Dexterity
The dexterity attribute is a measure of a character's agility and expertise. Dexterity is required to use dexterity-based equipment and skills.
Dexterity also provides certain inherent bonuses:
- Every 10 dexterity grants an additional 20 accuracy rating.
- Every 10 dexterity grants 2% increased evasion rating.
Additional Dexterity Scaling
Certain unique items can impart additional scaling to dexterity:
- Shaper's TouchShaper's Touch
Crusader GlovesArmour: (217-305)
Energy Shield: (45-61)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. grants +1 Life per 4 Dexterity - Shaper's TouchShaper's Touch
Crusader GlovesArmour: (217-305)
Energy Shield: (45-61)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. also grants 1% increased Melee Physical Damage per 10 Dexterity - Null's InclinationNull's Inclination
Ranger BowBow
Physical Damage: 56-117
Chaos Damage: (50-80) to (130-180)
Critical Strike Chance: 6.00%
Attacks per Second: (1.39-1.46)Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
(7-12)% increased Attack Speed
+(7-11)% to Chaos Resistance
+212 Intelligence Requirement
Minions deal 1% increased Damage per 5 Dexterity
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 UsesThe hunt continues when the prey falls. grants 1% increased Minion damage per 10 Dexterity - RiveRive
Terror ClawClaw
Physical Damage: (68.8-95.4) to (193.6-244.8)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
Adds (25-35) to (50-65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hitTerror doesn't make you jump.
Terror makes you run. grants 2% increased Physical Damage over time per 10 Dexterity - Pillar of the Caged GodPillar of the Caged God
Iron StaffWarstaff
Physical Damage: 14-42
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt grants 1% increased Attack Speed per 10 Dexterity - Iron CommanderIron Commander
Death BowBow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy. also adds 1-3 Physical Damage to Attacks per 25 Dexterity - Iron CommanderIron Commander
Death BowBow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy. grants 1 additional Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Attack Damage: (100-145)% of base
Effectiveness of Added Damage: (100-145)%
Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
+(2-3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Summons a Ballista Totem which uses this Skill
Additional Effects From 1-20% Quality:
(0.25-5)% increased Attack Speed per maximum TotemPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totem per 200 Dexterity
Dexterity Threshold Unique Jewels provide additional benefits to specific skills when 50 Dexterity is allocated within the jewel's medium radius on the passive tree.
- Growing AgonyGrowing Agony
Viridian JewelLimited to: 1
Radius: Medium(8-12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on HitMaligaro understood that devotion to science,
Means devotion to trial and error.
For Maligaro's errors, death was slow,
And very painful.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants 2% increased Attack Damage for each Poison on the Enemy to Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Additional Effects From 1-20% Quality:
Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Pitch DarknessPitch Darkness
Viridian Jewel(10-15)% increased Fire Damage
+10% to Fire Damage over Time MultiplierWith a fire burning brash in his golden eye,
Marceus fired his arrow into the pitch-dark sky,
And seared the hope of surprise,
From Kaom's skulking horde.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage
Additional Effects From 1-20% Quality:
(1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. a 10% chance to spread Burning Ground if it Ignites an Enemy - Pitch DarknessPitch Darkness
Viridian Jewel(10-15)% increased Fire Damage
+10% to Fire Damage over Time MultiplierWith a fire burning brash in his golden eye,
Marceus fired his arrow into the pitch-dark sky,
And seared the hope of surprise,
From Kaom's skulking horde.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. also grants Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage
Additional Effects From 1-20% Quality:
(1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. a 10% chance to spread Tar if it does not Ignite an Enemy - Spirit GuardsSpirit Guards
Viridian JewelLimited to: 1
Radius: MediumMinions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. the ability to Animate up to 4 Ranged Weapons - Steel SpiritSteel Spirit
Viridian JewelRadius: Medium(7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it HitsThe Sekhema rode to the mountain,
With her tribe, devoted and strong.
