|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|quality=+1% increased Minion Movement Speed
|intelligence_percent = 100
|mana_cost=
|gem_tags = Spell, Minion, Duration, Fire
|required_level=
|gem_description = Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
|description=Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.
|active_skill_name = Summon Raging Spirit
|modifier1=Can summon up to 50 raging spirits at a time
|skill_id = SummonRagingSpirit
|modifier2=Base duration is 5.00 seconds
|cast_time = 0.5
|modifier3=
|required_level = 4
|modifier4=
|quality_type1_weight = 1
|modifier5=
|quality_type1_stat_text = (1.5-30)% chance to summon an extra Minion
}}'''Summon Raging Spirit '''(commonly referred to as '''SRS''') is a [[minion]] [[spell]] that temporarily summons a flaming skull that charges at enemies and attacks them.
'''Summon Raging Spirit''' (commonly referred to as '''SRS''') is a [[minion]] [[spell]] that temporarily summons a [[flying]] flaming skull that charges at enemies and [[attacks]] them.
==Skill functions and interactions==
==Skill functions and interactions==
'''Flying monsters:''' The Raging Spirits are flying monsters, meaning they can fly over small obstacles much like projectiles do. However, they cannot fly over larger obstacles such as {{sl|Frost Wall}}. They also can't be damaged by ground effects (Burning ground, Chilled Ground, Shocked Ground and Tar). Flying monsters will not block the pathing of non-flying ones - they can walk under the fliers.<ref>{{cite web|author=Chris|date=January 30, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=http://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=January 30, 2014}}</ref>
'''Damage conversion:''' {{c|mod|50% of their physical damage is converted into Fire Damage}}, similar to the bonus on Infernal Blow.<ref>{{cite web|author=Rory|date=February 5, 2014|title=Summon Raging Spirit|url=http://www.pathofexile.com/forum/view-thread/784329/page/1#p6803044|publisher=Official Path of Exile Forums|accessdate=February 5, 2014}}</ref> Raging Spirits have no weapon, and thus do not benefit from {{sl|Weapon Elemental Damage}}.
* '''Behaviour:''' Raging Spirits do not follow the character like other [[minions]] do. Instead, they move towards the direction the player points with their cursor upon summoning. If they encounter enemies on their way, they will immediately attack them. If no enemies are found, they will search for nearby enemies and move to attack them. They will continue chasing and attacking enemies until their duration ends. If multiple Raging Spirits are nearby, they will attempt to choose different targets, making them more effective in spreading their damage across an entire pack of monsters. Due to their ability to fly and naturally chain between packs of enemies, they are great for clearing out entire areas when paired with the {{il|Melee Splash Support}}.
* '''Duration:''' Each Raging Spirit has a base [[duration]] of 5 seconds. To reach the maximum of 20 Raging Spirits, investing in skill duration might be necessary to extend their lifetime. Additionally, cast speed, {{il|Unleash Support}}, {{il|Spell Echo Support}}, and added gem quality can be used to maximize their number and duration.
* '''[[Damage conversion]]:''' Raging Spirits deal base [[physical]] damage. Their {{c|mod|100% of their Physical Damage is converted into Fire Damage}} stat is inherent to the minion, not the summoning skill or its own attack skill, meaning it has the same priority as other sources of non-skill conversion like {{il|Triad Grip}}, {{il|Sidhebreath}}, and [[Unholy Might]]. The ratio is scaled down to 100% if the sum exceeds 100%. For example, wearing a 4 green socket Triad Grip will cause 100% of Physical Damage to be converted to Fire and 100% to Cold, which is scaled down to 50% Fire and 50% Cold conversion.
* '''Cannot Be Targeted:''' Raging Spirits cannot be targeted directly, but they can be damaged by enemies accidentally, or through an [[area of effect]]. {{il|Summon Reaper}} cannot target them for consumption. Due to being invalid targets, they also cannot apply [[Taunt]].
'''Targeting:''' Raging Spirits cannot be targeted directly by enemies. However, they may be damaged by stray projectiles and area of effect skills.
* '''Flying:''' Raging Spirits are [[flying]] minions, which means they can move freely over terrain that characters would have to use a movement skill like {{il|Flame Dash}} to cross, such as cliffs, gaps, bodies of water etc. They are also unaffected by some [[ground effects]], and do not block the movement of non-flying entities.<ref>https://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821</ref>
'''[[Minion Instability]]:''' Raging Spirits are affected by the Minion Instability keystone. They do not explode if their duration expires; only when reduced to low life.
* '''Aggression:''' Raging Spirits have a naturally large aggro range. Making them [[Minion#Aggressive_and_Defensive|Aggressive]] (such as with the {{il|Feeding Frenzy Support}}) does nothing,<ref>https://www.reddit.com/r/pathofexile/comments/cu8vsc/what_minions_are_now_a_consideration_with_the_new/exwrafz/?context=4</ref> except cancel out '''Defensive''' if also supported by {{il|Meat Shield Support}}.
'''[[Necromancer|Beacon of Corruption]]:''' The Necromancer's Beacon of Corruption node will cause Raging Spirits to spread a [[caustic cloud]] when they expire or are killed by damage.
