Legion: Difference between revisions
(→Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.) |
(These items no longer have any relevance to Legion, right?) |
||
(18 intermediate revisions by 6 users not shown) | |||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
[[File:Legion General monolith indicator.webp|thumb|A purple indicator on an activated Legion Monolith pointing in the direction of a Legion General, as well as the Legion timer.]] | |||
[[File:Legion Schism.jpg|right|thumb|The Schism progress bar during a Legion encounter.]] | |||
Players can find a Legion by interacting with a Timeless Monolith. There are several ways to find these Monoliths: | Players can find a Legion by interacting with a Timeless Monolith. There are several ways to find these Monoliths: | ||
* They have a base 8% chance to spawn in a [[map]] | * They have a base greater than 8% chance to spawn in a [[map]] | ||
* As a Delve node in the [[Azurite Mine]] | * As a Delve node in the [[Azurite Mine]] | ||
* As a room in [[The Temple of Atzoatl]] (the [[Hall of Mettle]] room and its upgraded versions). | * As a room in [[The Temple of Atzoatl]] (the [[Hall of Mettle]] room and its upgraded versions). | ||
* By use of a Legion [[scarab]] | * By use of a Legion [[scarab]] | ||
Legion map modifiers are occasionally offered by [[Kirac]] on maps he offers through his [[Master]] Missions. His crafting also makes it possible to add these modifiers through the [[Map Device]], though the list of league modifiers available this way changes when a new challenge league begins, and thus may not always be available. | Legion map modifiers are occasionally offered by [[Kirac]] on maps he offers through his [[Master]] Missions. His crafting also makes it possible to add these modifiers through the [[Map Device]], though the list of league modifiers available this way changes when a new challenge league begins, and thus may not always be available. | ||
Monoliths will not spawn in excessively small or cramped areas. Interacting with the Monolith will reveal a battle between two | Monoliths will not spawn in excessively small or cramped areas. Interacting with the Monolith will reveal a battle between two Legion factions that are in stasis. A timer will start once the Monolith is activated. During this phase, the enemies can be "killed", breaking them out of stasis and allowing them to be fought when the timer ends for rewards. The timer can range from 14 to 20 seconds (or more with Atlas passives), with a longer timer in lower-level zones. Once the timer runs out, all the enemies that were broken out of stasis will remain and start attacking. Enemies that didn't get broken out will disappear. | ||
[[ | '''Schism''': Alternatively, taking the [[Timeless Conflict]] keystone will disable the Legion timer. Instead, breaking out monsters and chests from stasis will contribute progress towards a Schism, as shown by a progress bar. Once the progress bar is full, the Schism will occur and the Legion encounter will begin. Breaking out monsters and chests with rewards or more powerful monsters will contribute more progress towards the Schism.<ref>https://www.pathofexile.com/forum/view-thread/3408278#8</ref> | ||
