Marshes MapMap Level: 69 Map Tier: 2 Guild Character: 2Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 69Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapWorldsMarshes
DeathDeath4Mon'tregul's GraspThe end of the old, the beginning of the new. A unique opportunity for transformation, for those with the power to grasp it.
51
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Crucible
Marshes MapMarshes MapMap Level: 79 Map Tier: 12 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Kalandra
Marshes MapMarshes MapMap Level: 77 Map Tier: 10 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Sentinel
Marshes MapMarshes MapMap Level: 76 Map Tier: 9 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Archnemesis
Marshes MapMarshes MapMap Level: 69 Map Tier: 2 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Marshes MapMarshes MapMap Level: 71 Map Tier: 4 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ritual
Marshes MapMarshes MapMap Level: 71 Map Tier: 4 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Heist
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Harvest
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Delirium
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Metamorph
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Blight
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Legion
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Synthesis
Marshes MapMarshes MapMap Level: 71 Map Tier: 4 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Betrayal
Marshes MapMarshes MapMap Level: 69 Map Tier: 2 Guild Character: 2Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
War for the Atlas
Marshes MapMarshes MapMap Level: 70 Map Tier: 3 Guild Character: dTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Atlas of Worlds
Shaped Marshes MapShaped Marshes MapMap Level: 75 Map Tier: 8 Guild Character: dTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.