1 unit
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2 units
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- Radius (hitboxes) of Humanoids (such as player-controlled characters).
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4 units
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6 units
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10 units
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11 units
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12 units
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- The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]
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13 units
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14 units
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18 units
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- Near 0% more damage from Far Shot at this range.
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20 units
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- Radius of Shocking Skitterbot's Aura Shocks Enemies near it
Chilling Skitterbot's Aura Chills Enemies near it effect granted by Summon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..[11]
- Radius of When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
effect granted by Berek's RespiteRequires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"With Flame licking at his heels Berek berated the clouds Until vengeful Storm spewed forth his rains And Berek held on tight As Fire screamed and steamed And fled." - Berek and the Untamed. [12]
- Radius of When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy effect granted by Abberath's HoovesEvasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped
+(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning HoofprintsThe goat king knew not of war, of the lands and laws he trampled. The goat king knew only joy at turning life into ash..
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21 units
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- Radius of Gain 20% of Physical Damage as Extra Lightning Damage
10% chance to Shock (Hidden) aura from Baranite Cleric spectres. [11]
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22 units
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25 units
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28 units
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- Base radius of Flesh and StoneSpell, Aura, AoE, Stance
Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura effect.[15]
- Radius of Nearby Enemies are Hindered, with 40% reduced Movement Speed debuff from Searing Exarch Eldritch Altars. [11]
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30 units
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- Radius of Nearby Enemies are Chilled effect granted by Chilling Presence. [11]
- Radius of Nearby Enemies have Fire Exposure effect granted by Master of Fire. [11]
- Radius of Nearby Enemies have 50% increased Fire and Cold Resistances effect granted by Eye of MaliceEvasion: (610-822)
Energy Shield: (125-168)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds). [11]
- Radius of Nearby Enemies are Blinded, Nearby Enemies have Malediction, Nearby Enemies are Crushed implicits obtained on Glimpse of ChaosEvasion: (207-239)
Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted (30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation only under the blessed veil of ignorance.. [11]
- Radius of Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification effect granted by KingmakerTwo Handed Axe Physical Damage: (360-414) to (488-561.2) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.50-1.57) Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 FortificationA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew.. [11]
- Radius of Nearby Enemies are Chilled effect granted by Expedition's EndEvasion: (660-925)
Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.. [11]
- Radius of Nearby Enemies are Scorched effect granted by Legacy of FuryArmour: (276-412)
Evasion: (276-412)Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30-50)% increased Effect of Scorch (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per secondAll that was loved, all that was hated - naught remains but ash.(Scorched Enemies have -10% to Elemental Resistances). [11]
- Radius of 30% reduced Movement Speed
Takes 6% of Maximum Life as Physical Damage per second (Hidden) debuff from monsters affected by a Remnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.. [11]
- Radius of Nearby Enemies are Maimed with 30% reduced Movement Speed (Hidden) effect from Executioner.[11]
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32 units
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- Radius of 25% reduced Action Speed (Hidden)
Debuffs on you expire 40% slower (Hidden) 60% reduced Cooldown Recovery Rate (Hidden) effect from Temporal Bubble.[11]
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35 units
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- 0% more damage from Point Blank at this range.
- Radius of Nearby Enemies are Blinded effect granted by Redeemer'sRedeemer's
Prefix Nearby Enemies are Blinded, Elevated Redeemer'sElevated Redeemer's Prefix Nearby Enemies are Blinded Cannot be Blinded prefix for Redeemer influenced body armours. [11][16]
- Radius of Nearby Enemies are Hindered, with 25% reduced Movement Speed effect granted by SingularitySceptre
Physical Damage: 51-76 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing. We just expedite the process..[17] [11]
- Radius of Nearby Enemies are Crushed while you have at least 25 Rage effect granted by Bear's GirdleRequires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
(20-30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4-6)% increased Physical Damage per 10 Rage +20 to Maximum RageSimple. Deadly. Unstoppable.[18]
- Radius of Mirage Archer summoning dead zone created by Occupying Force.
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40 units
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46 units
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- Base radius of War BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby allies gain (15-21)% increased Accuracy Rating Gain 1 Stage when you Kill an Enemy while carrying the Banner Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage Nearby Enemies take (8-11)% increased Physical Damage Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Dread BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks When placed, 1% increased Aura effect per Stage You and nearby Allies have (0-19)% increased Impale Effect Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura effect.[15] Defiance BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating Nearby Enemies have (30-40)% reduced Critical Strike Chance Gain 1 Stage every 0.2 seconds while an Enemy is Nearby Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner Enemies Taunted this way deal 15% less Damage Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is likely the same.