Some Legion enemies have a symbol above their heads, indicating an additional reward type they will drop. Chests and War Hoards can also spawn, which can be destroyed and opened after the timer runs out. Destroying a Chest or War Hoard will free all nearby enemies without symbols in a radius around it. The general of each Legion can occasionally spawn, always spawning in the far rear of the formation. If a general spawns, the monolith will display a wave of purple on the bottom in the direction of the general. | Some Legion enemies have a symbol above their heads, indicating an additional reward type they will drop. Chests and War Hoards can also spawn, which can be destroyed and opened after the timer runs out. Destroying a Chest or War Hoard will free all nearby enemies without symbols in a radius around it. The general of each Legion can occasionally spawn, always spawning in the far rear of the formation. If a general spawns, the monolith will display a wave of purple on the bottom in the direction of the general. | ||
Line 47: | Line 48: | ||
|help_text=1 | |help_text=1 | ||
}} | }} | ||
====Timeless jewels==== | ====Timeless jewels==== | ||
The following unique timeless jewels drop exclusively in the [[Domain of Timeless Conflict]]. | The following unique timeless jewels drop exclusively in the [[Domain of Timeless Conflict]]. | ||
Line 100: | Line 73: | ||
| {{il|Timeless Vaal Splinter}}<br />{{il|Timeless Vaal Emblem}} | | {{il|Timeless Vaal Splinter}}<br />{{il|Timeless Vaal Emblem}} | ||
| {{il|Maw of Conquest}}<br />{{il|Pledge of Hands}}<br />{{il|Rathpith Globe}}<br />{{il|Rebuke of the Vaal}}<br />{{il|Glorious Vanity}} | | {{il|Maw of Conquest}}<br />{{il|Pledge of Hands}}<br />{{il|Rathpith Globe}}<br />{{il|Rebuke of the Vaal}}<br />{{il|Glorious Vanity}} | ||
| [[Viper Napuatzi]] | | [[File:Viper Napuatzi.png|center|thumb|[[Viper Napuatzi]]]] | ||
|- | |- | ||
| Karui | | Karui | ||
Line 106: | Line 79: | ||
| {{il|Timeless Karui Splinter}}<br />{{il|Timeless Karui Emblem}} | | {{il|Timeless Karui Splinter}}<br />{{il|Timeless Karui Emblem}} | ||
| {{il|Kaom's Primacy}}<br />{{il|Lavianga's Wisdom}}<br />{{il|Marohi Erqi}}<br />{{il|Tavukai}}<br />{{il|Lethal Pride}} | | {{il|Kaom's Primacy}}<br />{{il|Lavianga's Wisdom}}<br />{{il|Marohi Erqi}}<br />{{il|Tavukai}}<br />{{il|Lethal Pride}} | ||
| [[Queen Hyrri Ngamaku]] | | [[File:Queen Hyrri Ngamaku.png|center|thumb|[[Queen Hyrri Ngamaku]]]] | ||
|- | |- | ||
| Eternal Empire | | Eternal Empire | ||
Line 112: | Line 85: | ||
| {{il|Timeless Eternal Empire Splinter}}<br />{{il|Timeless Eternal Emblem}} | | {{il|Timeless Eternal Empire Splinter}}<br />{{il|Timeless Eternal Emblem}} | ||
| {{il|Honourhome}}<br />{{il|Lioneye's Paws}}<br />{{il|Maligaro's Virtuosity}}<br />{{il|Wreath of Phrecia}}<br />{{il|Elegant Hubris}} | | {{il|Honourhome}}<br />{{il|Lioneye's Paws}}<br />{{il|Maligaro's Virtuosity}}<br />{{il|Wreath of Phrecia}}<br />{{il|Elegant Hubris}} | ||
| [[General Marceus Lioneye]] | | [[File:General Marceus Lioneye.png|center|thumb|[[General Marceus Lioneye]]]] | ||
|- | |- | ||
| Templar | | Templar | ||
Line 118: | Line 91: | ||
| {{il|Timeless Templar Splinter}}<br />{{il|Timeless Templar Emblem}} | | {{il|Timeless Templar Splinter}}<br />{{il|Timeless Templar Emblem}} | ||
| {{il|Divinarius}}<br />{{il|Sign of the Sin Eater}}<br />{{il|The Sorrow of the Divine}}<br />{{il|Voll's Protector}}<br />{{il|Militant Faith}} | | {{il|Divinarius}}<br />{{il|Sign of the Sin Eater}}<br />{{il|The Sorrow of the Divine}}<br />{{il|Voll's Protector}}<br />{{il|Militant Faith}} | ||
| [[Cardinal Sanctus Vox]] | | [[File:Cardinal Sanctus Vox.png|center|thumb|[[Cardinal Sanctus Vox]]]] | ||
|- | |- | ||
| Maraketh | | Maraketh | ||
Line 124: | Line 97: | ||
| {{il|Timeless Maraketh Splinter}}<br />{{il|Timeless Maraketh Emblem}} | | {{il|Timeless Maraketh Splinter}}<br />{{il|Timeless Maraketh Emblem}} | ||
| {{il|Al Dhih}}<br />{{il|Asenath's Gentle Touch}}<br />{{il|Aukuna's Will}}<br />{{il|Darkscorn}}<br />{{il|Brutal Restraint}} | | {{il|Al Dhih}}<br />{{il|Asenath's Gentle Touch}}<br />{{il|Aukuna's Will}}<br />{{il|Darkscorn}}<br />{{il|Brutal Restraint}} | ||
