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{{item_class|name=Bows}}
'''Bows''' is an [[item class]] of two-handed [[ranged]] [[weapons]] that require [[dexterity]] to equip. [[Quiver]]s may be equipped with bows to provide additional bonuses. Bows have low base [[critical strike chance]] but moderate [[physical damage]] and [[attack speed]], resulting in overall higher damage per second than [[wands]].
'''Bows''' is an [[item class]] of two-handed [[ranged]] [[weapons]] that require [[dexterity]] to equip. [[Quiver]]s may be equipped with bows to provide additional bonuses. Bows have low base [[critical strike chance]] but moderate [[physical damage]] and [[attack speed]], resulting in overall higher damage per second than [[wands]].


Bows generally do not have implicit [[modifier]]s. There are 5 sets of bows (of each three) with the following implicit, however:
Bows sometimes do not have implicit [[modifier]]s. There are 5 groups of bow base types (with 3 base types each) with the following implicits:
* {{c|mod|x% increased Elemental Damage with Weapons}}
* {{c|mod|x% increased Elemental Damage with Weapons}}
* {{c|mod|x% increased Critical Strike Chance}}
* {{c|mod|x% increased Critical Strike Chance}}
* {{c|mod|x% to Global Critical Strike Multiplier}}
* {{c|mod|x% to Global Critical Strike Multiplier}}
* {{c|mod|x% increased Movement Speed}} ( [[Maraketh weapon]]s )
* {{c|mod|x% increased Movement Speed}} ([[Maraketh weapon]]s)
* {{c|mod|Adds x to y Fire Damage}} ([[Experimented Base Types]])
* {{c|mod|Adds # to # Fire Damage}} ([[Experimented Base Types]])


In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.  
In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.  
Line 29: Line 27:
{{main|List of skill gems usable with bows}}
{{main|List of skill gems usable with bows}}
{{:List of skill gems usable with bows}}
{{:List of skill gems usable with bows}}
==Version history==
{{Version history table header}}
{{Version history table row|3.17.2|
*Bows in Standard with one-handed local Added Fire, Cold, Lightning and Chaos Damage weapon prefix modifiers can now have a Divine Orb used on them to obtain the two-handed modifier values introduced in 3.17.0.
}}
{{Version history table row|3.17.0|
* Give bows the same local added elemental damage modifiers as two handed melee weapon modifiers do, which are much stronger than the bow-specific modifiers used previously.
* Improve the damage of bows in general, with some base types getting up to 50% more base damage than before.
}}
{{Version history table row|0.8.7|
* Fixed [[bow]] [[attack]]s so that they still do [[damage]] when firing really fast. The [[arrow]] may still be taken away visually.
}}
{{Version history table row|0.8.3|
* The highest few increased [[attack speed]] [[mod]]s no longer spawn on ranged weapons.
}}
{{Version history table row|0.7.1|
* Fixed the bow crash.
}}
{{Version history table row|0.6.8|
* Accuracy used for bows (they can miss now).
}}
{{Version history table row|0.6.7|
* Fixed bow damage scaling (bows now do 40% less damage).
}}
{{Version history table row|0.6.0|
* Added support for bows.
* Arrows stick in objects properly.
* Arrows have trails as they fly through the air.
}}
{{Version history table end}}


{{Navbox Weapons}}
{{Navbox Weapons}}


[[Category:Bows| ]]
[[Category:Bows| ]]
[[Category:Item classes]]
[[ru:Луки]]
[[ru:Луки]]

Latest revision as of 13:40, 28 January 2024

Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.

Bows sometimes do not have implicit modifiers. There are 5 groups of bow base types (with 3 base types each) with the following implicits:

  • x% increased Elemental Damage with Weapons
  • x% increased Critical Strike Chance
  • x% to Global Critical Strike Multiplier
  • x% increased Movement Speed (Maraketh weapons)
  • Adds # to # Fire Damage (Experimented Base Types)

In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.