* '''Convocation:''' Since Raging Spirits do not follow the character, they cannot be recalled using {{il|Convocation}}.
==Gem level progression==
==Gem level progression==
{{Skill progression
}}
{{Item acquisition}}
==Strategy==
===Sustaining Maximum Spirits===
The attributes that will improve max spirit count are [[Cast Speed]] and [[Skill Duration]]. Due to their short duration and very high maximum of 20, sustaining the maximum number of Raging Spirits is challenging without the use of a support gem.
{{il|Unleash Support}}, In conjunction with some improvements to Skill Duration from the tree, notably [[Enduring Bond]], will allow you to sustain the maximum number of spirits relatively easily, but at the opportunity cost of another damage improving support.
Between {{il|Unleash Support}}} and {{il|Spell Echo Support}}} The former is generally preferred as it allows the caster to remain mobile, and its damage penalty only applies "when Reoccurring" so immediately stops applying to the created Raging Spirits.
{{GemLevelTable
If we assume:
| int=yes
{{math|formula=
| c1=Mana<br>Cost
\begin{align}
| c2=Minion<br>Level
D & \text{ percent increased Duration } \\
| c3=Raging<br>Spirit<br>Base<br>Damage
C & \text{ percent increased Cast Speed } \\
| c4=Raging<br>Spirit<br>Base<br>Attack Speed
E & \text{ percent More Cast Speed } \\
| c5=Raging<br>Spirit<br>Base<br>Life
\end{align}
}}
}}
|-
! 1
| 4
| 16
| 5
| 4
| 9–21
| 1.75
| 41
| 0
| 0
|-
! 2
| 6
| 20
| 5
| 6
| 10–23
| 1.75
| 54
| 841
| 841
|-
! 3
| 9
| 27
| 5
| 9
| 14–32
| 1.75
| 73
| 3,099
| 3,940
|-
! 4
| 12
| 33
| 6
| 12
| 18–42
| 1.75
| 99
| 7,433
| 11,373
|-
! 5
| 16
| 41
| 6
| 16
| 23–53
| 1.75
| 138
| 22,895
| 34,268
|-
! 6
| 20
| 50
| 7
| 20
| 31–72
| 1.75
| 189
| 49,725
| 83,993
|-
! 7
| 24
| 58
| 8
| 24
| 41–95
| 1.75
| 252
| 95,714
| 179,707
|-
! 8
| 28
| 67
| 8
| 28
| 53–123
| 1.75
| 329
| 169,595
| 349,302
|-
! 9
| 32
| 75
| 9
| 32
| 68–158
| 1.75
| 424
| 283,759
| 633,061
|-
! 10
| 36
| 83
| 10
| 36
| 87–203
| 1.75
| 540
| 453,996
| 1,087,057
|-
! 11
| 40
| 92
| 10
| 40
| 109–254
| 1.75
| 682
| 703,128
| 1,790,185
|-
! 12
| 44
| 100
| 11
| 44
| 137–319
| 1.75
| 853
| 1,061,223
| 2,851,408
|-
! 13
| 48
| 109
| 12
| 48
| 170–396
| 1.75
| 1,062
| 2,065,870
| 4,917,278
|-
! 14
| 52
| 117
| 12
| 52
| 211–492
| 1.75
| 1,314
| 2,507,110
| 7,424,388
|-
! 15
| 55
| 123
| 13
| 55
| 248–578
| 1.75
| 1,535
| 2,573,731
| 9,998,119
|-
! 16
| 58
| 130
| 13
| 58
| 291–679
| 1.75
| 1,792
| 7,611,351
| 17,609,470
|-
! 17
| 61
| 136
| 14
| 61
| 340–793
| 1.75
| 2,086
| 13,437,908
| 31,047,378
|-
! 18
| 64
| 142
| 14
| 64
| 396–924
| 1.75
| 2,422
| 25,052,147
| 56,099,525
|-
! 19
| 67
| 148
| 14
| 67
| 461–1,075
| 1.75
| 2,809
| 43,869,436
| 99,968,961
|-
! 20
| 70
| 155
| 15
| 70
| 536–1,250
| 1.75
| 3,252
| 242,081,178
| 342,050,139
|-
! 21
| 72
| 159
| 15
| 72
| 592–1,381
| 1.75
| 3,583
| {{n/a}}
| {{n/a}}
|-
! 22
| 74
|
| 16
| 74
| 655–1,528
| 1.75
| 3,945
| {{n/a}}
| {{n/a}}
|-
! 23
| 76
|
| 16
| 76
| 722–1,684
| 1.75
| 4,339
| {{n/a}}
| {{n/a}}
|-
! 24
| 78
|
| 16
| 78
| 798–1,862
| 1.75
| 4,771
| {{n/a}}
| {{n/a}}
|-
! 25
| 80
|
| 17
| 80
| 880–2,053
| 1.75
| 5,243
| {{n/a}}
| {{n/a}}
|-
! 26
| 82
|
| 17
| 82
| 969–2,261
| 1.75
| 5,758
| {{n/a}}
| {{n/a}}
|-
! 27
| 84
|
| 18
| 84
| 1,068–2,492
| 1.75
| 6,319
| {{n/a}}
| {{n/a}}
|-
! 28
| 86
|
| 18
| 86
| 1,176–2,744
| 1.75
| 6,935
| {{n/a}}
| {{n/a}}
|-
! 29
| 88
|
| 18
| 88
| 1,294–3,019
| 1.75
| 7,605
| {{n/a}}
| {{n/a}}
|-
! 30
| 90
|
| 18
| 90
| 1,424–3,322
| 1.75
| 8,335
| {{n/a}}
| {{n/a}}
|}
==Quest reward==
{{QuestReward
And in a scenario where you can continuously cast Summon Raging Spirits without stopping, then the formula for how many spirits are on the screen at a time will be:
And then round up to get the maximum number of spirits reached (with a maximum of 20).
