Damage taken as: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
On the receiving side, damage may be taken as a different type.<ref name="ConversionQ2"/> This is done before any | On the receiving side, damage may be taken as a different type.<ref name="ConversionQ2"/> This is done before any [[Receiving damage|mitigation]]. It is important to note that this is '''not''' [[damage conversion]].<ref name="OrderDMGShift"></ref> The shifted portion of the damage does not retain its original [[damage type]], meaning that it will not get mitigated twice; only the final damage type applies. For example, if some of the incoming damage is shifted from physical damage to fire damage, the fire damage would not be mitigated by [[armour]]. | ||
{{c|mod|Damage taken as}} is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example {{il|The Rat Cage}} has {{c|mod|#% of Fire Damage from Hits taken as Physical Damage}}, this modifier wouldn't have worked if it was a {{c|mod|converted to}}-process.<ref name="ConversionVSTakenAs"/> | {{c|mod|Damage taken as}} is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example {{il|The Rat Cage}} has {{c|mod|#% of Fire Damage from Hits taken as Physical Damage}}, this modifier wouldn't have worked if it was a {{c|mod|converted to}}-process.<ref name="ConversionVSTakenAs"/> | ||
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{{cob}} | {{cob}} | ||
This mechanic is useful against elemental penetration, especially against many boss attacks like Atziri's Flameblast (10% Fire penetration) or The Shaper's projectiles and bullet hell (25% Cold penetration), because for example if you have 50% Cold damage taken as Fire, then with a 1000 Cold hit and 75/75/75 res you would only take 500 * (1 - 0.75) + 500 * (1 - 0.75 + 0.25) = 375 damage instead of 1000 * (1 - 0.75 + 0.25) = 500 damage. If you manage to | This mechanic is useful against elemental penetration, especially against many boss attacks like Atziri's Flameblast (10% Fire penetration) or The Shaper's projectiles and bullet hell (25% Cold penetration), because for example if you have 50% Cold damage taken as Fire, then with a 1000 Cold hit and 75/75/75 res you would only take 500 * (1 - 0.75) + 500 * (1 - 0.75 + 0.25) = 375 damage instead of 1000 * (1 - 0.75 + 0.25) = 500 damage. If you manage to take 100% of the penetrated element as another element then you can completely nullify the effect of penetration (in the above example, a 1000 Cold hit would be taken as a 1000 Fire hit and mitigated with 75% Fire resist, resulting in 250 final damage taken). | ||
A word of caution: players should avoid having over 100% of a specific damage type taken as other damage types. As all of these stats apply simultaneously, exceeding 100% will cause the player to take ''more'' base damage than was originally taken.<ref>https://www.reddit.com/r/pathofexile/comments/5tt9v2/why_is_there_no_item_elemental_damage_taken_as/ddpqkal/</ref><ref>https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/6843</ref> | |||
Because "damage taken as" occurs before modifications to damage taken, stats such as {{c|mod|#% reduced Reflected Physical Damage taken}} only apply to [[reflect]]ed damage taken as physical. A build that fully reduces reflected physical damage will still take reflected damage if physical damage is taken as elemental damage. (This does not apply to {{c|mod|Cannot take Reflected Physical/Elemental Damage}}, which functions both before and after damage shifts.) | |||
===Ailments and damage over time=== | ===Ailments and damage over time=== | ||
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Taking damage as [[cold]] or [[lightning]] damage will allow the portion of damage taken as those elements to [[chill]] you, or [[shock]]/[[freeze]]/[[sap]]/[[brittle]] you if you have a chance to have those ailments applied to you (e.g. via [[critical strike]] or [[hex]]es). | Taking damage as [[cold]] or [[lightning]] damage will allow the portion of damage taken as those elements to [[chill]] you, or [[shock]]/[[freeze]]/[[sap]]/[[brittle]] you if you have a chance to have those ailments applied to you (e.g. via [[critical strike]] or [[hex]]es). | ||
