Guide:Frequently asked questions: Difference between revisions

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This page is intended to provide useful information not necessarily covered in the [http://www.pathofexile.com/faq official FAQ] or the first post of the [http://www.pathofexile.com/forum/view-thread/1199 new player forum thread]. Global chat tends to see the same questions repeated, so feel free to direct people here and add questions/answers of your own. (Make sure your information is correct!)
{{Guide|subject=preempting common questions that new players might ask|date=March 27, 2024}}
This page is intended to provide useful information not necessarily covered in the in-game Help menu or on the official  website. Global chat tends to see the same questions repeated, so feel free to direct people here and add questions/answers of your own. (Make sure your information is correct!)


The Path of Exile subreddit also has a list of useful guides and resources [http://www.reddit.com/r/pathofexile/comments/1zn0lt/new_players_welcome_to_rpathofexile_please_see/ here].  
The Path of Exile subreddit also has a list of useful guides and resources [https://www.reddit.com/r/pathofexile/wiki/faq here].  
==Official==
[http://www.pathofexile.com/faq http://www.pathofexile.com/faq] ''Note: this page is fairly outdated.''
 
<strong class="mw-customtoggle-OfficialFAQ">Click this text to expand/collapse section</strong>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-OfficialFAQ">
<div class="mw-collapsible-content">
 
===How do I sign up for the game?===
By [http://www.pathofexile.com/account/create creating an account] on the site. You'll have game access immediately!
 
===What character classes can I play?===
There are seven character classes in Path of Exile - the [[Marauder]], the [[Ranger]], the [[Witch]], the [[Duelist]], the [[Templar]], the [[Shadow]] and the [[Scion]]. These classes represent the attributes of strength, dexterity, intelligence, a strength/dexterity hybrid, strength/intelligence, a dexterity/intelligence hybrid, and a generalist respectively.
 
===What are attributes?===
Our three attributes are [[strength]], [[dexterity]] and [[intelligence]]. Path of Exile's [[Character Classes|character classes]], items, monsters and [[skills]] (both active and passive) are designed around being aligned with some ratio of these attributes. For example, a short sword might be aligned with 50% strength/50% dexterity. This means that it would be most suitable for use by a strength, dexterity or hybrid character class. Similarly, a monster that is aligned with 100% intelligence would have its damage and armor values biased in favor of intelligence mechanics.
 
===What's the difference between the character classes?===
Besides the obvious aesthetic differences, the classes in Path of Exile are quite diverse. Each starts with different base attributes, and has a specific starting point in the [[passive skill tree]]. It's still completely possible to make a Marauder with lots of dexterity, or a Ranger with plenty of intelligence, but you'll be most effective sticking with your character's preferred attribute.
 
===What does Path of Exile cost to play?===
Path of Exile is 100% free to play, for everyone, forever. Our website will allow the purchase of many [[Microtransactions|in-game perks and aesthetic upgrades]], but all of these are completely optional, and players can have a complete, fulfilling gaming experience without spending a penny.
 
===I still don't understand how it's free to play - what's the catch?===
There is no catch at all, once you download the client you are free to play for as long as you like, with no charge. The purchasable perks do not convey any gameplay benefit, but help you create a unique look for your character and its fighting style.
 
===What makes Path of Exile different from other games in the Action RPG genre?===
Countless things make Path of Exile different, but here is a short list of the ones we feel most set us apart.
 
    A gritty dark fantasy setting, supporting a hostile cutthroat atmosphere.
    Free to play on online servers with persistent character storage in a secure economy.
    A unique active skill system that will allow any class to use any skills in the game and augment/combine them how they see fit.
    A haunting fixed-perspective 3D game world, constructed with incredible attention to detail.
    Deep passive skill system that eschews the mere allocation of stat points when levels are gained
    Incredibly complex and sophisticated item system with literally unlimited possibilities.
    A random generation system for monster loot that is dynamic and tremendously exciting.
 
===What platforms are supported by the game?===
Path of Exile will initially launch with support for Windows. No Mac support has been announced yet, but it's something we'll investigate after release.
 
===Will you support languages other than English?===
Yes, we intend to support other languages once the game has been released.
 
===Are there defined roles for players, like tanking, healing and sustained damage?===
While we don't have concrete defined roles for any class, there's enough customization with passive and active skills that a player can focus on one type of play. A Marauder, for example, can load up on hit point buffing skills and taunts, and a Ranger could focus purely on offensive skills. We do not intend to have a dedicated healer role.
 
===What is the level cap?===
A level cap of 100 is currently planned, but players will find that they level up more slowly as they gain experience. You'll need to be very high level and be very well-geared to contend with the end game content on the hardest difficulty level. These diminishing returns mean that the game doesn't suddenly end when the player hits some arbitrary point. If a player wanted, they could improve a single character for years on end.
 
===I really love PvP, do you support that?===
Yes! In addition to the PvE content, Path of Exile will contain many PvP elements, including random arenas, a ranking system, seasonal ladders and unique PvP item rewards. The game has a tremendously fun and rewarding PvP experience.
 
===What are the hardware requirements for Path of Exile?===
Path of Exile is designed to run on a huge variety of systems, from an everyday laptop to a top of the line gaming rig. Our detailed art is designed to not only look great, but also reveal additional detail as the resolution is increased to the maximum of 2560x1600.
 
At the moment, you will need a Graphics Card with Pixel Shader 3.0 or higher, and a CPU that supports SSE2. At least 2GB of RAM is recommended, and older Integrated Graphics Cards will not run well.
 
===Can I post and monetise videos of Path of Exile on YouTube? Can I stream it?===
 
Yes, you may post (and monetise) videos of Path of Exile on YouTube. You may stream it on twitch.tv and other streaming sites. These streams may be monetised. Thanks very much for helping spread the word!
</div>


==General==
==General==


====How can I check frame rate/latency/etc?====
===How can I check frame rate/latency/etc?===
Press F1
Press F1. This Keybind can be modified in the Options menu.


====What does ___ mean?====
===What does ___ mean?===
Check the [[Acronyms]] page for a list of common acronyms and abbreviations.
Check the [[Acronyms]] page for a list of common acronyms and abbreviations.


====What are the specific differences between classes?====
===What are the specific differences between classes?===
[[Character Classes|Character class]] only determines your starting [[attributes]], your starting position on the [[Passive Skills|skill tree]], and your [[Quest Rewards|quest rewards]]. Gameplay is otherwise the same (there are no class restrictions, etc). All classes start with 50 base [[life]], 40 base [[mana]], and 50 base [[evasion]].
{{main|Character Classes}}
[[Character Classes|Character class]] determines your starting [[attributes]], your starting position on the [[Passive Skills|skill tree]], and your [[Quest Rewards|quest rewards]]. Each class also gets access to three (or just one for the Scion) different [[Ascendancy class]]es later in the game to help further specialize your character.


====How do I unlock the Scion?====
===How do I unlock the Scion?===
The first time you reach the end of [[Act 3]] in Normal [[difficulty]], the [[Scion]] will be encountered shortly before the final boss fight. After clicking on her cage, she will appear in the character selection screen. Killing [[Dominus]] will also unlock her if you missed the cage.
The first time you reach the end of [[Act 3]], the [[Scion]] will be encountered shortly before the final boss fight. After clicking on her cage, she will appear in the character selection screen. Killing [[Dominus]] will also unlock her if you missed the cage.


====Do stats increase when I level up?====
===Do stats increase when I level up?===
{{main|Character}}
The following stats increases with levels.
The following stats increases with levels.
{{#ask:  
{{#cargo_query:
[[-Has subobject::Character]]
|tables = generic_stats
[[Has stat id::~*per_level*]]
|fields = stat_text
[[Has stat value::>>0]]
|where = name="Character" AND id LIKE "%per_level%" AND value > 0
|?Has stat text=
|format = ul
|format=ul
|sort=Has stat text
|mainlabel=-
}}
}}
[[Strength]]/[[Dexterity]]/[[Intelligence]] must be increased with [[Passive Skills|passive skills]] or items.
[[Strength]]/[[Dexterity]]/[[Intelligence]] must be increased with [[Passive Skills|passive skills]] or items.


====What do attributes do?====
===What do attributes do?===
{{main|Attributes}}
{{main|Attributes}}
{| class="wikitable"
{| class="wikitable"
Line 102: Line 42:
Items and skills can also have attribute requirements.
Items and skills can also have attribute requirements.