| [[Aukuna, the Black Sekhema]] | | [[File:Aukuna, the Black Sekhema.png|center|thumb|[[Aukuna, the Black Sekhema]]]] | ||
|} | |} | ||
==Related Atlas passive skills== | |||
{{Query base passive skills | |||
|q_where= | |||
passive_skills.ID LIKE "%Atlas%" AND | |||
passive_skills.ID LIKE "%Legion%" AND | |||
passive_skills.ID NOT LIKE "%mastery%" | |||
}} | |||
==Related Scarabs== | |||
{{Query base items | |||
|where= | |||
items.class_id="MapFragment" | |||
AND items.name LIKE "Legion Scarab%" | |||
|large=1 | |||
|description=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.23.0| | ||
* Metamorph rewards from [[Heist]], [[Expedition]], [[Betrayal]], Delirium, [[Legion]] and [[Eldritch Altar]]s have been replaced with Ultimatum rewards. | |||
}} | |||
{{Version history table row|3.20.0| | |||
* We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear. | |||
}} | |||
{{Version history table row|3.18.1| | |||
* Time-frozen Legion monsters can no longer be empowered by Sentinels. | * Time-frozen Legion monsters can no longer be empowered by Sentinels. | ||
{{Version history table row|3. | }} | ||
{{Version history table row|3.13.1| | |||
* Legion monsters are no longer revived in Ritual encounters. | |||
}} | |||
{{Version history table row|3.14.0| | |||
* Reduced the chance for Map Areas to contain [[Abyss]], [[Strongbox|Ambush]], [[Blight (game mechanic)|Blight]], [[Breach]], [[Shrine|Domination]], [[Essence]], [[Smuggler's Cache|Heist]], [[Legion]], [[Metamorph]] and [[Tormented spirit|Torment]] encounters by 20%. The chance to encounter a Zana mission containing any of these mechanics has also been lowered by the same amount. | |||
}} | |||
{{Version history table row|3.8.0| | |||
* You can now encounter Legion in the following ways: | * You can now encounter Legion in the following ways: | ||
** As a new possible Incursion room, with each tier increasing the potential value of the Legion encounter in the eventual Temple of Atzoatl. | ** As a new possible Incursion room, with each tier increasing the potential value of the Legion encounter in the eventual Temple of Atzoatl. | ||
Line 140: | Line 143: | ||
* Unique items that can be found exclusively from Legion encounters as of 3.7.0 can still only be found from Legion encounters and the related reward sources above. | * Unique items that can be found exclusively from Legion encounters as of 3.7.0 can still only be found from Legion encounters and the related reward sources above. | ||
* Time-frozen Legion monsters who are afflicted by a proliferating [[Ignite]], and similar lingering effects, will no longer remove that Ignite upon being broken out. | * Time-frozen Legion monsters who are afflicted by a proliferating [[Ignite]], and similar lingering effects, will no longer remove that Ignite upon being broken out. | ||
{{Version history table row|3.7.0 | }} | ||
{{Version history table row|3.7.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[ru:Легион]] | [[ru:Легион]] |
Revision as of 21:49, 4 May 2024
Legions are ancient armies frozen in the midst of battle. They can be encountered by touching a Timeless Monolith, which breaks out the Legions and gives the player a window of time to defeat them. This encounter is considered Extra Content and has a baseline 8% chance to appear in any non-unique map area.
Overview
Players can find a Legion by interacting with a Timeless Monolith. There are several ways to find these Monoliths:
- They have a base greater than 8% chance to spawn in a map
- As a Delve node in the Azurite Mine
- As a room in The Temple of Atzoatl (the Hall of Mettle room and its upgraded versions).
