Totem: Difference between revisions
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Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem that doesn't break the totem limit. | Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem that doesn't break the totem limit. | ||
For example, with [[Ancestral Bond]] (+1 Totem) | For example, with [[Ancestral Bond]] (+1 Totem) and {{il|Iron Commander}} with 400 Dexterity (+2 Siege Ballista totems), players can summon up to 5 totems up at a time, but a maximum of each of the following kind of totems: | ||
* 2 of '''any other''' totems | * 2 of '''any other''' totems | ||
* 3 {{il|Searing Bond}} totems | |||
* 3 {{il|Searing Bond}} totems | * 5 {{il|Siege Ballista}} totems | ||
* | |||
The totem limit can be increased by: | The totem limit can be increased by: | ||
* Selecting the [[Ancestral Bond]] [[keystone]] to gain +1 extra totem. | * Selecting the [[Ancestral Bond]] [[keystone]] to gain +1 extra totem. | ||
* Equipping the {{il|Soul Mantle}} unique armor to gain +1 extra totem. | * Equipping the {{il|Soul Mantle}} unique armor to gain +1 extra totem. | ||
* The [[Ascendant]]'s [[Hierophant (Ascendant passive)|Hierophant]] notable passive +1 extra totem | * The [[Ascendant]]'s [[Hierophant (Ascendant passive)|Hierophant]] notable passive to gain +1 extra totem. | ||
* The [[Hierophant]]'s [[Ritual of Awakening]] notable passive to gain + | * The [[Hierophant]]'s [[Pursuit of Faith]] notable passive to gain +1 extra totem. | ||
* The [[Hierophant]]'s [[Ritual of Awakening]] notable passive to gain +1 extra totem. | |||
* Equipping the {{il|Iron Commander}} unique bow to gain +1 extra Siege Ballista Totem per 200 Dexterity. | * Equipping the {{il|Iron Commander}} unique bow to gain +1 extra Siege Ballista Totem per 200 Dexterity. | ||
* Equipping the {{il|Skirmish}} unique quiver to gain +1 extra attack skill totem. | * Equipping the {{il|Skirmish}} unique quiver to gain +1 extra attack skill totem. | ||
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With these conditions met, the potential maximum number of totems per player is: | With these conditions met, the potential maximum number of totems per player is: | ||
* 4 (5 for {{il|Searing Bond}}). | * 4 (5 for {{il|Searing Bond}}). | ||
* 5 for Scion/Ascendant ( | * 5 for Scion/Ascendant (6 for {{sl|Searing Bond}}). | ||
* 6 for Templar/Hierophant ( | * 6 for Templar/Hierophant (7 for {{sl|Searing Bond}}). | ||
* | * No hard limit for {{sl|Siege Ballista}} with {{il|Iron Commander}} equipped. | ||
===Totem range=== | ===Totem range=== |
Revision as of 13:51, 8 June 2018
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Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.
Totems as monsters
Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack1 or move2. They are commonly found projecting auras that affect nearby monsters.
There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, The Challenger, the boss of Atoll MapAtoll MapMap Level: 73
Map Tier: 6
Guild Character: ÍTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and the totem bosses of Olmec's SanctumOlmec's Sanctum
Bone Crypt MapMap Level: 68
Map Tier: 1
Guild Character: $
Item Quantity: +(120-200)%(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
- 1 In map with Area contains many Totems modifier, some totems cast skills for example, the Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 230%
AoE Radius: 30Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
Base radius is (2.6-3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - 2 Except Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses
Additional Effects From 1-20% Quality:
(1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totems.
Totems as allies
Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires. These skills have the Totem keyword.
The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds[1].
Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.
Totems are also not considered party members.
Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects),[2] summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.
Active totem limit
By default a player can have only one (1) active totem at any time. Casting a second totem will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
AoE Radius: 10Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds
Supported Skills have (0-76)% increased Totem Life
Summons a Totem which uses this Skill
Regenerate (8.6-317.5) Life per second
Additional Effects From 1-20% Quality:
(1-20)% more Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. active, and then casts Decoy TotemDecoy TotemTotem, Spell, AoE
Level: (1-20)
Cost: (9-35) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
AoE Radius: 60Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds
Supported Skills have (0-76)% increased Totem Life
Summons a Totem which uses this Skill
Totems Summoned by this Skill cannot Evade
Additional Effects From 1-20% Quality:
(1-20)% more Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.
The exception to this rule is the Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
Totem lasts 8 seconds
Deals (32.1-3899.6) Base Fire Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Summons a Totem which uses this Skill
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Summoned TotemsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totem, which allows players to place one additional Searing Bond totem above the maximum cap by default (for example, with the standard limit, players can have 2 Searing Bond totems or 1 Flame Totem and 1 Searing Bond totem).
Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem that doesn't break the totem limit.
