Viper Strike: Difference between revisions
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{{Item | |||
{{ | |rarity_id = normal | ||
|name=Viper Strike | |name = Viper Strike | ||
| | |class_id = Active Skill Gem | ||
| | |size_x = 1 | ||
| | |size_y = 1 | ||
| | |drop_level = 5 | ||
| | |tags = up_to_level_2_gem, up_to_level_8_gem, gem, default | ||
| | |metadata_id = Metadata/Items/Gems/SkillGemViperStrike | ||
|cast_time= | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |dexterity_percent = 100 | ||
| | |gem_tags = Attack, Duration, Melee, Strike, Chaos | ||
| | |gem_description = Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword. | ||
| | |active_skill_name = Viper Strike | ||
| | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, Rune Dagger | ||
| | |skill_id = ViperStrike | ||
| | |cast_time = 1.0 | ||
| | |required_level = 1 | ||
| | |quality_type1_weight = 1 | ||
| | |quality_type1_stat_text = Base duration is (0.05-1) seconds | ||
| | |quality_type1_stat1_id = base_skill_effect_duration | ||
| | |quality_type1_stat1_value = 50000 | ||
| | |static_cost_amounts = 5 | ||
| | |static_cost_types = Mana | ||
| | |static_attack_speed_multiplier = 100 | ||
| | |static_duration = 4 | ||
|static_stat1_id = poison_duration_is_skill_duration | |||
|static_stat1_value = 1 | |||
|static_stat2_id = skill_double_hits_when_dual_wielding | |||
|static_stat2_value = 1 | |||
|static_stat3_id = visual_hit_effect_chaos_is_green | |||
|static_stat3_value = 1 | |||
|static_stat4_id = viper_strike_dual_wield_attack_speed_+%_final | |||
|static_stat4_value = -30 | |||
|static_stat5_id = viper_strike_dual_wield_damage_+%_final | |||
|static_stat5_value = -20 | |||
|static_stat6_id = base_skill_effect_duration | |||
|static_stat6_value = 4000 | |||
|static_stat7_id = skill_physical_damage_%_to_convert_to_chaos | |||
|static_stat7_value = 60 | |||
|static_stat8_id = base_chance_to_poison_on_hit_% | |||
|static_stat8_value = 60 | |||
|stat_text = 30% less Attack Speed if Dual Wielding<br>Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage<br>Base duration is 4.00 seconds<br>(5-169) to (7-254) Added Chaos Damage<br>60% of Physical Damage Converted to Chaos Damage<br>60% chance to Poison on Hit | |||
|level1 = True | |||
|level1_level_requirement = 1 | |||
|level1_damage_effectiveness = 90 | |||
|level1_damage_multiplier = 90 | |||
|level1_stat_text = 5 to 7 Added Chaos Damage | |||
|level1_stat1_id = attack_minimum_added_chaos_damage | |||
|level1_stat1_value = 5 | |||
|level1_stat2_id = attack_maximum_added_chaos_damage | |||
|level1_stat2_value = 7 | |||
|level2 = True | |||
|level2_level_requirement = 2 | |||
|level2_damage_effectiveness = 93 | |||
|level2_damage_multiplier = 93.4 | |||
|level2_stat_text = 5 to 8 Added Chaos Damage | |||
|level2_stat1_id = attack_minimum_added_chaos_damage | |||
|level2_stat1_value = 5 | |||
|level2_stat2_id = attack_maximum_added_chaos_damage | |||
|level2_stat2_value = 8 | |||
|level3 = True | |||
|level3_level_requirement = 4 | |||
|level3_damage_effectiveness = 97 | |||
|level3_damage_multiplier = 96.7 | |||
|level3_stat_text = 6 to 10 Added Chaos Damage | |||
|level3_stat1_id = attack_minimum_added_chaos_damage | |||
|level3_stat1_value = 6 | |||
|level3_stat2_id = attack_maximum_added_chaos_damage | |||
|level3_stat2_value = 10 | |||
|level4 = True | |||
|level4_level_requirement = 7 | |||
|level4_damage_effectiveness = 100 | |||
|level4_damage_multiplier = 100.1 | |||
|level4_stat_text = 8 to 12 Added Chaos Damage | |||
|level4_stat1_id = attack_minimum_added_chaos_damage | |||
|level4_stat1_value = 8 | |||
|level4_stat2_id = attack_maximum_added_chaos_damage | |||
|level4_stat2_value = 12 | |||
|level5 = True | |||
|level5_level_requirement = 11 | |||
|level5_damage_effectiveness = 103 | |||
|level5_damage_multiplier = 103.5 | |||
|level5_stat_text = 11 to 17 Added Chaos Damage | |||
|level5_stat1_id = attack_minimum_added_chaos_damage | |||
|level5_stat1_value = 11 | |||
|level5_stat2_id = attack_maximum_added_chaos_damage | |||
|level5_stat2_value = 17 | |||
|level6 = True | |||
|level6_level_requirement = 16 | |||
|level6_damage_effectiveness = 107 | |||
|level6_damage_multiplier = 106.8 | |||
|level6_stat_text = 16 to 24 Added Chaos Damage | |||
