Monster modifiers: Difference between revisions
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[[ | [[Monsters]] can have [[modifier]]s alike [[item]]s, [[strongbox]]es and [[area]]s. All modifiers can be divided into several groups: [[Monster modifiers#Implicit modifiers|implicit]], [[Monster modifiers#Explicit modifiers|explicit]] (or affixes – prefixes and suffixes), [[Monster modifiers#Torment modifiers|torment]] and so on. | ||
== | ==Implicit modifiers== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Effect(s) | |||
|- | |- | ||
| Far Shot | |||
| | | Projectile damage is increased based on how far the target is from the attacker. Used by [[Birdman|Birdmen]], [[Maelström]]s, [[Voidbearer]]s, as well as some [[unique monster]]s. See also [[Point Blank]]. | ||
| | |||
|- | |- | ||
| | | Undead | ||
| These monsters can be raised by [[Necromancer (monster type)|Necromancer]]s. Used by [[Skeleton]]s, [[Zombie]]s and others. | |||
|} | |} | ||
== | ==Explicit modifiers== | ||
{{c|magic|Magic}} monsters have one affix; {{c|rare|rare}} monsters have three affixes, one of which may be an aura. This system is similar to [[Rarity#Items|rarity on items]], in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see [[Rarity#Monsters]]. | |||
===Prefixes=== | |||
: | {{main|List of monster prefix mods}} | ||
{{:List of monster prefix mods}} | |||
===Suffixes=== | |||
{{main|List of monster suffix mods}} | |||
{{:List of monster suffix mods}} | |||
== | |||
{{main| | |||
: | |||
===Reward modifiers=== | |||
{{main|List of monster reward mods}} | |||
{{:List of monster reward mods}} | |||
==Bestiary modifiers== | |||
: | [[File:Bestiary mod.png|thumb|right|A monster with a Bestiary modifier, as well as a Possessed modifier (cyan)]] | ||
{{redirect|Bestiary|the challenge league|Bestiary league}} | |||
[[Beast]]s in [[Einhar]]'s missions spawn with Bestiary mods. Yellow Beasts have one Bestiary mod, and Red Beasts have two Bestiary mods. | |||
===List of Bestiary modifiers=== | |||
{{main|List of bestiary modifiers}} | |||
{{:List of bestiary modifiers}} | |||
: | |||
==List of Delirium modifiers== | |||
: | {{main|List of delirium modifiers}} | ||
In a [[Delirium]] encounter, monsters can have the following modifiers: | |||
{{:List of delirium modifiers}} | |||
==List of Torment modifiers== | |||
{{main|Tormented spirit#Torment modifiers}} | |||
Monsters can be affected by Touch or Grip modifiers based on how a [[Tormented Spirit]] interacts with them. | |||
==List of Essence modifiers== | |||
{{main|Essence#Essence possession effects}} | |||
Monsters which are holding an [[Essence]] receive additional modifiers. | |||
==Hidden innate modifiers based on rarity== | |||
: | ===Magic monsters=== | ||
{{main|List of innate magic monster modifiers}} | |||
{{:List of innate magic monster modifiers}} | |||
===Rare monsters=== | |||
: | {{main|List of innate rare monster modifiers}} | ||
{{:List of innate rare monster modifiers}} | |||
===Unique monsters=== | |||
{{main|List of innate unique monster modifiers}} | |||
{{:List of innate unique monster modifiers}} | |||
==Other modifiers== | |||
===Corrupted=== | |||
Monsters can be [[corrupted]]. Corrupted [[map boss]]es may drop [[Vaal gem]]s, [[Sacrifice fragment]]s, [[corrupted item]]s, or other [[Vaal]]-themed rewards. | |||
===Mirrored=== | |||
Monsters can be [[mirrored]]. Mirrored enemies tend to appear when a monster is twinned or duplicated. | |||
===Converted and dominated=== | |||
[[Conversion Trap|Converted]] or [[Dominating Blow|dominated]] monsters apply the aura to the player and his allies. | |||
===Talisman possession=== | |||
Monsters could be possessed by a [[Talisman]] in the [[Talisman league]]. This feature is no longer available. | |||
; | ==Version history== | ||
{{Version history table header}} | |||
{{Version history table row|3.24.0| | |||
* Rare Monster item bonus mechanics are now rarer, and the following item bonus mechanics have been removed: Items dropped are converted to Gems, Items dropped are converted to Scarabs, Items dropped have all White Sockets, Items dropped are Duplicated, Slain Rare monster gives increased Experience, and Slain Rare monster gives increased Gem Experience. | |||