For example, with Ancestral Bond (+1 Totem) and Iron CommanderIron Commander
Death BowBow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy. with 400 Dexterity (+2 Siege Ballista totems), players can summon up to 5 totems up at a time, but a maximum of each of the following kind of totems:
- 2 of any other totems
- 3 Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
Totem lasts 8 seconds
Deals (32.1-3899.6) Base Fire Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Summons a Totem which uses this Skill
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Summoned TotemsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totems - 5 Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Attack Damage: (100-145)% of base
Effectiveness of Added Damage: (100-145)%
Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
+(2-3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Summons a Ballista Totem which uses this Skill
Additional Effects From 1-20% Quality:
(0.25-5)% increased Attack Speed per maximum TotemPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totems
The totem limit can be increased by:
- Selecting the Ancestral Bond keystone to gain +1 extra totem.
- Equipping the Soul MantleSoul Mantle
Spidersilk RobeEnergy Shield: (202-257)
Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
(20-30)% increased Totem Life
Inflicts a random Hex on you when your Totems dieThe greatest mistakes cause suffering
long after they have been made unique armor to gain +1 extra totem. - The Ascendant's Hierophant notable passive to gain +1 extra totem.
- The Hierophant's Pursuit of Faith notable passive to gain +1 extra totem.
- The Hierophant's Ritual of Awakening notable passive to gain +1 extra totem.
- Equipping the Iron CommanderIron Commander
Death BowBow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy. unique bow to gain +1 extra Siege Ballista Totem per 200 Dexterity. - Equipping the SkirmishSkirmish
Two-Point Arrow QuiverRequires Level 36(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
+(30-50) to maximum Mana
(20-30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned TotemsIf two great leaders like Lioneye and Kaom
had been on the same side of the battle,
nothing would remain unconquered. unique quiver to gain +1 extra attack skill totem. - Equipping the Tukohama's FortressTukohama's Fortress
Ebony Tower ShieldChance to Block: 25%
Armour: (357-411)
Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood MagicTukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight. unique shield to gain +1 extra totem.
With these conditions met, the potential maximum number of totems per player is:
- 4 (5 for Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
Totem lasts 8 seconds
Deals (32.1-3899.6) Base Fire Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Summons a Totem which uses this Skill
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Summoned TotemsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.). - 5 for Scion/Ascendant (6 for Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)). - 6 for Templar/Hierophant (7 for Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)). - No hard limit for Module Error: Too many skills found with q_where = skill.active_skill_name="Siege Ballista". Please choose only one of the following ids:
TalismanT1SiegeBallista - +4 to maximum number of Summoned Totems, Projectiles Pierce all Targets, Totem lasts 8 seconds, Summons a Totem which uses this Skill, 33% less Attack Speed (page)
SiegeBallistaRoyale - Arrows Pierce (6-7) additional Targets, +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Summons a Ballista Totem which uses this Skill (page) with Iron CommanderIron Commander
Death BowBow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy. equipped.
Totem range
Totems have a range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. There are no longer any ways to increase Totem range.
Skills cast by totems
Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ranged Attack Totem may use Frenzy if the player has a ranged weapon equipped.
Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems.[3][4] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero.[4] Any charges generated by the totem are simply discarded, and will not transfer back to the player.[5]
Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.
Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but effects such as life gain on kill effects will not affect the player.
Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.
Totem stats
While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard 40% elemental resistance and 20% chaos resistance, regardless of any resistance penalties applied on the player[6].
Totem skills
When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.
Therefore totems can never lay traps or mines. Totems can not be made to cast other totems.
Totems do not work with trigger gems. They can not be summoned by them nor trigger any further effects.
Active skill gems
Gem |
---|
Support skill gems
Gem |
---|
- Elemental Army SupportElemental Army SupportSupport, Minion
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which create Minions.Minions from Supported Skills have +(19-29)% to all Elemental Resistances
Minions from Supported Skills have +(0-2)% to all maximum Elemental Resistances
Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
Minions from Supported Skills deal (10-19)% more Elemental Damage
Additional Effects From 1-20% Quality:
Minions from Supported Skills have +(0.1-2)% to all maximum Elemental ResistancesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. is notable for affecting totems despite not having the proper keyword.
Passive skills
There are passive skills that grant bonuses to totems.
Damage
These passive skills increase the damage dealt by totems cast by the player.
Attack and Cast Speed
These passive skills increase the attack speed or cast speed of totems cast by the player.
Critical Strike
These passive skills affect the totem's critical strikes.
Placement Speed
These passive skills affect how fast the totem is summoned by the player.
Life
These passive skills increase the totem's maximum life.
Duration
These passive skills increase the totem's duration.
Miscellany
These passive skills are related to totems, but do not fit into any other category. Template:Passive table
Ascendancy passive skills
There are Ascendancy passive skills that affect totems.