|level6_stat1_id = attack_minimum_added_chaos_damage | |||
|level6_stat1_value = 16 | |||
|level6_stat2_id = attack_maximum_added_chaos_damage | |||
|level6_stat2_value = 24 | |||
|level7 = True | |||
|level7_level_requirement = 20 | |||
|level7_damage_effectiveness = 110 | |||
|level7_damage_multiplier = 110.2 | |||
|level7_stat_text = 20 to 30 Added Chaos Damage | |||
|level7_stat1_id = attack_minimum_added_chaos_damage | |||
|level7_stat1_value = 20 | |||
|level7_stat2_id = attack_maximum_added_chaos_damage | |||
|level7_stat2_value = 30 | |||
|level8 = True | |||
|level8_level_requirement = 24 | |||
|level8_damage_effectiveness = 114 | |||
|level8_damage_multiplier = 113.6 | |||
|level8_stat_text = 25 to 37 Added Chaos Damage | |||
|level8_stat1_id = attack_minimum_added_chaos_damage | |||
|level8_stat1_value = 25 | |||
|level8_stat2_id = attack_maximum_added_chaos_damage | |||
|level8_stat2_value = 37 | |||
|level9 = True | |||
|level9_level_requirement = 28 | |||
|level9_damage_effectiveness = 117 | |||
|level9_damage_multiplier = 116.9 | |||
|level9_stat_text = 30 to 46 Added Chaos Damage | |||
|level9_stat1_id = attack_minimum_added_chaos_damage | |||
|level9_stat1_value = 30 | |||
|level9_stat2_id = attack_maximum_added_chaos_damage | |||
|level9_stat2_value = 46 | |||
|level10 = True | |||
|level10_level_requirement = 32 | |||
|level10_damage_effectiveness = 120 | |||
|level10_damage_multiplier = 120.3 | |||
|level10_stat_text = 37 to 55 Added Chaos Damage | |||
|level10_stat1_id = attack_minimum_added_chaos_damage | |||
|level10_stat1_value = 37 | |||
|level10_stat2_id = attack_maximum_added_chaos_damage | |||
|level10_stat2_value = 55 | |||
|level11 = True | |||
|level11_level_requirement = 36 | |||
|level11_damage_effectiveness = 124 | |||
|level11_damage_multiplier = 123.7 | |||
|level11_stat_text = 44 to 66 Added Chaos Damage | |||
|level11_stat1_id = attack_minimum_added_chaos_damage | |||
|level11_stat1_value = 44 | |||
|level11_stat2_id = attack_maximum_added_chaos_damage | |||
|level11_stat2_value = 66 | |||
|level12 = True | |||
|level12_level_requirement = 40 | |||
|level12_damage_effectiveness = 127 | |||
|level12_damage_multiplier = 127.1 | |||
|level12_stat_text = 53 to 79 Added Chaos Damage | |||
|level12_stat1_id = attack_minimum_added_chaos_damage | |||
|level12_stat1_value = 53 | |||
|level12_stat2_id = attack_maximum_added_chaos_damage | |||
|level12_stat2_value = 79 | |||
|level13 = True | |||
|level13_level_requirement = 44 | |||
|level13_damage_effectiveness = 130 | |||
|level13_damage_multiplier = 130.4 | |||
|level13_stat_text = 63 to 94 Added Chaos Damage | |||
|level13_stat1_id = attack_minimum_added_chaos_damage | |||
|level13_stat1_value = 63 | |||
|level13_stat2_id = attack_maximum_added_chaos_damage | |||
|level13_stat2_value = 94 | |||
|level14 = True | |||
|level14_level_requirement = 48 | |||
|level14_damage_effectiveness = 134 | |||
|level14_damage_multiplier = 133.8 | |||
|level14_stat_text = 74 to 111 Added Chaos Damage | |||
|level14_stat1_id = attack_minimum_added_chaos_damage | |||
|level14_stat1_value = 74 | |||
|level14_stat2_id = attack_maximum_added_chaos_damage | |||
|level14_stat2_value = 111 | |||
|level15 = True | |||
|level15_level_requirement = 52 | |||
|level15_damage_effectiveness = 137 | |||
|level15_damage_multiplier = 137.2 | |||
|level15_stat_text = 86 to 130 Added Chaos Damage | |||
|level15_stat1_id = attack_minimum_added_chaos_damage | |||
|level15_stat1_value = 86 | |||
|level15_stat2_id = attack_maximum_added_chaos_damage | |||
|level15_stat2_value = 130 | |||
|level16 = True | |||
|level16_level_requirement = 56 | |||
|level16_damage_effectiveness = 141 | |||
|level16_damage_multiplier = 140.5 | |||
|level16_stat_text = 101 to 151 Added Chaos Damage | |||
|level16_stat1_id = attack_minimum_added_chaos_damage | |||
|level16_stat1_value = 101 | |||
|level16_stat2_id = attack_maximum_added_chaos_damage | |||
|level16_stat2_value = 151 | |||
|level17 = True | |||
|level17_level_requirement = 60 | |||
|level17_damage_effectiveness = 144 | |||
|level17_damage_multiplier = 143.9 | |||
|level17_stat_text = 117 to 176 Added Chaos Damage | |||
|level17_stat1_id = attack_minimum_added_chaos_damage | |||
|level17_stat1_value = 117 | |||