{{VendorQuestReward
|display_type=skill
Example calculation: If you have 45% increased skill duration, 76% increased cast speed, and 70% more cast speed, you would have {{math|formula=10 * 1.45 * 1.76 * 1.70 = 43.384 > 20}}, which means that if you continuously cast, your spirits will despawn earlier than necessary. This means you can spend several seconds per cycle on other things such as dodging, casting curses, or moving in between spirit castings.
|filter_by_reward={{PAGENAME}}
Formula for {{il|Spell Totem Support}} (30% reduced cast speed, Spell Echo's More Cast Speed doesn't apply):
* A set of 6 {{il|Grave Knowledge}} can be exchanged for a Summon Raging Spirit gem with 20% [[quality]].
Due to their relatively high effectiveness for added damage, especially considering their overwhelming numbers, Raging Spirits scale superlatively with sources of "flat" added damage.
* A level 20 {{sl|Anger}} grants 72.1 additional average fire damage to Raging Spirits (taking into account the 70% damage effectiveness).
* A level 20 {{sl|Hatred}} grants 36% added cold damage, for an increase of 131.48 on a level 20 Summon Raging Spirit.
* A level 20 {{sl|Wrath}} grants 85.75 additional average lightning damage to Raging Spirits (taking into account the 70% damage effectiveness).
Hatred therefore has the highest damage contribution. It also benefits from increased physical damage modifiers on the Raging Spirits, unlike the other two. However, other possible beneficiaries of the aura (such as the player) may also need to be considered.
Due to the Raging Spirit's fairly low base damage, its remarkably easy to essentially "convert" their damage type to something else by adding enough flat damage of that type.
=== Support gems ===
(all calculations below assuming level 20 gems)
From [[Modifiers]], the multiples come after damage conversion, so for a Raging Spirit in a Hatred aura, it is doing 50% Physical, 50% Fire, and 36% Cold (percentages are off of the base Spirit) Assuming you have all [[Minion Damage (passive skill)|Minion Damage]] nodes, you have 105% '''increased''' minion damage, for a basic damage of 278% of base roll.
*{{sl|Multistrike}} gives 94% '''more''' attack speed for 30% '''less''' damage, which is all multiplicative, for roughly a 36% damage increase, (1+0.94)*0.7 for a damage factor of 377% of base roll.
*{{sl|Melee Splash}} gives 31% '''less''' damage to nearby targets.
*{{sl|Melee Physical Damage}} gives 49% '''more''' physical damage. Since SRS damage is 100% Physical converted to 50% Physical and 50% Fire<ref>{{cite web|author=Rory|date=February 5, 2014|title=Summon Raging Spirit|url=http://www.pathofexile.com/forum/view-thread/784329/page/1#p6803044|publisher=Official Path of Exile Forums|accessdate=February 5, 2014}}</ref> this bonus applies according to [[Damage conversion]] rules.
*{{sl|Melee Damage on Full Life}} gives the same bonus as Melee Physical damage, and is normally safe as mobs do not attack spirits, unless you are against a mob that does AOE damage.
*{{sl|Minion Damage}} gives 49% '''more''' damage (no type limitations) and so would result in a damage of 415% of base. (Pre 2.0, Minion Damage gave '''increased''' damage, which is added to the 105% for a damage of 345%.)
*{{sl|Empower}} gives +40 base damage at level 20 and 21, +50 at level 22 and 23, etc, which translates to a ~10% exponential base damage per level of empower. Level 2 Empower is weaker than Melee Splash and Melee Physical Damage. Level 3 Empower is weaker than Added Fire Damage. Level 4+ Empower is better than everything.
*{{sl|Added Fire Damage}} occurs during type conversion, and adds 44% of the base roll as extra Fire damage, which turns out to be 369% of base roll.
*{{sl|Added Cold Damage}}, {{sl|Added Lightning Damage}}, and {{sl|Added Chaos Damage}} are additive, before multiplication and conversion. Of these, Added Chaos Damage is the best, at ~400% base roll on average (the added rolls are actually separate from the base rolls, so they have more variability, this is just an average.)