List of bows

Main page: List of bows
ItemRequired levelRequired dexterityDamageAPSCritpDPSDPSStats
Crude BowCrude BowBow
Physical Damage: 5-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
1145-131.405.00%12.612.6N/A
Short BowShort BowBow
Physical Damage: 6-16
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Requires Level 5, 26 Dex
5266-161.505.00%16.516.5N/A
Long BowLong BowBow
Physical Damage: 8-33
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Requires Level 9, 38 Dex
9388-331.306.00%26.726.7N/A
Composite BowComposite BowBow
Physical Damage: 16-34
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Requires Level 14, 53 Dex
145316-341.306.00%32.532.5N/A
Recurve BowRecurve BowBow
Physical Damage: 15-45
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier
186515-451.256.70%37.537.5+(15-25)% to Global Critical Strike Multiplier
Bone BowBone BowBow
Physical Damage: 15-45
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Requires Level 23, 80 Dex
238015-451.406.50%42.042.0N/A
Royal BowRoyal BowBow
Physical Damage: 14-56
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack Skills
289514-561.455.00%50.850.8(20-24)% increased Elemental Damage with Attack Skills
Death BowDeath BowBow
Physical Damage: 28-73
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance
3210728-731.20(6.50-7.50)%60.660.6(30-50)% increased Critical Strike Chance
Grove BowGrove BowBow
Physical Damage: 20-61
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Requires Level 35, 116 Dex
3511620-611.505.00%60.860.8N/A
Reflex BowReflex BowBow
Physical Damage: 37-56
Critical Strike Chance: 5.50%
Attacks per Second: 1.40
Requires Level 36, 124 Dex6% increased Movement Speed
3612437-561.405.50%65.165.16% increased Movement Speed
Decurve BowDecurve BowBow
Physical Damage: 24-96
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Requires Level 38, 125 Dex
3812524-961.256.00%75.075.0N/A
Compound BowCompound BowBow
Physical Damage: 37-76
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Requires Level 41, 134 Dex
4113437-761.306.00%73.573.5N/A
Sniper BowSniper BowBow
Physical Damage: 32-96
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 44, 143 Dex+(15-25)% to Global Critical Strike Multiplier
4414332-961.256.70%80.080.0+(15-25)% to Global Critical Strike Multiplier
Ivory BowIvory BowBow
Physical Damage: 29-86
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Requires Level 47, 152 Dex
4715229-861.406.50%80.580.5N/A
Foundry BowFoundry BowBow
Physical Damage: 13-20
Elemental Damage: (80-97) to (126-144)
Critical Strike Chance: 5.50%
Attacks per Second: 1.30
Requires Level 50, 161 DexAdds (80-97) to (126-144) Fire Damage
5016113-20
(80-97) to (126-144)
1.305.50%21.4(155.3-178.1)Adds (80-97) to (126-144) Fire Damage
Highborn BowHighborn BowBow
Physical Damage: 24-94
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 50, 161 Dex(20-24)% increased Elemental Damage with Attack Skills
5016124-941.455.00%85.585.5(20-24)% increased Elemental Damage with Attack Skills
Decimation BowDecimation BowBow
Physical Damage: 44-116
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance
5317044-1161.20(6.50-7.50)%96.096.0(30-50)% increased Critical Strike Chance
Thicket BowThicket BowBow
Physical Damage: 32-96
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Requires Level 56, 179 Dex
5617932-961.505.00%96.096.0N/A
Steelwood BowSteelwood BowBow
Physical Damage: 58-86
Critical Strike Chance: 5.50%
Attacks per Second: 1.40
Requires Level 57, 190 Dex6% increased Movement Speed
5719058-861.405.50%100.8100.86% increased Movement Speed
Citadel BowCitadel BowBow
Physical Damage: 36-144
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Requires Level 58, 185 Dex
5818536-1441.256.00%112.5112.5N/A
Ranger BowRanger BowBow
Physical Damage: 56-117
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Requires Level 60, 212 Dex
6021256-1171.306.00%112.5112.5N/A
Assassin BowAssassin BowBow
Physical Damage: 43-130
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier
6221243-1301.256.70%108.1108.1+(15-25)% to Global Critical Strike Multiplier
Spine BowSpine BowBow
Physical Damage: 38-115
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Requires Level 64, 212 Dex
6421238-1151.406.50%107.1107.1N/A
Imperial BowImperial BowBow
Physical Damage: 29-117
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills
6621229-1171.455.00%105.8105.8(20-24)% increased Elemental Damage with Attack Skills
Harbinger BowHarbinger BowBow
Physical Damage: 50-133
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 68, 212 Dex(30-50)% increased Critical Strike Chance
6821250-1331.20(6.50-7.50)%109.8109.8(30-50)% increased Critical Strike Chance
Solarine BowSolarine BowBow
Physical Damage: 16-24
Elemental Damage: (121-133) to (184-197)
Critical Strike Chance: 5.50%
Attacks per Second: 1.30
Requires Level 70, 212 DexAdds (121-133) to (184-197) Fire Damage
7021216-24
(121-133) to (184-197)
1.305.50%26.0(224.2-240.5)Adds (121-133) to (184-197) Fire Damage
Maraketh BowMaraketh BowBow
Physical Damage: 61-92
Critical Strike Chance: 5.50%
Attacks per Second: 1.40
Requires Level 71, 222 Dex10% increased Movement Speed
7122261-921.405.50%107.1107.110% increased Movement Speed