|level17_stat2_id = attack_maximum_added_chaos_damage | |||
|level17_stat2_value = 176 | |||
|level18 = True | |||
|level18_level_requirement = 64 | |||
|level18_damage_effectiveness = 147 | |||
|level18_damage_multiplier = 147.3 | |||
|level18_stat_text = 136 to 204 Added Chaos Damage | |||
|level18_stat1_id = attack_minimum_added_chaos_damage | |||
|level18_stat1_value = 136 | |||
|level18_stat2_id = attack_maximum_added_chaos_damage | |||
|level18_stat2_value = 204 | |||
|level19 = True | |||
|level19_level_requirement = 67 | |||
|level19_damage_effectiveness = 151 | |||
|level19_damage_multiplier = 150.6 | |||
|level19_stat_text = 152 to 228 Added Chaos Damage | |||
|level19_stat1_id = attack_minimum_added_chaos_damage | |||
|level19_stat1_value = 152 | |||
|level19_stat2_id = attack_maximum_added_chaos_damage | |||
|level19_stat2_value = 228 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_damage_effectiveness = 154 | |||
|level20_damage_multiplier = 154 | |||
|level20_stat_text = 169 to 254 Added Chaos Damage | |||
|level20_stat1_id = attack_minimum_added_chaos_damage | |||
|level20_stat1_value = 169 | |||
|level20_stat2_id = attack_maximum_added_chaos_damage | |||
|level20_stat2_value = 254 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_damage_effectiveness = 157 | |||
|level21_damage_multiplier = 157.4 | |||
|level21_stat_text = 181 to 272 Added Chaos Damage | |||
|level21_stat1_id = attack_minimum_added_chaos_damage | |||
|level21_stat1_value = 181 | |||
|level21_stat2_id = attack_maximum_added_chaos_damage | |||
|level21_stat2_value = 272 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_damage_effectiveness = 161 | |||
|level22_damage_multiplier = 160.7 | |||
|level22_stat_text = 195 to 292 Added Chaos Damage | |||
|level22_stat1_id = attack_minimum_added_chaos_damage | |||
|level22_stat1_value = 195 | |||
|level22_stat2_id = attack_maximum_added_chaos_damage | |||
|level22_stat2_value = 292 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_damage_effectiveness = 164 | |||
|level23_damage_multiplier = 164.1 | |||
|level23_stat_text = 209 to 313 Added Chaos Damage | |||
|level23_stat1_id = attack_minimum_added_chaos_damage | |||
|level23_stat1_value = 209 | |||
|level23_stat2_id = attack_maximum_added_chaos_damage | |||
|level23_stat2_value = 313 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_damage_effectiveness = 167 | |||
|level24_damage_multiplier = 167.5 | |||
|level24_stat_text = 224 to 335 Added Chaos Damage | |||
|level24_stat1_id = attack_minimum_added_chaos_damage | |||
|level24_stat1_value = 224 | |||
|level24_stat2_id = attack_maximum_added_chaos_damage | |||
|level24_stat2_value = 335 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_damage_effectiveness = 171 | |||
|level25_damage_multiplier = 170.8 | |||
|level25_stat_text = 239 to 359 Added Chaos Damage | |||
|level25_stat1_id = attack_minimum_added_chaos_damage | |||
|level25_stat1_value = 239 | |||
|level25_stat2_id = attack_maximum_added_chaos_damage | |||
|level25_stat2_value = 359 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_damage_effectiveness = 174 | |||
|level26_damage_multiplier = 174.2 | |||
|level26_stat_text = 256 to 384 Added Chaos Damage | |||
|level26_stat1_id = attack_minimum_added_chaos_damage | |||
|level26_stat1_value = 256 | |||
|level26_stat2_id = attack_maximum_added_chaos_damage | |||
|level26_stat2_value = 384 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_damage_effectiveness = 178 | |||
|level27_damage_multiplier = 177.6 | |||
|level27_stat_text = 274 to 411 Added Chaos Damage | |||
|level27_stat1_id = attack_minimum_added_chaos_damage | |||
|level27_stat1_value = 274 | |||
|level27_stat2_id = attack_maximum_added_chaos_damage | |||
|level27_stat2_value = 411 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_damage_effectiveness = 181 | |||
|level28_damage_multiplier = 180.9 | |||
|level28_stat_text = 293 to 440 Added Chaos Damage | |||
|level28_stat1_id = attack_minimum_added_chaos_damage | |||
|level28_stat1_value = 293 | |||
|level28_stat2_id = attack_maximum_added_chaos_damage | |||
|level28_stat2_value = 440 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_damage_effectiveness = 184 | |||
|level29_damage_multiplier = 184.3 | |||
|level29_stat_text = 314 to 470 Added Chaos Damage | |||
