This article is about the variant of Mesa Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Mesa MapMap Level: 82 Map Tier: 15 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
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HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
Mesa MapMesa MapMap Level: 82 Map Tier: 15 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Affliction
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Ancestor
Mesa MapMesa MapMap Level: 78 Map Tier: 11 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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The Forbidden Sanctum
Mesa MapMesa MapMap Level: 81 Map Tier: 14 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Kalandra
Mesa MapMesa MapMap Level: 75 Map Tier: 8 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Sentinel
Mesa MapMesa MapMap Level: 68 Map Tier: 1 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Archnemesis
Mesa MapMesa MapMap Level: 68 Map Tier: 1 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Expedition
Mesa MapMesa MapMap Level: 81 Map Tier: 14 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Ritual
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Heist
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Harvest
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Delirium
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Metamorph
Mesa MapMesa MapMap Level: 69 Map Tier: 2 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Blight
Mesa MapMesa MapMap Level: 72 Map Tier: 5 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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Legion
Mesa MapMesa MapMap Level: 77 Map Tier: 10 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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Synthesis
Mesa MapMesa MapMap Level: 78 Map Tier: 11 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
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Betrayal
Mesa MapMesa MapMap Level: 78 Map Tier: 11 Guild Character: ÒTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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War for the Atlas
Mesa MapMesa MapMap Level: 72 Map Tier: 5 Guild Character: hTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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Atlas of Worlds
Shaped Mesa MapShaped Mesa MapMap Level: 77 Map Tier: 10 Guild Character: hTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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Atlas of Worlds
Unique versions
There are currently no unique items for this base item type.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.