And sewed shut the mouth of nightmare,
So that it would not consume her world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants each Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. projectile 4% increased Damage each time it Hits - Volley FireVolley Fire
Viridian JewelLimited to: 1
Radius: Medium(7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacksLioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. causes BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to fire an additional 2 projectiles in a spread simultaneously on the first and final attacks
These other unique jewels provide additional scaling based off of nearby allocated Dexterity on the passive tree:
- Might in All FormsMight in All Forms
Crimson JewelRadius: MediumDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonusTrue strength can be found anywhere, and in anything.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. causes Dexterity and Intelligence from passives in a Medium Radius to count towards the Strength Melee Damage bonus, which can provide further benefits when used with Iron Will and Iron Grip - PugilistPugilist
Viridian JewelRadius: Large1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in RadiusThe best dancers often make the best fighters.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants 1% increased Evasion Rating, 1% increased Claw Physical Damage, and 1% increased Melee Physical Damage while Unarmed per 3 Dexterity allocated within the Large Radius - Static ElectricityStatic Electricity
Viridian JewelRadius: LargeAdds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
Adds 1 to 2 Lightning Damage to Attacks"Movement expends energy, but perhaps a little of that energy
can be recaptured and... reappropriated."
- Inquisitor MaligaroPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. adds 1 maximum Lightning Damage to Attacks per 1 Dexterity allocated in a Large Radius
Base Dexterity
The Ranger starts with 32 base Dexterity, the highest of any class.
The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14.
Modifying Dexterity
Dexterity can be increased by stacking base Dexterity and/or All Attributes and X% increased Dexterity and/or Attributes modifiers.
Implicit Dexterity on Items
Many implicit modifiers provide base dexterity on items:
- Jade AmuletJade AmuletRequires Level 5+(20-30) to Dexterity from +20 to 30
- Turquoise AmuletTurquoise AmuletRequires Level 16+(16-24) to Dexterity and Intelligence from +16 to 24
- Citrine AmuletCitrine AmuletRequires Level 16+(16-24) to Strength and Dexterity from +16 to 24
- Onyx AmuletOnyx AmuletRequires Level 20+(10-16) to all Attributes from +10 to 16 in the form of All Attributes
Dexterity on Equipment
Dexterity affixes can appear on the following base item categories. Weapons and armour must have dexterity as an attribute requirement in order for dexterity to appear as an affix.
- Amulets, Rings, and Quivers
- Armour (equipment) with dexterity as an attribute requirement, i.e. anything that provides evasion as an implicit defence.
- Weapons with dexterity as an attribute requirement, including Axes, Swords, Claws, Daggers, and Bows.
The dexterity affixes range from +8 to 55 and are bracketed by item level. Dexterity as an affix is always a suffix. The highest dexterity suffix is of the Wind. The item level required for this affix is 82.
Jewels have their own suffixes which grant dexterity. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.
- of Dexterity +12 to 16
- of Athletics +8 to 10 (Dexterity and Strength)
- of Cunning +8 to 10 (Dexterity and Intelligence)
- of Adaption +6 to 8 (all Attributes)
In addition, Essences of Sorrow guarantee dexterity of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibilities of dexterity on belts and non-dexterity armours.
All Attributes
These mods are suffixes.
Amulets from +1 to 32
Rings from +1 to 16
Jewels from +6 to 8 (of Adaption)
Unique Items with Additional Dexterity
Certain unique items provide bonuses to base dexterity or all attributes.
Dexterity
- WanderlustWanderlust
Wool ShoesEnergy Shield: (15-27)+5 to Dexterity
+(10-20) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be FrozenAll the world is my home. +5 - WondertrapWondertrap
Velvet SlippersEnergy Shield: (13-41)Requires Level 9, 21 Int+(5-30) to Strength
+(5-30) to Dexterity
+(5-30) to Intelligence
+(5-30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10-25)% increased Movement SpeedWonders abound at death's door. from +5 to 10 - The IgnomonThe Ignomon
Gold AmuletRequires Level 8(12-20)% increased Rarity of Items found20% increased Light Radius
Adds (18-24) to (32-40) Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
Nearby Enemies are BlindedThe light that reveals is the glare that blinds. +10 - AndvariusAndvarius
Gold RingRequires Level 20(6-15)% increased Rarity of Items found+10 to Dexterity
(50-70)% increased Rarity of Items found
-20% to all Elemental ResistancesDanger is the price of wealth. +10 - Shavronne's PaceShavronne's Pace
Scholar BootsEnergy Shield: (46-60)Requires Level 32, 59 Int+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full LifeShavronne raced to Brutus' side,
her last hope against the Karui tide. and Shavronne's GambitShavronne's Gambit
Scholar BootsEnergy Shield: (46-60)Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Regenerate 1% of Energy Shield per secondThe Karui boats were closing the gap,
but Shavronne had laid for them one final trap. +10 - WildslashWildslash
AwlClaw
Physical Damage: (9-13) to (39-45)
Critical Strike Chance: 6.30%
Attacks per Second: (1.71-1.78)
Weapon Range: 1.1 metresRequires Level 12, 25 Dex, 25 IntGrants 7 Life per Enemy Hit+(10-15) to Strength
+(10-15) to Dexterity
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy RatingThere are two things to know about fighting:
When to swing like crazy, and when to run. from +10 to 15 - GoredrillGoredrill
Skinning KnifeDagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 1.0 metresRequires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical StrikeA tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek from +10 to 15 - Victario's FlightVictario's Flight
Goathide BootsEvasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
(10-20)% increased Movement Speed
(10-20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby AlliesAlive but not unscathed, Victario fled
as slaughter blossomed at the gates. +15 - Chin SolChin Sol
Assassin BowBow
Physical Damage: (86-103.2) to (260-312)
Elemental Damage: 25-50
Critical Strike Chance: 6.70%
Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
(100-140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers.