====Are there caps on any stats?====
===Are there caps on any stats?===
*Resistances are normally capped at {{SMW character query|stat=base_maximum_lightning_damage_resistance_%}}%, but this can be increased by certain [[auras]], [[flasks]] or [[unique items]].  
*Resistances are normally capped at {{Character query|base_maximum_lightning_damage_resistance_%}}%, but this can be increased by certain [[auras]], [[flasks]] or [[unique items]] up to 90%.  
*The physical damage reduction from [[armour]] and other sources such as [[endurance charge]]s is capped at {{SMW character query|stat=maximum_physical_damage_reduction_%}}%.
*The physical damage reduction from [[armour]] and other sources such as [[endurance charge]]s is capped at {{Character query|maximum_physical_damage_reduction_%}}%.
*Chance to hit cannot go higher than 95% or lower than 5%. The exception is [[Resolute Technique]].
*Chance to hit can reach 100%, and cannot be lower than 5%, dependant on [[accuracy]] and [[evasion]].
*Chance to block is capped at {{SMW character query|stat=maximum_block_%}}%, but can be increased with the unique item {{il|The Anvil}}
*Chance to block attacks and spells is noramlly capped at {{Character query|maximum_block_%}}%, but can be increased with the unique item {{il|The Anvil}} or with the [[Violent Retaliation]] or the [[Gladiator_(Ascendant_passive)|Gladiator]]  [[Ascendancy passive skill]].
*Critical hit chance cannot go higher than 95% or lower than 5%. The exception is Resolute Technique.


====What's the difference between "local" and "global" modifiers?====
===What's the difference between "local" and "global" modifiers?===
Local [[modifiers]] will only affect the item they're on, and global modifiers affect your entire character. For example, the global critical chance increase from daggers increases the chance of all your skills critting, but the local accuracy bonus from one-handed swords only affects attacks that use the sword.  
Local [[modifiers]] will only affect the item they're on, and global modifiers affect your entire character. For example, the global critical chance increase from daggers increases the chance of all your skills critting, but the local accuracy bonus from one-handed swords only affects attacks that use the sword.  


====What's the difference between "implicit" and "explicit" modifiers?====
===What's the difference between "implicit" and "explicit" modifiers?===
[[File:Implicit modifier example.png|framed|right|text-top|[[Wands]] give implicit spell damage.]]
[[File:Implicit modifier example.png|framed|right|text-top|[[Wands]] give implicit spell damage.]]
Some types of equipment come with implicit [[modifiers]] that improve the item. [[Item Affix|Explicit modifiers]] are specifically added to items with <span style="color:#8888FF;">'''magic'''</span>, <span style="color:#FFFF77;">'''rare'''</span>, or <span style="color:#AF6025;">'''unique'''</span> [[Item Rarity|rarity]]. Implicit and explicit modifiers are separated by a line.  
Some types of equipment come with implicit [[modifiers]] that improve the item. [[Item Affix|Explicit modifiers]] are specifically added to items with <span style="color:#8888FF;">'''magic'''</span>, <span style="color:#FFFF77;">'''rare'''</span>, or <span style="color:#AF6025;">'''unique'''</span> [[Item Rarity|rarity]]. Implicit and explicit modifiers are separated by a line.  


====What's the difference between "increased" and "more"?====
===What's the difference between "increased" and "more"?===
"X increased/decreased by y%" refers to an additive modifier, and "y% more/less" refers to a multiplicative modifier. If you don't know what this means, see [[Modifiers]].
"X increased/decreased by y%" refers to an additive modifier, and "y% more/less" refers to a multiplicative modifier. If you don't know what this means, see [[Stats]].


====Are macros allowed?====
===Are macros allowed?===
Only 1 server-side action per macro is allowed. For example a Out-Of-Sync macro is allowed. A OOS-macro opens the chat box, types \oos then sends the text. The server only sees the command "\oos", therefore it is an allowed macro.<ref name="Macro">[http://www.pathofexile.com/forum/view-thread/473902/page/6#p4197749 List of Macros], Chris</ref>
Grinding Gear Games allows the use of macros so long as they perform only one server-side action at a time. A macro that logs the player out to the character selection screen with a single key press is allowed, whereas a macro that uses multiple flasks with a single key press is not allowed.<ref name="Macro">[http://www.pathofexile.com/forum/view-thread/473902/page/6#p4197749 List of Macros], Chris</ref>


====What's the difference between lockstep and predictive mode?====
===What's the difference between lockstep and predictive mode?===
{{main|Lockstep}}
{{main|Networking mode}}
They are both networking modes, and which one you should choose depends on your latency and personal preference. Lockstep mode keeps the client and server synchronized, but you everytime you move/click, you have a delay of whatever your ping is. On predictive mode there is no delay, but your character may experience [[desync]].
They are both networking modes, and which one you should choose depends on your latency and personal preference. Lockstep mode keeps the client and server synchronized, but every time you move/click, you have a delay of whatever your ping is. On predictive mode there is no delay, but your character may experience [[desync]].


==Social==
==Social==
====How do I join a party?====
===How do I join a party?===
{{main|Partying}}
{{main|Partying}}
You can see the list of public parties by opening the Social window (default <kbd>S</kbd>) and clicking the "Public Parties" tab. Clicking a town's [[noticeboard]] will also open the window. The list only shows the parties in your current Act and [[difficulty]] that are not full (six players maximum). Most parties are friendly and are completing [[quests]] or farming an area.  
You can see the list of public parties by opening the Social window (default <kbd>S</kbd>) and clicking the "Public Parties" tab. Clicking a town's [[noticeboard]] will also open the window. The list only shows the parties in your current Act that are not full (six players maximum). Most parties are friendly and are completing [[quests]] or farming an area.  


====What is item allocation?====
===What is item allocation?===
To balance the amounts of [[currency]] and valuable items each player gets, certain items (like those with Rare or Unique [[rarity]]) can are assigned to a random player. All other players will see the item appear as a grey box. Short Allocation means the item will become available to everyone after a few seconds, but Permanent Allocation has no time limit. Free For All Allocation does not balance items.
To balance the amounts of [[currency]] and valuable items each player gets, certain items (like those with Rare or Unique [[rarity]]) are assigned to a random player. All other players will see the item appear as a grey box. Short Allocation means the item will become available to everyone after a few seconds, but Permanent Allocation has no time limit. Free For All Allocation does not balance items.


====How do I add someone to my Friend list?====
===How do I add someone to my Friend list?===
Right-click on their name in [[chat]], or their character if you are in the same area, and choose "Add as Friend". They will be notified and must accept the friend request. In the Social window you can see which friends are online and which character they are playing, with their current area, difficulty, and league. You can also write notes describing each friend.
Right-click on their name in [[chat]], or their character if you are in the same area, and choose "Add as Friend". They will be notified and must accept the friend request. In the Social window you can see which friends are online and which character they are playing, with their current area and league. You can also write notes describing each friend.


====What are guilds?====
===What are guilds?===
{{main|Guild}}
{{main|Guild}}
Being in a guild with other people is similar to having them on your Friend list, but you can also use a private guild chat channel and share items in a guild stash.
Being in a guild with other people is similar to having them on your Friend list, but you can also use a private guild chat channel and share items in a guild stash.


====How do I visit someone's hideout?====
===How do I visit someone's hideout?===
{{main|Hideout}}
{{main|Hideout}}
In the "Current Party" tab of the Social window, right-click on their name and select "Visit Hideout". You must be in a town or another hideout.
In the "Current Party" tab of the Social window, right-click on their name and select "Visit Hideout". You must be in a town or another hideout.
==Inventory==
==Inventory==
{{main|Stash}}
{{main|Stash}}
====How do I quickly move items between inventory, stash, and vendor screens?====
===How do I quickly move items between inventory, stash, and vendor screens?===
Ctrl-Click
Ctrl-Click


====How do I split stacks of items?====
===How do I split stacks of items?===
Shift-Click
Shift-Click


====Do I have a separate stash for each league?====
===Do I have a separate stash for each league?===
Yes. Any extra stash tabs you purchased will also apply to each stash.  
Yes. Any extra stash tabs you purchased will also apply to each stash.  


====What are "remove only" tabs?====
===What are "remove only" tabs?===
When a temporary league ends, its stash is merged with your Standard or Hardcore stash, depending on the type of league. [[Race]] rewards are added to your stash in the same way. If you don't have any empty tabs available, you are given extra tabs that you can take items out of but not use as extra storage. If a "remove only" tab is completely empty when you log out, it will be deleted.
When a temporary league ends, its stash is merged with your Standard or Hardcore stash, depending on the type of league. [[Race]] rewards are added to your stash in the same way. If you don't have any empty tabs available, you are given extra tabs that you can take items out of but not use as extra storage. If a "remove only" tab is completely empty when you log out, it will be deleted.