List of unique bows

ItemRequired levelRequired dexterityDamageAPSCritpDPSeDPSDPSStats
SilverbranchSilverbranch
Crude Bow
Bow
Physical Damage: (9-10) to (23.4-26)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
+1 to Level of Socketed Bow Gems
(80-100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
"The wild takes care of its own."
- Hyrri of the Karui
114(9-10) to (23.4-26)1.545.00%(24.9-27.7)N/A(24.9-27.7)+1 to Level of Socketed Bow Gems
(80-100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
WidowhailWidowhail
Crude Bow
Bow
Physical Damage: 5-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
(150-250)% increased bonuses gained from Equipped Quiver"A volley of arrows were loosed from my bow
into the heart of the man who slew my beloved.
I felt nothing but cold fury." - Chieftain Enoroa
1145-131.405.00%12.6N/A12.6(150-250)% increased bonuses gained from Equipped Quiver
Quill RainQuill Rain
Short Bow
Bow
Physical Damage: 12-32
Critical Strike Chance: 5.00%
Attacks per Second: 3.00
Requires Level 5, 26 Dex+(10-20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
30% less Damage
"The rain of a thousand quills that whittle
present into past, life into death."
- Rigwald of the Ezomytes
52612-323.005.00%66.0N/A66.0+(10-20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
30% less Damage
Replica Quill RainReplica Quill Rain
Short Bow
Bow
Physical Damage: 12-32
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Requires Level 5, 26 DexSocketed Gems are Supported by Level 1 Arrow Nova
+(10-20) to Dexterity
100% increased Physical Damage
(25-30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
"How did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously?"
- Doctor Bircus
52612-32(1.88-1.95)5.00%(41.2-42.9)N/A(41.2-42.9)Socketed Gems are Supported by Level 1 Arrow Nova
+(10-20) to Dexterity
100% increased Physical Damage
(25-30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
Storm CloudStorm Cloud
Long Bow
Bow
Elemental Damage: 1-85
Critical Strike Chance: 6.00%
Attacks per Second: (1.77-1.95)
Requires Level 9, 38 DexNo Physical Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
Centuries of development in steel armoursmithing
turned the armies of the Eternal Empire
into very effective lightning rods.
9381-85(1.77-1.95)6.00%N/A(76.0-83.9)(76.0-83.9)No Physical Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
Roth's ReachRoth's Reach
Recurve Bow
Bow
Physical Damage: (24-27) to (72-81)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills
"Exiled to the sea; what a joke.
I'm more free than I've ever been."
- Captain Weylam "Rot-tooth" Roth of the Black Crest
1865(24-27) to (72-81)1.256.70%(60.0-67.5)N/A(60.0-67.5)+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills
DoomfletchDoomfletch
Royal Bow
Bow
Physical Damage: (26-30) to (76-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
2895(26-30) to (76-80)(1.59-1.65)5.00%(81.3-90.9)N/A(81.3-90.9)(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
Death's HarpDeath's Harp
Death Bow
Bow
Physical Damage: (53.2-57.4) to (138.7-149.65)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.32
Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
32107(53.2-57.4) to (138.7-149.65)1.32(6.50-7.50)%(126.7-136.7)N/A(126.7-136.7)(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
Iron CommanderIron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