Synergies - Since Melee Splash and Melee Physical Damage all operate on Physical damage, they do multiply rather well. Comparing those two to Added Chaos Damage - Added Fire Damage still loses out, to the tune of ~20%, the advantage being that Physical Damage typically is mitigated less than elemental damage. (Especially since modifiers like added Fire Penetration or increased Elemental Damage from passives do not apply to minions.) An alternative may be Melee Splash and Added Chaos Damage. The loss here is only about 10%, in return for splashing and better chances of getting through against higher level mobs.
A popular strategy using these two points above is to add a huge amount of flat added [[Chaos]] damage to the Raging Spirits and then have them inflict [[Poison]] which allows for extremely efficient scaling of their damage per second through effects like [[Wither]] and the {{il|Temporal Chains}} curse.
+2 Minions, +2 Melee, or +2 Fire (for item mods?) - The three Melee skills are, of course Melee, but the Raging Spirit itself is not. +2 Minions vs +2 Fire comes down to Added Fire Damage vs Minion Damage. Since Minion Damage appies to all converted damage, +2 Minions is better.
Notable sources of flat added Chaos damage include: {{il|Added Chaos Damage Support}} especially from {{il|The Covenant}}, {{il|Chance to Poison Support}} and the special [[Envy]] aura, which can be found at its highest level from either {{il|Severed in Sleep}} or {{il|United In Dream}}.
In order of preference:
When not using {{il|Severed in Sleep}}, [[Wither]] chance for the spirits can also found with the {{il|Withering Touch Support}} which also adds a significant amount of Chaos damage but as a percentage of the Spirit's base Physical damage.
*{{sl|Spell Echo}} to give more Spirits
*{{sl|Minion Damage}}
*{{sl|Added Chaos Damage}}
*{{sl|Multistrike}}
*{{sl|Empower}} depending on level, but since it takes so long to level, it's probably the last one on your 6 link anyways
(if you don't have a leveled Empower)
*{{sl|Added Fire Damage}} or {{sl|Melee Splash}} (Melee Splash may turn out better due to mitigation on the mobs)
=== AI ===
Raging Spirits don't behave like zombies or spectres, but they pick their targets independently of your actions (attacking usually the nearest targets while zombies focus their attack where you attack). It can be useful to help other minions focus their attacks on enemies near you instead of enemies somewhere far away because they'll prefer attacking enemies that the spirits are attacking.
[[Ghastly Eye Jewel]]s also include mods for flat added damage of each type, as well as chance to poison.
=== Maximum Spirits ===
The attributes that will improve max spirit count are [[Cast Speed]] and [[Skill Duration]].
:D: % increased Duration (from all sources)
==Unique items==
:C: % increased Cast Speed (from all sources)
The following [[unique item]]s are related to Raging Spirits:
:E: % More Cast Speed (from {{sl|Spell Echo}})
{{Drop enabled unique item table
:Formula:
|tables=item_stats
[5.0*(1+D/100)] / [0.5/(1+C/100)/(1+(E/100)]
|join=items._pageID=item_stats._pageID
which simplifies to:
|where=
6.25 * (1+D/100) * (1+C/100) * (1+E/100)
item_stats.id LIKE "%raging_spirit%"
and round up to get the maximum number of spirits reached.
|large=1
|base_item=1
|level=1
|stat=1
}}
Example calculation: If you have 45% increased skill duration, 76% increased cast speed, and 70% more cast speed, you would use:
==Passive skills==
6.25 * 1.45 * 1.76 * 1.70 = 27.115 -> Max spirits is 27
The following [[passive skill]]s are related to Raging Spirits:
{{Query base passive skills
|where=passive_skills.stat_text LIKE "%Raging%Spirit%"
{{Microtrans|Ghostflame Raging Spirit Effect|75|Replaces the standard effect on an {{sl|Summon Raging Spirit}} skill gem with a skulls infused with a ghostly green fire. |eAdsB9vwnzw}}
|}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.1.0}}
{{Version history table row|3.24.0|
* The Raging Spirit's melee attack no longer naturally gains 0-38% more Damage as it levels.
}}
{{Version history table row|3.23.0|
* No longer has Minions deal 0-38% more Damage. Instead, the Raging Spirit's melee attack now naturally gains this damage scaling with level.
* Quality now provides 0-30% chance to summon an extra Minion, instead of 0-20% increased Minion Movement Speed.
}}
{{Version history table row|3.22.1|
* Added text to the {{il|Summon Raging Spirit}} Skill description to clarify that the Minions convert all [[physical]] damage to [[fire]].
}}
{{Version history table row|3.19.0|
* The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
* {{il|Summon Raging Spirit|Raging Spirits}} no longer has {{c|mod|Minions gain 15% less Added Damage}}.
* Now has {{c|mod|Minions deal 0% more Damage}} at gem level 1, up to {{c|mod|38% more Damage}} at gem level 20 (previously 0%).
* Minion base life is now 20% higher at all levels.
* Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
* The Helmet Enchantments that grant a chance to summon an extra Minion now grant a 16% chance from the Merciless Labyrinth (previously 12%) and a 24% chance from the Eternal Labyrinth (previously 18%).
}}
{{Version history table row|3.16.0|
* Summoned Raging Spirits now convert all of their Damage to Fire Damage.