==Leagues==
==Leagues==
{{main|Leagues}}
{{main|Leagues}}
====What's the difference between Hardcore and Standard?====
 
===What's the difference between Hardcore and Standard?===
There are '''no gameplay or quest differences''' (increased drop rates, stronger monsters, etc). The only difference is that Hardcore has permanent death as an extra challenge, by means of moving you to Standard. (The admins will not move your character back if you die, except in extreme cases like game patches adding dangerous and widespread bugs.)
There are '''no gameplay or quest differences''' (increased drop rates, stronger monsters, etc). The only difference is that Hardcore has permanent death as an extra challenge, by means of moving you to Standard. (The admins will not move your character back if you die, except in extreme cases like game patches adding dangerous and widespread bugs.)


====Will dying in PvP in Hardcore send me to Standard?====
===Will dying in PvP in Hardcore send me to Standard?===
No.
No.


====If I join a race, what happens to that character afterwards?====
===If I join a race, what happens to that character afterwards?===
The character is sent to the Hardcore league. If you want to move to Standard, enter an area and die. Certain races with increased drop rates, such as [[Descent]], send your character to an unplayable null league instead until you delete them.
The character is sent to the Hardcore league. If you want to move to Standard, enter an area and die. Certain races with increased drop rates, such as [[Descent]], send your character to an unplayable null league instead until you delete them.


====Can you trade items between leagues?====
===Can you trade items between leagues?===
No, since players have to be in the same instance. However you can send items from a Hardcore league to Standard by dying.
No, since players have to be in the same instance. However you can send items from a Hardcore league to Standard by dying.


====Do I lose my characters when a challenge league ends?====
===Do I lose my characters when a challenge league ends?===
No, they are tranferred to their parented permanent league (either Standard or Hardcore) along with their stash.
No, they are transferred to their parented permanent league (either Standard or Hardcore) along with their stash.
 
===When does a league start/end?===
The two latest [[league]]s are shown in the table below. Timezone is [[wikipedia:Coordinated_Universal_Time| UTC]].
{{#Cargo_query: tables=events
|fields = CONCAT('[[', _pageName, '|', name, ']]') = League, release_date=Release date, end_date=End date
|where = type="Challenge league"
|limit = 2
|order by = release_date DESC
}}


==Chat==
==Chat==
{{main|Chat Console}}
{{main|Chat Console}}


====Is chat separated by league?====
===Is chat separated by league?===
Yes.
Yes.


====Is there only one channel per league?====
===Is there only one channel per league?===
No, chat is instanced. The default channel that you automatically join is Global 1, but if the channel is full you move to the lowest empty channel. You can switch to channel x by typing <kbd>/global x</kbd> or <kbd>/trade x</kbd>, where x is any number.
No, chat is instanced. The default channel that you automatically join is Global 1, but if the channel is full you move to the lowest empty channel. You can switch to channel x by typing <kbd>/global x</kbd> or <kbd>/trade x</kbd>, where x is any number.


====How do I link items in chat?====
===How do I link items in chat?===
Ctrl-Alt-Click (If the chat window isn't open already, this will open it)
Ctrl-Alt-Click (If the chat window isn't open already, this will open it)


====What's the shortcut to reply to whispers?====
===What's the shortcut to reply to whispers?===
Ctrl-Enter (If the chat window isn't open already, this will open it)
Ctrl-Enter (If the chat window isn't open already, this will open it)


==Gameplay==
==Gameplay==
====How do I change difficulty?====
===How do I change difficulty?===
{{main|Difficulty}}
[[The_Fall_of_Oriath|The Fall of Oriath]] expansion removed difficulty settings, leaving one difficulty mode. However, [[Ruthless mode|Ruthless]] has changes that affect the difficulty of the game.
After you finish the game on Normal your character unlocks Cruel, which covers the (currently) three acts again at higher levels with tougher monsters. Finishing Cruel unlocks Merciless, and finishing Merciless unlocks the [[Eternal Library]] where [[Maps]] can be played. Note that you unlock difficulties for each character - new characters always start in Normal.
 
As a character progresses through Path of Exile's storyline, zones are generated at higher [[Zone_Levels|zone levels]] with tougher monsters. Reaching the [[Epilogue]] unlocks [[Karui Shores]], which has a short tutorial for playing [[Map|maps]], the main type of endgame content.


Characters get '''-20%''' to all resistances in Cruel, which changes to '''-60%''' in Merciless. There is also an experience penalty for dying of 5% of level progress lost in Cruel and 10% in Merciless. This will not cause you to lose a level.
Characters get a permanent [[resistance]] loss after completing Acts 5 and 10. There is also an [[Experience#Death|experience penalty]] when the character dies after Act 5. This will not cause the character to lose a level.


====Is there a waypoint in area x?====
===Is there a waypoint in area X?===
In the World screen (press U to open), areas with a [[waypoint]] will have a blue icon to the right of their name.  
In the World screen (press U to open), areas with a [[waypoint]] will have a blue icon to the right of their name.  


====How do I activate waypoints?====
===How do I activate waypoints?===
[[Waypoint]]s must be clicked to "activate" them for future use. Just entering an area or walking by a waypoint doesn't allow you to teleport there later.  
[[Waypoint]]s must be clicked to "activate" them for future use. Just entering an area or walking by a waypoint doesn't allow you to teleport there later.  


There are some exceptions: The [[The Prisoner's Gate|Prisoner's Gate]] waypoint is given for killing [[Brutus]], the [[The Southern Forest|Forest]] waypoint is given for killing [[Merveil]], the [[City of Sarn]] waypoint is given for killing [[Vaal Oversoul]], and the [[Twilight Strand]] waypoint in Cruel and Merciless is given when you talk to Dialla after killing the final boss. This was added so players don't have to fight a major boss again if their game crashes before reaching the next area.
There are some exceptions. For example, the [[The Prisoner's Gate|Prisoner's Gate]] waypoint is given for killing [[Brutus]], the [[The Southern Forest (Act 2)|Southern Forest]] waypoint is given for killing [[Merveil]], and the [[City of Sarn]] waypoint is given for killing [[Vaal Oversoul]]. This was added so players don't have to fight a major boss again if their game crashes before reaching the next area.


====How do I reset an instance or join a specific instance?====
===How do I reset an instance or join a specific instance?===
Ctrl-Click on the entrance to the area and the instance menu will appear. You can also do this in the waypoint menu by ctrl-clicking the area node.
Ctrl-Click on the entrance to the area and the instance menu will appear. You can also do this in the waypoint menu by ctrl-clicking the area node.


====Is there a minimap?====
===Is there a minimap?===
There are two maps:
There are two maps:
*Pressing tab brings up a full-screen transparent map that you can explore with the arrow keys. The top right also has information about the current area and league.  
*Pressing tab brings up a full-screen transparent map that you can explore with the arrow keys. The top right also has information about the current area and league.  
*In the UI tab of the options menu, checking the minimap option adds a map in the upper right corner. The transparency can be adjusted with the slider.
*In the UI tab of the options menu, checking the minimap option adds a map in the upper right corner. The transparency can be adjusted with the slider.


====What affects movement speed?====
===What affects movement speed?===
[[Movement speed]] can be seen in the Character screen (press <kbd>C</kbd>). Equipping [[chest armour]] or a [[shield]] decreases movement speed, with the specific value depending on the base item type. In general, [[Strength]] [[Equipment#Armour|armour]] has greater penalties than [[Dexterity]] and [[Intelligence]] armour. [[Item Affix#Movement Velocity|Movement speed modifiers]] ranging from +10% to +30% can appear on [[boots]]. There are also [[passive skills]] related to movement speed. Finally, certain [[unique items]] affect movement speed.
[[Movement speed]] can be seen in the Character screen (press <kbd>C</kbd>). Equipping [[body armour]] or a [[shield]] slightly decreases movement speed, with the specific value depending on the base item type. In general, [[Strength]] [[Equipment#Armour|armour]] has greater penalties than [[Dexterity]] and [[Intelligence]] armour. [[Item Affix#Movement Velocity|Movement speed modifiers]] ranging from +10% to +35% can appear on [[boots]]. There are also [[passive skills]] related to movement speed. Finally, certain [[unique items]] affect movement speed.


