Avoidance: Difference between revisions
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'''Avoidance''' is a | '''Avoidance''' is a keyword used to describe several different chance-based forms of mitigation against [[hit]]s, certain types of [[damage]], or [[debuff]]s or other mechanics. | ||
Damage avoidance from hits | __TOC__ | ||
==Mechanics== | |||
Avoidance can be categorized into three major categories: hit avoidance, damage avoidance, and mechanic avoidance. | |||
===Hit avoidance=== | |||
Hit avoidance currently is primarily against projectiles, typically worded as {{c|mod|#% chance to avoid Projectiles}} or {{c|mod|Avoid Projectiles that have Chained}}, which prevents a [[hit]]/collision from a projectile, causing it to pass through the target as if it were [[evasion|evaded]] or [[dodge|dodged]]. | |||
Hit avoidance prevents the hit entirely and will not trigger any on-hit/when-hit effects or [[projectile behaviour]]s or reduce remaining projectile behaviour counts (e.g. [[pierce]]). | |||
===Damage avoidance=== | |||
Damage avoidance, typically worded as {{c|mod|#% chance to Avoid X Damage from Hits}}, is a form of [[receiving damage|damage mitigation]] against [[hit]]s that reduces the damage of certain [[damage type]]s to 0. It is considered preventing damage for stats like {{psl|Untiring}} or {{psl|Divine Shield}}. Avoiding all damage from hits does not prevent or undo the hit; on-hit/when-hit effects will still occur for both the attacker and defender.<ref name="Avoid" /> Avoidance should not be confused with [[evasion]], [[dodge]], [[block]], or [[immunity]] to damage.<ref name="AvoidanceOrder" /> | |||
The chance to avoid damage from hits is hard capped at 75%.<ref>https://www.pathofexile.com/forum/view-thread/2784310#characterbalance</ref> | |||
[[The_Forbidden_Sanctum#Resolve_defences|Resolve Avoidance]], a mechanic found exclusively in [[the Forbidden Sanctum]], functions similarly to damage avoidance; it does not prevent the hit, but will prevent all Resolve loss from the hit. | |||
===Mechanic avoidance=== | |||
Mechanic avoidance is the most commonly found type of avoidance that applies to different types of [[debuff]]s or mechanical effects. Mechanic avoidance is most often used in the context of [[Ailment#Ailment defences|ailment avoidance]]. Stacking 100%+ chance to avoid X ailment is functionally identical to having the stat {{c|mod|Cannot be X-ed}}, although the inverse is not true for stats such as the one found on {{il|Stormshroud}}. This form of ailment defence is distinct from ailment immunity in that achieving 100% ailment avoidance will not remove any existing stacks of that ailment.<ref>https://i.imgur.com/GcAFB0I.png</ref> Ailment avoidance is absolute and will prevent the avoided ailment from being inflicted, even if the attacker has a 100% chance to inflict or "always" inflicts ailments - these chances are multiplicative against each other. Avoided ailments are not counted as inflicted by the attacker. | |||
100% ailment avoidance against non-damaging ailments also prevents the corresponding type of [[ground effect]] from affecting the target ({{stl|Chilled Ground}}, {{stl|Shocked Ground}}, Scorched Ground, Brittle Ground, and Sapped Ground). This does not affect {{stl|Burning Ground}} and {{stl|Desecrated Ground}} as they are not considered [[ignite]] or [[poison]] respectively. | |||
Other forms of mechanic avoidance include chance to avoid {{stl|Blind}}, {{stl|Impale}}, [[knockback]], or [[stun]]. These follow the same rules as ailment avoidance. (The stun-specific {{c|mod|#% chance to Ignore Stuns}} stat is effectively avoidance, as it ignores stun for all purposes, though it is not additive with {{c|mod|#% chance to Avoid being Stunned}}.) | |||
==Pantheon== | ==Pantheon== | ||
Several [[Pantheon|Gods]] provide chances to avoid varying types of damage and/or effects. | Several [[Pantheon|Gods]] provide chances to avoid varying types of damage and/or effects. | ||
=== | {{Pantheon | ||
|q_where=pantheon.id='solaris' OR pantheon.id='Lunaris' | |||
}} | |||
==Enchantments== | ==Enchantments== | ||
===Boots=== | ===Boots=== | ||
Line 41: | Line 59: | ||
==Items== | ==Items== | ||
===Modifiers=== | ===Modifiers=== | ||
====Standard Affixes==== | ====Standard Affixes==== | ||
Line 129: | Line 145: | ||
|} | |} | ||
===Unique Items=== | ===Base Items=== | ||
{{Query base items | |||
|tables=item_stats, item_buffs | |||
|join=items._pageID=item_stats._pageID, items._pageID=item_buffs._pageID | |||
|where= | |||
item_stats.id LIKE "%avoid%" | |||
|stat=1 | |||
|buff=1 | |||
}} | |||
====Unique Items==== | |||
{{Query unique items | |||
|tables=item_stats | |||
|join=items._pageID=item_stats._pageID | |||
|where= | |||
item_stats.id LIKE "%avoid%" | |||
|stat=1 | |||
|class=1 | |||
}} | |||
The following list excludes items that grant full immunity: | The following list excludes items that grant full immunity: | ||
{{Query unique items | {{Query unique items | ||
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|stat_column2_stat_format=add | |stat_column2_stat_format=add | ||
|stat_column2_stat1_id = avoid_all_elemental_status_% | |stat_column2_stat1_id = avoid_all_elemental_status_% | ||
|stat_column2_stat2_id = avoid_elemental_ailments_%_while_phasing | |||
|stat_column2_stat3_id = avoid_all_elemental_status_%_per_stackable_unique_jewel | |||
|stat_column3_header=Chill | |stat_column3_header=Chill | ||
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|stat_column6_stat2_id = avoid_stun_35%_per_active_herald | |stat_column6_stat2_id = avoid_stun_35%_per_active_herald | ||
|stat_column7_header= | |stat_column7_header=Physical<br>Damage | ||
|stat_column7_format=%s%% | |stat_column7_format=%s%% | ||
|stat_column7_stat_format=add | |stat_column7_stat_format=add | ||
|stat_column7_stat1_id = | |stat_column7_stat1_id = avoid_physical_damage_%_while_phasing | ||
|stat_column8_header= | |stat_column8_header=Elemental<br>Damage | ||
|stat_column8_format=%s%% | |stat_column8_format=%s%% | ||
|stat_column8_stat_format=add | |stat_column8_stat_format=add | ||
|stat_column8_stat1_id = | |stat_column8_stat1_id = avoid_elemental_damage_%_per_frenzy_charge | ||
|stat_column8_stat2_id = avoid_elemental_damage_while_phasing_% | |||
|stat_column9_header= | |stat_column9_header=Fire<br>Damage | ||
|stat_column9_format=%s%% | |stat_column9_format=%s%% | ||
|stat_column9_stat_format=add | |stat_column9_stat_format=add | ||
