The Elder: Difference between revisions
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The Elder | |||
Level(s) | (unknown) | ||
Location(s) | Absence of Value and Meaning | ||
Quest(s) | The Memory Eater The Eldritch Decay | ||
Health | (unknown) | ||
Damage | (unknown) | ||
ApS | 1.85 | ||
Resistance(s) | 40% Fire 40% Cold 40% Lightning 25% Chaos | ||
Modifier(s) | 66% Less Curse Effectiveness Cannot Be Fully Slowed Immune To Knockback |
The Elder is a boss that is invading the Atlas of Worlds. He is the main antagonist of the War for the Atlas expansion. The Elder randomly spawns and fights the Shaper via influencing. The Elder will spawn on the player's Atlas once at least 20 maps are influenced.
Encounter
You have to collect all four fragments:
- Fragment of PurificationFragment of PurificationStack Size: 10Corruption is purged, not cleansed.Can be used in a personal Map Device.
- Fragment of ConstrictionFragment of ConstrictionStack Size: 10Webs are torn, not untangled.Can be used in a personal Map Device.
- Fragment of EnslavementFragment of EnslavementStack Size: 10Freedom is won, not given.Can be used in a personal Map Device.
- Fragment of EradicationFragment of EradicationStack Size: 10Plagues are exhausted, not cured.Can be used in a personal Map Device.
The arena is called Absence of Value and Meaning.
Abilities
Default Attack
Siphon
- Deals 1433 Physical Damage per second
- Players have 60% less Action speed while inside
Tentacle Slam
- Deals 130% of Damage
Expanding Nova
- Deals 5420 to 6625 Physical Damage
Projectile Spell 1
- Deals 6554 to 9832 Cold Damage
- Fires additional Projectiles
Projectile Spell 2
- Deals 5006 to 7509 Cold Damage
- Fires additional Projectiles
Strategy
Normal Phase
The Elder uses the following moves from the start:
- Default attack
- Ice Spears: Launches ice spears in various ways, dealing cold damage. He can fire multiple icicles in a large arc or several in a smaller arc.
- Ring of Death: Casts a ring around him, creating a field that gradually grows larger over time. After several seconds, it explodes for massive physical damage, enough to kill most builds. You must stay inside the ring to avoid taking damage.
- Siphon - Dives into the ground and reappears, channeling an arc that deals physical damage over time and greatly slows the character down in front of him. Any damage he deals with this attack is given to him as energy shield.
During the fight, Madness Propagators will spawn, which fires slow projectile shots and leaves a patch of eldritch decay permanently if it is left alive long enough, which deals physical damage over time while standing over them. Killing them quickly is important so that the arena does not become overwhelmed by them.
As the Elder's life gets lower, he will start using more attacks:
- Tentacle Whip: Spawns several tentacles that slam the ground to deal area of effect physical damage. This attack also leaves eldritch decay for a short time.
- Rising Slam: The Elder spins around, launching multiple cold damage projectiles that impact in a ring around him, then teleports away. He will then teleport to your location and do a slam that deals heavy cold damage.
- Petrifying Arc: Identical to his Siphon attack, but he will freeze you in place instead. It guarantees him a second's worth of damage before the Shaper slams the Elder while freeing you.
Captured Phase
When the Elder is brought down to 25% life, the Shaper will capture him and leave him at the center of the arena. He will be invulnerable and the Shaper must channel to fully form all four restraints. You must protect him while the Elder spawns Null Portals that spawn multiple Madness Propagators that can attack the Shaper. Each restraint takes 35 seconds to finish. The Elder will also attack with Tentacle Whip later in the phase. The Shaper performs his restraints in the following order: left side, right side, bottom, top so keep that in mind when the Shaper finishes his current restraint.
If the Shaper's life is brought down to 0, he will retreat and the Elder will be freed, and you must finish the rest of the fight in his first phase.
One recommendation for protecting the Shaper is to use frost wall in front of him to prevent attacks from reaching him. Another one is to not focus on the null portals because they simply spawn back so it is advisable to simply focus on the monsters conjured by the null portals instead. Sulphur flasks can also heal the Shaper. Make sure you have enough clear speed or it will be very hard to successfully do this phase of the fight.
Unstable Phase
Once all four restraints have formed, the Shaper will leave and the Elder is vulnerable once again. He will continue to spawn Null Portals and attack with Tentacle Whip, Ice Spear novas, and Ring of Death, but will also periodically release a large dark pulse that deals physical damage and covers the entire arena.
When the Elder is killed in this phase, he will charge up a final lethal blast. Zana will appear at the bottom right side of the arena with a protective bubble. Retreat to Zana before he uses his last attack.
The Elder must be killed in this phase in order for Watcher's EyeWatcher's Eye
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Memory Fragment XV (if applicable) to drop.
Exclusive drops
The Elder can drop Elder items. He can also drop these exclusive unique items:
[confirmation needed because of 3.9.0 changes]
- Blasphemer's GraspBlasphemer's Grasp
Assassin's MittsEvasion: (260-369)
Energy Shield: (52-75)Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder ItemsReaching nature's limits,
many sought power in the unnatural. - Cyclopean CoilCyclopean Coil
Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion,
the Shade watched the Scholar. - NebulochNebuloch
Nightmare MaceOne Handed Mace
Physical Damage: (83-98) to (180-200)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend. - ShimmeronShimmeron
Tornado WandWand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike RecentlyAll at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp. - HopeshredderHopeshredder
Ranger BowBow
Physical Damage: 56-117
Elemental Damage: (130-150) to (270-300)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49-1.62)Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Added Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends,
or their families, or their homes.
Their last thoughts were untethered from reality,
and bathed in fear and ferocity. - Watcher's EyeWatcher's Eye
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. (the 2 aura mods variant) - Impresence (have 5 variants)
Version History
Version | Changes |
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3.9.0 |
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3.1.0 |
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