There is no cap on movement speed.  
There is no cap on movement speed.


====How do flasks work?====
===How do flasks work?===
{{main|Flask}}
{{main|Flask}}
[[Flasks]] consume their charges to recover some amount of life/mana over time. Normal monsters grant 1 charge each, <span style="color:#8888FF;">'''magic'''</span> monsters grant 3.5 charges each, and <span style="color:#FFFF77;">'''rare'''</span> and <span style="color:#AF6025;">'''unique'''</span> monsters grant 6 charges each.  
[[Flasks]] consume their charges to recover some amount of life/mana over time. Normal monsters grant 1 charge each, {{c|magic|'''magic'''}} monsters grant 3.5 charges each, and {{c|rare|'''rare'''}} and {{c|unique|'''unique'''}} monsters grant 6 charges each.  


If you reach your maximum life and/or mana before the end of the recovery time, the flask effect will end prematurely. When multiple flasks are used at the same time, the effects are queued. The effect with the highest regeneration rate is always applied first. For example:
If you reach your maximum life and/or mana before the end of the recovery time, the flask effect will end prematurely. When multiple flasks are used at the same time, the effects are queued. The effect with the highest regeneration rate is always applied first. For example:
Line 227: Line 178:
You use the first flask and gain the movement speed while recovering life. After one second, you use the second flask. At this point the remaining 9 seconds from the first flask is queued, and the second flask begins its effect. Once the second flask has expired, the first flask resumes its effect for the remaining duration.
You use the first flask and gain the movement speed while recovering life. After one second, you use the second flask. At this point the remaining 9 seconds from the first flask is queued, and the second flask begins its effect. Once the second flask has expired, the first flask resumes its effect for the remaining duration.


====Are there penalties for being over/underleveled?====
===Are there penalties for being over/underleveled?===
{{main|Experience}}
Every area has a [[monster level]], which you can see on the world screen or by pressing Tab. If your character is too high level compared to the monster level a penalty to the [[drop rate]] will come in effect, this penalty isn't in effect in very high areas. See [[drop rate]] for further details.
Every area has a [[monster level]], which you can see on the world screen or by pressing Tab. If your character is more than two levels above the monster level, there is a -2.5% penalty to [[Item Quantity]] for each extra level. (A level 40 character in a 34 area will have -10%.) Characters above level 66 are treated like their level is 66.  


The [[experience]] penalty is more complicated. Characters have a "safe range" of three plus one per sixteen complete character levels, and the "effective level difference" of an area is the number of levels outside of this range. So a level 24 character has a safe band of 3+1=4 levels. From monster level 20 to 28, there is an effective level difference of 0. At Monster Levels 19 and 29, the effective level difference is 1. The Effective Difference matters in either direction.  
The [[experience]] penalty is more complicated. Characters have a "safe range" of levels where the experience penalty isn't in effect, it will however take effect once the character is over- and underleveled. The penalty formula is on the [[experience]] page. The penalty increases fairly quickly so being too under-/overleveled isn't recommended for effective leveling.


The penalty formula is on the [[experience]] page, and [http://i.imgur.com/ImgOj.png  this graph] shows how experience is affected. The penalty increases fairly quickly: a level 50 character earns about 90% of normal experience in a level 42 area, but only about 25% in a 38 area.
===What bonus does dual wielding give?===
 
{{Main|Dual wielding}}
====What bonus does dual wielding give?====
{{#cargo_query:
{{#ask:
|tables = generic_stats
[[-Has subobject::Character]]
|fields = stat_text
[[Has stat id::~*dual_wield*]]
|where = name="Character" AND id LIKE "%dual_wield%"
|?Has stat text=
|format = ul
|format=ul
|sort=Has stat text
|mainlabel=-
}}
}}


====Do I have to crit to inflict status effects? What else affects them?====
===Do I have to crit to inflict ailments? What else affects them?===
Under normal conditions, yes. "Chilled" is the exception, and can come from normal hits with enough cold damage. The elemental damage of a [[critical strike]] is compared to the enemy's maximum [[life]] to end up with a duration for each [[status ailment]]. See [[Shock]], [[Chill]], [[Freeze]] and [[Ignite]] for further reading about [[status ailments]].
No, but critical strikes guarantee inflicting an ailment. Non-critical hits will require having some {{c|mod|chance to <inflict ailment>}}. "Chilled" is the exception, and can come from normal hits with enough cold damage. The elemental damage of a [[critical strike]] is compared to the enemy's maximum [[life]] to end up with a duration for each [[ailment]]. See [[Shock]], [[Chill]], [[Freeze]] and [[Ignite]] for further reading about [[status ailments]].


If you have [[Chaos Inoculation]], the calculation uses the max life you would normally have without the [[Keystone]]. Although mobs have increased life in parties, status effects use their base life for calculations.
If you have [[Chaos Inoculation]], the calculation uses the max life you would normally have without the [[Keystone]]. Although mobs have increased life in parties, ailments use their single-player life for calculations.


====What do charges do?====
===What do charges do?===
Charges are temporary buffs that can be created by certain skills and consumed by others. See [[Charge]] for more information.
Charges are temporary buffs that can be created by certain skills and consumed by others. See [[Charge]] for more information.


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{{main|Skills}}
{{main|Skills}}


====Is there an easier way to plan my character's passive skill tree?====
===Is there an easier way to plan my character's passive skill tree?===
There is an offline-ish [https://www.pathofexile.com/forum/view-thread/996805 skill calculator] that can be downloaded from the forum, and there are fan sites like [http://www.pathofpoe.com Path of PoE] where you can see other players' builds and post your own.
There are several [[skill tree]]/[[gem]]/[[item]] planners out that can be downloaded. See [[List of Path of Exile community applications]] for more information.
 
There are also fan sites with build planners and other interesting information. See [[List of Path of Exile community websites]] for more information.


====Is there a way to bypass the passive skill allocation confirmation?====
===Is there a way to bypass the passive skill allocation confirmation?===
Yes. Holding <kbd>Ctrl</kbd> while selecting a passive node will immediately allocate the skill point and confirm it.
Yes. Holding <kbd>Ctrl</kbd> while selecting a passive node will immediately allocate the skill point and confirm it.


====How do skill gems get experience?====
===How do skill gems get experience?===
Equipped [[skill gems]] get [[experience]] equal to 10% of the experience you gain. Equipping more gems doesn't divide the experience; all gems get the 10%. Gems are not affected by any experience penalties.
Equipped [[skill gems]] get [[experience]] equal to 10% of the experience you gain. Equipping more gems doesn't divide the experience; all gems get the 10%. Gems are not affected by any experience penalties.


====Do gems in my second weapon set gain experience when I'm not using them?====
===Do gems in my second weapon set gain experience when I'm not using them?===
Yes. This is convenient if you need to level a lot of gems.
Yes. This is convenient if you need to level a lot of gems.


====Can you link multiples of one support gem to a skill?====
===Can you link multiples of one support gem to a skill?===
Yes, but they don't stack. Only the highest level gem will take effect.
Yes, but they don't stack. Only the highest level gem will take effect.


====Do support gems need to be placed next to a skill gem?====
===Do support gems need to be placed next to a skill gem?===
No. As long as they are in the same link group, gems will affect each other.  
No. As long as they are in the same link group, gems will affect each other.  


====Can a support gem affect more than one skill?====
===Can a support gem affect more than one skill?===
Yes, it affects every skill in the link group.
Yes, it affects every skill in the link group.


====What's the difference between attacks and spells?====
===What's the difference between attacks and spells?===
[[Attack]]s are affected by your equipped weapon, while [[spell]]s are based only on your stats. "Attack" is not a general word for anything offensive.
[[Attack]]s are affected by your equipped weapons (or rarely, fists or shield). Attacks scale off of attack damage and attack speed and require sufficient [[accuracy]] to hit.
 
[[Spell]]s typically scale based on the skill itself (typically gem level). Spells scale off of spell damage and cast speed and never miss.