|stat_column9_stat1_id = avoid_projectiles_while_phasing_%_chance | |stat_column9_stat1_id = avoid_fire_damage_% | ||
|stat_column10_header=Projectiles | |||
|stat_column10_format=%s%% | |||
|stat_column10_stat_format=add | |||
|stat_column10_stat1_id = avoid_projectiles_while_phasing_%_chance | |||
}} | }} | ||
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|where= | |where= | ||
passive_skill_stats.id LIKE "%avoid%" | passive_skill_stats.id LIKE "%avoid%" | ||
}} | |||
===Masteries=== | |||
The following [[Passive Mastery|Masteries]] are related to Avoidance: | |||
{{Query masteries|where=avoid}} | |||
===Cluster Jewel passive skills=== | |||
The following [[Cluster Jewel]] passives are related to Avoidance: | |||
{{Passive skill table | |||
|q_where= | |||
passive_skills.id LIKE "affliction%" | |||
AND passive_skills.stat_text LIKE "%avoid%" | |||
|large=1 | |||
|stat_text=1 | |||
}} | |||
===Ascendancy passive skills=== | |||
{{Query ascendancy passive skills | |||
|where= | |||
passive_skill_stats.id LIKE "%avoid%" | |||
}} | |||
===Tattoos=== | |||
{{Query items | |||
|tables = tattoos | |||
|join = items._pageID = tattoos._pageID | |||
|where = items.class_id="StackableCurrency" | |||
AND tattoos.target IS NOT NULL | |||
AND items.description LIKE "%avoid%" | |||
|large=1 | |||
|description=1 | |||
}} | }} | ||
Line 203: | Line 277: | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name="Avoid">{{cite web|author=Mark_GGG|date=June 22, 2016|title=Mechanical Questions Thread|url=https://www.pathofexile.com/forum/view-thread/1676002/page/41#p13418267|publisher=Path of Exile Forums|accessdate=June 22, 2016}}</ref> | <ref name="Avoid">{{cite web|author=Mark_GGG|date=June 22, 2016|title=Mechanical Questions Thread|url=https://www.pathofexile.com/forum/view-thread/1676002/page/41#p13418267|publisher=Path of Exile Forums|accessdate=June 22, 2016}}</ref> | ||
<ref name="AvoidanceOrder">{{cite web | |||
|title = Regarding Glitterdisc | |||
|url = https://www.poewiki.net/wiki/File:Regarding_glitterdisc.png | |||
|author = Mark_GGG | |||
|date = June 23, 2016 | |||
|accessdate = June 15, 2020 | |||
|publisher = Official Path of Exile Forums Private Messages | |||
}}</ref> | |||
}} | }} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[ru:Избегание]] | [[ru:Избегание]] |
Revision as of 08:56, 24 April 2024
Avoidance is a keyword used to describe several different chance-based forms of mitigation against hits, certain types of damage, or debuffs or other mechanics.
Mechanics
Avoidance can be categorized into three major categories: hit avoidance, damage avoidance, and mechanic avoidance.
Hit avoidance
Hit avoidance currently is primarily against projectiles, typically worded as #% chance to avoid Projectiles or Avoid Projectiles that have Chained, which prevents a hit/collision from a projectile, causing it to pass through the target as if it were evaded or dodged.
Hit avoidance prevents the hit entirely and will not trigger any on-hit/when-hit effects or projectile behaviours or reduce remaining projectile behaviour counts (e.g. pierce).
Damage avoidance
Damage avoidance, typically worded as #% chance to Avoid X Damage from Hits, is a form of damage mitigation against hits that reduces the damage of certain damage types to 0. It is considered preventing damage for stats like Untiring or
Divine Shield. Avoiding all damage from hits does not prevent or undo the hit; on-hit/when-hit effects will still occur for both the attacker and defender.[1] Avoidance should not be confused with evasion, dodge, block, or immunity to damage.[2]
The chance to avoid damage from hits is hard capped at 75%.[3]
Resolve Avoidance, a mechanic found exclusively in the Forbidden Sanctum, functions similarly to damage avoidance; it does not prevent the hit, but will prevent all Resolve loss from the hit.
Mechanic avoidance
Mechanic avoidance is the most commonly found type of avoidance that applies to different types of debuffs or mechanical effects. Mechanic avoidance is most often used in the context of ailment avoidance. Stacking 100%+ chance to avoid X ailment is functionally identical to having the stat Cannot be X-ed, although the inverse is not true for stats such as the one found on StormshroudStormshroud
Viridian Jewel+(10-15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsThe true secret of the elements
is that all are one and the same.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. This form of ailment defence is distinct from ailment immunity in that achieving 100% ailment avoidance will not remove any existing stacks of that ailment.[4] Ailment avoidance is absolute and will prevent the avoided ailment from being inflicted, even if the attacker has a 100% chance to inflict or "always" inflicts ailments - these chances are multiplicative against each other. Avoided ailments are not counted as inflicted by the attacker.
100% ailment avoidance against non-damaging ailments also prevents the corresponding type of ground effect from affecting the target (Chilled Ground,
Shocked Ground, Scorched Ground, Brittle Ground, and Sapped Ground). This does not affect
Burning Ground and
Desecrated Ground as they are not considered ignite or poison respectively.
Other forms of mechanic avoidance include chance to avoid Blind,
Impale, knockback, or stun. These follow the same rules as ailment avoidance. (The stun-specific #% chance to Ignore Stuns stat is effectively avoidance, as it ignores stun for all purposes, though it is not additive with #% chance to Avoid being Stunned.)
Pantheon
Several Gods provide chances to avoid varying types of damage and/or effects.
Icon | Name | Effect(s) | Upgrade | |||
---|---|---|---|---|---|---|
![]() | Soul of Lunaris | 1% additional Physical Damage Reduction for each nearby Enemy, up to 8% 1% increased Movement Speed for each nearby Enemy, up to 8% |
| |||
![]() | Soul of Solaris | 6% additional Physical Damage Reduction while there is only one nearby Enemy 20% chance to take 50% less Area Damage from Hits |
|
Enchantments
Boots
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
Enchantment Stun Avoidance 1 | 53 | 50% chance to Avoid being Stunned if you've Killed Recently | boots 100 |
Enchantment Stun Avoidance 2 | 66 | 65% chance to Avoid being Stunned if you've Killed Recently | boots 100 |
Enchantment Stun Avoidance 3 | 75 | 80% chance to Avoid being Stunned if you've Killed Recently | boots 100 |
Helmets
No results found
Monsters
Magic monsters have a 50% chance to avoid fleeing.