- By use of a Legion scarab
Legion map modifiers are occasionally offered by Kirac on maps he offers through his Master Missions. His crafting also makes it possible to add these modifiers through the Map Device, though the list of league modifiers available this way changes when a new challenge league begins, and thus may not always be available.
Monoliths will not spawn in excessively small or cramped areas. Interacting with the Monolith will reveal a battle between two Legion factions that are in stasis. A timer will start once the Monolith is activated. During this phase, the enemies can be "killed", breaking them out of stasis and allowing them to be fought when the timer ends for rewards. The timer can range from 14 to 20 seconds (or more with Atlas passives), with a longer timer in lower-level zones. Once the timer runs out, all the enemies that were broken out of stasis will remain and start attacking. Enemies that didn't get broken out will disappear.
Schism: Alternatively, taking the Timeless Conflict keystone will disable the Legion timer. Instead, breaking out monsters and chests from stasis will contribute progress towards a Schism, as shown by a progress bar. Once the progress bar is full, the Schism will occur and the Legion encounter will begin. Breaking out monsters and chests with rewards or more powerful monsters will contribute more progress towards the Schism.[1]
Some Legion enemies have a symbol above their heads, indicating an additional reward type they will drop. Chests and War Hoards can also spawn, which can be destroyed and opened after the timer runs out. Destroying a Chest or War Hoard will free all nearby enemies without symbols in a radius around it. The general of each Legion can occasionally spawn, always spawning in the far rear of the formation. If a general spawns, the monolith will display a wave of purple on the bottom in the direction of the general.
Generally, rarer spawns will spawn further away from the monolith. Therefore, it's advised to move deep into a formation as quickly as possible if you are looking for rare spawns.
Items
There are two types of currency associated with monoliths; each are specific to the legion.
Splinters
Legion enemies can drop Splinters of their Legion. 100 Splinters of the same type can be combined into an Emblem.
Item | Drop Level | Stack Size | Tab Stack Size | Help Text |
---|---|---|---|---|
Timeless Eternal Empire SplinterTimeless Eternal Empire SplinterStack Size: 100Combine 100 Splinters to create a Timeless Eternal Emblem. | 1 | 100 | 5000 | Combine 100 Splinters to create a Timeless Eternal Emblem. |
Timeless Karui SplinterTimeless Karui SplinterStack Size: 100Combine 100 Splinters to create a Timeless Karui Emblem. | 1 | 100 | 5000 | Combine 100 Splinters to create a Timeless Karui Emblem. |
Timeless Maraketh SplinterTimeless Maraketh SplinterStack Size: 100Combine 100 Splinters to create a Timeless Maraketh Emblem. | 1 | 100 | 5000 | Combine 100 Splinters to create a Timeless Maraketh Emblem. |
Timeless Templar SplinterTimeless Templar SplinterStack Size: 100Combine 100 Splinters to create a Timeless Templar Emblem. | 1 | 100 | 5000 | Combine 100 Splinters to create a Timeless Templar Emblem. |
Timeless Vaal SplinterTimeless Vaal SplinterStack Size: 100Combine 100 Splinters to create a Timeless Vaal Emblem. | 1 | 100 | 5000 | Combine 100 Splinters to create a Timeless Vaal Emblem. |
Emblems
Emblems are obtained from combining Splinters. They can be put into a map device in order to open a portal to the Domain of Timeless Conflict. You must use at least two Emblems of different Legions to open a portal to the Domain. A fifth slot for the Map Device can be unlocked by completing the Domain of Timeless Conflict with at least four factions present, allowing all 5 Emblems to be used (commonly called a 5 way). Unrelenting Emblems occasionally drop as a reward from the Domain of Timeless Conflict when all five factions are present.