}}
{{Version history table row|3.6.0|
* <s>Mana Cost at gem level 20 is now 16 (was 12).</s>
* Raging Spirits, Raised Zombies, 'of the Grave' enchantment minions, and Spectral Spirits (from Essence of Insanity on a weapon) now have 100% more base accuracy rating than previously. Raging Spirits mana cost changes have been undone.<ref name="RecentlyAdded"/>
}}
{{Version history table row|3.1.0|
* {{il|Summon Raging Spirit|Raging Spirits}} now have a 15% less Added Damage multiplier, up from 30%.
* Raging Spirits, Spiders created from [[Arakaali's Fang]], and the spirit skulls from the {{il|Essence of Insanity}} can no longer taunt their enemies.
}}
{{Version history table row|2.5.0|
* Reduced the maximum number of Summoned Raging Spirits to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.
* [[Totem]]s and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.
}}
{{Version history table row|2.1.0|
* Summon Raging Spirit's duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
* Summon Raging Spirit's duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
{{VersionHistoryRow|1.3.0}}
}}
{{Version history table row|1.3.0|
* Raging Spirits have had their damage reduced at higher levels. There's no change at gem level 9, scaling to 8% less damage at level 20 of the gem.
* Raging Spirits have had their damage reduced at higher levels. There's no change at gem level 9, scaling to 8% less damage at level 20 of the gem.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* The damage done by the summoned Raging Spirits has been reduced at higher levels, up to a 20% reduction in damage at level 20.
* The damage done by the summoned Raging Spirits has been reduced at higher levels, up to a 20% reduction in damage at level 20.
{{VersionHistoryRow|1.1.5}}
}}
{{Version history table row|1.1.5|
* The damage has been increased at higher levels up to 66% more damage at gem level 20.
* The damage has been increased at higher levels up to 66% more damage at gem level 20.
{{VersionHistoryRow|1.0.6}}
}}
{{Version history table row|1.0.6|
* Summon Raging Spirit has been added to the game.
* Summon Raging Spirit has been added to the game.
Summon Raging SpiritSpell, Minion, Duration, Fire Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits Base duration is 5.00 seconds Minions cannot Taunt Enemies
Additional Effects From 1-20% Quality: (1.5-30)% chance to summon an extra MinionPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Raging Spirit (commonly referred to as SRS) is a minionspell that temporarily summons a flying flaming skull that charges at enemies and attacks them.
Behaviour: Raging Spirits do not follow the character like other minions do. Instead, they move towards the direction the player points with their cursor upon summoning. If they encounter enemies on their way, they will immediately attack them. If no enemies are found, they will search for nearby enemies and move to attack them. They will continue chasing and attacking enemies until their duration ends. If multiple Raging Spirits are nearby, they will attempt to choose different targets, making them more effective in spreading their damage across an entire pack of monsters. Due to their ability to fly and naturally chain between packs of enemies, they are great for clearing out entire areas when paired with the Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Duration: Each Raging Spirit has a base duration of 5 seconds. To reach the maximum of 20 Raging Spirits, investing in skill duration might be necessary to extend their lifetime. Additionally, cast speed, Unleash SupportUnleash SupportSpell, Support Icon: q Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal (50-41)% less Damage when Reoccurring
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Spell Echo SupportSpell Echo SupportSpell, Support Icon: k Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage Supported Skills Repeat an additional time Supported Skills have (40-54)% more Cast Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., and added gem quality can be used to maximize their number and duration.
Damage conversion: Raging Spirits deal base physical damage. Their 100% of their Physical Damage is converted into Fire Damage stat is inherent to the minion, not the summoning skill or its own attack skill, meaning it has the same priority as other sources of non-skill conversion like Triad GripTriad Grip Mesh GlovesArmour: (104-147) Energy Shield: (21-30)Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and IgniteThe secret of the elements lies within a square triangle., SidhebreathSidhebreath Paua Amulet(20-30)% increased Mana Regeneration Rate+25% to Cold Resistance Minions have (10-15)% increased maximum Life Minions convert 50% of Physical Damage to Cold Damage Minions deal (25-35) to (50-65) additional Cold Damage Minions deal no Non-Cold DamageThe breath of life is yours to give., and Unholy Might. The ratio is scaled down to 100% if the sum exceeds 100%. For example, wearing a 4 green socket Triad Grip will cause 100% of Physical Damage to be converted to Fire and 100% to Cold, which is scaled down to 50% Fire and 50% Cold conversion.
Cannot Be Targeted: Raging Spirits cannot be targeted directly, but they can be damaged by enemies accidentally, or through an area of effect. Summon ReaperSummon ReaperPhysical, Minion, Spell Level: (1-20) Cost: (15-28) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 0.60 secRequires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Maximum 1 Summoned Reaper Minion's Attacks have 50% chance to inflict Bleeding Minion deals (30-87)% more Damage with Bleeding Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life
Additional Effects From 1-20% Quality: Minion's Attacks have (1-20)% chance to inflict BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. cannot target them for consumption. Due to being invalid targets, they also cannot apply Taunt.