* Cycling Damage Reduction has been reworked and is now "Adaptive Resistances". Monsters will become resistant to the highest damage type taken (Fire, Cold, Lightning or Chaos). | |||
* Fixed a bug where the "Chance to Freeze" monster modifier only had a 1% chance to Freeze; it is now 25%. | |||
}} | |||
{{Version history table row|3.22.1d| | |||
* Improved the performance of the visual effect applied to Monsters with the Poisons [[monster modifier|modifier]]. | |||
}} | |||
{{Version history table row|3.22.1| | |||
* The Exploding Orbs Monster modifier now spawns a single Exploding Orb, which emerges from behind the [[Rare]] Monster with the modifier. The audio for the Exploding Orb has also been changed to be better telegraphed. | |||
* Improved the audio of the Heralding Minions and Toxic Monster modifiers. | |||
}} | |||
{{Version history table row|3.21.1| | |||
* The Cycling Damage Reduction monster modifier now grants 80% reduced damage taken from elements other than the active one (previously 90% reduced). | |||
}} | |||
{{Version history table row|3.21.0| | |||
* The Powerful Minions Monster modifier has been split into two different modifiers. Powerful Minions, which buffs the life and damage of minions, and Constantly Revives Minions, which well, constantly revives minions. | |||
* The Rare Monster modifier that triggers purple crystals when the monster is hit now has larger crystals, and the crystals have a slightly longer delay before exploding after the monster dies. The crystals now deal Chaos Damage instead of Elemental Damage, and have had their damage lowered. | |||
}} | |||
{{Version history table row|3.20.2| | |||
* The Ambushes [[monster modifier]] can no longer be found on Magic Monsters, as it had no effect on them. | |||
}} | |||
{{Version history table row|3.20.1b| | |||
* The visual effect applied to monsters with modifiers that cause Minions to Fire, Cold, or Lightning Explode on Death has been removed as it caused visual issues in some circumstances. | |||
}} | |||
{{Version history table row|3.20.1| | |||
* Updated the "Cycling Resistances" monster modifier text to "Cycling Damage Reduction" as it is more accurate. | |||
}} | |||
{{Version history table row|3.20.0| | |||
* Monster mods now only do one specific thing and say exactly what they do. | |||
* Since each mod now only does a single thing but monsters don't have more mods than they used to, the percentage of monsters with gameplay-altering effects is now much lower. Interesting and challenging emergent behaviour from overlapping mods can still happen, just less often. | |||
* Players are no longer required to do annoying actions to maximise rewards. In Archnemesis, rewards were associated with individual mods. This meant that you could tell what kind of rewards you would get in advance. In some cases, you were then effectively required to fetch a magic-find culling character to make sure that you maximised the value of the monster mod that you had found. In other cases, you would ignore a monster completely if you knew that it would only drop rewards that were of no value to you. In the new system, we have added a significant pool of new rewards to rares, but the reward that is on the monster is hidden (and not associated with a specific mod), so you don't know what kind of rewards you will get until you kill the monster. Rare monsters with more mods are more likely to have these special hidden reward mods. This new reward system smooths out the spikiness that the Archnemesis reward system had. | |||
** ''See {{section link|Version 3.20.0|Monster Mods and Archnemesis}} for details.'' | |||
}} | |||
{{Version history table row|3.18.0| | |||
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. | |||
** ''See {{section link|Version 3.18.0|Archnemesis Changes}} for details.'' | |||
* [[Bloodline modifier|Bloodlines]] and [[Nemesis modifier|Nemesis]] have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system. | |||
** ''See {{section link|Version 3.18.0|Bloodlines and Nemesis Removal}} for details.'' | |||
}} | |||
{{Version history table row|3.17.0| | |||