Item | Drop Level | Help Text |
---|---|---|
Timeless Eternal EmblemTimeless Eternal EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Timeless Karui EmblemTimeless Karui EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Timeless Maraketh EmblemTimeless Maraketh EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Timeless Templar EmblemTimeless Templar EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Timeless Vaal EmblemTimeless Vaal EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Unrelenting Timeless Eternal EmblemUnrelenting Timeless Eternal EmblemMonsters gain 10% increased Maximum Life each time they are Revived Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain 3% additional Critical Strike Multiplier each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Unrelenting Timeless Karui EmblemUnrelenting Timeless Karui EmblemMonsters gain 10% increased Maximum Life each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain +20% chance to Avoid being Stunned for each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Unrelenting Timeless Maraketh EmblemUnrelenting Timeless Maraketh EmblemMonsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Unrelenting Timeless Templar EmblemUnrelenting Timeless Templar EmblemMonsters gain 10% increased Maximum Life each time they are Revived Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Unrelenting Timeless Vaal EmblemUnrelenting Timeless Vaal EmblemMonsters gain 10% increased Maximum Life each time they are Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. | 75 | Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Timeless jewels
The following unique timeless jewels drop exclusively in the Domain of Timeless Conflict.
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Brutal RestraintBrutal Restraint Timeless JewelLimited to: 1 Historic Radius: LargeDenoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima) Passives in radius are Conquered by the Maraketh HistoricThey believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Timeless Jewel | 1 | Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima) Passives in radius are Conquered by the Maraketh Historic | ||
Elegant HubrisElegant Hubris Timeless JewelLimited to: 1 Historic Radius: LargeCommissioned (2000-160000) coins to commemorate (Cadiro-Caspiro-Victario) Passives in radius are Conquered by the Eternal Empire HistoricThey believed themselves better than the past, but that confidence brought about nightmare.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Timeless Jewel | 1 | Commissioned (2000-160000) coins to commemorate (Cadiro-Caspiro-Victario) Passives in radius are Conquered by the Eternal Empire Historic | ||
Glorious VanityGlorious Vanity Timeless JewelLimited to: 1 Historic Radius: LargeBathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua) Passives in radius are Conquered by the Vaal HistoricThey believed themselves the pinnacle of civilisation, but that height toppled their empire.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Timeless Jewel | 1 | Bathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua) Passives in radius are Conquered by the Vaal Historic | ||
Lethal PrideLethal Pride Timeless JewelLimited to: 1 Historic Radius: LargeCommanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui HistoricThey believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Timeless Jewel | 1 | Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic | ||
Militant FaithMilitant Faith Timeless JewelLimited to: 1 Historic Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Timeless Jewel | 1 | Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic
|
Legions
There are a total of five different legions. The Eternal Empire, Karui, and Vaal are the most common, with the Templar Legion being rarer, and the Maraketh Legion being the rarest.
Legion | Formation | Splinters/Emblems | Unique Items | General |
---|---|---|---|---|