That is not the case when fighting the Maraketh. from +10 to 20 - Quill RainQuill Rain
Short BowBow
Physical Damage: 12-32
Critical Strike Chance: 5.00%
Attacks per Second: 3.00Requires Level 5, 26 Dex+(10-20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
30% less Damage"The rain of a thousand quills that whittle
present into past, life into death."
- Rigwald of the Ezomytes from +10 to 20 - Ungil's GaucheUngil's Gauche
Boot KnifeRune Dagger
Physical Damage: (14.4-16) to (61.2-68)
Elemental Damage: 3-30
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 1.0 metresRequires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
(80-100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike ChanceUnwieldy and garish became graceful
and deadly in Ungil's nimble hands. from +10 to 20 - BloodplayBloodplay
StilettoDagger
Physical Damage: (12-18.2) to (43.2-56)
Critical Strike Chance: 6.10%
Attacks per Second: 1.65
Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore"I'm a painter, and crimson is my chosen hue."
- Coralito, Brotherhood of Silence +20 - Survival InstinctsSurvival Instincts
Viridian JewelLimited to: 1 Survival20% reduced Flask Charges gained
50% increased Flask Effect Duration
SurvivalObserve and master your surroundings.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. +20 - Daresso's SaluteDaresso's Salute
Citrine AmuletRequires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring from +16 to 24 - Eye of InnocenceEye of Innocence
Citrine AmuletRequires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited"...and so He said: 'Let only the good meet my gaze'
and no eye met His. So He called down the cleansing flames
and let black smoke sweep the Sinners away."
- Book of Innocence from +16 to 24 - Ungil's HarmonyUngil's Harmony
Turquoise AmuletRequires Level 23+(16-24) to Dexterity and Intelligence(250-350)% increased Global Critical Strike Chance
Your Critical Strikes do not deal extra Damage
+(30-50) to maximum Life
+(30-50) to maximum Mana
40% increased Stun and Block RecoveryGentle anger, raging calm. from +16 to 24 - Victario's AcuityVictario's Acuity
Turquoise AmuletRequires Level 16+(16-24) to Dexterity and Intelligence+(30-40)% to Lightning Resistance
+(8-10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge"Grind your words into sharp thoughts.
Grind your thoughts into the sharpest of deeds."
- Victario, the People's Poet from +16 to 24 - Warped TimepieceWarped Timepiece
Turquoise AmuletRequires Level 50+(16-24) to Dexterity and Intelligence(10-25)% increased Attack Speed
(10-25)% increased Cast Speed
(10-15)% increased Movement Speed
(20-10)% reduced Skill Effect Duration
Debuffs on you expire 100% fasterAs you have lived, so you shall die
forever trying to keep up with me.
Your blood on these hands of mine
forever makes me the public enemy. from +16 to 24 - Careful PlanningCareful Planning
Viridian JewelRadius: Large+(16-24) to Dexterity
Intelligence from Passives in Radius is Transformed to DexterityCorrupted"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems."
- History of the MarakethPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. from +16 to 24 - Fluid MotionFluid Motion
Viridian JewelRadius: Large+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to DexterityCorruptedEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. from +16 to 24 - Karui WardKarui Ward
Jade AmuletRequires Level 5+(20-30) to Dexterity+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage"Shoot first, ask no questions."
