to tame them.23

Map variants

ItemMap
Tier
Map
Level
Map
Series
Plateau MapPlateau MapMap Level: 83
Map Tier: 16
Guild Character: |
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Necropolis
Plateau MapPlateau MapMap Level: 74
Map Tier: 7
Guild Character: |
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Affliction
Plateau MapPlateau MapMap Level: 68
Map Tier: 1
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Ancestor
Plateau MapPlateau MapMap Level: 72
Map Tier: 5
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Crucible
Plateau MapPlateau MapMap Level: 70
Map Tier: 3
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370The Forbidden Sanctum
Plateau MapPlateau MapMap Level: 73
Map Tier: 6
Steep cliffs divide where the trees
may grow, and where they may not.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Kalandra
Plateau MapPlateau MapMap Level: 82
Map Tier: 15
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Scourge
Plateau MapPlateau MapMap Level: 76
Map Tier: 9
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Expedition
Plateau MapPlateau MapMap Level: 80
Map Tier: 13
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Ritual
Plateau MapPlateau MapMap Level: 70
Map Tier: 3
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Heist
Plateau MapPlateau MapMap Level: 70
Map Tier: 3
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Harvest
Plateau MapPlateau MapMap Level: 80
Map Tier: 13
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Delirium
Plateau MapPlateau MapMap Level: 80
Map Tier: 13
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Metamorph
Plateau MapPlateau MapMap Level: 77
Map Tier: 10
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Blight
Plateau MapPlateau MapMap Level: 77
Map Tier: 10
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077Legion
Plateau MapPlateau MapMap Level: 77
Map Tier: 10
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077Synthesis
Plateau MapPlateau MapMap Level: 77
Map Tier: 10
Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077Betrayal
Plateau MapPlateau MapMap Level: 76
Map Tier: 9
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976War for the Atlas
Plateau MapPlateau MapMap Level: 79
Map Tier: 12
Guild Character: -
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Atlas of Worlds
Plateau MapPlateau MapMap Level: 77
Map Tier: 10
Guild Character: -
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077The Awakening
Plateau MapPlateau MapMap Level: 75
Map Tier: 10
Guild Character: )
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1075Original

Version history

Version Changes
3.19.0
  • The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
3.17.0
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.10.0
  • The following Map areas have been updated so that they're substantially different in layout to before: [...] Plateau Map and [...]
0.9.11
  • Introduced to the game.