32107(36-40) to (89-97)(1.37-1.44)(6.50-7.50)%(85.5-98.6)N/A(85.5-98.6)(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Replica Iron CommanderReplica Iron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
"Admittedly lacking the finesse of the fabled original,
Prototype #4 achieved identical results through brute force alone."
32107(36-40) to (89-97)(1.37-1.44)(6.50-7.50)%(85.5-98.6)N/A(85.5-98.6)(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
InfractemInfractem
Decimation Bow
Bow
Physical Damage: (117.3-142.2) to (258.4-289.8)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Mark us with mercy, then press on with care,
Execute us steadily, notch away at our despair.
53170(117.3-142.2) to (258.4-289.8)1.20(6.50-7.50)%(225.4-259.2)N/A(225.4-259.2)(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Replica InfractemReplica Infractem
Decimation Bow
Bow
Physical Damage: (117.3-142.2) to (258.4-289.8)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
How did you manage to lodge arrows in every single test subject
and researcher in Lab Three simultaneously... again?"
- Doctor Bircus
53170(117.3-142.2) to (258.4-289.8)1.20(6.50-7.50)%(225.4-259.2)N/A(225.4-259.2)(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
The Crimson StormThe Crimson Storm
Steelwood Bow
Bow
Physical Damage: (92.8-104.4) to (137.6-154.8)
Critical Strike Chance: (6.88-7.43)%
Attacks per Second: 1.40
Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
"There were no survivors. It had only been fired twice."
- Order of the Djinn inscription
Take this item to Jun Ortoi to have her Unveil it.
57190(92.8-104.4) to (137.6-154.8)1.40(6.88-7.43)%(161.3-181.4)N/A(161.3-181.4)6% increased Movement Speed(60-80)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
(27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(26-31)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(36-40)% chance to deal Double Damage while Focused
+(24-28)% to Chaos Damage over Time Multiplier
+(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(7-8)% increased Damage per Endurance Charge
(7-8)% increased Damage per Frenzy Charge
(7-8)% increased Damage per Power Charge
(12-14)% chance to deal Double Damage
+(24-28)% to Fire Damage over Time Multiplier
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
Minions have (34-38)% increased Attack Speed
Minions have (34-38)% increased Cast Speed
+(24-28)% to Physical Damage over Time Multiplier
Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
The Gluttonous TideThe Gluttonous Tide
Citadel Bow
Bow
Physical Damage: (79.2-93.6) to (316.8-374.4)
Critical Strike Chance: 6.00%
Attacks per Second: (1.45-1.50)
Requires Level 58, 185 Dex(120-160)% increased Physical Damage
(16-20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
To eat, to feast, to forget the horror of endless agonizing existence
if but for a moment... only to disgorge and do it all again...
58185(79.2-93.6) to (316.8-374.4)(1.45-1.50)6.00%(287.1-351.0)N/A(287.1-351.0)(120-160)% increased Physical Damage
(16-20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Xoph's InceptionXoph's Inception
Citadel Bow
Bow
Physical Damage: (93.6-104.4) to (374.4-417.6)
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Requires Level 58, 185 Dex(160-190)% increased Physical Damage
Gain (200-300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
Upon the red pyre we are born.