Flying: Raging Spirits are flying minions, which means they can move freely over terrain that characters would have to use a movement skill like Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.50 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to cross, such as cliffs, gaps, bodies of water etc. They are also unaffected by some ground effects, and do not block the movement of non-flying entities.[1]
Aggression: Raging Spirits have a naturally large aggro range. Making them Aggressive (such as with the Feeding Frenzy SupportFeeding Frenzy SupportSupport, Minion, Duration Icon: h Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which create Minions.Feeding Frenzy base Duration is (4-5.9) seconds Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit Minions from Supported Skills are Aggressive
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Minion Movement SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.) does nothing,[2] except cancel out Defensive if also supported by Meat Shield SupportMeat Shield SupportSupport, Minion Icon: v Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which create Minions.Minions from Supported Skills have 20% chance to Taunt on Hit Supported Skills have (10-29)% increased Minion Movement Speed Minions from Supported Skills deal (20-30)% more Damage with Hits and Ailments to Enemies that are Near you Minions from Supported Skills take (15-24)% less Damage Minions from Supported Skills are Defensive
Additional Effects From 1-20% Quality: Minions from Supported Skills take (0.25-5)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Convocation: Since Raging Spirits do not follow the character, they cannot be recalled using ConvocationConvocationSpell, Duration, Minion Level: 1 Cost: 6 Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 31Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate 2% of Life per second
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect Duration (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Gem level progression
Level
Mana Cost
Exp.
Total Exp.
1
4
16
4
0
0
2
6
20
5
841
841
3
9
27
5
3099
3940
4
12
33
6
7433
11373
5
16
41
7
22895
34268
6
20
50
7
49725
83993
7
24
58
8
95714
179707
8
28
67
8
169595
349302
9
32
75
9
283759
633061
10
36
83
10
453996
1087057
11
40
92
10
703128
1790185
12
44
100
11
1061223
2851408
13
48
109
12
2065870
4917278
14
52
117
12
2507110
7424388
15
55
123
13
2573731
9998119
16
58
130
13
7611351
17609470
17
61
136
14
13437908
31047378
18
64
142
15
25052147
56099525
19
67
148
15
43869436
99968961
20
70
155
16
242081178
342050139
21
72
159
17
N/A
N/A
22
74
N/A
17
N/A
N/A
23
76
N/A
18
N/A
N/A
24
78
N/A
19
N/A
N/A
25
80
N/A
19
N/A
N/A
26
82
N/A
20
N/A
N/A
27
84
N/A
20
N/A
N/A
28
86
N/A
21
N/A
N/A
29
88
N/A
22
N/A
N/A
30
90
N/A
22
N/A
N/A
31
91
N/A
23
N/A
N/A
32
92
N/A
23
N/A
N/A
33
93
N/A
23
N/A
N/A
34
94
N/A
24
N/A
N/A
35
95
N/A
24
N/A
N/A
36
96
N/A
24
N/A
N/A
37
97
N/A
25
N/A
N/A
38
98
N/A
25
N/A
N/A
39
99
N/A
25
N/A
N/A
40
100
N/A
25
N/A
N/A
Item acquisition
Summon Raging Spirit can drop anywhere.
Recipes
Summon Raging Spirit can be created from the following recipes:
Amount
Part
Description
Meta
6
Grave KnowledgeGrave Knowledge6Summon Raging Spirit Quality:+20%The dead tell me great insights. They've had nothing but time to sit and think.
+20% quality Summon Raging Spirit
M
6
The SummonerThe Summoner6Minion Gem Quality:+20%To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% quality
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
The attributes that will improve max spirit count are Cast Speed and Skill Duration. Due to their short duration and very high maximum of 20, sustaining the maximum number of Raging Spirits is challenging without the use of a support gem.
Unleash SupportUnleash SupportSpell, Support Icon: q Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal (50-41)% less Damage when Reoccurring
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., In conjunction with some improvements to Skill Duration from the tree, notably Enduring Bond, will allow you to sustain the maximum number of spirits relatively easily, but at the opportunity cost of another damage improving support.
Between Unleash SupportUnleash SupportSpell, Support Icon: q Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal (50-41)% less Damage when Reoccurring
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.} and Spell Echo SupportSpell Echo SupportSpell, Support Icon: k Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage Supported Skills Repeat an additional time Supported Skills have (40-54)% more Cast Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.} The former is generally preferred as it allows the caster to remain mobile, and its damage penalty only applies "when Reoccurring" so immediately stops applying to the created Raging Spirits.
If we assume:
And in a scenario where you can continuously cast Summon Raging Spirits without stopping, then the formula for how many spirits are on the screen at a time will be:
which simplifies to:
And then round up to get the maximum number of spirits reached (with a maximum of 20).
Example calculation: If you have 45% increased skill duration, 76% increased cast speed, and 70% more cast speed, you would have , which means that if you continuously cast, your spirits will despawn earlier than necessary. This means you can spend several seconds per cycle on other things such as dodging, casting curses, or moving in between spirit castings.