* The Aura radius for "Allies Move and Attack Faster" has been increased to be the same as other Monster Auras. | |||
* Caster Monsters are now able to have Extra Damage as a modifier. | |||
* The Plated modifier now provides 30% additional Physical Damage Reduction instead of Armour. It still only appears on Monsters that have Armour. | |||
* Added new Magic and Rare Monster modifiers for Chaos Resistance for all Monsters. | |||
* Added new Magic and Rare Monster modifiers for Extra Lightning Damage for attack Monsters. | |||
* Added new Magic and Rare Monster modifiers for Cast Speed and Spell Damage for caster Monsters. | |||
* The "Allies Deal Substantial Extra Physical Damage" modifier no longer has the word "Substantial" in it, though the values of the modifier have not changed. | |||
* The Evasion Rating modifier for Monsters is now a prefix modifier instead of a suffix, to match the Armour and Energy Shield modifiers. | |||
}} | |||
{{Version history table row|0.5.3| | |||
* Set up chance of [[monster]] packs being [[magic]]. | |||
}} | |||
{{Version history table row|0.5.1| | |||
* Dramatically improved rewards for killing rare and magic monsters. | |||
}} | |||
{{Version history table end}} | |||
[[Category: | [[Category:Monster mechanics]] | ||
[[ru:Свойства монстров]] |
Latest revision as of 15:26, 24 March 2024
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Monsters can have modifiers alike items, strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), torment and so on.
Implicit modifiers
Name | Effect(s) |
---|---|
Far Shot | Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank. |
Undead | These monsters can be raised by Necromancers. Used by Skeletons, Zombies and others. |
Explicit modifiers
Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.
Prefixes
Prefix | Modifier Name | Lvl. | Effect(s) | |
---|---|---|---|---|
Abberath-touched | Abberath-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Abberath which use his skills |
|
Arakaali-touched | Arakaali-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Arakaali which use her skills |
|
Benevolent | Invulnerability Aura | 34 | Applies an Immunity buff to nearby allies for a short duration Immunity buff is removed on death Allies with Immunity cannot gain Immunity |
|
Berserking | Enrages as Life Lost | 39 | Gains increased Damage with life lost up to 40% at zero life Gains Increased Movement Speed with life lost up to 40% at zero life Gains Increased Attack and Cast Speed with life lost up to 75% at zero life Gains reduced Damage Taken with life lost up to 30% at zero life Gains increased Character Size with life lost up to 50% at zero life |
|
Blurred | Evasive | 1 | 100% increased Evasion Rating | |
Brine King-touched | Brine King-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Tsoagoth which use his skills |
|
Carapaced | Physical Resistant | 1 | 50% additional Physical Damage Reduction | |
Caustic Orb on Death | Caustic Orb on Death | 18 | Creates Orbs on death that chases the player, accelerating over time Caustic Orbs create Caustic Ground after exploding |
|
Chaining | Chaining | 34 | Skills Chain 2 additional times Projectiles have 20% chance to be able to Chain when colliding with terrain |
|
Charged | Gains Random Charges | 13 | Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds | |
Cold Walker's | Trail of Cold | 13 | Leaves a Trail of Chilled Ground | |
Consecrated Ground | Consecrated Ground | 24 | Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses |
|
Constantly Revives Minions | Constantly Revives Minions | 24 | Revives nearby Minions [confirmation needed] | |
Corrupting | Inflicts Corrupted Blood | 46 | Inflicts Corrupted Blood on Hit Inflicts Corrupted Blood when Hit Corrupted Blood lasts for 4 seconds |
|
Crystalline | Exploding Crystals when Hit | 34 | Fires crystals under Players when they hit you (0.2 second cooldown) Crystals deal no damage and despawn after 12 seconds Crystals charge up and explode on death, dealing Chaos damage |
|
Cursing | Curses | 24 | Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability Hexing Effigy can apply 5 additional Curses Hexing Effigy has 100% more Effect of Curses For a full list of Hexer's override Curse stats, see Hexer |