Map Mods
Name | ![]() | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|---|
Insulating | 69 | Found Items have 2% chance to drop Corrupted in Area Monsters have (70-80)% chance to Avoid Ailments | 16% | N/A | N/A | uber_tier_map 0 secret_area 800 |
Impervious | 1 | 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | 10% | 4% | 6% | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 |
Impervious | 1 | 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | 10% | 4% | 6% | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
Impervious | 1 | 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | 10% | 4% | 6% | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
Impervious | 1 | 4% increased Pack size Monsters have a 10% chance to avoid Poison, Impale, and Bleeding | 10% | 4% | 6% | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | 1 | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | 10% | N/A | 6% | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 |
Impervious | 68 | 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | 10% | 4% | 6% | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | 73 | 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | 10% | 4% | 6% | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | 78 | 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | 10% | 4% | 6% | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
of Insulation | 1 | 4% increased Pack size Monsters have 30% chance to Avoid Elemental Ailments | 10% | 4% | 6% | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 |
of Insulation | 1 | 4% increased Pack size Monsters have 50% chance to Avoid Elemental Ailments | 10% | 4% | 6% | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
of Insulation | 1 | 4% increased Pack size Monsters have 70% chance to Avoid Elemental Ailments | 10% | 4% | 6% | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
of Insulation | 1 | Monsters have 70% chance to Avoid Elemental Ailments | 10% | N/A | 6% | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 |
Items
Modifiers
Standard Affixes
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
of the Hunt | 75 | (41-50)% chance to Avoid Bleeding (41-50)% chance to Avoid being Poisoned | boots_basilisk 1000 |
of Stoicism | 23 | (16-20)% chance to Avoid Elemental Ailments | shield 1000 |
of Resolve | 41 | (21-25)% chance to Avoid Elemental Ailments | shield 1000 |
of Fortitude | 57 | (26-30)% chance to Avoid Elemental Ailments | shield 1000 |
of Will | 73 | (31-35)% chance to Avoid Elemental Ailments | shield 1000 |
of Haunting | 16 | (60-75)% chance to Avoid being Frozen | necropolis_boots 500 |
of the Crusade | 75 | (51-60)% chance to Avoid being Frozen | boots_crusader 1000 quiver_crusader 1000 |
of Haunting | 16 | (60-75)% chance to Avoid being Ignited | necropolis_boots 500 |
of the Crusade | 75 | (51-60)% chance to Avoid being Ignited | boots_crusader 1000 quiver_crusader 1000 |
of the Crusade | 68 | (21-25)% chance to Ignore Stuns while Casting | gloves_crusader 500 |
of the Crusade | 70 | (26-30)% chance to Ignore Stuns while Casting | gloves_crusader 500 |
of the Crusade | 75 | (31-35)% chance to Ignore Stuns while Casting | gloves_crusader 500 |
of Haunting | 16 | (60-75)% chance to Avoid being Shocked | necropolis_boots 500 |
of the Crusade | 75 | (51-60)% chance to Avoid being Shocked | boots_crusader 1000 quiver_crusader 1000 |
of the Conquest | 75 | (31-35)% chance to Avoid being Stunned | boots_adjudicator 1000 gloves_adjudicator 1000 quiver_adjudicator 1000 |
of Redemption | 68 | (6-9)% chance to avoid Projectiles | boots_eyrie 500 |
of Redemption | 73 | (10-12)% chance to avoid Projectiles | boots_eyrie 500 |
of the Conquest | 68 | (5-7)% chance to Avoid Cold Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 |
of the Conquest | 80 | (8-10)% chance to Avoid Cold Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 |
of the Conquest | 68 | (5-7)% chance to Avoid Fire Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 |
of the Conquest | 80 | (8-10)% chance to Avoid Fire Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 |
of the Conquest | 68 | (5-7)% chance to Avoid Lightning Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 |
of the Conquest | 80 | (8-10)% chance to Avoid Lightning Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 |
of Redemption | 68 | (5-7)% chance to Avoid Physical Damage from Hits | shield_eyrie 500 quiver_eyrie 500 |
of Redemption | 80 | (8-10)% chance to Avoid Physical Damage from Hits | shield_eyrie 500 quiver_eyrie 500 |
Corrupted
There are three legacy corrupted implicits that grant (10-20)% chance to Avoid being Ignited/Frozen/Shocked on various items. No results found
Shaper
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
of Shaping | 81 | (31-35)% chance to Avoid Elemental Ailments | boots_shaper 1600 |
of Shaping | 68 | (15-20)% chance to Ignore Stuns while Casting | gloves_shaper 800 |
of Shaping | 75 | (21-25)% chance to Ignore Stuns while Casting | gloves_shaper 800 |
of Shaping | 80 | (26-30)% chance to Ignore Stuns while Casting | gloves_shaper 800 |
of Shaping | 68 | (6-9)% chance to avoid Projectiles | boots_shaper 500 |
of Shaping | 84 | (10-12)% chance to avoid Projectiles | boots_shaper 500 |
Elder
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
of the Elder | 82 | (31-35)% chance to Avoid being Stunned | boots_elder 1600 quiver_elder 1600 |
of the Elder | 68 | (15-17)% increased Cast Speed (15-25)% chance to Ignore Stuns while Casting | attack_staff 0 staff_elder 1000 |
of the Elder | 75 | (18-20)% increased Cast Speed (26-35)% chance to Ignore Stuns while Casting | attack_staff 0 staff_elder 500 |
Master Mods
The crafting bench that grant X% chance to Avoid stun, ignite, chill, freeze, shock, or being knocked back.
Essences
Anguish, Suffering, and Torment essences grant X% chance to Avoid Fire/Cold/Lightning Damage when Hit when applied to body armour and shields, and X% chance to Avoid being Ignited/Frozen/Shocked when applied to helmets, boots, and belts. Scorn essences grant X% chance to Avoid being Stunned when applied to helmets or gloves.
