Channels, sending out several waves of Wolf Spirit projectiles (Despite appearance, this is as an attack not a spell)
Summon Wolves
Transform into a Wolf, becoming damage immune and causing bleeding with attacks (Minions/Totems/Mimics do not pull any aggro while boss is in wolf form. He will only go for the main character until he turns back into human form.)
He does not teleport around the arena, nor does the arena have hazards as with the standard Rigwald encounter.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The Wolven King's BiteThe Wolven King's Bite8Rigwald's QuillsA wolf does not bite his mate as he does his prey, yet both begin with bared teeth. Know who you are, and you will know the meaning of the bite.
58
The WolverineThe Wolverine4Claw CorruptedClaw them from the bottom, you'll be glad that you have got 'em, claw them from the top, you'll never want to stop.
The ScoutThe Scout87x Exalted OrbThe first to travel are often rewarded for their journey, but all the treasure in the world cannot bring back those that are lost.
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Lair MapLair MapMap Level: 69 Map Tier: 2 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Necropolis
Lair MapLair MapMap Level: 70 Map Tier: 3 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Crucible
Lair MapLair MapMap Level: 80 Map Tier: 13 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
The Forbidden Sanctum
Lair MapLair MapMap Level: 74 Map Tier: 7 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Kalandra
Lair MapLair MapMap Level: 73 Map Tier: 6 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Sentinel
Lair MapLair MapMap Level: 78 Map Tier: 11 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Archnemesis
Lair MapLair MapMap Level: 71 Map Tier: 4 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Scourge
Lair MapLair MapMap Level: 69 Map Tier: 2 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Lair MapLair MapMap Level: 69 Map Tier: 2 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ritual
Lair MapLair MapMap Level: 80 Map Tier: 13 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Heist
Lair MapLair MapMap Level: 71 Map Tier: 4 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Harvest
Lair MapLair MapMap Level: 75 Map Tier: 8 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Delirium
Lair MapLair MapMap Level: 75 Map Tier: 8 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Metamorph
Lair MapLair MapMap Level: 78 Map Tier: 11 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Blight
Lair MapLair MapMap Level: 78 Map Tier: 11 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Legion
Lair MapLair MapMap Level: 73 Map Tier: 6 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Synthesis
Lair MapLair MapMap Level: 78 Map Tier: 11 Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Betrayal
Lair MapLair MapMap Level: 78 Map Tier: 11 Guild Character: ,Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
War for the Atlas
Lair MapLair MapMap Level: 80 Map Tier: 13 Guild Character: vTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.