|
Empowering | Empowers Allies | 24 | Pack monsters gain 10% increased Character Size on death Pack monsters gain 40% increased Maximum Life on death |
|
Enraging | Periodically Enrages | 24 | Every 9 seconds become Frenzied for 5 seconds 40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied |
|
Executioner's | Extra Damage to Injured Foes | 34 | 20% increased Damage with Hits per 10% missing Enemy Life | |
Fecund | Extra Life | 1 | 40% increased maximum Life | |
Fire Walker's | Trail of Fire | 13 | Leaves a Trail of Burning Ground | |
Flame-Retaliation | Inferno Bolt when Hit | 13 | Trigger Inferno Bolt when Hit | |
Heralding | Lightning Totem Minions | 34 | Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell Totems can use Lightning Warp Totems despawn on death |
|
Hexproof | Hexproof | 24 | Hexproof | |
Ice Prison | Ice Prison | 18 | Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown) | |
Ice-Retaliation | Snow Bolt when Hit | 13 | Trigger Snow Bolt when Hit | |
Innocence-touched | Innocence-touched | 68 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Innocence which use his skills |
|
Kitava-touched | Kitava-touched | 68 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Kitava which use his skills |
|
Lightning Walker's | Trail of Lightning | 13 | Leaves a Trail of Shocked Ground | |
Lightning-Retaliation | Lightning Mirage when Hit | 13 | Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown) | |
Lunaris-touched | Lunaris-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Lunaris which use her skills |
|
Marked | Applies Random Mark | 34 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies) | |
Mirrored | Reflects Certain Ailments | 46 | Non-Damaging Ailments Reflection | |
Overwhelming | Overwhelms Physical Reduction | 6 | Overwhelm 30% Physical Damage Reduction | |
Powerful Minions | Powerful Minions | 24 | Minions have 40% increased Damage Minions have 150% increased maximum Life |
|
Quick | Hasted | 6 | 40% increased Movement Speed 30% increased Attack and Cast Speed |
|
Reflector's | Reflects Hexes | 46 | 100% chance to Reflect Hexes | |
Remora's | Leeches Life | 13 | 100% of Damage Leeched as Life 500% increased total Recovery per second from Life Leech |
|
Resplendent | Fast Energy Shield Recharge | 1 | 150% faster start of Energy Shield Recharge 40% of Maximum Life is added to Maximum Energy Shield | |
Shakari-touched | Shakari-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Shakari which use her skills |
|
Shroud Walking | Ambushes | 24 | Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) | |
Siphoning | Siphons Mana and Deals Lightning Damage | 34 | Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
|
Solaris-touched | Solaris-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use her skills |
|
Soul Conduit | Revives Nearby Allies on Death | 24 | Up to 30 nearby monsters are raised to fight again on Death Corpse cannot be destroyed Cannot be Dominated |
|
Soul Eater | Soul Eater | 34 | Gains Souls when nearby allies die Each Soul grants 5% increased Damage, Attack Speed and Cast Speed Each Soul grants 1% increased Character Size Summons a Shackled Phantasm monster every 4 seconds |
|
Spectral | Spirit Walkers | 24 | Pack spawns with apparitions of each monster Monster gives 175% reduced Experience on death (Hidden) 350% reduced Quantity of Items dropped by this Monster (Hidden) |
|
Spell Resistant | Spell Resistant | 12 | +100% chance to Suppress Spell Damage Prevent 50% of Suppressed Spell Damage |
|
Stalwart | Blocks Attacks | 12 | 50% Chance to Block Attack Damage | |
Storm Herald | Lightning Storm | 24 | Casts Lightning Storms targeting Enemies | |
Temporal | Temporal Proximity Shield | 34 | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
|
Treant-Protected | Life Shared with Treant Minions | 18 | Rare pack minions are replaced with Saplings 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster |
|
Tukohama-touched | Tukohama-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Tukohama which use his skills |
|
Unstoppable | Cannot be Slowed | 24 | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value |
|