====Does support x work with skill y?====
===Does support x work with skill y?===
As a general rule, the keywords of the support gem need to be included in the skill gem. ([[Keyword]]s are the category words near the top of the mouseover description, such as "Attack" or "Projectile".) Exceptions are the words "Fire", "Cold", "Lightning", and "Chaos"; supports like [[Added Fire Damage]] will affect any damage-dealing skill. "Bow" is equivalent to "Projectile". Below are answers to common questions:
As a general rule, the keywords of the support gem need to be included in the skill gem. ([[Keyword]]s are the category words near the top of the mouseover description, such as "Attack" or "Projectile".) Exceptions are the words "Fire", "Cold", "Lightning", and "Chaos"; supports like [[Added Fire Damage]] will affect any damage-dealing skill. "Bow" is equivalent to "Projectile". Below are answers to common questions:


*{{sl|Life Gain on Hit}} only works with [[Attack]] skills. {{sl|Life Leech}} works with everything that deals damage.
*{{il|Life Gain on Hit}} only works with [[Attack]] skills. {{il|Life Leech}} works with everything that deals damage.
*{{sl|Freezing Pulse}} and {{sl|Spectral Throw}} have 100% [[pierce]] chance, so it doesn't work with {{sl|Chain}} or {{sl|Fork}}.
*{{il|Freezing Pulse}} and {{il|Spectral Throw}} have 100% [[pierce]] chance, so it doesn't work with {{il|Chain}} or {{il|Fork}}.
*{{sl|Increased Duration}} won't make endurance charges gained from {{sl|Enduring Cry}} last longer. It only affects the skill itself, which is instantaneous.
*{{il|Increased Duration}} won't make endurance charges gained from {{il|Enduring Cry}} last longer. It only affects the skill itself, which is instantaneous.
 
When you hover over a socketed support gem, it shows what linked skill gems it affects by making them glow. The same is true for skill gems showing what linked support gems affect them.


==Items==
==Items==


====Which items should I identify?====
===Which items should I identify?===
Items with a [[rarity]] other than Normal must be identified with a {{il|Scroll of Wisdom}} before you can see their [[modifier]]s and equip them. Selling unidentified items at a [[vendor]] returns {{il|Transmutation Shard}}, while selling identified items gives {{il|Alteration Shard}} and {{il|Alchemy Shard}} depending on their modifiers. Since {{il|Orb of Alteration}} and {{il|Orb of Alchemy}} are much more valuable than {{il|Orb of Transmutation}}, it is worth identifying items that you plan on selling.
Items with a [[rarity]] other than Normal must be identified with a {{il|Scroll of Wisdom}} before you can see their [[modifier]]s and equip them. Selling unidentified items at a [[vendor]] returns {{il|Transmutation Shard}}, while selling identified items gives{{il|Alteration Shard}} and{{il|Alchemy Shard}} depending on their modifiers. Since {{il|Orb of Alteration}} and {{il|Orb of Alchemy}} are much more valuable than {{il|Orb of Transmutation}}, it is worth identifying items that you plan on selling.


In general, all <span style="color:#FFFF77;">'''rare'''</span> and <span style="color:#AF6025;">'''unique'''</span> items should be picked up and identified. <span style="color:#8888FF;">'''Magic'''</span> items are useful to pick up if you need better equipment or if you need more alteration orbs and have a lot of extra wisdom scrolls.  
In general, all <span style="color:#FFFF77;">'''rare'''</span> and <span style="color:#AF6025;">'''unique'''</span> items should be picked up and identified. <span style="color:#8888FF;">'''Magic'''</span> items are useful to pick up if you need better equipment or if you need more alteration orbs and have a lot of extra wisdom scrolls.  


====What does quality do?====
===What does quality do?===
{{main|Quality}}
{{main|Quality}}
All weapons, armour, flasks, gems, and maps can have a quality bonus between +1% and +20%. Items dropped as loot may have a random quality, and quality can be increased by using [[Currency|currency items]].
All weapons, armour, flasks, gems, and maps can have a quality bonus between +1% and +20%. Items dropped as loot may have a random quality, and quality can be increased by using [[Currency|currency items]].
Line 304: Line 257:
! Item Type !! Effect of Quality !! Quality increased with...
! Item Type !! Effect of Quality !! Quality increased with...
|-
|-
|[[Weapons]] || Increased [[physical damage]] || [[Blacksmith's Whetstone]]
|[[Weapons]] || Increased local % [[physical damage]] || {{il|Blacksmith's Whetstone}}
|-
|-
|[[Armour]] || Increased [[armour]]/[[evasion]]/[[energy shield]] || [[Armourer's Scrap]]
|[[Armour]] || Increased local % [[defences]] || {{il|Armourer's Scrap}}
|-
|-
|[[Flasks|Recovery Flasks]] || Increased [[life]]/[[mana]] recovery || [[Glassblower's Bauble]]
|[[Flasks|Recovery Flasks]] || Increased [[life]]/[[mana]] recovery || {{il|Glassblower's Bauble}}
|-
|-
|[[Flasks|Utility Flasks]] || Increased duration || [[Glassblower's Bauble]]
|[[Flasks|Utility Flasks]] || Increased flask duration || {{il|Glassblower's Bauble}}
|-
|-
|[[Gems]] || [[Quality#Skill Gems|Specific to each gem]] || [[Gemcutter's Prism]]
|[[Gems]] || [[Quality#Skill Gems|Specific to each gem]] || {{il|Gemcutter's Prism}}
|-
|-
|[[Maps]] || Increased [[item quantity]] bonus || [[Cartographer's Chisel]]
|[[Maps]] and Map-like items || Increased [[item quantity]] bonus || {{il|Cartographer's Chisel}}
|-
|[[Strongbox]]es || Increased [[item quantity]] bonus<br>Random other effects || {{il|Engineer's Orb}}
 
|}
|}


====How do item rarity/item quantity work?====
===How do item rarity/item quantity work?===
{{main|Rarity}}
{{main|Rarity}}
These modifiers come from players (through skills, passives, gear etc.), monster rarity, party bonuses, and [[Maps|map]] bonuses. Modifiers from the player stack additively with each other, and are subject to [http://en.wikipedia.org/wiki/Diminishing_returns diminishing returns]. Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus.
These modifiers come from players (through skills, passives, gear etc.), monster rarity, party bonuses, and [[Maps|map]] bonuses. Modifiers from the player stack additively with each other, and are subject to [http://en.wikipedia.org/wiki/Diminishing_returns diminishing returns]. Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus.
Line 333: Line 289:
The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. When in a party, each player in the party after the first gives a +50% item quantity modifier on drops.  
The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. When in a party, each player in the party after the first gives a +50% item quantity modifier on drops.  


====Blue items can only have two modifiers, why does mine have three?====
===Blue items can only have two modifiers, why does mine have three?===
Magic items have up to two [[affix]]es, but some of these add more than one modifier. For example, the "Beetle's" prefix adds local armor and stun recovery. Rare items can have more than six modifiers, but are limited to six affixes.
Magic items have up to two [[affix]]es, but some of these add more than one modifier. For example, the "Beetle's" prefix adds local armor and stun recovery. Rare items can have more than six modifiers, but are limited to six affixes.


====What affects item sockets and links?====
===What affects item sockets and links?===
{{main|Sockets}}
{{main|Sockets}}
The maximum number of [[sockets]] an item can have is determined by its type and [[item level]].
The maximum number of [[sockets]] an item can have is determined by its type and [[item level]].
Line 344: Line 300:
Socket color is weighted towards the attribute requirements of an item. [[Strength]] items will have mostly red sockets, etc.
Socket color is weighted towards the attribute requirements of an item. [[Strength]] items will have mostly red sockets, etc.


====What does "itemlevel" mean?====
===What does "itemlevel" mean?===
Though it isn't shown on the mouseover description all items have an [[Item Level|item level]], which affects the [[modifiers]] that can be added as well as the number of sockets. Items dropped from chests or normal (white) enemies have an item level equal to the area's [[monster level]]. Items from <span style="color:#8888FF;">'''Magic'''</span> enemies are one level higher than the area, and items from <span style="color:#FFFF77;">'''rare'''</span> or <span style="color:#AF6025;">'''unique'''</span> enemies are two levels higher.  
Though it isn't shown on the mouseover description all items have an [[Item Level|item level]], which affects the [[modifiers]] that can be added as well as the number of sockets. Items dropped from chests or normal (white) enemies have an item level equal to the area's [[monster level]]. Items from {{c|magic|'''Magic'''}} enemies are one level higher than the area, and items from {{c|rare|'''rare'''}} or {{c|unique|'''unique'''}} enemies are two levels higher.  