Vaal | Random | Timeless Vaal SplinterTimeless Vaal SplinterStack Size: 100Combine 100 Splinters to create a Timeless Vaal Emblem. Timeless Vaal EmblemTimeless Vaal EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Maw of ConquestMaw of Conquest Steel CircletEnergy Shield: (147-192)Requires Level 48, 101 Int(60-80)% increased Critical Strike Chance for Spells (200-250)% increased Energy Shield +(50-70) to maximum Life Unaffected by Poison (10-20)% of Damage taken Recouped as LifeYoung Napuatzi was thrown into the pits, an unwilling sacrifice, but the offer of her blood was refused. She rose from the pit alive and anew. A Leader. A Conquerer. A Viper. Pledge of HandsPledge of Hands Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo (120-160)% increased Spell Damage 50% increased maximum Mana"To shake a hand is to double your power." - Jaetai, Queen's Advisor Rathpith GlobeRathpith Globe Titanium Spirit ShieldChance to Block: 25% Energy Shield: (147-200) Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage (120-160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves of beating hearts, and left a mountain of twitching dead. Rebuke of the VaalRebuke of the Vaal Vaal BladeOne Handed Sword Physical Damage: (95-144) to (187-226) Elemental Damage: (49-98) to (101-140), (49-98) to (101-140), 1 to (210-250) Chaos Damage: (49-98) to (101-140) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.56) Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage Adds (49-98) to (101-140) Fire Damage Adds (49-98) to (101-140) Cold Damage Adds 1 to (210-250) Lightning Damage Adds (49-98) to (101-140) Chaos Damage (10-20)% increased Attack SpeedThough the Vaal revered peace, it would have been suicide for any culture to rouse them to war. - Icius Perandus, Scholar to the Empire. Glorious VanityGlorious Vanity Timeless JewelLimited to: 1 Historic Radius: LargeBathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua) Passives in radius are Conquered by the Vaal HistoricThey believed themselves the pinnacle of civilisation, but that height toppled their empire.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
|
Karui | Random | Timeless Karui SplinterTimeless Karui SplinterStack Size: 100Combine 100 Splinters to create a Timeless Karui Emblem. Timeless Karui EmblemTimeless Karui EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Kaom's PrimacyKaom's Primacy Karui ChopperTwo Handed Axe Physical Damage: (242-290.4) to (378-453.6) Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage Gain 20 Life per Enemy Killed +(150-250) to Accuracy Rating Culling Strike Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds Gain 1% of Physical Damage as Extra Fire Damage per 1 RageOne by one, Kaom slaughtered the weakest tribe leaders until the others leapt to join his cause. Lavianga's WisdomLavianga's Wisdom War HammerOne Handed Mace Physical Damage: (33.8-39) to (80.6-93) Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage +70 to maximum Life +70 to maximum Mana 5% reduced Movement Speed (15-25)% increased Area of Effect (10-20)% increased Area Damage"The painful memories are the easiest to recall." - Lavianga, Advisor to Kaom Marohi ErqiMarohi Erqi Karui MaulTwo Hand Mace Physical Damage: (672-784) to (1008-1176) Critical Strike Chance: 5.00% Attacks per Second: 0.75 Weapon Range: 1.3 metresRequires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased Physical Damage 25% reduced Attack Speed (40-50)% increased Stun Duration on Enemies -500 to Accuracy RatingLumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi. It mattered little. When Erqi's maul fell true, so did its target. TavukaiTavukai Coral AmuletRequires Level 54Regenerate (2-4) Life per second+(30-40) to Intelligence Minions have +(-17-17)% to Chaos Resistance Summon Raging Spirit has (20-30)% increased Duration Summoned Raging Spirits deal (25-40)% increased Damage Summoned Raging Spirits have (25-40)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage"Hyrri and her arrows broke the sacred code, damning herself. Kaom seized her sacrifice, and in doing so, seized victory." - Lavianga, Advisor to Kaom Lethal PrideLethal Pride Timeless JewelLimited to: 1 Historic Radius: LargeCommanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui HistoricThey believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
|
Eternal Empire | Orderly | Timeless Eternal Empire SplinterTimeless Eternal Empire SplinterStack Size: 100Combine 100 Splinters to create a Timeless Eternal Emblem. Timeless Eternal EmblemTimeless Eternal EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
