* The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
}}
{{Version history table row|3.17.0|
* The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
* The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|0.10.0}}
}}
{{Version history table row|0.10.0|
* The following Map areas have been updated so that they're substantially different in layout to before: [...] '''Plateau Map''' and [...]
* The following Map areas have been updated so that they're substantially different in layout to before: [...] '''Plateau Map''' and [...]
{{Version history table row|0.9.11}}
}}
{{Version history table row|0.9.11|
* Introduced to the game.
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
Latest revision as of 20:46, 2 June 2024
This article is about the variant of Plateau Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Plateau MapMap Level: 83 Map Tier: 16 Guild Character: |Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one, Until the longest of days was done. Their love grew stronger with every breath, Until it was broken apart in death.
Plateau Map can be created from the following recipes:
Amount
Part
Description
Meta
5
The Price of ProtectionThe Price of Protection5Elder Guardian Occupied Map Map Tier:14 to 16 Modifiers:8 CorruptedTo protect her mansion, she would cut a deal with anyone. Anything.
Something answered.
Random corruptedtier 14–16 map with 8 modifiers and occupied by an Elder Guardian
A
4
Azure RageAzure Rage4Punishing Map Map Tier:16The mask hides his identity but also makes it hard to read...
Random PunishingPunishing Prefix 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters reflect 18% of Physical Damage tier 16 map
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Plateau MapPlateau MapMap Level: 83 Map Tier: 16 Guild Character: |Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Necropolis
Plateau MapPlateau MapMap Level: 74 Map Tier: 7 Guild Character: |Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Affliction
Plateau MapPlateau MapMap Level: 68 Map Tier: 1Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Ancestor
Plateau MapPlateau MapMap Level: 72 Map Tier: 5Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Crucible
Plateau MapPlateau MapMap Level: 70 Map Tier: 3Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
The Forbidden Sanctum
Plateau MapPlateau MapMap Level: 73 Map Tier: 6Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Kalandra
Plateau MapPlateau MapMap Level: 82 Map Tier: 15Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Scourge
Plateau MapPlateau MapMap Level: 76 Map Tier: 9Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Expedition
Plateau MapPlateau MapMap Level: 80 Map Tier: 13Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Ritual
Plateau MapPlateau MapMap Level: 70 Map Tier: 3Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Plateau MapPlateau MapMap Level: 70 Map Tier: 3Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Plateau MapPlateau MapMap Level: 80 Map Tier: 13Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Delirium
Plateau MapPlateau MapMap Level: 80 Map Tier: 13Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Metamorph
Plateau MapPlateau MapMap Level: 77 Map Tier: 10Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Blight
Plateau MapPlateau MapMap Level: 77 Map Tier: 10Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Legion
Plateau MapPlateau MapMap Level: 77 Map Tier: 10Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Synthesis
Plateau MapPlateau MapMap Level: 77 Map Tier: 10Steep cliffs divide where the trees may grow, and where they may not.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Betrayal
Plateau MapPlateau MapMap Level: 76 Map Tier: 9Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
War for the Atlas
Plateau MapPlateau MapMap Level: 79 Map Tier: 12 Guild Character: -Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Atlas of Worlds
Plateau MapPlateau MapMap Level: 77 Map Tier: 10 Guild Character: -Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
The Awakening
Plateau MapPlateau MapMap Level: 75 Map Tier: 10 Guild Character: )Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
75
Original
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.