To find the item level of an item, hold down the <kbd>ALT</kbd> key while hovering the cursor over the item. The item level will be shown above the level requirements in the item description.
To find the item level of an item, hold down the <kbd>ALT</kbd> key while hovering the cursor over the item. The item level will be shown above the level requirements in the item description.
Line 353: Line 309:
* Hover with the mouse over an item linked in chat, and press <kbd>CTRL+C</kbd>. This will copy the complete item information to your clipboard, including item level, which can be pasted somewhere else with <kbd>CTRL+V</kbd>.
* Hover with the mouse over an item linked in chat, and press <kbd>CTRL+C</kbd>. This will copy the complete item information to your clipboard, including item level, which can be pasted somewhere else with <kbd>CTRL+V</kbd>.


====What is a Item Filter?====
===What is an item filter?===
{{main|Item filter}}
{{main|Item filter}}
With the release of Path of Exile: [[The Awakening]] (version 2.0.0) [[Item Filter]]s were introduced as an optional feature for players to customize what they see when items drop in the game. There are multiple options from colors, text size, borders and even sounds
[[Item filter]]s were introduced as an optional feature for players to customize what they see when items drop in the game. There are multiple options from colors, text size, borders and even sounds


''For more information, see [[Item filter guide]], [[List of item filters]].''
''For more information, see [[item filter guide]] and [[list of item filters]].''


==Master Trainers==
==Masters==
{{main|Masters}}
{{main|Masters}}
====How can I access the masters?====
 
Each of the seven masters must be first encountered at random in the wild. After completing one of their missions, that master will appear in their associated town. Afterwards, finding them again and completing missions will give reputation experience to increase the master's level, up to level 8.
===How can I access the masters?===
Each of the masters can be encountered as you progress through the game. Some are only accessible in the endgame. They will have a chance to appear in story zones and maps after their respective introductions.
 
{| class="wikitable"
{| class="wikitable"
! Master !! Act
|-
|[[Einhar, Beastmaster]] || [[Act 2]]
|-
|[[Niko, Master of the Depths]] || [[Act 4]]
|-
|[[Alva, Master Explorer]] || [[Act 7]]
|-
|-
|[[Lioneye's Watch]] || [[Haku]] and [[Elreon]]
|[[Jun, Veiled Master]] || [[Act 9]]
|-
|-
|[[Forest Encampment]] || [[Catarina]] and [[Tora]]
|[[Commander Kirac]] || [[Epilogue]]
|-
|-
|[[Sarn Encampment]] || [[Vagan]], [[Vorici]] and [[Leo]]
|[[Sister Cassia]] || [[Epilogue]]
|-
|-
|[[Eternal Laboratory]] || [[Zana]]
|}
|}
====How do I get a hideout?====
 
===How do I get a hideout?===
{{main|Hideout}}
{{main|Hideout}}
Speak to a master who is at least level 2. Each master has a specific hideout based on their theme.  
Talk to [[Helena]] after freeing her in [[the Chamber of Sins Level 2 (Act 2)|The Chamber of Sins]] in Act 2. Other hideout tilesets can be discovered in specific act areas or Maps and unlocked by defeating the monsters inside them. Some tilesets are rarer than others. Additional hideouts can also be purchased in the microtransaction shop.
====What time do daily missions reset?====
 
Midnight UTC. Daily missions give 250% reputation and favor of normal missions.
===Who can I invite to my Hideout?===
====How many masters can stay in my hideout?====
All the Masters, Helena, and [[challenge league]] specific NPCs can be invited.
The initial hideout can hold two masters. When a master reaches level 6, their hideout expands to hold three masters. At level 8, four masters can stay. Daily missions can only be accessed in your hideout. Leo does not take up a spot in your hideout.
 
====Are my masters specific to each league?====
===What happens to my masters/hideout after a challenge league ends?===
Yes. To make challenge leagues fair for new players, masters must be found and leveled in each league.
Your hideout layout is consistent across all leagues.


==Support==
==Support==


====Does Path of Exile run on Linux?====
===Does Path of Exile run on Linux?===
Though it is not officially supported, Path of Exile can run on Linux via Wine. See [[Path of Exile on Wine|this guide]] for more information.
Though it is not officially supported, Path of Exile can run on Linux via Wine. See [[Path of Exile on Wine|this guide]] for more information.
==Steam==
Path of Exile can be played with a standalone client or on [http://store.steampowered.com/app/238960/ Steam] depending on your preferences.
===Why does small updates take so long for Steam to update?===
Path of Exile uses a large file that contains all the necessary in-game files.<ref name="SteamUpdatesSlowly" /> Due to the way Steam patches games, this can mean redownloading this large file for each patch. If you find these patches to take too long, the best option is to switch to the [https://www.pathofexile.com standalone Client]. However, there have been changes to POE's Steam support that should largely resolve these issues.
===Is it possible to switch to/from Steam?===
Yes, contact Path of Exile's [https://www.pathofexile.com/support support team] for further assistance.
==Consoles==
Path of Exile is also available on [https://www.microsoft.com/en-US/store/p/Path-of-Exile/BWC95BZPFBS7 Xbox One], Xbox Series X|S, PlayStation 4 and PlayStation 5
===Trading===
Only in-game trading systems are supported in the Xbox One version. Popular [[List of Path of Exile community websites#Trading|trading websites]] only supports PC.


==References==
==References==
<references/>
{{reflist|refs=
<ref name="SteamUpdatesSlowly">{{cite web|author=Yeran_GGG|date=October 28, 2014|title=Steam, Why did the 5,7 MB mini-patch take over 30 minutes to update?|url=https://www.pathofexile.com/forum/view-thread/1095957#p9234941|publisher=Path of Exile Forum|accessdate=November 12, 2016}}</ref>
}}
 
[[Category:Guides]]


[[Category:Path of Exile]]
[[es:Preguntas frecuentes]]
[[ru:Часто задаваемые вопросы]]

Latest revision as of 02:40, 7 April 2024

This is a guide on the subject of preempting common questions that new players might ask.

Last updated on March 27, 2024.

This page is intended to provide useful information not necessarily covered in the in-game Help menu or on the official website. Global chat tends to see the same questions repeated, so feel free to direct people here and add questions/answers of your own. (Make sure your information is correct!)

The Path of Exile subreddit also has a list of useful guides and resources here.

General

How can I check frame rate/latency/etc?

Press F1. This Keybind can be modified in the Options menu.

What does ___ mean?

Check the Acronyms page for a list of common acronyms and abbreviations.

What are the specific differences between classes?

Character class determines your starting attributes, your starting position on the skill tree, and your quest rewards. Each class also gets access to three (or just one for the Scion) different Ascendancy classes later in the game to help further specialize your character.

How do I unlock the Scion?

The first time you reach the end of Act 3, the Scion will be encountered shortly before the final boss fight. After clicking on her cage, she will appear in the character selection screen. Killing Dominus will also unlock her if you missed the cage.

Do stats increase when I level up?

Main page: Character

The following stats increases with levels.

Strength/Dexterity/Intelligence must be increased with passive skills or items.

What do attributes do?

Main page: Attributes
Strength +0.5 life and +0.2% melee physical damage per point
Dexterity +2 accuracy and +0.2% evasion per point
Intelligence +0.5 mana and +0.2% energy shield per point

Items and skills can also have attribute requirements.

Are there caps on any stats?

What's the difference between "local" and "global" modifiers?

Local modifiers will only affect the item they're on, and global modifiers affect your entire character. For example, the global critical chance increase from daggers increases the chance of all your skills critting, but the local accuracy bonus from one-handed swords only affects attacks that use the sword.

What's the difference between "implicit" and "explicit" modifiers?

Wands give implicit spell damage.

Some types of equipment come with implicit modifiers that improve the item. Explicit modifiers are specifically added to items with magic, rare, or unique rarity. Implicit and explicit modifiers are separated by a line.

What's the difference between "increased" and "more"?

"X increased/decreased by y%" refers to an additive modifier, and "y% more/less" refers to a multiplicative modifier. If you don't know what this means, see Stats.

Are macros allowed?

Grinding Gear Games allows the use of macros so long as they perform only one server-side action at a time. A macro that logs the player out to the character selection screen with a single key press is allowed, whereas a macro that uses multiple flasks with a single key press is not allowed.[1]

What's the difference between lockstep and predictive mode?

Main page: Networking mode

They are both networking modes, and which one you should choose depends on your latency and personal preference. Lockstep mode keeps the client and server synchronized, but every time you move/click, you have a delay of whatever your ping is. On predictive mode there is no delay, but your character may experience desync.

Social

How do I join a party?

Main page: Partying

You can see the list of public parties by opening the Social window (default S) and clicking the "Public Parties" tab. Clicking a town's noticeboard will also open the window. The list only shows the parties in your current Act that are not full (six players maximum). Most parties are friendly and are completing quests or farming an area.