Damaging ailments on the other hand are based on the damage dealt, not damage taken<ref>https://www.reddit.com/r/pathofexile/comments/8b5yz9/comment/dx64a9v/</ref>; for example, when you have {{c|mod|#% of Physical Damage from Hits taken as Fire Damage}} and physical damage is dealt to you, the taken fire damage never ignites you even if you have {{c|mod|+100% chance to be Ignited}}. Theoretically, the physical damage could ignite you, but ignite does not consider physical base damage by default.<ref name="TakenAsIgnite"/> However, it is possible for the Physical Damage to Ignite you with modifiers such as {{il|Mokou's Embrace}}'s {{c|mod|All Damage from Hits can Ignite you}}. | Damaging ailments, on the other hand, are based on the damage dealt, not damage taken<ref>https://www.reddit.com/r/pathofexile/comments/8b5yz9/comment/dx64a9v/</ref>; for example, when you have {{c|mod|#% of Physical Damage from Hits taken as Fire Damage}} and physical damage is dealt to you, the taken fire damage never ignites you even if you have {{c|mod|+100% chance to be Ignited}}. Theoretically, the physical damage could ignite you, but ignite does not consider physical base damage by default.<ref name="TakenAsIgnite"/> However, it is possible for the Physical Damage to Ignite you with modifiers such as {{il|Mokou's Embrace}}'s {{c|mod|All Damage from Hits can Ignite you}}. | ||
On the other hand, taking 100% of Fire Damage from Hits as Physical Damage (e.g. {{il|The Rat Cage}}) will allow the full Fire Damage to Ignite you, even if you only take Physical Damage from the hit itself. | On the other hand, taking 100% of Fire Damage from Hits as Physical Damage (e.g. {{il|The Rat Cage}}) will allow the full Fire Damage to Ignite you, even if you only take Physical Damage from the hit itself. | ||
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===Unique items=== | ===Unique items=== | ||
{{ | {{Drop enabled unique item table | ||
|tables = item_stats | |tables = item_stats | ||
|join = items._pageID=item_stats._pageID | |join = items._pageID=item_stats._pageID | ||
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===Physical damage as cold=== | ===Physical damage as cold=== | ||
{{modifier table | {{modifier table | ||
|q_tables=mod_stats, | |q_tables=mod_stats, mod_spawn_weights | ||
|q_join=mods._pageID=mod_stats._pageID, mods._pageID= | |q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID | ||
|q_where= (mod_stats.id LIKE "%physical\_damage\_taken\_%\_as\_cold" OR mod_stats.id LIKE "%cold\_hit\_damage\_taken\_%\_as\_physical%") AND | |q_where= (mod_stats.id LIKE "%physical\_damage\_taken\_%\_as\_cold" OR mod_stats.id LIKE "%cold\_hit\_damage\_taken\_%\_as\_physical%") AND mod_spawn_weights.value > 0 | ||
|stat_text=1 | |stat_text=1 | ||
|spawn_weights=1 | |spawn_weights=1 | ||
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===Physical damage as fire=== | ===Physical damage as fire=== | ||
{{modifier table | {{modifier table | ||
|q_tables=mod_stats, | |q_tables=mod_stats, mod_spawn_weights | ||
|q_join=mods._pageID=mod_stats._pageID, mods._pageID= | |q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID | ||
|q_where= (mod_stats.id LIKE "%physical\_damage\_taken\_%\_as\_fire%" OR mod_stats.id LIKE "%fire\_hit\_damage\_taken\_%\_as\_physical%") AND | |q_where= (mod_stats.id LIKE "%physical\_damage\_taken\_%\_as\_fire%" OR mod_stats.id LIKE "%fire\_hit\_damage\_taken\_%\_as\_physical%") AND mod_spawn_weights.value > 0 | ||
|stat_text=1 | |stat_text=1 | ||
|spawn_weights=1 | |spawn_weights=1 | ||
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===Physical damage as lightning=== | ===Physical damage as lightning=== | ||
{{modifier table | {{modifier table | ||
|q_tables=mod_stats, | |q_tables=mod_stats, mod_spawn_weights | ||
|q_join=mods._pageID=mod_stats._pageID, mods._pageID= | |q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID | ||