Formula for Spell Totem SupportSpell Totem SupportSupport, Spell, Totem Icon: T Level: (1-20) Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage Supported Skills will summon a Totem which uses that Skill Totem lasts 8 seconds Supported Skills have 40% less Cast Speed
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. (30% reduced cast speed, Spell Echo's More Cast Speed doesn't apply):
Scaling Damage
Due to their relatively high effectiveness for added damage, especially considering their overwhelming numbers, Raging Spirits scale superlatively with sources of "flat" added damage.
Notable sources of flat added elemental damage include: Added Cold Damage SupportAdded Cold Damage SupportCold, Support Icon: C Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills have (4-152) to (6-228) added Cold Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Added Lightning Damage SupportAdded Lightning Damage SupportLightning, Support Icon: L Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Lightning DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Immolate SupportImmolate SupportFire, Support Icon: m Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 38Supports any skill that hits enemies.Supported Skills deal (42-205) to (63-308) added Fire Damage against Burning Enemies
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., WrathWrathAura, Spell, AoE, Lightning Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radius You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks You and nearby allies deal (15-21)% more Spell Lightning Damage
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and AngerAngerAura, Spell, AoE, Fire Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-1.9) metres to radius You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Due to the Raging Spirit's fairly low base damage, its remarkably easy to essentially "convert" their damage type to something else by adding enough flat damage of that type.
A popular strategy using these two points above is to add a huge amount of flat added Chaos damage to the Raging Spirits and then have them inflict Poison which allows for extremely efficient scaling of their damage per second through effects like Wither and the Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. curse.
Notable sources of flat added Chaos damage include: Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support Icon: H Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. especially from The CovenantThe Covenant Spidersilk RobeEnergy Shield: (313-409) Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage +(20-30) to Intelligence (210-250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Life Cost equal to 100% of Base Mana CostMy Soul is your Strength My Price is your Blood, Chance to Poison SupportChance to Poison SupportChaos, Support Icon: O Level: (1-20) Cost & Reservation Multiplier: 120%Supports any skill that hits enemies.Supported Skills have 40% chance to Poison on Hit Supported Skills have (1-94) to (2-141) added Chaos Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Damage with PoisonThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and the special Envy aura, which can be found at its highest level from either Severed in SleepSevered in Sleep CutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on EnemyHis lucky thralls dream eternal, but we must crawl on our own.
This item can be transformed with a Blessing of Chayula or United in DreamUnited in Dream CutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 10% of Life on Killing a Poisoned EnemyThey grow fat and ripe in slumber. To be fed upon when he wakes..
When not using Severed in SleepSevered in Sleep CutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on EnemyHis lucky thralls dream eternal, but we must crawl on our own.
This item can be transformed with a Blessing of Chayula, Wither chance for the spirits can also found with the Withering Touch SupportWithering Touch SupportChaos, Physical, Attack, Support, Duration Icon: w Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports attack skills.Supported Skills have 25% chance to inflict Withered on Hit Withered lasts 2 seconds Supported Skills gain (10-29)% of Physical Damage as Extra Chaos Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. which also adds a significant amount of Chaos damage but as a percentage of the Spirit's base Physical damage.
Ghastly Eye Jewels also include mods for flat added damage of each type, as well as chance to poison.
Unique items
The following unique items are related to Raging Spirits:
Item
Base Item
Stats
The Coward's TrialThe Coward's Trial Cursed Crypt MapMap Level: 74 Map Tier: 7 Guild Character: ÅContains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>For his sins he was hunted in his sleep, judgement wrought of twisted nightmare. The Coward bound his dreams to stone, awaiting another to walk the path of true atonement.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Contains waves of Monsters Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>
Area contains additional waves of GhostsArea contains additional waves of Oriathan ZombiesArea contains additional waves of PhantasmsArea contains additional waves of Raging SpiritsArea contains additional waves of Bone RhoasArea contains additional waves of Ravager MawsArea contains additional waves of Zombies
AshcallerAshcaller Carved WandWand Physical Damage: 9-17 Elemental Damage: (20-24) to (38-46) Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20-24) to (38-46) Fire Damage Adds (20-24) to (38-46) Fire Damage to Spells 10% chance to Cover Enemies in Ash on Hit"We do not command fire. Ngamahu lends it, and Hinekora returns it." - Lavianga, advisor to Kaom
Replica Bones of UllrReplica Bones of Ullr Silk SlippersEnergy Shield: (23-33)Requires Level 22, 42 Int(40-60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5-15)% increased Movement Speed Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy"Outpost Twelve has been abandoned. On the bright side, I expect the plague of apparitions to serve as ample defence for the relics we left behind." - Administrator Qotra
(40-60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5-15)% increased Movement Speed Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Mark of the Red CovenantMark of the Red Covenant Tribal CircletEnergy Shield: (58-83)Requires Level 26, 58 Int+(30-50) to maximum Energy Shield Summoned Raging Spirits deal (175-250)% increased Damage 75% reduced Maximum number of Summoned Raging Spirits Summoned Raging Spirits' Hits always Ignite Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding TargetsGleeful are the few who bask in the blood of many.