What is item allocation?

To balance the amounts of currency and valuable items each player gets, certain items (like those with Rare or Unique rarity) are assigned to a random player. All other players will see the item appear as a grey box. Short Allocation means the item will become available to everyone after a few seconds, but Permanent Allocation has no time limit. Free For All Allocation does not balance items.

How do I add someone to my Friend list?

Right-click on their name in chat, or their character if you are in the same area, and choose "Add as Friend". They will be notified and must accept the friend request. In the Social window you can see which friends are online and which character they are playing, with their current area and league. You can also write notes describing each friend.

What are guilds?

Main page: Guild

Being in a guild with other people is similar to having them on your Friend list, but you can also use a private guild chat channel and share items in a guild stash.

How do I visit someone's hideout?

Main page: Hideout

In the "Current Party" tab of the Social window, right-click on their name and select "Visit Hideout". You must be in a town or another hideout.

Inventory

Main page: Stash

How do I quickly move items between inventory, stash, and vendor screens?

Ctrl-Click

How do I split stacks of items?

Shift-Click

Do I have a separate stash for each league?

Yes. Any extra stash tabs you purchased will also apply to each stash.

What are "remove only" tabs?

When a temporary league ends, its stash is merged with your Standard or Hardcore stash, depending on the type of league. Race rewards are added to your stash in the same way. If you don't have any empty tabs available, you are given extra tabs that you can take items out of but not use as extra storage. If a "remove only" tab is completely empty when you log out, it will be deleted.

Leagues

Main page: Leagues

What's the difference between Hardcore and Standard?

There are no gameplay or quest differences (increased drop rates, stronger monsters, etc). The only difference is that Hardcore has permanent death as an extra challenge, by means of moving you to Standard. (The admins will not move your character back if you die, except in extreme cases like game patches adding dangerous and widespread bugs.)

Will dying in PvP in Hardcore send me to Standard?

No.

If I join a race, what happens to that character afterwards?

The character is sent to the Hardcore league. If you want to move to Standard, enter an area and die. Certain races with increased drop rates, such as Descent, send your character to an unplayable null league instead until you delete them.

Can you trade items between leagues?

No, since players have to be in the same instance. However you can send items from a Hardcore league to Standard by dying.

Do I lose my characters when a challenge league ends?

No, they are transferred to their parented permanent league (either Standard or Hardcore) along with their stash.

When does a league start/end?

The two latest leagues are shown in the table below. Timezone is UTC.

League Release date End date
Necropolis league 2024-03-29 6:00:00 PM
Affliction league 2023-12-08 7:00:00 PM 2024-03-26 9:00:00 PM

More...

Chat

Main page: Chat Console

Is chat separated by league?

Yes.

Is there only one channel per league?

No, chat is instanced. The default channel that you automatically join is Global 1, but if the channel is full you move to the lowest empty channel. You can switch to channel x by typing /global x or /trade x, where x is any number.

How do I link items in chat?

Ctrl-Alt-Click (If the chat window isn't open already, this will open it)

What's the shortcut to reply to whispers?

Ctrl-Enter (If the chat window isn't open already, this will open it)

Gameplay

How do I change difficulty?

The Fall of Oriath expansion removed difficulty settings, leaving one difficulty mode. However, Ruthless has changes that affect the difficulty of the game.

As a character progresses through Path of Exile's storyline, zones are generated at higher zone levels with tougher monsters. Reaching the Epilogue unlocks Karui Shores, which has a short tutorial for playing maps, the main type of endgame content.

Characters get a permanent resistance loss after completing Acts 5 and 10. There is also an experience penalty when the character dies after Act 5. This will not cause the character to lose a level.

Is there a waypoint in area X?

In the World screen (press U to open), areas with a waypoint will have a blue icon to the right of their name.

How do I activate waypoints?

Waypoints must be clicked to "activate" them for future use. Just entering an area or walking by a waypoint doesn't allow you to teleport there later.

There are some exceptions. For example, the Prisoner's Gate waypoint is given for killing Brutus, the Southern Forest waypoint is given for killing Merveil, and the City of Sarn waypoint is given for killing Vaal Oversoul. This was added so players don't have to fight a major boss again if their game crashes before reaching the next area.

How do I reset an instance or join a specific instance?

Ctrl-Click on the entrance to the area and the instance menu will appear. You can also do this in the waypoint menu by ctrl-clicking the area node.

Is there a minimap?

There are two maps:

  • Pressing tab brings up a full-screen transparent map that you can explore with the arrow keys. The top right also has information about the current area and league.
  • In the UI tab of the options menu, checking the minimap option adds a map in the upper right corner. The transparency can be adjusted with the slider.

What affects movement speed?

Movement speed can be seen in the Character screen (press C). Equipping body armour or a shield slightly decreases movement speed, with the specific value depending on the base item type. In general, Strength armour has greater penalties than Dexterity and Intelligence armour. Movement speed modifiers ranging from +10% to +35% can appear on boots. There are also passive skills related to movement speed. Finally, certain unique items affect movement speed.

There is no cap on movement speed.

How do flasks work?

Main page: Flask

Flasks consume their charges to recover some amount of life/mana over time. Normal monsters grant 1 charge each, magic monsters grant 3.5 charges each, and rare and unique monsters grant 6 charges each.

If you reach your maximum life and/or mana before the end of the recovery time, the flask effect will end prematurely. When multiple flasks are used at the same time, the effects are queued. The effect with the highest regeneration rate is always applied first. For example:

You have two flasks, one that gives 500 life recovery over 10 seconds and has a 20% increased movement speed modifier, and a second that gives 500 life recovery of 5 seconds with no additional modifiers. You use the first flask and gain the movement speed while recovering life. After one second, you use the second flask. At this point the remaining 9 seconds from the first flask is queued, and the second flask begins its effect. Once the second flask has expired, the first flask resumes its effect for the remaining duration.

Are there penalties for being over/underleveled?

Every area has a monster level, which you can see on the world screen or by pressing Tab. If your character is too high level compared to the monster level a penalty to the drop rate will come in effect, this penalty isn't in effect in very high areas. See drop rate for further details.

The experience penalty is more complicated. Characters have a "safe range" of levels where the experience penalty isn't in effect, it will however take effect once the character is over- and underleveled. The penalty formula is on the experience page. The penalty increases fairly quickly so being too under-/overleveled isn't recommended for effective leveling.

What bonus does dual wielding give?

Main page: Dual wielding

Do I have to crit to inflict ailments? What else affects them?

No, but critical strikes guarantee inflicting an ailment. Non-critical hits will require having some chance to <inflict ailment>. "Chilled" is the exception, and can come from normal hits with enough cold damage. The elemental damage of a critical strike is compared to the enemy's maximum life to end up with a duration for each ailment. See Shock, Chill, Freeze and Ignite for further reading about status ailments.

If you have Chaos Inoculation, the calculation uses the max life you would normally have without the Keystone. Although mobs have increased life in parties, ailments use their single-player life for calculations.

What do charges do?

Charges are temporary buffs that can be created by certain skills and consumed by others. See Charge for more information.

Skills

Main page: Skills

Is there an easier way to plan my character's passive skill tree?

There are several skill tree/gem/item planners out that can be downloaded. See List of Path of Exile community applications for more information.

There are also fan sites with build planners and other interesting information. See List of Path of Exile community websites for more information.

Is there a way to bypass the passive skill allocation confirmation?

Yes. Holding Ctrl while selecting a passive node will immediately allocate the skill point and confirm it.

How do skill gems get experience?

Equipped skill gems get experience equal to 10% of the experience you gain. Equipping more gems doesn't divide the experience; all gems get the 10%. Gems are not affected by any experience penalties.

Do gems in my second weapon set gain experience when I'm not using them?

Yes. This is convenient if you need to level a lot of gems.

Can you link multiples of one support gem to a skill?

Yes, but they don't stack. Only the highest level gem will take effect.

Do support gems need to be placed next to a skill gem?

No. As long as they are in the same link group, gems will affect each other.

Can a support gem affect more than one skill?

Yes, it affects every skill in the link group.

What's the difference between attacks and spells?

Attacks are affected by your equipped weapons (or rarely, fists or shield). Attacks scale off of attack damage and attack speed and require sufficient accuracy to hit.

Spells typically scale based on the skill itself (typically gem level). Spells scale off of spell damage and cast speed and never miss.