HonourhomeHonourhome Soldier HelmetArmour: (68-112) Energy Shield: (16-27)Requires Level 12, 16 Str, 16 Int+2 to Level of Socketed Gems Adds 1 to 30 Lightning Damage to Spells and Attacks (100-150)% increased Armour and Energy Shield (10-20)% increased Rarity of Items found (10-20)% reduced Mana Cost of Skills"The craven mind is sharp with self interest. The honourable mind is much easier to manipulate." - Malachai the Soulless Lioneye's PawsLioneye's Paws Bronzescale BootsArmour: (55-63) Evasion: (55-63)Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low LifeStand and lead the righteous pride, Fight till death, never hide. Maligaro's VirtuosityMaligaro's Virtuosity Deerskin GlovesEvasion: (113-158)Requires Level 21, 33 Dex+(20-30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance (60-80)% increased Evasion Rating Your Critical Strike Multiplier is 300%Maligaro operated effortlessly, with great speed and terrible consequences. Wreath of PhreciaWreath of Phrecia Iron CircletRequires Level 8Has no Attribute Requirements Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value Increases and Reductions to Light Radius also apply to Damage (15-25)% increased Light Radius Deal no Chaos DamageThe Light drove the darkness from our lands and from our hearts. Elegant HubrisElegant Hubris Timeless JewelLimited to: 1 Historic Radius: LargeCommissioned (2000-160000) coins to commemorate (Cadiro-Caspiro-Victario) Passives in radius are Conquered by the Eternal Empire HistoricThey believed themselves better than the past, but that confidence brought about nightmare.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
|
Templar | Orderly | Timeless Templar SplinterTimeless Templar SplinterStack Size: 100Combine 100 Splinters to create a Timeless Templar Emblem. Timeless Templar EmblemTimeless Templar EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
DivinariusDivinarius Imperial SkeanRune Dagger Physical Damage: 18-73 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage Gain (100-200) Life per Enemy Killed Gain (50-100) Mana per Enemy Killed 30% increased Area of Effect (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed RecentlyDivine intervention feels better when you do it yourself. Sign of the Sin EaterSign of the Sin Eater Tyrant's SekhemSceptre Physical Damage: 43-80 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. The Sorrow of the DivineThe Sorrow of the Divine Sulphur FlaskLasts (10.00-12.00) Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 27Creates Consecrated Ground on Use(25-50)% increased Duration Zealot's Oath during Effect Life Recovery from Flasks also applies to Energy Shield during EffectAs man sins, God weeps.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Voll's ProtectorVoll's Protector Holy ChainmailArmour: (388-582) Energy Shield: (82-122) Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield 50% reduced maximum Mana Gain a Power Charge for each Enemy you hit with a Critical Strike Inner ConvictionAlthough a great leader during the war, Voll proved disastrous in times of peace. Militant FaithMilitant Faith Timeless JewelLimited to: 1 Historic Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
|
Maraketh | Random | Timeless Maraketh SplinterTimeless Maraketh SplinterStack Size: 100Combine 100 Splinters to create a Timeless Maraketh Emblem. Timeless Maraketh EmblemTimeless Maraketh EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. |
Al DhihAl Dhih Timeworn ClawClaw Physical Damage: (32-35.2) to (86-94.6) Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds"When the hyena howls thrice death is sure to follow." -Maraketh Wisdom Asenath's Gentle TouchAsenath's Gentle Touch Silk GlovesEnergy Shield: (18-23)Requires Level 25, 39 Int+(20-30) to Intelligence +(60-80) to maximum Life +(60-80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical DamageCool the head and cool the blade. Aukuna's WillAukuna's Will Clasped MittsEvasion: (114-162) Energy Shield: (24-35)Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity (5-7)% increased Cast Speed (100-150)% increased Evasion and Energy Shield Raised Zombies have (80-100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpsesThe Black Sekhema's trial had only just begun. DarkscornDarkscorn Assassin BowBow Physical Damage: (92.8-113.4) to (248-288) Critical Strike Chance: 6.70% Attacks per Second: 1.50Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil. It knows only destruction." - Sekhema Asenath Brutal RestraintBrutal Restraint Timeless JewelLimited to: 1 Historic Radius: LargeDenoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima) Passives in radius are Conquered by the Maraketh HistoricThey believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Related Atlas passive skills
Name | Stats |
---|---|
Eternal Legion Chance | Legion Encounters in your Maps have 90% increased chance to include an Eternal Empire army [1] |
Karui Legion Chance | Legion Encounters in your Maps have 90% increased chance to include a Karui army [1] |