|q_where= (mod_stats.id LIKE "%physical\_damage\_taken\_%\_as\_lightning" OR mod_stats.id LIKE "%lightning\_hit\_damage\_taken\_%\_as\_physical%") AND | |q_where= (mod_stats.id LIKE "%physical\_damage\_taken\_%\_as\_lightning" OR mod_stats.id LIKE "%lightning\_hit\_damage\_taken\_%\_as\_physical%") AND mod_spawn_weights.value > 0 | ||
|stat_text=1 | |stat_text=1 | ||
|spawn_weights=1 | |spawn_weights=1 | ||
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===Physical damage as chaos=== | ===Physical damage as chaos=== | ||
{{modifier table | {{modifier table | ||
|q_tables=mod_stats, | |q_tables=mod_stats, mod_spawn_weights | ||
|q_join=mods._pageID=mod_stats._pageID, mods._pageID= | |q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID | ||
|q_where= mod_stats.id LIKE "%physical\_damage_taken\_%\_as\_chaos%" AND | |q_where= mod_stats.id LIKE "%physical\_damage_taken\_%\_as\_chaos%" AND mod_spawn_weights.value > 0 | ||
|stat_text=1 | |stat_text=1 | ||
|spawn_weights=1 | |spawn_weights=1 | ||
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|group=1 | |group=1 | ||
}} | }} | ||
Note that these req.level =50 mod has legacy mod value that the same as the double legacy version listed below | |||
===Legacy=== | ===Legacy=== | ||
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|where=passive_skill_stats.id LIKE "%physical_damage_taken_%_as%" | |where=passive_skill_stats.id LIKE "%physical_damage_taken_%_as%" | ||
}} | }} | ||
===Timeless jewel | ===Timeless jewel passives=== | ||
====Notable==== | |||
{| class="wikitable" | |||
|- | |||
! Stat text | |||
! Remarks | |||
|- | |||
| {{c|mod|5% of Physical Damage from Hits taken as Fire Damage}} | |||
| from {{il|Lethal Pride}} | |||
|} | |||
====Keystone==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|from {{il|Lethal Pride}}<br/>({{c|mod|Commanded leadership over # warriors under Rakiata}}) | |from {{il|Lethal Pride}}<br/>({{c|mod|Commanded leadership over # warriors under Rakiata}}) | ||
|} | |} | ||
==Mastery Effects== | |||
{{#cargo_query: | |||
|tables=mastery_groups, mastery_effects=m_e | |||
|join on= mastery_groups.mastery_effects HOLDS m_e.id | |||
|fields= | |||
mastery_groups._pageName=Mastery, | |||
GROUP_CONCAT( CONCAT('* ', m_e.stat_text) | |||
SEPARATOR "\n")=Effects | |||
|where= m_e.stat_text LIKE "%taken as%" | |||
|order by=mastery_groups._pageName | |||
|group by=mastery_groups._pageName | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.22.0| | |||
* Fixed a bug where Incursion Helmet modifiers that provide Fire, Cold or Lightning Resistances and a percentage of Physical Damage from Hits taken as the corresponding Elemental Damage could not be changed into a similar-tier modifier that grants a different resistance at the Horticrafting Station. | |||
}} | |||
{{Version history table row|3.19.0| | {{Version history table row|3.19.0| | ||
* Fixed a bug where Recombinators were ignoring modifier | * Fixed a bug where Recombinators were ignoring modifier groups in certain situations. | ||
* | ** Mods can now have multiple mod groups, which include {{c|mod|Puhuarte's}} "physical damage taken as" hybrid mods. So that {{c|mod|Puhuarte's}} "physical damage taken as" mods no longer craftable together with their non-hybrid variants. {{Undocumented}} | ||
}} | }} | ||
{{Version history table row|3.10.0| | {{Version history table row|3.10.0| | ||
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{{Version history table row|3.6.0| | {{Version history table row|3.6.0| | ||
* You can no longer roll or craft more than one "X% of Physical Damage taken as Fire/Cold/Lightning" mod on a single item. | * You can no longer roll or craft more than one "X% of Physical Damage taken as Fire/Cold/Lightning" mod on a single item. | ||
** This does not affect the {{c|mod|Puhuarte's}} "physical damage taken as" hybrid mod, which the hybrid and the "X% of Physical Damage taken as Fire" veil mod (as well as influence mod introduced in version 3.9.0) are craftable together until a change in version 3.19.0 {{Undocumented}} | |||
}} | }} | ||