+(30-50) to maximum Energy Shield Summoned Raging Spirits deal (175-250)% increased Damage 75% reduced Maximum number of Summoned Raging Spirits Summoned Raging Spirits' Hits always Ignite Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding Targets
Replica Midnight BargainReplica Midnight Bargain Engraved WandWand Physical Damage: 21-38 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (40-50)% increased Movement Speed Minions deal (50-70)% increased Damage +6 to maximum number of Raging Spirits +3 to maximum number of Summoned Phantasms Reserves 30% of Life Cannot be used with Chaos Inoculation"Simply incredible. I caught an escaping test subject myself with swarms of burning skulls. Delightful!" - Researcher Olesya
(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (40-50)% increased Movement Speed Minions deal (50-70)% increased Damage +6 to maximum number of Raging Spirits +3 to maximum number of Summoned Phantasms Reserves 30% of Life Cannot be used with Chaos Inoculation
TavukaiTavukai Coral AmuletRequires Level 54Regenerate (2-4) Life per second+(30-40) to Intelligence Minions have +(-17-17)% to Chaos Resistance Summon Raging Spirit has (20-30)% increased Duration Summoned Raging Spirits deal (25-40)% increased Damage Summoned Raging Spirits have (25-40)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage"Hyrri and her arrows broke the sacred code, damning herself. Kaom seized her sacrifice, and in doing so, seized victory." - Lavianga, Advisor to Kaom
Regenerate (2-4) Life per second+(30-40) to Intelligence Minions have +(-17-17)% to Chaos Resistance Summon Raging Spirit has (20-30)% increased Duration Summoned Raging Spirits deal (25-40)% increased Damage Summoned Raging Spirits have (25-40)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Femurs of the SaintsFemurs of the Saints Primordial StaffStaff Physical Damage: 55-165 Critical Strike Chance: 6.20% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 58, 99 Str, 99 Int+18% Chance to BlockAttack Damage while wielding a Staff+2 to Level of SocketedMinion Gems Minions deal (60-80)% increased Damage +1% Chance to BlockAttack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre"They spent a lifetime in the service of God, only to spend eternity in the service of me." - Kadavrus, Surgeon to the Umbra
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Ghostflame Summon Raging Spirit SkinGhostflame Summon Raging Spirit SkinSkill Gem EffectYour Summon Raging Spirit now creates skulls infused with a ghostly green fire.
Your Summon Raging Spirit now creates skulls infused with a ghostly green fire.
Oblivion Summon Raging Spirit SkinOblivion Summon Raging Spirit SkinSkill Gem EffectThe standard skin on your Raging Spirits are replaced by an Oblivion skin.
The standard skin on your Raging Spirits are replaced by an Oblivion skin.
Onyx Oblivion Summon Raging Spirit SkinOnyx Oblivion Summon Raging Spirit SkinSkill Gem EffectThe standard skin on your Raging Spirits are replaced by an Onyx Oblivion skin.
The standard skin on your Raging Spirits are replaced by an Onyx Oblivion skin.
Added text to the Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits Base duration is 5.00 seconds Minions cannot Taunt Enemies
Additional Effects From 1-20% Quality: (1.5-30)% chance to summon an extra MinionPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Skill description to clarify that the Minions convert all physical damage to fire.
The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
Raging SpiritsSummon Raging SpiritSpell, Minion, Duration, Fire Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits Base duration is 5.00 seconds Minions cannot Taunt Enemies
Additional Effects From 1-20% Quality: (1.5-30)% chance to summon an extra MinionPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. no longer has Minions gain 15% less Added Damage.
Now has Minions deal 0% more Damage at gem level 1, up to 38% more Damage at gem level 20 (previously 0%).
Minion base life is now 20% higher at all levels.
Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
The Helmet Enchantments that grant a chance to summon an extra Minion now grant a 16% chance from the Merciless Labyrinth (previously 12%) and a 24% chance from the Eternal Labyrinth (previously 18%).
Raging Spirits, Raised Zombies, 'of the Grave' enchantment minions, and Spectral Spirits (from Essence of Insanity on a weapon) now have 100% more base accuracy rating than previously. Raging Spirits mana cost changes have been undone.[3]
Raging SpiritsSummon Raging SpiritSpell, Minion, Duration, Fire Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits Base duration is 5.00 seconds Minions cannot Taunt Enemies
Additional Effects From 1-20% Quality: (1.5-30)% chance to summon an extra MinionPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now have a 15% less Added Damage multiplier, up from 30%.
Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls from the Essence of InsanityEssence of InsanityStack Size: 9 Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: Triggers Level 20 Spectral Spirits when Equipped +3 to maximum number of Spectral Spirits Gloves: Socketed Gems have 16% more Attack and Cast Speed Boots: 70% increased Mana Regeneration Rate while Shocked Body Armour: You gain Onslaught for 6 seconds when Hit Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage Shield: 25% chance to gain a Power Charge when you Block Quiver: Projectiles Pierce 2 additional Targets Amulet: 10% chance to Recover 10% of Mana when you use a Skill Ring: You and your Minions take 40% reduced Reflected Damage Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it. can no longer taunt their enemies.
Reduced the maximum number of Summoned Raging Spirits to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.
Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.
Summon Raging Spirit's duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.