|level29_stat1_id = attack_minimum_added_chaos_damage | |||
|level29_stat1_value = 314 | |||
|level29_stat2_id = attack_maximum_added_chaos_damage | |||
|level29_stat2_value = 470 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_damage_effectiveness = 188 | |||
|level30_damage_multiplier = 187.7 | |||
|level30_stat_text = 335 to 503 Added Chaos Damage | |||
|level30_stat1_id = attack_minimum_added_chaos_damage | |||
|level30_stat1_value = 335 | |||
|level30_stat2_id = attack_maximum_added_chaos_damage | |||
|level30_stat2_value = 503 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_damage_effectiveness = 189 | |||
|level31_damage_multiplier = 189.4 | |||
|level31_stat_text = 346 to 519 Added Chaos Damage | |||
|level31_stat1_id = attack_minimum_added_chaos_damage | |||
|level31_stat1_value = 346 | |||
|level31_stat2_id = attack_maximum_added_chaos_damage | |||
|level31_stat2_value = 519 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_damage_effectiveness = 191 | |||
|level32_damage_multiplier = 191.1 | |||
|level32_stat_text = 358 to 537 Added Chaos Damage | |||
|level32_stat1_id = attack_minimum_added_chaos_damage | |||
|level32_stat1_value = 358 | |||
|level32_stat2_id = attack_maximum_added_chaos_damage | |||
|level32_stat2_value = 537 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_damage_effectiveness = 193 | |||
|level33_damage_multiplier = 192.7 | |||
|level33_stat_text = 370 to 555 Added Chaos Damage | |||
|level33_stat1_id = attack_minimum_added_chaos_damage | |||
|level33_stat1_value = 370 | |||
|level33_stat2_id = attack_maximum_added_chaos_damage | |||
|level33_stat2_value = 555 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_damage_effectiveness = 194 | |||
|level34_damage_multiplier = 194.4 | |||
|level34_stat_text = 382 to 573 Added Chaos Damage | |||
|level34_stat1_id = attack_minimum_added_chaos_damage | |||
|level34_stat1_value = 382 | |||
|level34_stat2_id = attack_maximum_added_chaos_damage | |||
|level34_stat2_value = 573 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_damage_effectiveness = 196 | |||
|level35_damage_multiplier = 196.1 | |||
|level35_stat_text = 395 to 592 Added Chaos Damage | |||
|level35_stat1_id = attack_minimum_added_chaos_damage | |||
|level35_stat1_value = 395 | |||
|level35_stat2_id = attack_maximum_added_chaos_damage | |||
|level35_stat2_value = 592 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_damage_effectiveness = 198 | |||
|level36_damage_multiplier = 197.8 | |||
|level36_stat_text = 408 to 612 Added Chaos Damage | |||
|level36_stat1_id = attack_minimum_added_chaos_damage | |||
|level36_stat1_value = 408 | |||
|level36_stat2_id = attack_maximum_added_chaos_damage | |||
|level36_stat2_value = 612 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_damage_effectiveness = 199 | |||
|level37_damage_multiplier = 199.5 | |||
|level37_stat_text = 421 to 632 Added Chaos Damage | |||
|level37_stat1_id = attack_minimum_added_chaos_damage | |||
|level37_stat1_value = 421 | |||
|level37_stat2_id = attack_maximum_added_chaos_damage | |||
|level37_stat2_value = 632 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_damage_effectiveness = 201 | |||
|level38_damage_multiplier = 201.2 | |||
|level38_stat_text = 435 to 653 Added Chaos Damage | |||
|level38_stat1_id = attack_minimum_added_chaos_damage | |||
|level38_stat1_value = 435 | |||
|level38_stat2_id = attack_maximum_added_chaos_damage | |||
|level38_stat2_value = 653 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_damage_effectiveness = 203 | |||
|level39_damage_multiplier = 202.8 | |||
|level39_stat_text = 449 to 674 Added Chaos Damage | |||
|level39_stat1_id = attack_minimum_added_chaos_damage | |||
|level39_stat1_value = 449 | |||
|level39_stat2_id = attack_maximum_added_chaos_damage | |||
|level39_stat2_value = 674 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_damage_effectiveness = 205 | |||
|level40_damage_multiplier = 204.5 | |||
|level40_stat_text = 464 to 696 Added Chaos Damage | |||
|level40_stat1_id = attack_minimum_added_chaos_damage | |||
|level40_stat1_value = 464 | |||
|level40_stat2_id = attack_maximum_added_chaos_damage | |||
|level40_stat2_value = 696 | |||
|level1_dexterity_requirement = 0 | |||
|level1_experience = 0 | |||