{{Version history table row|?| | {{Version history table row|?| | ||
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==Notes== | ==Notes== | ||
{{Notelist|notes= | {{Notelist|notes= | ||
{{efn|name=mutually exclusive|It is not stated explicitly in the patch notes, but the physical damage taken as chaos damage explicit mods have been moved to mod group "PhysicalDamageTakenAsElement". However, it does not affect the [[Modifier:V2PhysicalDamageTakenAsChaosCorrupted~|corruption implicit]] mod or the [[Modifier:SynthesisImplicitPhysicalTakenAsChaos1|Synthesis implicit]], which they can still appear along with one other damage taken as implicit mods, as the implicit are in mod group "PhysicalDamageTakenAsChaos" and "PhysicalDamageTakenAsElement". }} | {{efn|name=mutually exclusive|It is not stated explicitly in the patch notes, but the physical damage taken as chaos damage explicit mods have been moved to mod group "PhysicalDamageTakenAsElement". However, it does not affect the [[Modifier:V2PhysicalDamageTakenAsChaosCorrupted~|corruption implicit]] mod or the [[Modifier:SynthesisImplicitPhysicalTakenAsChaos1|Synthesis implicit]], which they can still appear along with one other damage taken as implicit mods, as the implicit are in mod group "PhysicalDamageTakenAsChaos" and "PhysicalDamageTakenAsElement". This change also not affecting the incursion hybrid mods (the damage taken as + resistance variant) until a change circa version 3.19.0, which they now have "PhysicalDamageTakenAsElement" mod group as well as their existing "Cold/Fire/LightningResistance" mod group}} | ||
{{efn|name=divine|Despite stated that the change affect existing versions of the item. However, the change does not affect the initial version of the mods, which only requires character level 1 to equip. }} | {{efn|name=divine|Despite stated that the change affect existing versions of the item. However, the change does not affect the initial version of the mods, which only requires character level 1 to equip. }} | ||
}} | }} |
Revision as of 23:24, 11 May 2024
Damage taken as is a mechanic that allows damage from one damage type to be taken as another damage type. Most of these modifiers specify they only apply to hits; a few rarer sources also apply to damage over time.
Mechanics
On the receiving side, damage may be taken as a different type.[1] This is done before any mitigation. It is important to note that this is not damage conversion.[2] The shifted portion of the damage does not retain its original damage type, meaning that it will not get mitigated twice; only the final damage type applies. For example, if some of the incoming damage is shifted from physical damage to fire damage, the fire damage would not be mitigated by armour.
Damage taken as is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example The Rat CageThe Rat Cage
Sharkskin TunicEvasion: (1118-1414)
Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(200-300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom. has #% of Fire Damage from Hits taken as Physical Damage, this modifier wouldn't have worked if it was a converted to-process.[3]
Since damage taken as does all calculations simultaneously, this also means that the initial damage cannot be shifted between damage types more than once, preventing a loop.[4]
For example with Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. and Avian Twins Talisman with #% of Fire Damage taken as Lightning Damage equipped the incoming physical damage will be shifted to fire damage but the fire damage cannot be further shifted to lightning damage. Because both of these operations would be performed simultaneously on the initial physical damage hit. So we'd be trying to take fire damage as lightning damage before any fire damage exists.
Shifting damage does not count as preventing the original damage type; Physical Damage taken as Fire Damage will be considered incoming fire damage and will not contribute to Divine Shield or similar effects.