- Karui wisdom and Karui ChargeKarui Charge
Jade AmuletRequires Level 24+(20-30) to Dexterity+(20-30) to Strength
(5-10)% increased Attack Speed
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile DamageFor dead men require no answer. from +20 to 30 - DeidbellDeidbell
Gilded SalletArmour: (290-397)
Evasion: (90-97)Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
+(20-30) to Dexterity
Skills which Exert an Attack have (20-40)% chance to not count that Attack
+(200-300) to Armour
Cannot Leech when on Low LifeMay you never hear it toll. and DeidbellowDeidbellow
Gilded SalletArmour: (290-397)
Evasion: (90-97)Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
+(20-30) to Dexterity
Adds 10 to 20 Physical Damage to Attacks
+(200-300) to Armour
20% increased Melee Damage
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement SpeedMay it echo through the halls. from +20 to 30 - Rashkaldor's PatienceRashkaldor's Patience
Jade AmuletRequires Level 48+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and IgniteFate's smile, man's ruin. from +20 to 30 - WinterheartWinterheart
Gold AmuletRequires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while FrozenThose who dwell in the deep freeze
enjoy a special kind of madness. from +20 to 30 - FoxshadeFoxshade
Wild LeatherEvasion: (382-520)
Movement Speed: -3%Requires Level 25, 73 Dex+(20-30) to Dexterity
+1000 to Evasion Rating while on Full Life
(50-70)% increased Evasion Rating
30% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full LifeTo catch an animal, think like an animal. from +20 to 30 - InfractemInfractem
Decimation BowBow
Physical Damage: (117.3-142.2) to (258.4-289.8)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all TargetsMark us with mercy, then press on with care,
Execute us steadily, notch away at our despair. from +20 to 30 - Hyrri's IreHyrri's Ire
Zodiac LeatherEvasion: (2049-3142)
Movement Speed: -3%Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105-145) to (160-200) Added Cold Damage with Bow Attacks
+30% chance to Suppress Spell DamageHyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment. from +20 to 30 - Sin TrekSin Trek
Stealth BootsEvasion: (396-506)
Energy Shield: (100-150)Requires Level 62, 117 Dex+(20-30) to Dexterity
+(20-30) to Intelligence
(80-100)% increased Evasion Rating
+(100-150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From youDo not let them step on your feet. Keep them at bay. from +20 to 30 - Nomic's StormNomic's Storm
Strapped BootsEvasion: (60-89)
Energy Shield: (22-39)Requires Level 16, 18 Dex, 18 Int+(20-30) to Dexterity
+(30-50) to Evasion Rating
+(15-30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy ShieldIt takes a clear mind to outrun a storm. from +20 to 30 - Maligaro's VirtuosityMaligaro's Virtuosity
Deerskin GlovesEvasion: (113-158)Requires Level 21, 33 Dex+(20-30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60-80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%Maligaro operated effortlessly,
with great speed and terrible consequences. from +20 to 30 - Leer CastLeer Cast
Festival MaskEvasion: (77-88)
Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
25% reduced Damage
+(60-100) to maximum Life
+(60-100) to maximum Mana
You and nearby allies gain 50% increased DamageFor none of us are as cruel as all of us. from +20 to 30 - Prism GuardianPrism Guardian
Archon Kite ShieldChance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental ResistancesWhen blood is paid, the weak think twice. from +20 to 30 - Soul StrikeSoul Strike
Spike-Point Arrow QuiverRequires Level 64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity
Adds (13-18) to (26-32) Chaos Damage to Attacks
(8-12)% increased Attack Speed
+(100-120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge RateIn this chaotic world
The rewards of the Soul
Outlast the rewards of the Flesh. +30 - Three-step AssaultThree-step Assault
Shagreen BootsEvasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while PhasingMove in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind. from +25 to 35 - Saemus' GiftSaemus' Gift
Feathered Arrow QuiverRequires Level 45(20-30)% increased Projectile Speed+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 IntelligenceBeaten in contest, he would try once more
Guided by magic, Magjar took aim at a dove
Saemus' gift would influence the score
Guided by darkness, Magjar spilled the blood of his love from +30 to 40 - The Blood DanceThe Blood Dance
Sharkskin BootsEvasion: (145-171)Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way from +30 to 40 - Hyrri's BiteHyrri's Bite
Sharktooth Arrow QuiverRequires Level 14Gain (6-8) Life per Enemy Hit with Attacks+(15-25) to Strength
+(35-45) to Dexterity
+(15-25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7-10)% increased Attack Speed
Gain (2-3) Life per Enemy Hit with Attacks
10% increased Area of EffectA Karui woman's place was not the
battlefield, but the hearth.