Unwavering | Cannot be Stunned | 24 | Cannot be Stunned | |
Vined | Inflicts Grasping Vines | 18 | Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) Moving will break the Vines over time Travel Skills will break all Vines instantly |
|
Volatile | Exploding Orbs | 34 | Periodically spawns an Exploding Orb from behind the monster that chases the player while within 70 units of a player, accelerating over time (9 second cooldown) |
Suffixes
Suffix | Modifier Name | Lvl. | Effect(s) | |
---|---|---|---|---|
of Arcane Energy | Energy Shield Explodes | 6 | When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Gain 40% of Maximum Life as Extra Maximum Energy Shield |
|
of Blinding | Blinds | 24 | Blind on Hit 100% increased Blind Effect |
|
of Bloodletting | Bleeds | 34 | Attacks cause Bleeding | |
of Bombardment | Fires Mortars | 34 | Periodically Fires a Nova of Fire Mortars (6 second cooldown) | |
of Chilling Death | Minions Cold Explode on Death | 13 | Rare Minions create Frost Beacons on Death | |
of Clones | Mirror Images | 24 | Periodically creates several clones (8 second cooldown) Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster |
|
of Congealment | Life Cannot Be Leeched | 34 | Enemies Cannot Leech Life From you | |
of Cycling[confirmation needed] | Adaptive Resistances | 46 | Grants +#% resistance and +#% maximum resistance matching the highest damage type taken (Fire, Cold, Lightning or Chaos) from a hit | |
of Damaging | Extra Physical Damage Aura | 6 | Nearby Allies have 40% increased Global Physical Damage | |
of Deadliness | Always Crits | 24 | All hits are Critical Strikes | |
of Detonation | Explodes Corpses | 34 | Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses (green effect), detonating them after a short duration |
|
of Discipline | Energy Shield Aura | 6 | Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield | |
of Drought | Siphons Flask Charges | 46 | Flasks lose 6 Charges every 3 seconds | |
of Effigies | Creates Voodoo Doll | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown) Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player |
|
of Electricity | Extra Lightning Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance |
|
of Endurance | Endurance Charge when Hit | 24 | Gain 1 Endurance Charge every second if you've been Hit Recently | |
of Enervation | Charge Removal | 34 | Removes a Power, Frenzy or Endurance charges on Hit | |
of Exile | Chaos and Wither Resistant | 15 | +60% to Chaos Resistance 80% reduced Wither Duration on Self |
|
of Far Shot | Far Shot | 34 | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
of Flames | Extra Fire Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance |
|
of Flaming Death | Minions Fire Explode on Death | 13 | Minions create Flame Beacons on Death | |
of Fleeing | Creates Frost Walls and Flees | 68 | Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time |
|
of Freezing | Chance to Freeze | 34 | 25% chance to Freeze | |
of Frenzy | Frenzy Charge on Hit | 24 | 100% chance to gain a Frenzy Charge on Hit | |
of Giants | Increased Area of Effect | 12 | 80% increased Area of Effect | |
of Haste | Haste Aura | 6 | Nearby Allies have 30% increased Attack and Cast Speed (![]() Nearby Allies have 40% increased Movement Speed ( ![]() |
|
of Hindering | Hinder Aura | 6 | Nearby Enemies are Hindered with 30% reduced Movement Speed | |
of Ignition | Ignites | 34 | Hits always Ignite | |
of Impact | Stuns | 34 | Always Stuns Enemies on Hit | |
of Incision | Extra Crits | 12 | 300% increased Global Critical Strike Chance | |
of Power | Power Charge on Cast | 24 | Gain a Power Charge on casting a Spell | |
of Precision | Precision Aura | 6 | Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (![]() |
|
of Recovery | Heals Allies and Suppresses Foe Recovery | 34 | Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life (note: Verdant Spores do not affect Player minions) |
|
of Revival | Temporarily Revives | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds Corpse cannot be destroyed Cannot be Dominated |
|
of Rime | Extra Cold Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance |
|
of Shocking | Shocks | 34 | Hits always Shock | |
