Vaal Temple MapMap Level: 83 Map Tier: 16 Guild Character: >Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 82Vendor Prices
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Last HopeLast Hope3Mortal HopeAs their civilisation crumbled, the Vaal looked to their queen. In her, they saw a way out. In them, she saw a burden she was happy to free herself from.
The InventorThe Inventor610x Vaal OrbJump right in, But beware Of things broken Or beyond compare.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
Three VoicesThree Voices33x EssenceThe village elders had a curious rule: If you hear three voices scream for aid, flee as fast as you can.
23
Unrequited LoveUnrequited Love1619x Mirror ShardThe pale flame of his heart disappeared in his azure reflection. The work of a life. Ambitious, and unfinished.
The Beastcraft obtained from Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. of Harvest Beasts that created a Vaal Temple Map now creates a Synthesis Unique Map.
Vaal Temple is no longer on the Atlas, and is now obtained from corrupting tier 16 Maps.
The "Area contains 10 additional guarded Vaal Vessels" implicit modifier on Vaal Temple forces the map to generate with 10 Vaal Vessels. Each of these acts as a Strongbox (spawning 3 packs of monsters as well as a Vaal Side Area Boss). These Vaal Vessels have additional drops themed around corruption. This change will only be present on Vaal Temple Maps found after 3.17.0's release.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.