Hyrri changed all of that. from +35 to 45 - VoidwalkerVoidwalker
Murder BootsEvasion: (444-596)
Energy Shield: (43-58)Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial FootprintsStep into the void
and experience true freedom. from +30 to 50 - Starkonja's HeadStarkonja's Head
Silken HoodEvasion: (692-876)Requires Level 60, 138 Dex+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low LifeThere was no hero made out of Starkonja's death,
but merely a long sleep made eternal. form +30 to 50 - SlitherpinchSlitherpinch
Bronzescale GauntletsArmour: (50-62)
Evasion: (80-124)Requires Level 27, 22 Str, 22 Dex+(40-50) to Dexterity
(5-10)% increased Attack Speed
(60-100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as ManaA soft caress in dead of night,
that slips about the neck, so tight. from +40 to 50 - HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom from +40 to +55 - Lioneye's PawsLioneye's Paws
Bronzescale BootsArmour: (55-63)
Evasion: (55-63)Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow
+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low LifeStand and lead the righteous pride,
Fight till death, never hide. from +40 to +60 - Devoto's DevotionDevoto's Devotion
Nightmare BascinetArmour: (405-561)
Evasion: (582-804)Requires Level 67, 62 Str, 85 Dex+(50-65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150-200)% increased Armour and Evasion
+(15-25)% to Chaos Resistance
20% increased Movement Speed
Mercury FootprintsSwift as thought are the actions of Man
when borne on wings of divine providence. from +50 to 65
All Attributes
- Tear of PurityTear of Purity
Lapis AmuletRequires Level 5+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
+(10-20) to all Attributes
+(20-40) to maximum Life
+(5-10)% to all Elemental ResistancesA shimmering symbol of Purity, clear as water,
but I know better than most how quickly
Purity can succumb to Corruption.
How quickly water turns to blood.
- Victario, the People's Poet from +5 to 10 - The Broken CrownThe Broken Crown
Prophet CrownArmour: (358-516)
Energy Shield: (131-214)Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death
+(10-15) to all Attributes
20% increased Damage when on Low Life
(60-100)% increased Armour and Energy Shield
+(50-70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43-61)% to Chaos ResistanceEvery rule has an exception. from +10 to 15 - KikazaruKikazaru
Topaz RingRequires Level 20+(20-30)% to Lightning Resistance+(10-15) to all Attributes
(20-40)% increased Mana Regeneration Rate
60% reduced Effect of Curses on you
Regenerate 3 Life per second per LevelHear no evil. from +10 to 15 - Eye of ChayulaEye of Chayula
Onyx AmuletRequires Level 20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be StunnedNever blinking, always watching.
This item can be transformed with a Blessing of Chayula from +10 to 16 - Hinekora's SightHinekora's Sight
Onyx AmuletRequires Level 44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage
+(600-1000) to Accuracy Rating
+(600-1000) to Evasion Rating
Cannot be BlindedRemember the past, anticipate the future. from +10 to 16 - Le Heup of AllLe Heup of All
Iron RingRequires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental ResistancesExistence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads from +10 to 20 - Sire of ShardsSire of Shards
Serpentine StaffWarstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light RadiusThat which was broken may yet break. from +15 to 20 - AbyssusAbyssus
Ezomyte BurgonetArmour: (692-838)Requires Level 60, 138 Str+(20-25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage takenWhen you have slain all of your enemies,
what is left to fear? from +20 to 25 - Perandus BlazonPerandus Blazon
Cloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack HitsA large enough debt turns even a friend
into an enemy, and the Perandus family
had more debtors than anyone. from +20 to 30 - QuecholliQuecholli
Jagged MaulTwo Hand Mace
Physical Damage: (57.6-64) to (133.2-148)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 22, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes
(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal from +25 to 50 - Demigod's DominanceDemigod's Dominance
Golden MantleArmour: (75-86)
Evasion: (75-86)
Energy Shield: (17-19)Requires Level 20+(15-25)% to all Elemental Resistances+1 to Level of Socketed Gems
+(30-50) to all AttributesThe victorious know only leadership,
the rest only servitude. from +30 to 50 - Death's OathDeath's Oath
Astral PlateArmour: (1990-2502)
Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore FootprintsTears of blood, aching heart,
My dear Isildria must depart. from +40 to 50 - AstramentisAstramentis
Onyx AmuletRequires Level 20+(10-16) to all Attributes+(80-100) to all Attributes
-4 Physical Damage taken from Attack HitsMindless rage will shake the world,
Cunning lies will bend it.