Essence |
---|
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (24-33) to (48-57) Fire Damage to Spells Two Handed Weapon: Adds (32-44) to (65-76) Fire Damage to Spells Gloves: Adds (5-7) to (11-13) Fire Damage to Attacks Body Armour: (6-7)% chance to Avoid Fire Damage from Hits Shield: (6-7)% chance to Avoid Fire Damage from Hits Other Armour: (43-46)% chance to Avoid being Ignited Quiver: Adds (17-22) to (33-38) Fire Damage to Attacks Belt: (43-46)% chance to Avoid being Ignited Other Jewellery: Adds (11-15) to (23-27) Fire Damage to AttacksRight click this item then left click a normal item to apply it. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (31-42) to (64-73) Fire Damage to Spells Two Handed Weapon: Adds (42-56) to (85-99) Fire Damage to Spells Gloves: Adds (7-10) to (15-18) Fire Damage to Attacks Body Armour: (7-8)% chance to Avoid Fire Damage from Hits Shield: (7-8)% chance to Avoid Fire Damage from Hits Other Armour: (47-50)% chance to Avoid being Ignited Quiver: Adds (27-35) to (53-62) Fire Damage to Attacks Belt: (47-50)% chance to Avoid being Ignited Other Jewellery: Adds (16-22) to (32-38) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (40-52) to (79-91) Fire Damage to Spells Two Handed Weapon: Adds (53-70) to (107-123) Fire Damage to Spells Gloves: Adds (9-12) to (19-22) Fire Damage to Attacks Body Armour: (8-9)% chance to Avoid Fire Damage from Hits Shield: (8-9)% chance to Avoid Fire Damage from Hits Other Armour: (51-55)% chance to Avoid being Ignited Quiver: Adds (37-50) to (74-87) Fire Damage to Attacks Belt: (51-55)% chance to Avoid being Ignited Other Jewellery: Adds (19-25) to (39-45) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (49-66) to (98-115) Fire Damage to Spells Two Handed Weapon: Adds (66-88) to (132-155) Fire Damage to Spells Gloves: Adds (11-15) to (23-27) Fire Damage to Attacks Body Armour: (9-10)% chance to Avoid Fire Damage from Hits Shield: (9-10)% chance to Avoid Fire Damage from Hits Other Armour: (56-60)% chance to Avoid being Ignited Quiver: Adds (41-55) to (81-96) Fire Damage to Attacks Belt: (56-60)% chance to Avoid being Ignited Other Jewellery: Adds (23-27) to (43-48) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (11-15) to (22-25) Cold Damage to Spells Two Handed Weapon: Adds (16-22) to (33-38) Cold Damage to Spells Gloves: Adds (3-4) to (7-8) Cold Damage to Attacks Body Armour: (5-6)% chance to Avoid Cold Damage from Hits Shield: (5-6)% chance to Avoid Cold Damage from Hits Other Armour: (39-42)% chance to Avoid being Frozen Quiver: Adds (10-13) to (19-22) Cold Damage to Attacks Belt: (39-42)% chance to Avoid being Frozen Other Jewellery: Adds (6-9) to (13-16) Cold Damage to AttacksRight click this item then left click a normal item to apply it. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (20-26) to (40-46) Cold Damage to Spells Two Handed Weapon: Adds (30-40) to (59-69) Cold Damage to Spells Gloves: Adds (5-7) to (10-12) Cold Damage to Attacks Body Armour: (6-7)% chance to Avoid Cold Damage from Hits Shield: (6-7)% chance to Avoid Cold Damage from Hits Other Armour: (43-46)% chance to Avoid being Frozen Quiver: Adds (15-20) to (30-35) Cold Damage to Attacks Belt: (43-46)% chance to Avoid being Frozen Other Jewellery: Adds (10-13) to (20-24) Cold Damage to AttacksRight click this item then left click a normal item to apply it. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (26-35) to (51-60) Cold Damage to Spells Two Handed Weapon: Adds (39-52) to (77-90) Cold Damage to Spells Gloves: Adds (6-9) to (13-16) Cold Damage to Attacks Body Armour: (7-8)% chance to Avoid Cold Damage from Hits Shield: (7-8)% chance to Avoid Cold Damage from Hits Other Armour: (47-50)% chance to Avoid being Frozen Quiver: Adds (18-24) to (36-42) Cold Damage to Attacks Belt: (47-50)% chance to Avoid being Frozen Other Jewellery: Adds (12-16) to (24-28) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (33-43) to (64-75) Cold Damage to Spells Two Handed Weapon: Adds (49-64) to (96-113) Cold Damage to Spells Gloves: Adds (8-11) to (16-19) Cold Damage to Attacks Body Armour: (8-9)% chance to Avoid Cold Damage from Hits Shield: (8-9)% chance to Avoid Cold Damage from Hits Other Armour: (51-55)% chance to Avoid being Frozen Quiver: Adds (33-45) to (67-78) Cold Damage to Attacks Belt: (51-55)% chance to Avoid being Frozen Other Jewellery: Adds (17-22) to (34-40) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (41-54) to (81-93) Cold Damage to Spells Two Handed Weapon: Adds (61-81) to (120-140) Cold Damage to Spells Gloves: Adds (10-13) to (20-24) Cold Damage to Attacks Body Armour: (9-10)% chance to Avoid Cold Damage from Hits Shield: (9-10)% chance to Avoid Cold Damage from Hits Other Armour: (56-60)% chance to Avoid being Frozen Quiver: Adds (36-50) to (74-86) Cold Damage to Attacks Belt: (56-60)% chance to Avoid being Frozen Other Jewellery: Adds (20-24) to (38-44) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Adds (1-2) to (21-22) Lightning Damage to Spells Two Handed Weapon: Adds (1-3) to (32-34) Lightning Damage to Spells Gloves: Adds 1 to 5 Lightning Damage to Attacks Body Armour: (4-5)% chance to Avoid Lightning Damage from Hits Shield: (4-5)% chance to Avoid Lightning Damage from Hits Other Armour: (35-38)% chance to Avoid being Shocked Quiver: Adds 2 to (16-18) Lightning Damage to Attacks Belt: (35-38)% chance to Avoid being Shocked Other Jewellery: Adds 1 to (14-15) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. ![]() |
![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (1-4) to (46-48) Lightning Damage to Spells Two Handed Weapon: Adds (2-5) to (69-73) Lightning Damage to Spells Gloves: Adds 1 to (14-15) Lightning Damage to Attacks Body Armour: (5-6)% chance to Avoid Lightning Damage from Hits Shield: (5-6)% chance to Avoid Lightning Damage from Hits Other Armour: (39-42)% chance to Avoid being Shocked Quiver: Adds (2-3) to (35-40) Lightning Damage to Attacks Belt: (39-42)% chance to Avoid being Shocked Other Jewellery: Adds (1-2) to (27-28) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. ![]() |
![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (2-7) to (84-88) Lightning Damage to Spells Two Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Gloves: Adds (1-2) to (22-23) Lightning Damage to Attacks Body Armour: (6-7)% chance to Avoid Lightning Damage from Hits Shield: (6-7)% chance to Avoid Lightning Damage from Hits Other Armour: (43-46)% chance to Avoid being Shocked Quiver: Adds (2-5) to (56-62) Lightning Damage to Attacks Belt: (43-46)% chance to Avoid being Shocked Other Jewellery: Adds (1-4) to (40-43) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (2-9) to (109-115) Lightning Damage to Spells Two Handed Weapon: Adds (5-12) to (164-173) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (7-8)% chance to Avoid Lightning Damage from Hits Shield: (7-8)% chance to Avoid Lightning Damage from Hits Other Armour: (47-50)% chance to Avoid being Shocked Quiver: Adds (3-8) to (89-99) Lightning Damage to Attacks Belt: (47-50)% chance to Avoid being Shocked Other Jewellery: Adds (3-6) to (57-61) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-11) to (136-144) Lightning Damage to Spells Two Handed Weapon: Adds (5-17) to (204-216) Lightning Damage to Spells Gloves: Adds (1-3) to (33-34) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (51-55)% chance to Avoid being Shocked Quiver: Adds (5-11) to (124-140) Lightning Damage to Attacks Belt: (51-55)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-14) to (170-179) Lightning Damage to Spells Two Handed Weapon: Adds (7-20) to (255-270) Lightning Damage to Spells Gloves: Adds (1-4) to (40-43) Lightning Damage to Attacks Body Armour: (9-10)% chance to Avoid Lightning Damage from Hits Shield: (9-10)% chance to Avoid Lightning Damage from Hits Other Armour: (56-60)% chance to Avoid being Shocked Quiver: Adds (6-13) to (136-155) Lightning Damage to Attacks Belt: (56-60)% chance to Avoid being Shocked Other Jewellery: Adds (4-8) to (71-76) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (80-99)% increased Critical Strike Chance for Spells Body Armour: (31-39)% increased Stun Threshold Shield: (80-99)% increased Critical Strike Chance for Spells Other Armour: (23-26)% chance to Avoid being Stunned Quiver: +(25-29)% to Global Critical Strike Multiplier Amulet: +(25-29)% to Global Critical Strike Multiplier Ring: +(15-17)% to Global Critical Strike Multiplier Belt: (12-13)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (100-109)% increased Critical Strike Chance for Spells Body Armour: (40-45)% increased Stun Threshold Shield: (100-109)% increased Critical Strike Chance for Spells Other Armour: (27-30)% chance to Avoid being Stunned Quiver: +(30-34)% to Global Critical Strike Multiplier Amulet: +(30-34)% to Global Critical Strike Multiplier Ring: +(18-20)% to Global Critical Strike Multiplier Belt: (14-15)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. ![]() |
![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (110-119)% increased Critical Strike Chance for Spells Body Armour: (46-60)% increased Stun Threshold Shield: (110-119)% increased Critical Strike Chance for Spells Other Armour: (31-44)% chance to Avoid being Stunned Quiver: +(35-41)% to Global Critical Strike Multiplier Amulet: +(35-41)% to Global Critical Strike Multiplier Ring: +(21-25)% to Global Critical Strike Multiplier Belt: (16-17)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. ![]() |
Base Items
Item | Buff Effects | Stats |
---|---|---|
![]() Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain +20% chance to Avoid being Stunned for each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. ![]() | N/A | N/A |
Unique Items
Item | Item Class | Stats | ||
---|---|---|---|---|
![]() Viridian JewelLimited to: 1+(5-10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their ValueThe spirits of our ancestors guided us from the Archipelago to the continent. Inextricably, the purity of our souls is linked to the ones who came before us.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | Jewel | +(5-10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value | ||
![]() Viridian JewelLimited to: 312% chance to Avoid Elemental Ailments per Grand SpectrumA mountain fortress safe from the storm.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | Jewel | 12% chance to Avoid Elemental Ailments per Grand Spectrum | ||
![]() Dunes MapMap Level: 69 Map Tier: 2 Guild Character: › Item Quantity: +(100-150)% Item Rarity: +(200-300)%(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement SkillsMan creates where nature cannot.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | Map | (60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills | ||
![]() Dunes MapMap Level: 69 Map Tier: 2 Guild Character: › Item Quantity: +(200-250)% Item Rarity: +(200-300)% Monster Pack Size: +30%(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 30% increased Pack size 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers." - Administrator QotraTravel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | Map | (60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 30% increased Pack size 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills | ||
![]() Viridian Jewel+(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsThe true secret of the elements is that all are one and the same.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | Jewel | +(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | ||
![]() Sapphire FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Cold Resistance +5% to Maximum ColdResistanceRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during EffectA sip will freeze your lips, A swig will chill your heart, A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. ![]() | Utility Flask | (10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect | ||
![]() Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water, to the chieftain Rakiata. Kaom took Rakiata's head and hand so that his warriors' axes might rise and fall like the waves. ![]() | Ring | +(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies | ||
![]() Elegant SwordOne Handed Sword Physical Damage: (40-50.4) to (68.8-84.6) Critical Strike Chance: 5.00% Attacks per Second: (1.65-1.72) Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery"May the Blessed Lakishu watch our backs and our wives." - Legionnaire Battle Blessing ![]() | One-Handed Sword | +190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery | ||
![]() Royal StaffStaff Physical Damage: (48.6-54) to (145.8-162) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (7.80-8.78)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled EnemiesWhen the storm comes, the safest place to be is the centre. ![]() | Staff | +18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled Enemies | ||
![]() Decorative AxeOne Handed Axe Physical Damage: (48-57.6) to (91.2-108) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage Adds (3-5) to (7-10) Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike 100% chance to Avoid being Chilled during OnslaughtRelentless fury Sunder my every foe Fuel my boiling blood ![]() | One-Handed Axe | (60-80)% increased Physical Damage Adds (3-5) to (7-10) Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike 100% chance to Avoid being Chilled during Onslaught | ||
![]() Wolf PeltEvasion: (240-344)Requires Level 30, 66 Dex+(20-25)% chance to Suppress Spell Damage (60-100)% increased Evasion Rating (20-25)% chance to Avoid Elemental Ailments Recover (100-200) Life when you Suppress Spell DamageAncient worshippers of the Greatwolf were overtaken by a ravenous hunger for all things mystical. ![]() | Helmet | +(20-25)% chance to Suppress Spell Damage (60-100)% increased Evasion Rating (20-25)% chance to Avoid Elemental Ailments Recover (100-200) Life when you Suppress Spell Damage | ||
![]() Topaz RingRequires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around youThe body stands, but the spirit soars. ![]() | Ring | +(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around you | ||
![]() Ruby RingRequires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength (20-25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were UsedMake your mark on history ![]() | Ring | +(20-30)% to Fire Resistance+(30-50) to Strength (20-25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used | ||
