{{{description|'''Villa Map''' is a [[map]] [[area]].}}}
'''Villa Map''' is a [[map]] [[area]].
{{Atlas map|Villa Map}}
<section begin="layout" />
<section begin="layout" />
==Layout==
==Layout==
There are three main regions. First is a long network of halls, with stairs that lead to a circular garden area. Second is the garden area that leads to another group of hallways. Third is the group of hallways, which ends with a balcony overlooking the garden and a portal that leads to the boss arena.
<section end="layout" />
<section end="layout" />
<section begin="encounters" />
<section begin="encounters" />
==Encounters==
==Encounters==
===Boss===
===Boss===
[[The High Templar]]
'''[[The High Templar]]''', Based on the first form of [[Dominus]]
Stay out of Totems's [[Cold Beam]] as well as [[Shocking Ground]]. When he is channelling his Lightning beam, run in a circle around him. Avoid the 'Touch of God' slam, as it can one-shot some players.
{{Monster item drops
|metadata_id=Metadata/Monsters/Pope/PopeMapBoss1
}}
===Boss video===
===Boss video===
<section end="encounters" />
<section end="encounters" />
{{Map item drops
{{Area item drops|area_id=MapWorldsVilla}}
|page = Villa Map ({{Current map series}})
}}
{{Item acquisition
{{Item acquisition
|page = Villa Map ({{Current map series}})
|page = {{Latest map variant}}
}}
}}
{{Map variants|Villa Map}}
{{Item unique versions
{{Item unique versions
|base_item = Villa Map ({{Current map series}})
|base_item = {{Latest map variant}}
}}
}}
<section begin="version history" />
<section begin="version history" />
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.5.0}}
{{Version history table row|3.21.0|
* The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
}}
{{Version history table row|3.18.0|
* The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
}}
{{Version history table row|3.16.0|
* This map has been removed from the Atlas.
* This map can no longer drop.
* You can still use your existing maps in the [[Map Device]].
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{VersionHistoryRow|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{VersionHistoryRow|1.0.0}}
}}
{{Version history table row|1.0.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
[[ru:Карта поместья]]
Latest revision as of 20:22, 2 June 2024
This article is about the variant of Villa Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Villa MapMap Level: 78 Map Tier: 11 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Villa Map is not in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Villa Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
There are three main regions. First is a long network of halls, with stairs that lead to a circular garden area. Second is the garden area that leads to another group of hallways. Third is the group of hallways, which ends with a balcony overlooking the garden and a portal that leads to the boss arena.
Stay out of Totems's Cold Beam as well as Shocking Ground. When he is channelling his Lightning beam, run in a circle around him. Avoid the 'Touch of God' slam, as it can one-shot some players.
Items found from this monster
Item
Drop Level
A Modest RequestA Modest Request3Megalomaniac CorruptedCede all power and wealth to me and serve me in perpetuity. A minor inconvenience I assure you.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Light and TruthLight and Truth2Crystal SceptreTime and change shall naught avail, To dim the Light of Truth's fair grail.
Struck by LightningStruck by Lightning3Electrocuting Jewellery Item Level:76'Lightning never strikes the same place twice' is really just wishful thinking.
70
The Coming StormThe Coming Storm8Lightning CoilNo man may hope to turn back the storm. You can only hope you do not attract its ire.
45
The Dapper ProdigyThe Dapper Prodigy6Six-Link Body Armour Item Level:100"Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it."
The Lord of CelebrationThe Lord of Celebration4Sceptre of Celebration Shaper ItemThough they were a pack of elite combatants, the Emperor's royal guards were not ready to face one of his notorious parties.
80
The OpulentThe Opulent5Ring Item Level:100Wealth can, in fact, buy happiness.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The Unexpected PrizeThe Unexpected Prize2Attribute Transforming Jewel CorruptedThey came from far and wide under a common banner. They sought companionship and competition, but found a treasure none had foreseen.
Villa MapVilla MapMap Level: 78 Map Tier: 11 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
The Forbidden Sanctum
Villa MapVilla MapMap Level: 76 Map Tier: 9 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Kalandra
Villa MapVilla MapMap Level: 78 Map Tier: 11 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Sentinel
Villa MapVilla MapMap Level: 77 Map Tier: 10 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Expedition
Villa MapVilla MapMap Level: 82 Map Tier: 15 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Ritual
Villa MapVilla MapMap Level: 70 Map Tier: 3 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Villa MapVilla MapMap Level: 69 Map Tier: 2 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Harvest
Villa MapVilla MapMap Level: 69 Map Tier: 2 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Delirium
Villa MapVilla MapMap Level: 69 Map Tier: 2 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Metamorph
Villa MapVilla MapMap Level: 74 Map Tier: 7 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Blight
Villa MapVilla MapMap Level: 76 Map Tier: 9 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Legion
Villa MapVilla MapMap Level: 76 Map Tier: 9 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Synthesis
Villa MapVilla MapMap Level: 79 Map Tier: 12 Guild Character: ³Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Betrayal
Villa MapVilla MapMap Level: 79 Map Tier: 12 Guild Character: ³Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
War for the Atlas
Villa MapVilla MapMap Level: 71 Map Tier: 4 Guild Character: ÖTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Atlas of Worlds
Shaped Villa MapShaped Villa MapMap Level: 76 Map Tier: 9 Guild Character: ÖTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Atlas of Worlds
Villa MapVilla MapMap Level: 72 Map Tier: 5 Guild Character: ÖTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
The Awakening
Villa MapVilla MapMap Level: 70 Map Tier: 5 Guild Character: ÄTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
70
Original
Unique versions
There are currently no unique items for this base item type.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.