Initial hit:
100 Physical Damage 0 Lightning Damage 0 Cold Damage 0 Fire Damage 0 Chaos Damage |
⇗ | Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53) Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. 40% Physical Damage taken as Fire Damage |
⇒ | 100 * 0.60 = 60 Physical Damage
100 * 0.40 = 40 Fire Damage |
⇘ | Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King 50% of Fire Damage taken as Lightning Damage |
⇒ | 0 * 0.50 = 0 Fire Damage
0 * 0.50 = 0 Lightning Damage |
This mechanic is useful against elemental penetration, especially against many boss attacks like Atziri's Flameblast (10% Fire penetration) or The Shaper's projectiles and bullet hell (25% Cold penetration), because for example if you have 50% Cold damage taken as Fire, then with a 1000 Cold hit and 75/75/75 res you would only take 500 * (1 - 0.75) + 500 * (1 - 0.75 + 0.25) = 375 damage instead of 1000 * (1 - 0.75 + 0.25) = 500 damage. If you manage to take 100% of the penetrated element as another element then you can completely nullify the effect of penetration (in the above example, a 1000 Cold hit would be taken as a 1000 Fire hit and mitigated with 75% Fire resist, resulting in 250 final damage taken).
A word of caution: players should avoid having over 100% of a specific damage type taken as other damage types. As all of these stats apply simultaneously, exceeding 100% will cause the player to take more base damage than was originally taken.[5][6]
Because "damage taken as" occurs before modifications to damage taken, stats such as #% reduced Reflected Physical Damage taken only apply to reflected damage taken as physical. A build that fully reduces reflected physical damage will still take reflected damage if physical damage is taken as elemental damage. (This does not apply to Cannot take Reflected Physical/Elemental Damage, which functions both before and after damage shifts.)
Ailments and damage over time
Taking damage as cold or lightning damage will allow the portion of damage taken as those elements to chill you, or shock/freeze/sap/brittle you if you have a chance to have those ailments applied to you (e.g. via critical strike or hexes).
Damaging ailments, on the other hand, are based on the damage dealt, not damage taken[7]; for example, when you have #% of Physical Damage from Hits taken as Fire Damage and physical damage is dealt to you, the taken fire damage never ignites you even if you have +100% chance to be Ignited. Theoretically, the physical damage could ignite you, but ignite does not consider physical base damage by default.[8] However, it is possible for the Physical Damage to Ignite you with modifiers such as Mokou's EmbraceMokou's Embrace
Ruby RingRequires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance
(25-40)% increased Attack Speed while Ignited
(25-40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite youFire makes the perfect blossom in the endless night.'s All Damage from Hits can Ignite you.
On the other hand, taking 100% of Fire Damage from Hits as Physical Damage (e.g. The Rat CageThe Rat Cage
Sharkskin TunicEvasion: (1118-1414)
Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(200-300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.) will allow the full Fire Damage to Ignite you, even if you only take Physical Damage from the hit itself.
Bleeding can only be applied by physical attack damage. Secondary damage will never apply bleeding.
A rarer version of this modifier that applies to non-hits (damage over time) (e.g. Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno.) will also apply to damaging ailments. For example, if you take a Physical hit that applies Bleeding, you will take 40% of the Physical hit as Fire, be applied with a bleed based on 100% of the base Physical Damage, and take 60% of the Bleed DOT as Physical damage over time and 40% as Fire damage over time. The Fire damage over time is still considered Bleeding damage.