of Shocking Death | Minions Lightning Explode on Death | 13 | Minions create Lightning Beacons on Death | |
of Splintering | Extra Projectiles | 1 | Skills fire 4 additional Projectiles | |
of the Barrier | Molten Shell | 34 | Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding |
|
of the Cold Walker | Chilled Ground on Death | 13 | Creates areas of chilled ground on death | |
of the Equilibrium | Elemental Equilibrium and Random Elemental Damage | 46 | Gain 60% of Physical Damage as Extra Damage of a random Element Elemental Equilibrium (25% exposure) |
|
of the Executioner | Prevents Recovery above 50% | 34 | Nearby Enemies cannot Recover Life or Energy Shield to above 50% (note: Executioner aura does not affect Player minions) |
|
of the Fire Walker | Burning Ground on Death | 13 | Creates areas of burning ground on death | |
of the Hydra | Life Regen | 24 | Regenerate 3% of Life per second | |
of the Ice | Cold, Chill and Freeze Resistant | 1 | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you |
|
of the Lightning Walker | Shocked Ground on Death | 13 | Creates areas of shocked ground on death | |
of the Magma | Fire and Ignite Resistant | 1 | +75% to Fire Resistance 80% reduced Ignite Duration on you |
|
of the Marksman | Accurate | 6 | 100% increased Global Accuracy Rating | |
of the Tempest | Lightning and Shock Resistant | 1 | +75% to Lightning Resistance 80% reduced Effect of Shock on you |
|
of the Undead | Summons Undead | 24 | Summons Skeletons and Zombies | |
of the Void | Extra Chaos Damage | 6 | Gain 15% of Non-Chaos Damage as extra Chaos Damage | |
of Toughness | Crit Resistant | 24 | Take no Extra Damage from Critical Strikes | |
of Venom | Poisons | 34 | Poison on Hit |
Reward modifiers
List of reward modifiers that can appear on Monsters.
Note: this is a manually compiled list from Stats.json, and not all modifiers may actually apply in-game.
Additionally, "monster_dropped_items_ignore_player_rarity_+%" and "monster_dropped_items_ignore_party_rarity_+%_bonus" appear to imply that magic find may not be very impactful in affecting the outcome of some of these reward modifiers.
Stats.json modifier | Effect |
---|---|
dropped_items_are_fractured_chance_% OR dropped_items_are_fractured | Several items drop with a fractured modifier. |
monster_dropped_equipment_drops_as_sell_price_with_multiplier | The sell price of dropped items drops as currency, with the equivalent number of shards dropping as the full orbs. |
dropped_items_have_maximum_sockets | Items dropped by this monster drop with up to its maximum number of sockets, based on item level. |
dropped_items_are_fully_linked | Items dropped by this monster drop with up to its maximum number of links. |
dropped_items_have_1_to_30_quality | Items can drop with up to 30 quality. Can affect flasks. |
dropped_items_are_corrupted | Items drop corrupted as if affected by a ![]() ![]() |
dropped_items_are_converted_to_armour | Dropped items are randomly converted to armour items. |
dropped_items_are_converted_to_weapons | Dropped items are randomly converted to weapon items. |
dropped_items_are_converted_to_jewellery_and_jewels | Dropped items are randomly converted to jewellery items and jewels. |
dropped_items_are_converted_to_maps | Dropped items are randomly converted to maps. |
dropped_items_are_converted_to_divination_cards | Dropped items are randomly converted to divination cards. |
dropped_items_are_converted_to_top_tier_base_item_types_in_same_item_class | Converts items dropped into the highest tier base type of the same item class (e.g. a ![]() ![]() ![]() ![]() |
dropped_items_are_one_rarity_higher | Normal items drop as magic, magic items drop as rare, and rare items drop as unique. |
dropped_items_are_converted_to_currency_based_on_rarity_%_chance | Dropped items are randomly converted to currency. Higher rarity items are converted to rarer currencies. |
? | All monsters in the pack drop a copy of the same base item (similar to Keepers of the Trove). |
Bestiary modifiers
![](/images/thumb/6/6b/Bestiary_mod.png/300px-Bestiary_mod.png)
Beasts in Einhar's missions spawn with Bestiary mods. Yellow Beasts have one Bestiary mod, and Red Beasts have two Bestiary mods.