Does support x work with skill y?

As a general rule, the keywords of the support gem need to be included in the skill gem. (Keywords are the category words near the top of the mouseover description, such as "Attack" or "Projectile".) Exceptions are the words "Fire", "Cold", "Lightning", and "Chaos"; supports like Added Fire Damage will affect any damage-dealing skill. "Bow" is equivalent to "Projectile". Below are answers to common questions:

  • Life Gain on Hit SupportLife Gain on Hit SupportAttack, Support
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports attack skills.(6-44) Life gained per Enemy Hit with Supported Attacks

    Additional Effects From 1-20% Quality:
    (0.5-10) Life gained per Enemy Hit with Supported Attacks
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    only works with Attack skills. Life Leech SupportLife Leech SupportSupport
    Icon: l
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 31Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.Supported Skills have (2-3.9)% of Damage Leeched as Life

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage while Leeching Life
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    works with everything that deals damage.
  • Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have 100% pierce chance, so it doesn't work with Chain SupportChain SupportSupport, Chaining, Projectile
    Icon: c
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times
    Supported Skills deal (30-11)% less Damage with Hits

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Chaining range
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    or Fork SupportFork SupportSupport, Projectile
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
    Supported Skills deal (-10-9)% more Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Increased Duration SupportIncreased Duration SupportSupport, Duration
    Icon: D
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill with a duration.Supported Skills have (45-64)% increased Skill Effect Duration

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Skill Effect Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    won't make endurance charges gained from Enduring CryEnduring CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (13-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds
    Regenerate (120-1976) Life over 1 second
    (0-38)% increased Warcry Speed
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Counts total Power of Enemies in Range
    Gain 1 Endurance Charge per 5 Power

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    last longer. It only affects the skill itself, which is instantaneous.

When you hover over a socketed support gem, it shows what linked skill gems it affects by making them glow. The same is true for skill gems showing what linked support gems affect them.

Items

Which items should I identify?

Items with a rarity other than Normal must be identified with a Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. before you can see their modifiers and equip them. Selling unidentified items at a vendor returns Transmutation ShardTransmutation ShardStack Size: 20A stack of 20 shards becomes an Orb of Transmutation., while selling identified items givesAlteration ShardAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration. andAlchemy ShardAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy. depending on their modifiers. Since Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. and Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. are much more valuable than Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it., it is worth identifying items that you plan on selling.

In general, all rare and unique items should be picked up and identified. Magic items are useful to pick up if you need better equipment or if you need more alteration orbs and have a lot of extra wisdom scrolls.

What does quality do?

Main page: Quality

All weapons, armour, flasks, gems, and maps can have a quality bonus between +1% and +20%. Items dropped as loot may have a random quality, and quality can be increased by using currency items.

Using a quality-increasing item will raise the quality of Normal items by 5, Magic items by 2, and Rare/Unique items by 1. If you plan to upgrade an item's rarity, it's most efficient to max out the quality beforehand.

Item Type Effect of Quality Quality increased with...
Weapons Increased local % physical damage Blacksmith's WhetstoneBlacksmith's WhetstoneStack Size: 20Improves the quality of a weaponRight click this item then left click a weapon to apply it. Has greater effect on lower-rarity weapons. The maximum quality is 20%.
Armour Increased local % defences Armourer's ScrapArmourer's ScrapStack Size: 40Improves the quality of an armourRight click this item then left click an armour to apply it. Has greater effect on lower-rarity armours. The maximum quality is 20%.
Recovery Flasks Increased life/mana recovery Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%.
Utility Flasks Increased flask duration Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%.
Gems Specific to each gem Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%.
Maps and Map-like items Increased item quantity bonus Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%.
Strongboxes Increased item quantity bonus
Random other effects
Engineer's OrbEngineer's OrbStack Size: 20Improves the quality of a StrongboxRight click this item then left click a Strongbox to apply it. Has greater effect on lower rarity Strongboxes. The maximum quality is 20%.

How do item rarity/item quantity work?

Main page: Rarity

These modifiers come from players (through skills, passives, gear etc.), monster rarity, party bonuses, and map bonuses. Modifiers from the player stack additively with each other, and are subject to diminishing returns. Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus.

Increased Item Rarity (IIR):

Increases the chances of an item being magic, rare, or unique. Note: This modifier does not affect chests, and has no effect on the number or type of currency items, scrolls, or gems that drop.[2]

When in a party, only the modifier from the player who lands the killing blow on an enemy is counted. If one of your minions gets a kill, the minion's IIR is added to yours and the total is used. Magic, rare, and unique monsters have an increased item rarity modifier for drops.

Increased Item Quantity (IIQ):

Increases the average number of items that drop from monsters. There is no cap on the usefulness of this modifier, since there is no limit to the number of items a monster can drop. Note: IIQ does not affect chests, and it does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.[2]

The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. When in a party, each player in the party after the first gives a +50% item quantity modifier on drops.

Blue items can only have two modifiers, why does mine have three?

Magic items have up to two affixes, but some of these add more than one modifier. For example, the "Beetle's" prefix adds local armor and stun recovery. Rare items can have more than six modifiers, but are limited to six affixes.

What affects item sockets and links?

Main page: Sockets

The maximum number of sockets an item can have is determined by its type and item level.

Helmets, Gloves, Boots can have up to 4 sockets; Chest armor and two-handed weapons up to 6; One-handed weapons and Shields up to 3. Links are not affected or limited by item level.

Socket color is weighted towards the attribute requirements of an item. Strength items will have mostly red sockets, etc.

What does "itemlevel" mean?

Though it isn't shown on the mouseover description all items have an item level, which affects the modifiers that can be added as well as the number of sockets. Items dropped from chests or normal (white) enemies have an item level equal to the area's monster level. Items from Magic enemies are one level higher than the area, and items from rare or unique enemies are two levels higher.

To find the item level of an item, hold down the ALT key while hovering the cursor over the item. The item level will be shown above the level requirements in the item description.

There are two additional ways to find the item level of something:

  • Pick up the item with the cursor, and type the /itemlevel command into the chat box. The item level will appear in chat.
  • Hover with the mouse over an item linked in chat, and press CTRL+C. This will copy the complete item information to your clipboard, including item level, which can be pasted somewhere else with CTRL+V.

What is an item filter?

Main page: Item filter

Item filters were introduced as an optional feature for players to customize what they see when items drop in the game. There are multiple options from colors, text size, borders and even sounds

For more information, see item filter guide and list of item filters.

Masters

Main page: Masters

How can I access the masters?

Each of the masters can be encountered as you progress through the game. Some are only accessible in the endgame. They will have a chance to appear in story zones and maps after their respective introductions.

Master Act
Einhar, Beastmaster Act 2
Niko, Master of the Depths Act 4
Alva, Master Explorer Act 7
Jun, Veiled Master Act 9
Commander Kirac Epilogue
Sister Cassia Epilogue

How do I get a hideout?

Main page: Hideout

Talk to Helena after freeing her in The Chamber of Sins in Act 2. Other hideout tilesets can be discovered in specific act areas or Maps and unlocked by defeating the monsters inside them. Some tilesets are rarer than others. Additional hideouts can also be purchased in the microtransaction shop.

Who can I invite to my Hideout?

All the Masters, Helena, and challenge league specific NPCs can be invited.

What happens to my masters/hideout after a challenge league ends?

Your hideout layout is consistent across all leagues.

Support

Does Path of Exile run on Linux?

Though it is not officially supported, Path of Exile can run on Linux via Wine. See this guide for more information.

Steam

Path of Exile can be played with a standalone client or on Steam depending on your preferences.

Why does small updates take so long for Steam to update?

Path of Exile uses a large file that contains all the necessary in-game files.[3] Due to the way Steam patches games, this can mean redownloading this large file for each patch. If you find these patches to take too long, the best option is to switch to the standalone Client. However, there have been changes to POE's Steam support that should largely resolve these issues.

Is it possible to switch to/from Steam?

Yes, contact Path of Exile's support team for further assistance.

Consoles

Path of Exile is also available on Xbox One, Xbox Series X|S, PlayStation 4 and PlayStation 5

Trading

Only in-game trading systems are supported in the Xbox One version. Popular trading websites only supports PC.

References

  1. List of Macros, Chris
  2. 2.0 2.1 Mechanics Thread, Mark_GGG
  3. Yeran_GGG (October 28, 2014). "Steam, Why did the 5,7 MB mini-patch take over 30 minutes to update?". Path of Exile Forum. Retrieved November 12, 2016.

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