Reckless haste will break the world,
And into darkness send it. from +90 to 116
Increasing Dexterity
A number of unique items provide percent (%) increases and reductions to dexterity. All dexterity from equipment and passives will be scaled by these modifiers.
Increases to Dexterity
- BrawnBrawn
Crimson Jewel(4-6)% increased Dexterity
(4-6)% increased Strength
(15-10)% reduced Intelligence"Take your time, make all your plans.
Then tell me which plan pulls my axe from your ribs."
- Barkhul, the ButcherPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. from 4 to 6% - Emperor's CunningEmperor's Cunning
Viridian JewelLimited to: 120% increased Global Accuracy Rating
3% increased Character Size
(4-6)% increased DexterityThe greatest victories happen
before the battle has begun.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. from 4 to 6% - Black Sun CrestBlack Sun Crest
Lacquered HelmetArmour: (276-387)
Evasion: (138-155)Requires Level 51, 57 Str, 57 Dex+1 to Level of Socketed Gems
(100-150)% increased Armour
40% reduced Light Radius
(5-15)% increased Dexterity
(5-15)% increased Strength
(5-15)% increased IntelligenceThe beasts we fear the most
are the ones who dwell in total darkness. from 5 to 15% - BriskwrapBriskwrap
Sun LeatherEvasion: (444-562)
Movement Speed: -3%Requires Level 32, 91 Dex+(120-180) to Evasion Rating
+(30-40)% to Cold Resistance
(60-100)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity"I carry neither food nor drink. I rely on the charity
of my fellow wayfarers. Dead men are generous men."
- Taruk of the Wildmen 15%
Increases to All Attributes
- Emperor's MasteryEmperor's Mastery
Prismatic JewelLimited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased AttributesLearn as much as you can,
and surround yourself with people who know the rest.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. from 5 to 7% - Three Rat TalismanThree Rat TalismanTalisman Tier: 3(12-16)% increased AttributesCorruptedWhen we free ourselves from the shackles
of civilised existence
we learn to feed and run and breathe
as the First Ones have always done.
- The Wolven King from 12 to 16% - Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
In the light of the harvest moon.
The wolf offered the strength of the wild,
And the king paid for it in blood. from 12 to 16% - Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf TalismanTalisman Tier: 4
Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me. from 24 to 32%
Other Ways to Modify Dexterity
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.
From/To | Strength | Dexterity | Intelligence |
---|---|---|---|
Strength | N/A | Fluid MotionFluid Motion Viridian JewelRadius: Large+(16-24) to Dexterity Strength from Passives in Radius is Transformed to DexterityCorruptedEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Brute Force SolutionBrute Force Solution Cobalt JewelRadius: Large+(16-24) to Intelligence Strength from Passives in Radius is Transformed to IntelligenceCorruptedPicking a lock takes an immense amount of skill and practice. Breaking it with a hammer takes about three seconds.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Dexterity | InertiaInertia Crimson JewelRadius: Large+(16-24) to Strength Dexterity from Passives in Radius is Transformed to StrengthCorruptedThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
N/A | Fertile MindFertile Mind Cobalt JewelRadius: Large+(16-24) to Intelligence Dexterity from Passives in Radius is Transformed to IntelligenceCorrupted"The swallow flew fast and took many turns, spilling a seed where no plant had grown before. This seed grew and grew until the desert became fertile and abundant. Your mind is like this seed." - Maraketh ProverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Intelligence | Efficient TrainingEfficient Training Crimson JewelRadius: Large+(16-24) to Strength Intelligence from Passives in Radius is Transformed to StrengthCorruptedWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Careful PlanningCareful Planning Viridian JewelRadius: Large+(16-24) to Dexterity Intelligence from Passives in Radius is Transformed to DexterityCorrupted"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems." - History of the MarakethPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
N/A |
Passives
There are passive skill nodes that grant additional dexterity or a combination of bonuses including dexterity.