![]() Onyx AmuletRequires Level 44+(10-16) to all Attributes+(600-1000) to Accuracy Rating +(600-1000) to Armour +1% to all maximum Elemental Resistances You cannot be Maimed"I touched #2993, and I saw... how blind we've been. The visions weren't the future. They were the past! Our 'unforeseen consequences' have already been happening!" - Researcher Graven ![]() | Amulet | +(10-16) to all Attributes+(600-1000) to Accuracy Rating +(600-1000) to Armour +1% to all maximum Elemental Resistances You cannot be Maimed | ||
![]() Feathered Arrow QuiverRequires Level 45(20-30)% increased Projectile Speed+(30-40) to Dexterity (8-12)% increased Cast Speed +(30-60) to maximum Life +(20-40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 IntelligenceBeaten in contest, he would try once more Guided by magic, Magjar took aim at a dove Saemus' gift would influence the score Guided by darkness, Magjar spilled the blood of his love ![]() | Quiver | (20-30)% increased Projectile Speed+(30-40) to Dexterity (8-12)% increased Cast Speed +(30-60) to maximum Life +(20-40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence | ||
![]() Lacquered HelmetArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots. ![]() | Helmet | (150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far Shot | ||
![]() Destroyer RegaliaEnergy Shield: (196-258) Movement Speed: -3%Requires Level 53, 145 Int+2 to Level of Socketed Herald Gems (80-100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45%Whiff of cold, tiny spark, faintest flicker in the dark. Embers swirl, ice takes form, sky exposed - Death's perfect storm. Frost and thunder, flames shine bright, ruin walks the land tonight. By your hand they dance and bend, wield them and brook no end. ![]() | Body Armour | +2 to Level of Socketed Herald Gems (80-100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45% | ||
![]() Necromancer CircletEnergy Shield: (165-224)Requires Level 54, 112 Int(8-10)% increased Cast Speed (200-250)% increased Energy Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with AttacksA fell wind brings death. ![]() | Helmet | (8-10)% increased Cast Speed (200-250)% increased Energy Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with Attacks | ||
![]() Necromancer CircletEnergy Shield: (154-204)Requires Level 54, 112 Int+1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery Veiled SuffixThe spirit hungers for the flesh.Take this item to Jun Ortoi to have her Unveil it. ![]() | Helmet | +1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery
| ||
![]() Samnite HelmetArmour: (552-715)Requires Level 55, 114 Str(30-40)% increased Fire Damage (100-120)% increased Armour +(50-70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill RecentlyHrimnor's presence was as cold as ice, but his heart burned for vengeance. ![]() | Helmet | (30-40)% increased Fire Damage (100-120)% increased Armour +(50-70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently | ||
![]() Shagreen BootsEvasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity (20-40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50-70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while PhasingMove in with haste. Strike quick, strike hard. Vanish like smoke in the wind. ![]() | Boots | +(25-35) to Dexterity (20-40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50-70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing | ||
![]() Ironwood BucklerChance to Block: (29-34)% Evasion: (654-962) Movement Speed: -3%Requires Level 57, 137 Dex3% increased Movement Speed(100-150)% increased Evasion Rating (15-25)% chance to Avoid Elemental Ailments +(3-8)% Chance to Block (30-40)% chance for Elemental Resistances to count as being 90% against Enemy HitsNot even the storm knows when lightning will strike. ![]() | Shield | 3% increased Movement Speed(100-150)% increased Evasion Rating (15-25)% chance to Avoid Elemental Ailments +(3-8)% Chance to Block (30-40)% chance for Elemental Resistances to count as being 90% against Enemy Hits | ||
![]() Teak Round ShieldChance to Block: 24% Armour: (524-730) Evasion: (524-730) Movement Speed: -3%Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300-400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted (50-70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depletedNever let the audience know your true form. Misdirect them, beguile them. Strike when they least expect it. ![]() | Shield | 180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300-400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted (50-70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted | ||
![]() Ranger BowBow Physical Damage: 56-117 Elemental Damage: (130-150) to (270-300) Critical Strike Chance: 6.00% Attacks per Second: (1.49-1.62)Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Added Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends, or their families, or their homes. Their last thoughts were untethered from reality, and bathed in fear and ferocity. ![]() | Bow | Adds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Added Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving | ||
![]() Lacquered BucklerChance to Block: 24% Evasion: (1049-1372) Movement Speed: -3%Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances +(8-15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked RecentlyLight as a board, Stiff as a feather. ![]() | Shield | 6% increased Movement Speed(120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances +(8-15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked Recently | ||
![]() Lacquered BucklerChance to Block: 24% Evasion: (1049-1372) Movement Speed: -3%Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently +(8-15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently"For personal defence, Prototype #444 is fantastic. It is one hundred percent effective seventy five percent of the time... once." - Lead Researcher Ksaret ![]() | Shield | 6% increased Movement Speed(120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently +(8-15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently | ||
![]() Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of SkillsNature respects the strong And paints the snow red With the blood of the weak ![]() | Helmet | +2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of Skills | ||
![]() Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+4 to Level of Socketed Herald Gems (80-100)% increased Evasion Rating +(20-30)% to Chaos Resistance 25% chance to Avoid being Poisoned 16% increased Mana Reservation Efficiency of Skills You cannot be Hindered"Test subject walked right through the poison gas defenses, and attempts to slow her failed. Suppression troop six, the 'Furious Flagellants,' have been sent to intervene." ![]() | Helmet | +4 to Level of Socketed Herald Gems (80-100)% increased Evasion Rating +(20-30)% to Chaos Resistance 25% chance to Avoid being Poisoned 16% increased Mana Reservation Efficiency of Skills You cannot be Hindered | ||
![]() Mosaic Kite ShieldChance to Block: 24% Armour: (499-676) Energy Shield: (102-136) Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield Regenerate (100-200) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low LifeMy bearer shall be guarded by flame, for I am the phoenix, forever radiant in glory. ![]() | Shield | +8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield Regenerate (100-200) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low Life | ||