Template:Ascendancy passive table
Unique items
Item | Stats | |||
---|---|---|---|---|
Militant FaithMilitant Faith Timeless JewelLimited to: 1 Historic Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic
| ||
Rain of SplintersRain of Splinters Crimson JewelLimited to: 1(50-30)% reduced Totem Damage Totems fire 2 additional ProjectilesCorrupted"If one is an annoyance then a hundred is a threat." - Ancient Karui ProverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (50-30)% reduced Totem Damage Totems fire 2 additional ProjectilesCorrupted | ||
Replica FencoilReplica Fencoil Gnarled BranchStaff Physical Damage: 9-19 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 1.3 metres+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana"Attempt #306: The power I can sense in this ancient branch still eludes me. Perhaps if I attach some string and a hook..." | 1 | +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana | ||
Whakawairua TuahuWhakawairua Tuahu Strand MapMap Level: 70 Map Tier: 3 Guild Character: È Item Quantity: +(40-60)% Item Rarity: +(120-160)%Area contains many Totems Curses have 50% reduced effect on MonstersWe all began life in darkness, we shall all end it there.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 1 | Area contains many Totems Curses have 50% reduced effect on Monsters | ||
Trolltimber SpireTrolltimber Spire Cedar Tower ShieldChance to Block: 25% Armour: (216-282) Movement Speed: -3%Requires Level 17, 47 Str+(20-30) to maximum Life(130-150)% increased Armour +(40-60) to maximum Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as LifeThe problem with working fresh trolltimber: by the time you've carved out one end, the other has sprouted fresh roots! | 17 | +(20-30) to maximum Life(130-150)% increased Armour +(40-60) to maximum Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as Life | ||
Iron CommanderIron Commander Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe without the usual depravities of necromancy. | 32 | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity | ||
Replica Iron CommanderReplica Iron Commander Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength"Admittedly lacking the finesse of the fabled original, Prototype #4 achieved identical results through brute force alone." | 32 | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength | ||
SkirmishSkirmish Two-Point Arrow QuiverRequires Level 36(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence +(30-50) to maximum Mana (20-30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum number of Summoned TotemsIf two great leaders like Lioneye and Kaom had been on the same side of the battle, nothing would remain unconquered. | 36 | (20-30)% increased Global Accuracy Rating+(15-25) to Intelligence +(30-50) to maximum Mana (20-30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum number of Summoned Totems | ||
Torchoak StepTorchoak Step Antique GreavesArmour: (219-316)Requires Level 37, 67 Str(80-120)% increased Armour (20-30)% increased Totem Life 25% increased Movement Speed (30-50)% increased Totem Placement speed Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when HitCenturies ago, there existed a unique grove imbued with ancestral fire. As with all things, the Karui used its wood for war. | 37 | (80-120)% increased Armour (20-30)% increased Totem Life 25% increased Movement Speed (30-50)% increased Totem Placement speed Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit | ||
Soul MantleSoul Mantle Spidersilk RobeEnergy Shield: (202-257) Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem (20-25)% increased Spell Damage (100-120)% increased Energy Shield (20-30)% increased Totem Life Inflicts a random Hex on you when your Totems dieThe greatest mistakes cause suffering long after they have been made | 49 | Socketed Gems are Supported by Level 20 Spell Totem (20-25)% increased Spell Damage (100-120)% increased Energy Shield (20-30)% increased Totem Life Inflicts a random Hex on you when your Totems die | ||
Tukohama's FortressTukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood MagicTukohama knew that he could not lose a fight in his fortress. So he carried his fortress to the fight. | 61 | +(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic | ||
DawnstriderDawnstrider Vaal GreavesArmour: (220-253)Requires Level 62, 117 Str+(80-100) to maximum Life 30% increased Movement Speed 100% increased Effect of Buffs your Ancestor Totems grant while Active Buffs from Active Ancestor Totems Linger for 4 seconds Maximum 1 Buff from an Active Ancestor Totem at a timeIn a void strewn with incandescent stardust, the emissary of flame traverses interplanetary space consuming the knowledge of fallen civilisations. | 62 | +(80-100) to maximum Life 30% increased Movement Speed 100% increased Effect of Buffs your Ancestor Totems grant while Active Buffs from Active Ancestor Totems Linger for 4 seconds Maximum 1 Buff from an Active Ancestor Totem at a time | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Achievements
If you manage to have 3 totems at one time, you will be rewarded the following achievement:
Name | Description |
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Ancestral Power |
Have 3 totems alive at one time. |
Version history
Version | Changes |
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2.2.2 |
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2.0.0 |
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References
- ↑ aggixx (September 13, 2017). "Trap throwing speed is unimplemented". Retrieved September 13, 2017.
- ↑ Mark_GGG (December 12, 2014). "1.3.0 Patch Notes". Official Path of Exile Forums. Retrieved April 14, 2016.
- ↑ Mark_GGG (August 3, 2012). "Spell Totem". Official Path of Exile Forums. Retrieved April 14, 2016.
- ↑ 4.0 4.1 Mark_GGG (October 12, 2012). "Question about totems and charges". Official Path of Exile Forums. Retrieved April 14, 2016.
- ↑ https://www.pathofexile.com/forum/view-thread/320101#p2783478
- ↑ Bex_GGG (Nov 30, 2016). "2.5.0 Patch Notes". Official Path of Exile Forums. Retrieved February 21, 2017.