Related items
Unique items
Item | Stats | |||
---|---|---|---|---|
BloodnotchBloodnotch Crimson JewelLimited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit, a fierce determination burns, igniting their capacity to endure.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (40-60)% of Damage taken from Stunning Hits is Recovered as Life | ||
Lethal PrideLethal Pride Timeless JewelLimited to: 1 Historic Radius: LargeCommanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui HistoricThey believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic | ||
Sublime VisionSublime Vision Prismatic JewelLimited to: 1<Aura bonus modifier>This world is not good enough for her, so I will make a better one. Nothing matters but the pursuit of perfection.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 |
| ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
Cloak of FlameCloak of Flame Scholar's RobeEnergy Shield: (43-53) Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. | 18 | +(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage | ||
Taste of HateTaste of Hate Sapphire FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Cold Resistance +5% to maximum Cold ResistanceRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during EffectA sip will freeze your lips, A swig will chill your heart, A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | (10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect | ||
The Flawed RefugeThe Flawed Refuge Maple Round ShieldChance to Block: 39% Armour: (176-247) Evasion: (176-247) Movement Speed: -3%Requires Level 39, 52 Str, 52 Dex180% increased Block Recovery(100-150)% increased Armour and Evasion +15% Chance to Block You take 100% of Elemental Damage from Blocked Hits 40% of Elemental Damage from Hits taken as Physical DamageThe Wildwood was a gift, meant as a haven against the Winter of the World. | 39 | 180% increased Block Recovery(100-150)% increased Armour and Evasion +15% Chance to Block You take 100% of Elemental Damage from Blocked Hits 40% of Elemental Damage from Hits taken as Physical Damage | ||
Mahuxotl's MachinationMahuxotl's Machination Steel Kite ShieldChance to Block: 26% Armour: (146-167) Energy Shield: (30-35) Movement Speed: -3%Requires Level 46, 60 Str, 60 IntCorrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal PactThe Banished Architect sought to employ all the darkest secrets of the Vaal... at the same time. | 46 | Corrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal Pact | ||
Replica Innsbury EdgeReplica Innsbury Edge Elder SwordOne Handed Sword Physical Damage: (72-86.4) to (132-158.4) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon"The night-gaunts, they fly, soaring about in darkness beyond the ken of mankind. I hear the silent whispers of their wings as they descend, for me, for me..." - Researcher Arn | 47 | +330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon | ||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
| ||
The Rat CageThe Rat Cage Sharkskin TunicEvasion: (1118-1414) Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating +(200-300) to maximum Life 15% increased Movement Speed 100% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around. Many a confession was found in the bowels of Axiom. | 56 | (100-120)% increased Evasion Rating +(200-300) to maximum Life 15% increased Movement Speed 100% of Fire Damage from Hits taken as Physical Damage | ||
Lightning CoilLightning Coil Desert BrigandineArmour: (714-992) Evasion: (714-992) Movement Speed: -3%Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage"There's nothing like imminent death to galvanize one's purpose in life." - Malachai the Soulless. | 60 | Adds 1 to (20-30) Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage | ||
DarkscornDarkscorn Assassin BowBow Physical Damage: (92.8-113.4) to (248-288) Critical Strike Chance: 6.70% Attacks per Second: 1.50Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil. It knows only destruction." - Sekhema Asenath | 62 | +(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage | ||
Font of ThunderFont of Thunder Mirrored Spiked ShieldChance to Block: 26% Evasion: (755-1044) Energy Shield: (155-210) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield (25-40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning DamageThe lightning fears not the flame. | 66 | +5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield (25-40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning Damage | ||
DawnbreakerDawnbreaker Colossal Tower ShieldChance to Block: (43-48)% Armour: (1305-2103) Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life(150-250)% increased Armour +(20-25)% Chance to Block -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire Damage (10-20)% of Physical Damage taken as Fire Damage Scorch Enemies in Close Range when you Block"The newcomers warn of doom and death beyond mortal ken. I ask, why should we fear the fire when we serve the Lord of Light?" - Maxarius, the first High Templar | 67 | +(10-20) to maximum Life(150-250)% increased Armour +(20-25)% Chance to Block -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire Damage (10-20)% of Physical Damage taken as Fire Damage Scorch Enemies in Close Range when you Block | ||