|level2_dexterity_requirement = 0 | |||
|level2_experience = 70 | |||
|level3_dexterity_requirement = 16 | |||
|level3_experience = 378 | |||
|level4_dexterity_requirement = 22 | |||
|level4_experience = 1932 | |||
|level5_dexterity_requirement = 31 | |||
|level5_experience = 8599 | |||
|level6_dexterity_requirement = 41 | |||
|level6_experience = 34646 | |||
|level7_dexterity_requirement = 50 | |||
|level7_experience = 84371 | |||
|level8_dexterity_requirement = 58 | |||
|level8_experience = 180085 | |||
|level9_dexterity_requirement = 67 | |||
|level9_experience = 349680 | |||
|level10_dexterity_requirement = 75 | |||
|level10_experience = 633439 | |||
|level11_dexterity_requirement = 83 | |||
|level11_experience = 1087435 | |||
|level12_dexterity_requirement = 92 | |||
|level12_experience = 1790563 | |||
|level13_dexterity_requirement = 100 | |||
|level13_experience = 2851786 | |||
|level14_dexterity_requirement = 109 | |||
|level14_experience = 4917656 | |||
|level15_dexterity_requirement = 117 | |||
|level15_experience = 7424766 | |||
|level16_dexterity_requirement = 125 | |||
|level16_experience = 13223702 | |||
|level17_dexterity_requirement = 134 | |||
|level17_experience = 28307621 | |||
|level18_dexterity_requirement = 142 | |||
|level18_experience = 56100356 | |||
|level19_dexterity_requirement = 148 | |||
|level19_experience = 99970095 | |||
|level20_dexterity_requirement = 155 | |||
|level20_experience = 342051651 | |||
|level21_dexterity_requirement = 159 | |||
|inventory_icon = Viper Strike | |||
|release_version = 0.8.7 | |||
|quest_reward1_type = vendor | |||
|quest_reward1_quest = Enemy at the Gate | |||
|quest_reward1_quest_id = a1q1 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Duelist,Ranger,Scion,Shadow | |||
|quest_reward1_npc = Nessa | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = A Fixture of Fate | |||
|quest_reward2_quest_id = a3q12 | |||
|quest_reward2_act = 3 | |||
|quest_reward2_npc = Siosa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = Fallen from Grace | |||
|quest_reward3_quest_id = a6q4 | |||
|quest_reward3_act = 6 | |||
|quest_reward3_npc = Lilly Roth | |||
}} | }} | ||
'''Viper Strike''' is a [[claw]] / [[dagger]] / [[sword]] [[melee]] [[strike]] [[attack]] [[active skill|skill]]. It [[hits]] the enemy, [[Damage conversion|converting]] physical damage to [[chaos damage]], and applies [[poison]], dealing chaos [[damage over time]] based on the combined physical and chaos damage dealt. It uses both weapons to deal damage if you are [[dual wielding]]. | |||
'' | ==Skill functions and interactions== | ||
* [[Duration]]: The [[poison]] from Viper Strike has a duration of 4 seconds. '''Viper Strike specifically overrides the base poison duration with its own base skill duration.''' This causes the poison duration to scale with both skill duration and ailment duration. | |||
* [[Dual Wielding]]: Viper Strike attacks with both weapons simultaneously, averaging the attack speed of both weapons and hitting with both weapons at the same time. Unlike other skills that attack simultaneously with both weapons, Viper Strike does not combine both weapon attacks into one hit and makes two hits, one from each weapon in hand. | |||
** Despite the fact the skill attacks with both weapons, the weapon [[range]] Viper Strike uses will alternate between hands. | |||
Viper Strike does not | Viper Strike is a [[Strike]] attack, thus: | ||
* {{il|Multistrike support}} allows to automatically target nearby enemies for two additional strikes. Note that even though this support gem lessens attack damage, poison does not scale from attack damage modifiers. | |||
* {{il|Melee Splash support}} and [[oil|anointable]] passive [[Tribal Fury]] cause Viper Strike to hit enemies around the initial target, poisoning each. | |||
* {{il|Ancestral Call Support}} and ''Strike Skills target an additional nearby Enemy'' modifiers from Hunter or Searing Exarch-influenced gloves work with Viper Strike. | |||
==Gem | ==Gem level progression== | ||
{{ | {{Skill progression | ||
| | |c1_header = Chaos Damage | ||
| | |c1_abbr = Added Chaos Damage | ||
| | |c1_pattern_extract = (%d+) to (%d+) Added Chaos Damage | ||
| | |c1_pattern_value = %d to %d | ||
}} | }} | ||
{{Item acquisition}} | |||