![]() Vaal RegaliaEnergy Shield: (342-453) Movement Speed: -3%Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix <veiled mod pool>In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil it. ![]() | Body Armour | Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix
| ||
![]() Slink BootsEvasion: (516-707)Requires Level 69, 120 DexTrigger Level 20 Intimidating Cry when you lose Cat's Stealth (110-150)% increased Evasion Rating +(50-70) to maximum Life 20% increased Movement Speed (40-50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's StealthA secret is a weapon your enemies do not have. When the First of the Plains hunted, she moved in silence and acted quickly. To do otherwise is to arm your foes. ![]() | Boots | Trigger Level 20 Intimidating Cry when you lose Cat's Stealth (110-150)% increased Evasion Rating +(50-70) to maximum Life 20% increased Movement Speed (40-50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's Stealth | ||
![]() Murder BootsEvasion: (444-596) Energy Shield: (43-58)Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity (140-180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial FootprintsStep into the void and experience true freedom. ![]() | Boots | +(30-50) to Dexterity (140-180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial Footprints |
The following list excludes items that grant full immunity:
Item | All Ailments | All Elemental Ailments | Chill | Freeze | Bleed | Stun | Physical Damage | Elemental Damage | Fire Damage | Projectiles |
---|---|---|---|---|---|---|---|---|---|---|
![]() Viridian JewelLimited to: 1+(5-10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their ValueThe spirits of our ancestors guided us from the Archipelago to the continent. Inextricably, the purity of our souls is linked to the ones who came before us.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Viridian JewelLimited to: 312% chance to Avoid Elemental Ailments per Grand SpectrumA mountain fortress safe from the storm.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 0% | 12% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Dunes MapMap Level: 69 Map Tier: 2 Guild Character: › Item Quantity: +(100-150)% Item Rarity: +(200-300)%(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement SkillsMan creates where nature cannot.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | 50% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Dunes MapMap Level: 69 Map Tier: 2 Guild Character: › Item Quantity: +(200-250)% Item Rarity: +(200-300)% Monster Pack Size: +30%(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 30% increased Pack size 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers." - Administrator QotraTravel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | 50% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Viridian Jewel+(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsThe true secret of the elements is that all are one and the same.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Sapphire FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Cold Resistance +5% to Maximum ColdResistanceRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during EffectA sip will freeze your lips, A swig will chill your heart, A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. ![]() | 0% | 0% | 30% | 30% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water, to the chieftain Rakiata. Kaom took Rakiata's head and hand so that his warriors' axes might rise and fall like the waves. ![]() | 0% | 0% | 50% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Elegant SwordOne Handed Sword Physical Damage: (40-50.4) to (68.8-84.6) Critical Strike Chance: 5.00% Attacks per Second: (1.65-1.72) Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery"May the Blessed Lakishu watch our backs and our wives." - Legionnaire Battle Blessing ![]() | 0% | 0% | 0% | 0% | 0% | 20% | 0% | 0% | 0% | 0% |
![]() Wolf PeltEvasion: (240-344)Requires Level 30, 66 Dex+(20-25)% chance to Suppress Spell Damage (60-100)% increased Evasion Rating (20-25)% chance to Avoid Elemental Ailments Recover (100-200) Life when you Suppress Spell DamageAncient worshippers of the Greatwolf were overtaken by a ravenous hunger for all things mystical. ![]() | 0% | (20-25)% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Topaz RingRequires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around youThe body stands, but the spirit soars. ![]() | 0% | 30% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Ruby RingRequires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength (20-25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were UsedMake your mark on history ![]() | 0% | 0% | 0% | 0% | 0% | 30% | 0% | 0% | 0% | 0% |
![]() Feathered Arrow QuiverRequires Level 45(20-30)% increased Projectile Speed+(30-40) to Dexterity (8-12)% increased Cast Speed +(30-60) to maximum Life +(20-40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 IntelligenceBeaten in contest, he would try once more Guided by magic, Magjar took aim at a dove Saemus' gift would influence the score Guided by darkness, Magjar spilled the blood of his love ![]() | 0% | 0% | 0% | 0% | 0% | 20% | 0% | 0% | 0% | 0% |
![]() Lacquered HelmetArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots. ![]() | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Destroyer RegaliaEnergy Shield: (196-258) Movement Speed: -3%Requires Level 53, 145 Int+2 to Level of Socketed Herald Gems (80-100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45%Whiff of cold, tiny spark, faintest flicker in the dark. Embers swirl, ice takes form, sky exposed - Death's perfect storm. Frost and thunder, flames shine bright, ruin walks the land tonight. By your hand they dance and bend, wield them and brook no end. ![]() | 0% | 0% | 0% | 0% | 0% | 1% | 0% | 0% | 0% | 0% |
![]() Necromancer CircletEnergy Shield: (154-204)Requires Level 54, 112 Int+1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery Veiled SuffixThe spirit hungers for the flesh.Take this item to Jun Ortoi to have her Unveil it. ![]() | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Shagreen BootsEvasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity (20-40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50-70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while PhasingMove in with haste. Strike quick, strike hard. Vanish like smoke in the wind. ![]() | 0% | 30% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Ironwood BucklerChance to Block: (29-34)% Evasion: (654-962) Movement Speed: -3%Requires Level 57, 137 Dex3% increased Movement Speed(100-150)% increased Evasion Rating (15-25)% chance to Avoid Elemental Ailments +(3-8)% Chance to Block (30-40)% chance for Elemental Resistances to count as being 90% against Enemy HitsNot even the storm knows when lightning will strike. ![]() | 0% | (15-25)% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Ranger BowBow Physical Damage: 56-117 Elemental Damage: (130-150) to (270-300) Critical Strike Chance: 6.00% Attacks per Second: (1.49-1.62)Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Added Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends, or their families, or their homes. Their last thoughts were untethered from reality, and bathed in fear and ferocity. ![]() | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 2% | 0% | 0% |