Incandescent HeartIncandescent Heart Saintly ChainmailArmour: (1283-1567) Energy Shield: (307-374) Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land And the black lies wrapped around your heart | 70 | (220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of Life |
Talismans
These talisman basetypes can also have Damage taken as:
Item | Stats | |||
---|---|---|---|---|
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Cold Damage from Hits taken as Fire DamageCorrupted | ||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Cold Damage from Hits taken as Lightning DamageCorrupted | ||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Fire Damage from Hits taken as Cold DamageCorrupted | ||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Fire Damage from Hits taken as Lightning DamageCorrupted | ||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Lightning Damage from Hits taken as Cold DamageCorrupted | ||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Lightning Damage from Hits taken as Fire DamageCorrupted | ||
Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king, In the light of the harvest moon. The wolf offered the strength of the wild, And the king paid for it in blood. | 1 |
|
Mods
Physical damage as cold
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Redeemer's | Item | Prefix | 68 | (4-6)% of Physical Damage from Hits taken as Cold Damage | helmet_eyrie 500 |
Redeemer's | Item | Prefix | 83 | (7-10)% of Physical Damage from Hits taken as Cold Damage | helmet_eyrie 500 |
Redeemer's | Item | Prefix | 68 | (5-10)% of Physical Damage from Hits taken as Cold Damage | body_armour_eyrie 500 |
Redeemer's | Item | Prefix | 83 | (11-15)% of Physical Damage from Hits taken as Cold Damage | body_armour_eyrie 500 |
The Shaper's | Item | Prefix | 68 | (5-10)% of Physical Damage from Hits taken as Cold Damage | body_armour_shaper 400 |
The Shaper's | Item | Prefix | 83 | (11-15)% of Physical Damage from Hits taken as Cold Damage | body_armour_shaper 400 |
V2PhysicalDamageTakenAsColdCorrupted | Item | Corrupted | 60 | (6-8)% of Physical Damage from Hits taken as Cold Damage | shield 1000 |
HellscapeUpsidePhysicalDamageTakenAsCold3 | Item | Scourge Benefit | 68 | 4% of Physical Damage from Hits taken as Cold Damage | helmet 100 |
HellscapeUpsidePhysicalDamageTakenAsCold4 | Item | Scourge Benefit | 68 | 5% of Physical Damage from Hits taken as Cold Damage | helmet 100 |
PhysicalDamageTakenAsColdUberEldritchImplicit1 | Item | Eater of Worlds | 75 | 6% of Physical Damage from Hits taken as Cold Damage | no_tier_6_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsColdUberEldritchImplicit2 | Item | Eater of Worlds | 75 | 6% of Physical Damage from Hits taken as Cold Damage | no_tier_5_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsColdUberEldritchImplicit3 | Item | Eater of Worlds | 75 | 7% of Physical Damage from Hits taken as Cold Damage | no_tier_4_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsColdUberEldritchImplicit4 | Item | Eater of Worlds | 75 | 7% of Physical Damage from Hits taken as Cold Damage | no_tier_3_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsColdUberEldritchImplicit6 | Item | Eater of Worlds | 75 | 8% of Physical Damage from Hits taken as Cold Damage | no_tier_1_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsColdUberEldritchImplicit5 | Item | Eater of Worlds | 75 | 8% of Physical Damage from Hits taken as Cold Damage | no_tier_2_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsColdUberEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage | no_tier_5_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsColdUberEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage | no_tier_4_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsColdUberEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage | no_tier_3_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsColdUberEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage | no_tier_2_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsColdUberEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage | no_tier_1_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsColdUberEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage | no_tier_4_eldritch_implicit 0 helmet 100 |
PhysicalDamageTakenAsColdUberEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage | no_tier_3_eldritch_implicit 0 helmet 100 |
PhysicalDamageTakenAsColdUberEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage | no_tier_2_eldritch_implicit 0 helmet 100 |
PhysicalDamageTakenAsColdUberEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage | no_tier_1_eldritch_implicit 0 helmet 100 |