In addition, Viper Strike is the starting skill gem for [[Shadow]]. It drops after killing the first monster of the game, [[Hungry Corpse]]. | |||
==Version | {{Skill threshold jewel list|stat_id=Viper_Strike}} | ||
{{ | {{Skill enchantment modifier list}} | ||
| | |||
{{Alternate skill effect list}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.23.0| | |||
* Quality now provides +0.00-1.00 seconds to Base duration, instead of 0-10% increased Attack Speed and Poison Duration. | |||
}} | |||
{{Version history table row|3.17.0| | |||
* Viper Strike now deals 90% of base Attack Damage at gem level 1 (unchanged), up to 154% at gem level 20 (previously 135%). | |||
* Now has 90% Effectiveness of Added Damage at gem level 1 (unchanged), up to 154% at gem level 20 (previously 135%). | |||
}} | |||
{{Version history table row|3.16.0| | |||
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, [[Viper Strike]], and {{il|Wild Strike}}. | |||
}} | |||
{{Version history table row|3.13.0| | |||
* Now converts 60% of physical damage to chaos damage (from 50%). | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Now has alternative gem quality. | |||
}} | |||
{{Version history table row|3.8.0| | |||
* Now deals 90% of base damage at gem level 1 (from 80%), up to 135% at gem level 20 (from 130%). | |||
* Now uses both weapons if you attack while Dual Wielding, but has 30% less Attack Speed if Dual Wielding. | |||
* Each weapon now hits separately if Dual Wielding, dealing 20% less Damage. | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 115%), up to 130% at gem level 20 (from 142%). | |||
* Now converts 50% of physical damage to chaos (from 25%). | |||
* Now adds 5 to 7 chaos damage to attacks at gem level 1, up to 169 to 254 at gem level 20. | |||
* Now gains 0.5% increased attack speed and 0.5% increased poison duration per 1% gem quality (previously just 0.5% increased attack speed per 1% gem quality). | |||
}} | |||
{{Version history table row|3.4.0| | |||
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21) | |||
}} | |||
{{Version history table row|2.4.0| | |||
* 11% more damage at gem level 20. | |||
}} | |||
{{Version history table row|2.1.0| | |||
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | |||
* Viper Strike now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20. | |||
}} | |||
{{Version history table row|1.2.0| | |||
* This skill now adds 10% of physical damage as Chaos Damage and has a 50% chance to deal 175% of the attack's damage as chaos damage over seven seconds. The effect duration won't be refreshed by new attacks, but there is no limit to how many Viper Strike debuffs an enemy can have. | |||
}} | |||
{{Version history table row|1.0.3| | |||
* Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2. | |||
}} | |||
{{Version history table row|1.0.2b| | |||
* Fixed a bug where area damage bonuses would not benefit {{il|Viper Strike}} when supported by {{il|Melee Splash}}. | |||
}} | |||
{{Version history table row|1.0.2| | |||
* Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "{{c|mod|increased damage}}" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "{{c|mod|increased fire damage}}" modifiers will apply to fire damage over time. | |||
* Viper Strike can be supported by {{il|Melee Splash}}, now that the damage penalty also applies. | |||
}} | |||
{{Version history table row|0.9.13| | |||
* Viper Strike is now 38% better at level 1 and 3% better at level 15. | * Viper Strike is now 38% better at level 1 and 3% better at level 15. | ||
}} | |||
{{Version history table row|0.9.12qq| | |||
* From 0. | * From 0.35% attack speed per quality point to 0.5%. | ||
}} | |||
{{Version history table row|0.9.12d| | |||
* Fixed a server crash that could occur with Viper Strike. | * Fixed a server crash that could occur with Viper Strike. | ||
}} | |||
{{Version history table row|0.9.5| | |||
* Fixed Viper Strike so that damage from the degeneration is scaled properly for PvP. | * Fixed Viper Strike so that damage from the degeneration is scaled properly for PvP. | ||
}} | |||
{{Version history table row|0.9.4| | |||
* Increased the damage. | * Increased the damage. | ||
}} | |||
{{Version history table row|0.9.2| | |||
* Viper Strike does more damage at higher levels than before. | * Viper Strike does more damage at higher levels than before. | ||