- Radius of Nearby Allies' Action Speed cannot be modified to below base value effect granted by Garb of the EphemeralEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames.. [11]
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50 units
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- Radius of Nearby Allies' Damage with Hits is Lucky effect granted by Perquil's ToeRequires Level 29(12-20)% increased Rarity of Items found+(40-50) to Dexterity
(5-8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is LuckyHe was a lot luckier before he lost this.. [20] [11]
- Radius of Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate effect granted by Shaper's SeedRequires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate Regenerate 4% of Life per second Nearby Allies gain 4% of Life Regenerated per second Nearby Allies gain 80% increased Mana Regeneration RateThe first light to grow in the primordial darkness.. [11]
- Radius of 10% increased Movement Speed for you and nearby Allies effect granted by legacy Victario's FlightEvasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence (100-150)% increased Evasion Rating (10-20)% increased Movement Speed (10-20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby AlliesAlive but not unscathed, Victario fled as slaughter blossomed at the gates.. [11]
- Radius of Soul Eater's ability to consume Souls. [11]
- Radius of Cannot Recover Life or Energy Shield to above 50% (Hidden) effect from Executioner.[11]
- Radius of Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed (Hidden) effect from Malediction.[11]
- Radius of Nearby Enemies' Flasks lose 6 Charges every 3 seconds
Nearby Enemies cannot gain Flask Charges (Hidden) effect from Drought Bringer.[11]
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60 units
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- Radius of "nearby" effects granted by most notable Ascendancy passive skills.[21] [11]
- Radius of Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate Nearby Enemies have -20% to Cold Resistance effect granted by Void Beacon. [11]
- Radius of Nearby Hindered Enemies deal 15% reduced Damage over Time effect granted by Withering Presence. [11]
- Radius of Nearby Chilled Enemies deal 10% reduced Damage with Hits effect granted by Frigid Wake. [11]
- Radius of You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy effect granted by [[Master of Metal]. [11]
- Radius of Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage effect granted by Augury of Penitence. [11]
- Radius of Nearby Enemies have -30% to Critical Strike Multiplier effect granted by Overwhelm (Ascendancy passive). [11]
- Radius of Nearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit effect granted by Unwavering Crusade. [11]
- Radius of You and nearby Allies have Tailwind effect granted by Gathering Winds. [11]
- Radius of Nearby Enemies take 10% increased Elemental Damage effect granted by Inquisitor (Ascendant passive). [11]
- Radius of You and nearby Allies have Tailwind effect granted by Deadeye (Ascendant passive). [11]
- Radius of "nearby" effects granted by legacy fossil-crafted helmet suffixes. [11]
- Radius of "nearby" effects granted by Influence modifiers on helmets and their Elevated counterparts. [11]
- Radius of You and nearby Allies Regenerate 1% of Life per second effect granted by Replenishing Presence. [11]
- Radius of Nearby Enemies have 10% reduced Stun and Block Recovery, Nearby Enemies grant 25% increased Flask Charges, Hits against Nearby Enemies have 50% increased Critical Strike Chance effect granted by Aul's Uprising. [11]
- Radius of Nearby Enemies have -10% to all Resistances effect granted by Crown of the TyrantArmour: (160-189)
Energy Shield: (33-39)Requires Level 58, 64 Str, 64 IntHas 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness. If it's the former, they will tear you into pieces like rabid dogs.. [11]
- Radius of Nearby Enemies cannot deal Critical Strikes effect granted by Garb of the EphemeralEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames.. [11]
- Radius of Enemies inflict Elemental Ailments on you instead of nearby Allies effect granted by Sign of the Sin EaterSceptre
Physical Damage: 43-80 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others.. [11]
- Radius of Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds effect granted by Inextricable FateEvasion: (112-129)
Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance+(80-100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned EnemiesA multitude of beings share a wretched existence irrevocably bound together in perpetual torture.. [11]
- Radius of Aura Skill effects granted by Sentinels. [11]
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70 units
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75 units
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- Radius of You and nearby allies gain 15% increased Damage effect granted by Leer CastEvasion: (77-88)
Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity 25% reduced Damage +(60-100) to maximum Life +(60-100) to maximum Mana You and nearby allies gain 50% increased DamageFor none of us are as cruel as all of us.. [11]
- Radius of Nearby Enemies have 18% increased Effect of Curses on them and Nearby allies gain 18% increased Damage effects granted by Dying BreathWarstaff
Physical Damage: 14-42 Critical Strike Chance: 6.40% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead Carry wisdom for the living, If you are willing to give your life To listen..[22] [11]
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85 units
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- Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
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120 units
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- Radius of Share Endurance, Frenzy and Power Charges with nearby party members effect granted by Conduit.[19]
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150 units
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- Maximum distance a projectile can travel.[13]
- -30% damage from Point Blank at maximum range.
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