This item can be transformed with a Blessing of Xoph
58185(93.6-104.4) to (374.4-417.6)1.256.00%(292.5-326.2)N/A(292.5-326.2)(160-190)% increased Physical Damage
Gain (200-300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
HopeshredderHopeshredder
Ranger Bow
Bow
Physical Damage: 56-117
Elemental Damage: (130-150) to (270-300)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49-1.62)
Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Added Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
Their last thoughts were not of their friends,
or their families, or their homes.
Their last thoughts were untethered from reality,
and bathed in fear and ferocity.
6021256-117
(130-150) to (270-300)
(1.49-1.62)6.00%(129.3-140.6)(299.0-365.6)(428.3-506.2)Adds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Added Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
Null's InclinationNull's Inclination
Ranger Bow
Bow
Physical Damage: 56-117
Chaos Damage: (50-80) to (130-180)
Critical Strike Chance: 6.00%
Attacks per Second: (1.39-1.46)
Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
(7-12)% increased Attack Speed
+(7-11)% to Chaos Resistance
+212 Intelligence Requirement
Minions deal 1% increased Damage per 5 Dexterity
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
The hunt continues when the prey falls.
6021256-117
(50-80) to (130-180)
(1.39-1.46)6.00%(120.3-125.9)N/A(245.5-315.2)Adds (50-80) to (130-180) Chaos Damage
(7-12)% increased Attack Speed
+(7-11)% to Chaos Resistance
+212 Intelligence Requirement
Minions deal 1% increased Damage per 5 Dexterity
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
ArborixArborix
Assassin Bow
Bow
Physical Damage: (123-143) to (330-355)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
Adds (80-100) to (200-225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
Through droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
62212(123-143) to (330-355)1.256.70%(283.1-311.2)N/A(283.1-311.2)+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
Adds (80-100) to (200-225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
Chin SolChin Sol
Assassin Bow
Bow
Physical Damage: (86-103.2) to (260-312)
Elemental Damage: 25-50
Critical Strike Chance: 6.70%
Attacks per Second: (1.38-1.43)
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
(100-140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
As a soldier you want to get close to enemy archers.
That is not the case when fighting the Maraketh.
62212(86-103.2) to (260-312)
25-50
(1.38-1.43)6.70%(237.9-295.8)(51.6-53.4)(289.4-349.3)+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
(100-140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
DarkscornDarkscorn
Assassin Bow
Bow
Physical Damage: (92.8-113.4) to (248-288)
Critical Strike Chance: 6.70%
Attacks per Second: 1.50
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
"The Spirit of War knows nothing of good and evil.
It knows only destruction."
- Sekhema Asenath
62212(92.8-113.4) to (248-288)1.506.70%(255.6-301.0)N/A(255.6-301.0)+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
Reach of the CouncilReach of the Council
Spine Bow
Bow
Physical Damage: (72-94.5) to (240-306.25)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.57)
Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
(50-75)% increased Physical Damage
Adds (10-16) to (45-60) Physical Damage
(8-12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
We stand together. We strike together.
64212(72-94.5) to (240-306.25)(1.51-1.57)6.50%(235.9-314.2)N/A(235.9-314.2)Socketed Gems are Supported by Level 20 Greater Volley
(50-75)% increased Physical Damage
Adds (10-16) to (45-60) Physical Damage
(8-12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
Voltaxic RiftVoltaxic Rift
Spine Bow
Bow
Physical Damage: 38-115
Elemental Damage: 1 to (600-750)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)
Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
6421238-115
1 to (600-750)
(1.54-1.61)6.50%(117.8-123.2)(462.8-604.6)(580.6-727.7)Adds 1 to (600-750) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
Xoph's NurtureXoph's Nurture
Citadel Bow
Bow
Physical Damage: (95.4-106.2) to (381.6-424.8)
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation
(165-195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40-60) Life when you Ignite an Enemy
Upon the grey winds his love spreads.
64185(95.4-106.2) to (381.6-424.8)1.256.00%(298.1-331.9)N/A(298.1-331.9)Socketed Gems are Supported by Level 20 Ignite Proliferation
(165-195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40-60) Life when you Ignite an Enemy
Lioneye's GlareLioneye's Glare
Imperial Bow
Bow
Physical Damage: (100.8-129) to (394.8-453)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn
66212(100.8-129) to (394.8-453)(1.59-1.74)5.00%(395.2-506.3)N/A(395.2-506.3)(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
Replica WindripperReplica Windripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.59-1.67)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
"Beware. Prototype #91 is haunted by a strange miasma,
an odour of evil. Nothing can shield the senses."
- Researcher Arn
6621229-117
(48-60) to (72-90)
1 to (120-150)
(1.59-1.67)(6.50-7.00)%(116.4-121.7)(192.2-251.0)(308.6-372.7)(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
WindripperWindripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.59-1.67)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
It hunts; as silent as falling snow, as deadly as the tempest.
6621229-117
(48-60) to (72-90)
1 to (120-150)
(1.59-1.67)(6.50-7.00)%(116.4-121.7)(192.2-251.0)(308.6-372.7)(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
Nuro's HarpNuro's Harp
Harbinger Bow
Bow
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.32-1.38)
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.
68212(120-140) to (180-210)(1.32-1.38)(6.50-7.50)%N/A(198.0-241.5)(198.0-241.5)(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
SlivertongueSlivertongue
Harbinger Bow
Bow
Physical Damage: (130-145) to (353-373)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
A hundred blind heads, each seeking the taste of prey on the air.
68212(130-145) to (353-373)1.20(6.50-7.50)%(289.8-310.8)N/A(289.8-310.8)(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier

