Version
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Changes
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3.24.0 |
- The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
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3.22.0 |
- The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
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3.21.0 |
- The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
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3.5.0 |
- The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
- Many map bosses have also shifted around. Some have been retired and replaced!
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3.1.0 |
- The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
- The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
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2.4.0 |
- The Atlas of Worlds lets you track your progression through Path of Exile's map endgame. You can also use it to upgrade maps and add mods to the Atlas. It indicates which maps are connected to each other.
- The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
- Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
- The
Dark Forest MapMap Level: 82 Map Tier: 15 Guild Character: 7Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. is now a T15 map. Its boss has been changed to resemble Rigwald, the Wolven King. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
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2.0.0 |
- We have introduced a new series of maps. You can recognise these by their volcanic KaruiStone art rather than the old grey tablets.
- Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before.
- Maps from the old progression no longer drop. They can be played to find maps from the new progression.
- Old maps have their old art and mods. Crafting them yields mods from the old progression.
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1.0.0e |
- Dark Forest maps now upgrade to a
Residence MapMap Level: 74 Map Tier: 9 Guild Character: !Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. .
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0.9.11 |
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