* Reduced maximum number of charges to 4. | * Reduced maximum number of charges to 4. | ||
}} | |||
{{Version history table row|0.9.1| | |||
* Reduced Viper Strike duration at lower levels. | * Reduced Viper Strike duration at lower levels. | ||
}} | |||
{{Version history table row|0.8.7| | |||
* Added new [[skill]] prototype - Viper Strike: [[Poison]]s the foe, which can stack up to five times. Each time they are re-poisoned, the [[duration]] is extended. Requires a [[claw]], [[dagger]] or [[sword]]. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ | [[ru:Удар гадюки]] | ||
Latest revision as of 20:53, 29 May 2024
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Additional Effects From 1-20% Quality:
Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemViperStrike
Viper Strike is a claw / dagger / sword melee strike attack skill. It hits the enemy, converting physical damage to chaos damage, and applies poison, dealing chaos damage over time based on the combined physical and chaos damage dealt. It uses both weapons to deal damage if you are dual wielding.
Skill functions and interactions
- Duration: The poison from Viper Strike has a duration of 4 seconds. Viper Strike specifically overrides the base poison duration with its own base skill duration. This causes the poison duration to scale with both skill duration and ailment duration.
- Dual Wielding: Viper Strike attacks with both weapons simultaneously, averaging the attack speed of both weapons and hitting with both weapons at the same time. Unlike other skills that attack simultaneously with both weapons, Viper Strike does not combine both weapon attacks into one hit and makes two hits, one from each weapon in hand.
- Despite the fact the skill attacks with both weapons, the weapon range Viper Strike uses will alternate between hands.
Viper Strike is a Strike attack, thus:
- Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. allows to automatically target nearby enemies for two additional strikes. Note that even though this support gem lessens attack damage, poison does not scale from attack damage modifiers. - Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and anointable passive Tribal Fury cause Viper Strike to hit enemies around the initial target, poisoning each. - Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage
Additional Effects From 1-20% Quality:
Extra Targets for Supported Skills can be found (0.75-15)% further awayThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Strike Skills target an additional nearby Enemy modifiers from Hunter or Searing Exarch-influenced gloves work with Viper Strike.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Added Chaos Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 1 | 0 | 90% | 90% | 5 to 7 | 0 | 0 |
2 | 2 | 0 | 93% | 93.4% | 5 to 8 | 70 | 70 |
3 | 4 | 16 | 97% | 96.7% | 6 to 10 | 308 | 378 |
4 | 7 | 22 | 100% | 100.1% | 8 to 12 | 1554 | 1932 |
5 | 11 | 31 | 103% | 103.5% | 11 to 17 | 6667 | 8599 |
6 | 16 | 41 | 107% | 106.8% | 16 to 24 | 26047 | 34646 |
7 | 20 | 50 | 110% | 110.2% | 20 to 30 | 49725 | 84371 |
8 | 24 | 58 | 114% | 113.6% | 25 to 37 | 95714 | 180085 |
9 | 28 | 67 | 117% | 116.9% | 30 to 46 | 169595 | 349680 |
10 | 32 | 75 | 120% | 120.3% | 37 to 55 | 283759 | 633439 |
11 | 36 | 83 | 124% | 123.7% | 44 to 66 | 453996 | 1087435 |
12 | 40 | 92 | 127% | 127.1% | 53 to 79 | 703128 | 1790563 |
13 | 44 | 100 | 130% | 130.4% | 63 to 94 | 1061223 | 2851786 |
14 | 48 | 109 | 134% | 133.8% | 74 to 111 | 2065870 | 4917656 |
15 | 52 | 117 | 137% | 137.2% | 86 to 130 | 2507110 | 7424766 |
16 | 56 | 125 | 141% | 140.5% | 101 to 151 | 5798936 | 13223702 |
17 | 60 | 134 | 144% | 143.9% | 117 to 176 | 15083919 | 28307621 |
18 | 64 | 142 | 147% | 147.3% | 136 to 204 | 27792735 | 56100356 |
19 | 67 | 148 | 151% | 150.6% | 152 to 228 | 43869739 | 99970095 |
20 | 70 | 155 | 154% | 154% | 169 to 254 | 242081556 | 342051651 |
21 | 72 | 159 | 157% | 157.4% | 181 to 272 | N/A | N/A |
22 | 74 | N/A | 161% | 160.7% | 195 to 292 | N/A | N/A |
23 | 76 | N/A | 164% | 164.1% | 209 to 313 | N/A | N/A |
24 | 78 | N/A | 167% | 167.5% | 224 to 335 | N/A | N/A |
25 | 80 | N/A | 171% | 170.8% | 239 to 359 | N/A | N/A |
26 | 82 | N/A | 174% | 174.2% | 256 to 384 | N/A | N/A |