Legion Chest Duplicate Splinter Chance | Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated [1] |
Legion Duplicate Splinter Chance | Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated [1] [2] [3] |
Legion Duration | Legion Encounters in your Maps have 20% increased Duration [1] |
Legion General Chance | Legion Encounters in your Maps are 20% more likely to include a General [1] [2] |
Legion Monolith Chance | Your Maps have +4% chance to contain a Legion Encounter [1] [2] [3] [4] [5] [6] [7] [8] Your Maps have +8% chance to contain a Legion Encounter [10] [11] [12] [13] [14] [15] [16] [17] [18] |
Legion Monster Duplicate Splinter Chance | Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated [1] |
Legion Sergeant Reward Chance | Legion Sergeants in your Maps have 6% additional chance to have Rewards [1] |
Legion Sergeant Reward Chance and Duration | Legion Encounters in your Maps have 10% increased Duration Legion Sergeants in your Maps have 3% additional chance to have Rewards [1] [2] |
Legion Timeless Emblem Chance | 0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps [1] [2] |
Maraketh Legion Chance | Legion Encounters in your Maps have 55% increased chance to include a Maraketh army [1] |
Templar Legion Chance | Legion Encounters in your Maps have 60% increased chance to include a Templar army [1] |
Timeless Conflict | Legion Encounters in your Maps have no Timer Breaking out Monsters and Chests that are in stasis progressively causes a Schism Legion Encounters in your Maps begin once the Schism has occurred [1] |
Vaal Legion Chance | Legion Encounters in your Maps have 75% increased chance to include a Vaal army [1] |
Chain of Command | Legion Encounters in your Maps contain 2 additional Sergeants Legion Sergeants in your Maps have 20% additional chance to have Rewards [1] |
Constant Battle | Your Maps have +16% chance to contain a Legion Encounter [1] |
Emblematic | 0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps [1] |
Face Off | Legion Encounters in your Maps are 60% more likely to include a General Legion Encounters with a General in your Maps have both Generals [1] |
Logistical Support | Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward Legion Monsters in your Maps gain 50% more Life for each additional Reward they have [1] |
Monumental | Your Maps have +16% chance to contain a Legion Encounter [1] |
Pillaged Treasures | Legion Chests in your Maps contain an additional Random Reward [1] |
Protracted Battle | Legion Encounters in your Maps have 40% increased Duration Legion Monsters in your Maps take 50% increased Damage while in Stasis [1] |
War Supplies | Each Legion in your Maps contains an additional War Hoard Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range [1] |
Related Scarabs
Item | Effect(s) |
---|---|
Legion ScarabLegion ScarabStack Size: 20Area contains an additional Legion EncounterWhat good is peace to a warrior?Can be used in a personal Map Device to add modifiers to a Map. | Area contains an additional Legion Encounter |
Legion Scarab of CommandLegion Scarab of CommandStack Size: 20Legion Factions in Area are accompanied by a GeneralCut off the head and the snake will perish.Can be used in a personal Map Device to add modifiers to a Map. | Legion Factions in Area are accompanied by a General |
Legion Scarab of Eternal ConflictLegion Scarab of Eternal ConflictStack Size: 20Legion Monsters in Area can be broken out of Stasis multiple times Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken outAn eternity of blood. Glorious.Can be used in a personal Map Device to add modifiers to a Map. | Legion Monsters in Area can be broken out of Stasis multiple times Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken out |
Legion Scarab of OfficersLegion Scarab of OfficersStack Size: 20Legion Factions in Area have 5 additional SergeantsEven a battlefield has middle management.Can be used in a personal Map Device to add modifiers to a Map. | Legion Factions in Area have 5 additional Sergeants |
Legion Scarab of The SekhemaLegion Scarab of The SekhemaStack Size: 20Legion Encounters in Area always contain the Maraketh FactionStorms of blood-stained sand will drown the enemies of the Maraketh.Can be used in a personal Map Device to add modifiers to a Map. | Legion Encounters in Area always contain the Maraketh Faction |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.20.0 |
|
3.18.1 |
|
3.13.1 |
|
3.14.0 | |
3.8.0 |
|
3.7.0 |
|