![]() Lacquered BucklerChance to Block: 24% Evasion: (1049-1372) Movement Speed: -3%Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances +(8-15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked RecentlyLight as a board, Stiff as a feather. ![]() | 0% | 0% | 0% | 0% | 0% | 0% | 0% | (8-15)% | 0% | 0% |
![]() Lacquered BucklerChance to Block: 24% Evasion: (1049-1372) Movement Speed: -3%Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently +(8-15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently"For personal defence, Prototype #444 is fantastic. It is one hundred percent effective seventy five percent of the time... once." - Lead Researcher Ksaret ![]() | 0% | 0% | 0% | 0% | 0% | 0% | (8-15)% | 0% | 0% | 0% |
![]() Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of SkillsNature respects the strong And paints the snow red With the blood of the weak ![]() | 0% | 0% | 25% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+4 to Level of Socketed Herald Gems (80-100)% increased Evasion Rating +(20-30)% to Chaos Resistance 25% chance to Avoid being Poisoned 16% increased Mana Reservation Efficiency of Skills You cannot be Hindered"Test subject walked right through the poison gas defenses, and attempts to slow her failed. Suppression troop six, the 'Furious Flagellants,' have been sent to intervene." ![]() | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
![]() Vaal RegaliaEnergy Shield: (342-453) Movement Speed: -3%Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix <veiled mod pool>In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil it. ![]() | 0% | (30-35)% | 0% | (21-25)% | 0% | (30-35)% | 0% | 0% | 0% | 0% |
![]() Slink BootsEvasion: (516-707)Requires Level 69, 120 DexTrigger Level 20 Intimidating Cry when you lose Cat's Stealth (110-150)% increased Evasion Rating +(50-70) to maximum Life 20% increased Movement Speed (40-50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's StealthA secret is a weapon your enemies do not have. When the First of the Plains hunted, she moved in silence and acted quickly. To do otherwise is to arm your foes. ![]() | 0% | 0% | 0% | 0% | (40-50)% | 0% | 0% | 0% | 0% | 0% |
![]() Murder BootsEvasion: (444-596) Energy Shield: (43-58)Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity (140-180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial FootprintsStep into the void and experience true freedom. ![]() | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 20% |
Passives
Base passives
Name | Stats |
---|---|
Avoid Interruption while Casting | 15% chance to Ignore Stuns while Casting [1] [2] |
Avoid Interruption while Casting and Elemental Resistances | 15% chance to Ignore Stuns while Casting +3% to all Elemental Resistances [1] |
Avoid Status Ailments | 10% chance to Avoid Elemental Ailments [1] |
Bleed Avoidance | 20% chance to Avoid Bleeding [1] |
Chaos Resistance and Avoidance | 10% chance to Avoid being Poisoned 10% chance to Avoid Bleeding +7% to Chaos Resistance [1] |
Freeze and Chill Avoidance | 20% chance to Avoid being Frozen 20% chance to Avoid being Chilled [1] |
Ignite Avoidance | 20% chance to Avoid being Ignited [1] |
Life and Elemental Ailment Avoidance | 5% increased maximum Life 4% chance to Avoid Elemental Ailments [1] [2] [3] |
Life and Stun Avoidance | 8% chance to Avoid being Stunned 4% increased maximum Life [1] [2] |
Poison Avoidance | 20% chance to Avoid being Poisoned [1] |
Shock Avoidance | 20% chance to Avoid being Shocked [1] |
Stun Avoidance | 15% chance to Avoid being Stunned [1] [2] |
Conjured Barrier | 30% chance to Ignore Stuns while Casting 50% increased Stun and Block Recovery 30% increased Mana Regeneration Rate while stationary [1] |
Crystal Skin | 20% chance to Avoid Elemental Ailments +1% to all maximum Elemental Resistances [1] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1] |
Lesson of the Seasons | 10% reduced Duration of Damaging Ailments on you per Bark 10% chance to Avoid non-Damaging Ailments on you per Bark below maximum [1] |
Perfectionist | 30% chance to Avoid being Stunned 50% increased Stun and Block Recovery 5% increased Movement Speed [1] |
Practical Application | 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity +10% to all Elemental Resistances [1] |
Thick Skin | 10% increased maximum Life 8% chance to Avoid Elemental Ailments [1] |
Tolerance | 30% chance to Avoid being Poisoned 30% chance to Avoid Bleeding +19% to Chaos Resistance [1] |
Masteries
The following Masteries are related to Avoidance:
Mastery | Effects |
---|---|
Blind Mastery |
|
Evasion Mastery |
|
Shield Mastery |
|
Cluster Jewel passive skills
The following Cluster Jewel passives are related to Avoidance:
Name | Stats |
---|---|
Elegant Form | +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments [1] |
Readiness | 30% increased Evasion Rating if you haven't been Hit Recently 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled [1] |
Unwavering Focus | Channelling Skills deal 30% increased Damage 50% chance to Avoid being Stunned while Channelling [1] |
Antifreeze | +20% to Cold Resistance 30% chance to Avoid being Frozen +1% to maximum Cold Resistance [1] |
Antivenom | +23% to Chaos Resistance 30% chance to Avoid being Poisoned +1% to maximum Chaos Resistance [1] |
Insulated | +20% to Lightning Resistance 30% chance to Avoid being Shocked +1% to maximum Lightning Resistance [1] |
Non-Flammable | +20% to Fire Resistance 30% chance to Avoid being Ignited +1% to maximum Fire Resistance [1] |
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Raider![]() | Avatar of the Veil | Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances 50% chance to Avoid Elemental Ailments while Phasing [1] |
Tattoos
Item | Effect(s) |
---|---|
Tattoo of the Arohongui Scout![]() Replaces a Small Dexterity Passive Skill10% chance to Avoid being Chilled 10% chance to Avoid being FrozenRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. ![]() | 10% chance to Avoid being Chilled 10% chance to Avoid being Frozen |
Tattoo of the Kitava Rebel![]() Replaces a Small Strength Passive Skill10% chance to Avoid BleedingRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. ![]() | 10% chance to Avoid Bleeding |
Tattoo of the Tasalio Tideshifter![]() Replaces a Small Dexterity Passive Skill10% chance to Avoid being StunnedRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. ![]() | 10% chance to Avoid being Stunned |
Tattoo of the Tawhoa Scout![]() Replaces a Small Dexterity Passive Skill10% chance to Avoid being PoisonedRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. ![]() | 10% chance to Avoid being Poisoned |
Others
- Elusive grants 15% chance to avoid all damage from hits. This can be further increased by source of elusive effects
- Aspect of Stone grants 20% chance to avoid physical damage from hits
- Cat's Stealth from Aspect of the Cat grants 15% chance to avoid all damage from hits
References
- ↑ Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved June 22, 2016.
- ↑ Mark_GGG (June 23, 2016). "Regarding Glitterdisc". Official Path of Exile Forums Private Messages. Retrieved June 15, 2020.
- ↑ https://www.pathofexile.com/forum/view-thread/2784310#characterbalance
- ↑ https://i.imgur.com/GcAFB0I.png