Aul, the Crystal King: Difference between revisions
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! Name !! Description !! Strategy | ! Name !! Description !! Strategy | ||
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| Default Attack || Aul does a default, close-ranged melee slash attack. || 75% of Physical Damage Converted to Cold Damage, 30% more Attack Speed. Should be easily dodgable if you stay mobile. | |Default Attack|| Aul does a default, close-ranged melee slash attack. || 75% of Physical Damage Converted to Cold Damage, 30% more Attack Speed. Should be easily dodgable if you stay mobile. | ||
|- | |- | ||
| Spectral Shield Charge || Aul shields himself in the center of the arena and makes himself untargetable and invulnerable. He fires several spectral [[Shield Charge]]s in a sequence towards the player, leaving trails that deal cold damage over time. If the projectiles shatter the ice cocoons at the edges of the area, they will trigger a damaging attack. Dodge these for a duration, and the attack will end. || Base duration is 10 seconds. Cooldown Time: 40 Seconds. Projectiles Pierce all Targets. Use [[blink]] skills to dash inbetween the cocoons. Try not to stay in front of one for too long. | |Spectral Shield Charge|| Aul shields himself in the center of the arena and makes himself untargetable and invulnerable. He fires several spectral [[Shield Charge]]s in a sequence towards the player, leaving trails that deal cold damage over time. If the projectiles shatter the ice cocoons at the edges of the area, they will trigger a damaging attack. Dodge these for a duration, and the attack will end. || Base duration is 10 seconds. Cooldown Time: 40 Seconds. Projectiles Pierce all Targets. Use [[blink]] skills to dash inbetween the cocoons. Try not to stay in front of one for too long. | ||
|- | |- | ||
| Crystalline Arc || Aul attacks with a [[melee]] attack with an AoE. He creates 15 ice crystals in the arc of his swing. At the end of his swing, the projectiles fly out in an arc. || 83% less Damage, 75% of Physical Damage Converted to Cold Damage, 25% less Attack Speed. May be difficult to dodge if you are too far away from him. Stay relatively close. | |Crystalline Arc|| Aul attacks with a [[melee]] attack with an AoE. He creates 15 ice crystals in the arc of his swing. At the end of his swing, the projectiles fly out in an arc. || 83% less Damage, 75% of Physical Damage Converted to Cold Damage, 25% less Attack Speed. May be difficult to dodge if you are too far away from him. Stay relatively close. | ||
|- | |- | ||
| Crystal Nova || Aul puts his sword into the ground and channels ice crystals to appear sporadically around him. He will unleash a large frost nova in an area around him, as well as additional ice spears coming out of the crystals. || Deals 275% more Damage, 75% of Physical Damage Converted to Cold Damage, 25% less Attack Speed, Causes 20 Bursts. If you get hit by the nova, you will probably die. However, using a [[Dynamite]] while he is mid-animation will stun & interrupt him, stopping the attack. | |Crystal Nova|| Aul puts his sword into the ground and channels ice crystals to appear sporadically around him. He will unleash a large frost nova in an area around him, as well as additional ice spears coming out of the crystals. || Deals 275% more Damage, 75% of Physical Damage Converted to Cold Damage, 25% less Attack Speed, Causes 20 Bursts. If you get hit by the nova, you will probably die. However, using a [[Dynamite]] while he is mid-animation will stun & interrupt him, stopping the attack. | ||
|- | |||
|Crystalline Fissure||Aul thrusts his sword forwards, creating a number of snake-like [[Sunder]] attacks that move spastically throughout the arena. At the end of their duration, or if they hit a player, they will explode, dealing cold damage. || 75% of Physical Damage Converted to Cold Damage. Generally, staying behind him is favourable for dodging this attack. The projectiles don't move very quickly, so they are avoidable. | |||
|- | |||
|Whirling Blades||Aul does a standard [[Whirling Blades]] attack. || 75% of Physical Damage Converted to Cold Damage, 60% less Attack Speed. Effectively a slow, large projectile. Should be easily sidestepped. | |||
|} | |} | ||
Revision as of 13:45, 28 June 2023
Aul, the Crystal King | |||
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Level(s) | 83 | ||
Location(s) | Primeval Ruins | ||
Resistance(s) | 50% Fire 50% Cold 50% Lightning 30% Chaos | ||
Modifier(s) | Cannot Be Fully Slowed Immune To Knockback[citation needed] Unwavering[citation needed] |
![Map of The Crystal King's Throne at depth 177](/images/thumb/6/6b/AulMapExample.png/300px-AulMapExample.png)
Aul, the Crystal King is a historical figure in Wraeclast. He can be encountered as a inside The Crystal King's Throne nodes within the Primeval Ruins biome, inside The Azurite Mine in Delve, at a depth of 130 or greater. He was the last king of the Proto-Vaal civilization.
Lore
Before its demise, Aul was the last king of the Proto-Vaal civilization. For more information about the history of the Proto-Vaal civlization, visit its page.