List of Bestiary modifiers
Name | Lvl. | Beast type | Effect(s) |
---|---|---|---|
Aspect of the Hellion | 1 | Summons a spectral hellion which chases after the player. On contact, it detonates itself into multiple fire projectiles. | |
Blood Geyser | 1 | ||
Churning Claws | 1 | ||
Craicic Presence | 20 | Has an aura which grants 60% of Physical Damage as Extra Cold Damage and 20% reduced Damage taken. | |
Crimson Flock | 1 | ||
Crushing Claws | 1 | ||
Deep One's Presence | 20 | Has an aura which grants 60% of Physical Damage as Extra Lightning Damage and 25% chance to Blind on Hit. | |
Erupting Winds | 1 | Summons tornadoes in a nova, which deal physical damage over time. | |
Farric Presence | 20 | Has an aura which grants 15% increased Attack Speed, 50% increased Accuracy Rating, and 50% increased Critical Strike Chance. | |
Fenumal Presence | 20 | Has an aura which grants 25% of non-Chaos Damage as Extra Chaos Damage and 100% chance to Poison on Hit. | |
Fertile Presence | 20 | Has an aura which grants 30% increased Damage, Stun immunity, and prevents action speed from being lowered below the base. | |
Hadal Dive | 1 | Summons spectral crabs that detonate to create a Vortex. | |
Incendiary Mite | 1 | ||
Infested Earth | 1 | ||
Putrid Flight | 1 | A spectral vulture flies over and drops bombs over its flight path. | |
Raven Caller | 1 | ||
Saqawine Presence | 20 | Has an aura which grants 10% chance to Avoid damage from hits and 15% increased Movement Speed. | |
Satyr Storm | 1 | Multiple spectral goatmen leap down to deal damage. | |
Spectral Stampede | 1 | A large row of spectral rhoas stampede in a straight line. | |
Spectral Swipe | 1 | ||
Tiger Prey | 1 | Aided by a spectral tiger which attacks with a large are of effect swipe attack. | |
Unstable Swarm | 1 | Several spectral spiders burrow into the ground. After a delay, they detonate for large amounts of Chaos damage. | |
Vile Hatchery | 1 | Spawns many small spiders. | |
Winter Bloom | 1 |
List of Delirium modifiers
In a Delirium encounter, monsters can have the following modifiers:
Name | Monster rarity | Effect(s) |
---|---|---|
Banishing Flame | Normal/Magic | |
Cascading Storm | Normal/Magic | |
Crushing Terror | Normal/Magic | |
Diluting Touch | Normal/Magic | Diluting Touch debuff on hit |
Eroding Touch | Normal/Magic | Eroding Touch debuff on hit |
Paralysing Touch | Normal/Magic | Paralysing Touch debuff on hit |
Putrify Dead | Normal/Magic | |
Shatter Dead | Normal/Magic | |
Spatial Distortion | Normal/Magic | |
Spawn Dead | Normal/Magic | |
Vengeful Blast | Normal/Magic | |
Vengeful Bones | Normal/Magic | |
Vengeful Chase | Normal/Magic | |
Vengeful Gang | Normal/Magic | |
Vengeful Grip | Normal/Magic | |
Vengeful Pack | Normal/Magic | |
Vengeful Skyfire | Normal/Magic | |
Vengeful Soul | Normal/Magic | |
Vengeful Stalker | Normal/Magic | |
Wasting Touch | Normal/Magic | Wasting Touch debuff on hit |
Winter Whorl | Normal/Magic | |
Bolt Cross | Rare/Unique | |
Burrowing Blade | Rare/Unique | |
Conflagrating Path | Rare/Unique | |
Crushing Leap | Rare/Unique | |
Frozen Flume | Rare/Unique | |
Glaciator | Rare/Unique | |
Icicle Wreath | Rare/Unique | |
Jagged Swell | Rare/Unique | |
Ring of Fire | Rare/Unique | |
Scatter Storm | Rare/Unique | |
Scorched Earth | Rare/Unique | |
Shockbomb | Rare/Unique |
List of Torment modifiers
Monsters can be affected by Touch or Grip modifiers based on how a Tormented Spirit interacts with them.