27 | 84 | N/A | 178% | 177.6% | 274 to 411 | N/A | N/A |
28 | 86 | N/A | 181% | 180.9% | 293 to 440 | N/A | N/A |
29 | 88 | N/A | 184% | 184.3% | 314 to 470 | N/A | N/A |
30 | 90 | N/A | 188% | 187.7% | 335 to 503 | N/A | N/A |
31 | 91 | N/A | 189% | 189.4% | 346 to 519 | N/A | N/A |
32 | 92 | N/A | 191% | 191.1% | 358 to 537 | N/A | N/A |
33 | 93 | N/A | 193% | 192.7% | 370 to 555 | N/A | N/A |
34 | 94 | N/A | 194% | 194.4% | 382 to 573 | N/A | N/A |
35 | 95 | N/A | 196% | 196.1% | 395 to 592 | N/A | N/A |
36 | 96 | N/A | 198% | 197.8% | 408 to 612 | N/A | N/A |
37 | 97 | N/A | 199% | 199.5% | 421 to 632 | N/A | N/A |
38 | 98 | N/A | 201% | 201.2% | 435 to 653 | N/A | N/A |
39 | 99 | N/A | 203% | 202.8% | 449 to 674 | N/A | N/A |
40 | 100 | N/A | 205% | 204.5% | 464 to 696 | N/A | N/A |
Item acquisition
Viper Strike can drop anywhere.
Recipes
Viper Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
3 | The Bitter BlossomThe Bitter Blossom3Level 21 Chaos Gem Quality: +23% CorruptedThe pain you feel is of no consequence, it is evolution, to be made whole within something greater. | Random corrupted level 21 Chaos gem with 23% quality | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
In addition, Viper Strike is the starting skill gem for Shadow. It drops after killing the first monster of the game, Hungry Corpse.
Threshold jewels
The following threshold jewels augment Viper Strike:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Growing AgonyGrowing Agony Viridian JewelLimited to: 1 Radius: Medium(8-12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on HitMaligaro understood that devotion to science, Means devotion to trial and error. For Maligaro's errors, death was slow, And very painful.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Medium | (8-12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit | 0 |
Related helmet enchantments
The following helmet enchantments affect Viper Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Viper Strike Critical Strike Chance 1 | 66 | Merciless Labyrinth | 60% increased Viper Strike Critical Strike Chance | helmet 100 |
Enchantment Viper Strike Critical Strike Chance 2 | 75 | Eternal Labyrinth | 90% increased Viper Strike Critical Strike Chance | helmet 100 |
Enchantment Viper Strike Damage 1 | 66 | Merciless Labyrinth | 25% increased Viper Strike Damage | helmet 100 |
Enchantment Viper Strike Damage 2 | 75 | Eternal Labyrinth | 40% increased Viper Strike Damage | helmet 100 |
Enchantment Viper Strike Poison Duration 1 | 66 | Merciless Labyrinth | 20% increased Viper Strike Duration | helmet 100 |
Enchantment Viper Strike Poison Duration 2 | 75 | Eternal Labyrinth | 30% increased Viper Strike Duration | helmet 100 |
Alternate skill effects
Viper Strike has the following alternate skill effects:
Item | Effect(s) |
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Version history
Version | Changes |
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3.23.0 |
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3.17.0 |
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3.16.0 |
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3.13.0 |
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3.12.0 |
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3.8.0 |
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3.7.0 |
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3.4.0 |
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2.4.0 |
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2.1.0 |
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1.2.0 |
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1.0.3 |
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1.0.2b |
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1.0.2 |
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0.9.13 |
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0.9.12qq |
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0.9.12d |
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0.9.5 |
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0.9.4 |
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0.9.2 |
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0.9.1 |
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0.8.7 |