As described in Putembo's Meadow, Aul was a slave in his early life, under the reign of an unnamed king. (Theorized to have been called Putembo). he, along with his other slaves, was tasked with quarrying stone to build a "fortress", later depicted in a stone mural to have been a pyramid akin to the Temple of Atzoatl. When the king passed by, it was said that Aul was the only slave who had dared to look him "in the eye".
Aul eventually came to become the last king of the Proto-Vaal. However, it is not known through which means. According to Aul's Uprising, his crown was not won through "fearlessness", "ferocity", nor "tactical genius" (although it is implied that he had all four), but through his leadership. The name of the amulet suggests that Aul led a slave revolt against the then-king, and overthrew him. Focusing on the term "leadership" suggests that Aul might have led the Proto-Vaal through a turbulent period, such as those depicted on the murals and rings.
Several murals found in Proto-Vaal ruins provide clues about Aul's life.
Mechanics
Attacks
WIP
Name | Description | Strategy |
---|---|---|
Default Attack | Aul does a default, close-ranged melee slash attack. | 75% of Physical Damage Converted to Cold Damage, 30% more Attack Speed. Should be easily dodgable if you stay mobile. |
Spectral Shield Charge | Aul shields himself in the center of the arena and makes himself untargetable and invulnerable. He fires several spectral Shield Charges in a sequence towards the player, leaving trails that deal cold damage over time. If the projectiles shatter the ice cocoons at the edges of the area, they will trigger a damaging attack. Dodge these for a duration, and the attack will end. | Base duration is 10 seconds. Cooldown Time: 40 Seconds. Projectiles Pierce all Targets. Use blink skills to dash inbetween the cocoons. Try not to stay in front of one for too long. |
Crystalline Arc | Aul attacks with a melee attack with an AoE. He creates 15 ice crystals in the arc of his swing. At the end of his swing, the projectiles fly out in an arc. | 83% less Damage, 75% of Physical Damage Converted to Cold Damage, 25% less Attack Speed. May be difficult to dodge if you are too far away from him. Stay relatively close. |
Crystal Nova | Aul puts his sword into the ground and channels ice crystals to appear sporadically around him. He will unleash a large frost nova in an area around him, as well as additional ice spears coming out of the crystals. | Deals 275% more Damage, 75% of Physical Damage Converted to Cold Damage, 25% less Attack Speed, Causes 20 Bursts. If you get hit by the nova, you will probably die. However, using a Dynamite while he is mid-animation will stun & interrupt him, stopping the attack. |
Crystalline Fissure | Aul thrusts his sword forwards, creating a number of snake-like Sunder attacks that move spastically throughout the arena. At the end of their duration, or if they hit a player, they will explode, dealing cold damage. | 75% of Physical Damage Converted to Cold Damage. Generally, staying behind him is favourable for dodging this attack. The projectiles don't move very quickly, so they are avoidable. |
Whirling Blades | Aul does a standard Whirling Blades attack. | 75% of Physical Damage Converted to Cold Damage, 60% less Attack Speed. Effectively a slow, large projectile. Should be easily sidestepped. |
Items found from this monster
Item | Drop Level | ![]() |
---|---|---|
![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeWhere once had stood a village, lay naught but splinters. Some had once been her home. Some had once been her creations. Some had once been her family.This item can be combined with a Mountain and Valley ring at a Vendor. ![]() | N/A | 49 |
![]() Onyx AmuletRequires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. ![]() | N/A | 55 |
![]() Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Dexterity (15-20)% increased Evasion Rating +(50-70) to maximum Life Nearby Enemies grant 25% increased Flask Charges <Random Dexterity aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. ![]() | N/A | 55 |
![]() Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Intelligence (15-20)% increased maximum Energy Shield +(50-70) to maximum Life Hits against Nearby Enemies have 50% increased Critical Strike Chance <Random Intelligence aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. ![]() | N/A | 55 |
![]() Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life Nearby Enemies have 10% reduced Stun and Block Recovery <Random Strength aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. ![]() | N/A | 55 |
![]() Magistrate CrownArmour: (160-189) Energy Shield: (33-39)Requires Level 58, 64 Str, 64 IntHas 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness. If it's the former, they will tear you into pieces like rabid dogs. ![]() | N/A | 58 |
![]() ![]() ![]() Quality: +23% CorruptedAwoken virtuous slivers of the void, defiled by the avaricious, seized by the tyrannical. ![]() | 72 | 1 |
![]() ![]() ![]() ![]() ![]() CorruptedPlenty enter, dreaming of treasure Twenty bled, slain as they fled Shadows loom, half left doomed The blind cries, five lost eyes Careless twins, a lich's new prize One as a decoy, none pass the king Gehennix feeds only on whispers ![]() | 68 | 1 |
![]() Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeHe surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings. But this pilgrimage to the peak was to be his last.This item can be combined with a Meadow and Valley ring at a Vendor. ![]() | N/A | 49 |
![]() Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeSheltered beneath thick ice, the river ferried fat fish towards the sea. But the First King knew the river's secret, and the fish were not the only ones who grew fat.This item can be combined with a Meadow and Mountain ring at a Vendor. ![]() | N/A | 49 |
Version history
Version | Changes |
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3.20.0 |
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3.9.0 |
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3.6.0 |
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3.4.0 |
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