List of Essence modifiers
Monsters which are holding an Essence receive additional modifiers.
Hidden innate modifiers based on rarity
Magic monsters
Name | Stats |
---|---|
MonsterMagic | N/A |
MonsterMagic1 | Monsters grant 250% increased Experience (Hidden) |
MonsterMagic10 | Monster drops gear 1 level above its own level (Hidden) |
MonsterMagic11 | N/A |
MonsterMagic2 | 148% more maximum Life (Hidden) |
MonsterMagic3 | 600% increased Quantity of Items Dropped (Hidden) |
MonsterMagic4 | 200% increased Rarity of Items Dropped (Hidden) |
MonsterMagic5 | Monster deals 30% more Damage (Hidden) |
MonsterMagic6 | Monster gives 250% increased Flask Charges on death (Hidden) |
MonsterMagic7 | Monster has a 50% chance not to flee. (Hidden) |
MonsterMagic8 | 10% increased Movement Speed (Hidden) |
MonsterMagic9 | Monster has 20% more Attack Speed, 20% more Cast Speed and 20% less Damage (Hidden) |
Rare monsters
Name | Stats |
---|---|
MonsterRare | N/A |
MonsterRare1 | Monsters grant 750% increased Experience (Hidden) |
MonsterRare10 | 10% increased Character Size (Hidden) |
MonsterRare11 | Monster drops gear 2 levels above its own level (Hidden) |
MonsterRare12 | N/A |
MonsterRare2 | 390% more maximum Life (Hidden) |
MonsterRare3 | 1400% increased Quantity of Items Dropped (Hidden) |
MonsterRare4 | 1000% increased Rarity of Items Dropped (Hidden) |
MonsterRare5 | Monster deals 50% more Damage (Hidden) |
MonsterRare6 | Monster gives 500% increased Flask Charges on death (Hidden) |
MonsterRare7 | Monster does not flee. (Hidden) |
MonsterRare8 | 25% increased Movement Speed (Hidden) |
MonsterRare9 | Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) |
Unique monsters
Name | Stats |
---|---|
MonsterUnique | N/A |
MonsterUnique1 | Monsters grant 450% increased Experience (Hidden) |
MonsterUnique10 | N/A |
MonsterUnique2 | 698% more maximum Life (Hidden) |
MonsterUnique3 | 2850% increased Quantity of Items Dropped (Hidden) |
MonsterUnique4 | 1000% increased Rarity of Items Dropped (Hidden) |
MonsterUnique5 | Monster deals 70% more Damage (Hidden) |
MonsterUnique6 | Monster gives 1000% increased Flask Charges on death (Hidden) |
MonsterUnique7 | Monster does not flee. (Hidden) |
MonsterUnique8 | Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) |
MonsterUnique9 | Monster drops gear 2 levels above its own level (Hidden) |
Other modifiers
Corrupted
Monsters can be corrupted. Corrupted map bosses may drop Vaal gems, Sacrifice fragments, corrupted items, or other Vaal-themed rewards.
Mirrored
Monsters can be mirrored. Mirrored enemies tend to appear when a monster is twinned or duplicated.
Converted and dominated
Converted or dominated monsters apply the aura to the player and his allies.
Talisman possession
Monsters could be possessed by a Talisman in the Talisman league. This feature is no longer available.
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.22.1d |
|
3.22.1 |
|
3.21.1 |
|
3.21.0 |
|
3.20.2 |
|
3.20.1b |
|
3.20.1 |
|
3.20.0 |
|
3.18.0 |
|
3.17.0 |
|
0.5.3 | |
0.5.1 |
|