Cage MapMap Level: 70 Map Tier: 3 Guild Character: ITravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 70Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapWorldsCage
Map is a long and winding corridor with a few dead ended branches along its length. Roughly midway along its length, the coils of the map's corridors come into contact, though you cannot cross this gap. The boss arena lies at the end of the map corridor.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The Chains that BindThe Chains that Bind11Six-Link Body ArmourScarier than any criminal is an innocent man in chains, for when he breaks free, his revenge will be justified.
The PenitentThe Penitent5Unset RingFirst, I gave my wealth, and we went hungry. Next, I gave my land, and we were homeless. Then, I gave my family, and I was alone. Last, I gave my eyes, and all I could dream was mine.
68
The SummonerThe Summoner6Minion Gem Quality:+20%To own a piece of the Nightmare, you must first belong to the Nightmare.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The WardenThe Warden4Amulet CorruptedBrutus' first innovation as Lord Incarcerator was a weighted chain around every neck so that his prisoners would forever bow to him.
23
The Dungeon MasterThe Dungeon Master7Belt Double-Influenced Item"So desperate was I for control, I turned my entire world into a prison. Now you will share in my agony."
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Cage MapCage MapMap Level: 72 Map Tier: 5 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Necropolis
Cage MapCage MapMap Level: 80 Map Tier: 13 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Affliction
Cage MapCage MapMap Level: 71 Map Tier: 4 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ancestor
Cage MapCage MapMap Level: 69 Map Tier: 2 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
The Forbidden Sanctum
Cage MapCage MapMap Level: 78 Map Tier: 11 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Sentinel
Cage MapCage MapMap Level: 72 Map Tier: 5 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Archnemesis
Cage MapCage MapMap Level: 69 Map Tier: 2 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Cage MapCage MapMap Level: 71 Map Tier: 4 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ritual
Cage MapCage MapMap Level: 72 Map Tier: 5 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Heist
Cage MapCage MapMap Level: 83 Map Tier: 16 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Harvest
Cage MapCage MapMap Level: 70 Map Tier: 3 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Delirium
Cage MapCage MapMap Level: 70 Map Tier: 3 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Metamorph
Cage MapCage MapMap Level: 69 Map Tier: 2 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Blight
Cage MapCage MapMap Level: 71 Map Tier: 4 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Legion
Cage MapCage MapMap Level: 72 Map Tier: 5 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Synthesis
Cage MapCage MapMap Level: 70 Map Tier: 3 Guild Character: ITreat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Betrayal
Cage MapCage MapMap Level: 70 Map Tier: 3 Guild Character: ITravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.