Passive skills

There are passive skills that grant bow bonuses.

NameStats
Bow Accuracy
15% increased Accuracy Rating with Bows [1] [2]
Bow Area of Effect
12% increased Area of Effect while wielding a Bow [1]
Bow Attack Speed
5% increased Attack Speed with Bows [1] [2] [3]
Bow Attack Speed and Accuracy
4% increased Attack Speed with Bows
8% increased Accuracy Rating with Bows [1] [2]
Bow Attack Speed and Phasing
4% increased Attack Speed with Bows
8% chance to gain Phasing for 4 seconds on Kill [1]
Bow Critical Strike Chance and Multiplier
18% increased Critical Strike Chance with Bows
+12% to Critical Strike Multiplier with Bows [1] [2] [3]
Bow Damage
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills [1] [2] [3]

16% increased Damage Over Time with Bow Skills [2]
20% increased Damage Over Time with Bow Skills [3]
Bow Damage and Accuracy
10% increased Damage with Bows
10% increased Damage Over Time with Bow Skills
8% increased Accuracy Rating with Bows [1]
Bow Damage and Attack Speed
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
3% increased Attack Speed with Bows [1]
Bow Damage and Critical Strike Chance
15% increased Damage with Bows
15% increased Damage Over Time with Bow Skills
20% increased Critical Strike Chance with Bows [1] [2]
Bow Damage and Evasion
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
15% increased Evasion Rating [1] [2]
Bow Damage Over Time
20% increased Damage Over Time with Bow Skills [1]
Physical Bow Damage
14% increased Physical Damage with Bows
14% increased Damage Over Time with Bow Skills [1]
Physical Bow Damage and Stun Threshold
10% increased Physical Damage with Bows
10% increased Damage Over Time with Bow Skills
10% reduced Enemy Stun Threshold with Bows [1]
Aspect of the Eagle
20% increased Damage with Bows
20% increased Damage Over Time with Bow Skills
6% increased Attack Speed with Bows
10% increased Accuracy Rating with Bows [1]
Avatar of the Hunt
30% increased Damage with Bows
6% increased Movement Speed
30% increased Damage Over Time with Bow Skills
+200 to Evasion Rating [1]
Deadly Draw
Damaging Ailments deal damage 10% faster
30% increased Damage Over Time with Bow Skills [1]
Farsight
24% increased Damage with Bows
24% increased Damage Over Time with Bow Skills
16% increased Accuracy Rating with Bows
6% increased Attack Speed with Bows [1]
Heavy Draw
30% increased Physical Damage with Bows
30% increased Damage Over Time with Bow Skills
50% increased Stun Duration with Bows on Enemies [1]
Hunter's Gambit
25% increased Damage Over Time with Bow Skills
10% increased Skill Effect Duration
+10% to Chaos Damage over Time Multiplier [1]
King of the Hill
100% increased Critical Strike Chance with Bows [1]

List of active skill gems usable with bows

Template:Drop enabled gem table by item class

Version history

Version Changes
3.17.2
  • Bows in Standard with one-handed local Added Fire, Cold, Lightning and Chaos Damage weapon prefix modifiers can now have a Divine Orb used on them to obtain the two-handed modifier values introduced in 3.17.0.
3.17.0
  • Give bows the same local added elemental damage modifiers as two handed melee weapon modifiers do, which are much stronger than the bow-specific modifiers used previously.
  • Improve the damage of bows in general, with some base types getting up to 50% more base damage than before.
0.8.7
  • Fixed bow attacks so that they still do damage when firing really fast. The arrow may still be taken away visually.
0.8.3
0.7.1
  • Fixed the bow crash.
0.6.8
  • Accuracy used for bows (they can miss now).
0.6.7
  • Fixed bow damage scaling (bows now do 40% less damage).
0.6.0
  • Added support for bows.
  • Arrows stick in objects properly.
  • Arrows have trails as they fly through the air.

ru:Луки