WeaponTreeColdDamagePercentageDamageTakenAsCold1 | Item | Crucible Passive Skill Tree | 1 | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 |
WeaponTreeColdDamagePercentageDamageTakenAsCold2 | Item | Crucible Passive Skill Tree | 36 | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 |
WeaponTreeColdDamagePercentageDamageTakenAsCold3 | Item | Crucible Passive Skill Tree | 68 | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 |
Physical damage as fire
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Warlord's | Item | Prefix | 68 | (4-6)% of Physical Damage from Hits taken as Fire Damage | helmet_adjudicator 500 |
Warlord's | Item | Prefix | 83 | (7-10)% of Physical Damage from Hits taken as Fire Damage | helmet_adjudicator 500 |
Warlord's | Item | Prefix | 68 | (5-10)% of Physical Damage from Hits taken as Fire Damage | body_armour_adjudicator 500 |
Warlord's | Item | Prefix | 83 | (11-15)% of Physical Damage from Hits taken as Fire Damage | body_armour_adjudicator 500 |
The Elder's | Item | Prefix | 68 | (5-10)% of Physical Damage from Hits taken as Fire Damage | body_armour_elder 400 |
The Elder's | Item | Prefix | 84 | (11-15)% of Physical Damage from Hits taken as Fire Damage | body_armour_elder 400 |
V2PhysicalDamageTakenAsFireCorrupted | Item | Corrupted | 60 | (6-8)% of Physical Damage from Hits taken as Fire Damage | shield 1000 |
Korell's | Unveiled | Prefix | 60 | (9-10)% of Physical Damage from Hits taken as Fire Damage | helmet 2000 |
HellscapeUpsidePhysicalDamageTakenAsFirePercent3 | Item | Scourge Benefit | 68 | 4% of Physical Damage from Hits taken as Fire Damage | helmet 100 |
HellscapeUpsidePhysicalDamageTakenAsFirePercent4 | Item | Scourge Benefit | 68 | 5% of Physical Damage from Hits taken as Fire Damage | helmet 100 |
PhysicalDamageTakenAsFireUberEldritchImplicit1 | Item | Eater of Worlds | 75 | 6% of Physical Damage from Hits taken as Fire Damage | no_tier_6_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsFireUberEldritchImplicit2 | Item | Eater of Worlds | 75 | 6% of Physical Damage from Hits taken as Fire Damage | no_tier_5_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsFireUberEldritchImplicit3 | Item | Eater of Worlds | 75 | 7% of Physical Damage from Hits taken as Fire Damage | no_tier_4_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsFireUberEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage | no_tier_2_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsFireUberEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage | no_tier_1_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsFireUberEldritchImplicit6 | Item | Eater of Worlds | 75 | 8% of Physical Damage from Hits taken as Fire Damage | no_tier_1_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsFireUberEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage | no_tier_4_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsFireUberEldritchImplicit5 | Item | Eater of Worlds | 75 | 8% of Physical Damage from Hits taken as Fire Damage | no_tier_2_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsFireUberEldritchImplicit4 | Item | Eater of Worlds | 75 | 7% of Physical Damage from Hits taken as Fire Damage | no_tier_3_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsFireUberEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage | no_tier_5_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsFireUberEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage | no_tier_3_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsFireUberEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage | no_tier_4_eldritch_implicit 0 helmet 100 |
PhysicalDamageTakenAsFireUberEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage | no_tier_2_eldritch_implicit 0 helmet 100 |
PhysicalDamageTakenAsFireUberEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage | no_tier_3_eldritch_implicit 0 helmet 100 |
PhysicalDamageTakenAsFireUberEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage | no_tier_1_eldritch_implicit 0 helmet 100 |
Gravicius' | Unveiled | Prefix | 60 | (8-9)% of Physical Damage from Hits taken as Fire Damage (8-9)% of Physical Damage from Hits taken as Lightning Damage | body_armour 2000 |
WeaponTreeFireDamagePercentageDamageTakenAsFire1 | Item | Crucible Passive Skill Tree | 1 | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 |
WeaponTreeFireDamagePercentageDamageTakenAsFire2 | Item | Crucible Passive Skill Tree | 36 | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 |
WeaponTreeFireDamagePercentageDamageTakenAsFire3 | Item | Crucible Passive Skill Tree | 68 | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 |
Physical damage as lightning
Physical damage as chaos
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Hunter's | Item | Prefix | 75 | (5-10)% of Physical Damage from Hits taken as Chaos Damage | body_armour_basilisk 500 |
Hunter's | Item | Prefix | 83 | (11-15)% of Physical Damage from Hits taken as Chaos Damage | body_armour_basilisk 500 |
V2PhysicalDamageTakenAsChaosCorrupted_ | Item | Corrupted | 60 | (6-8)% of Physical Damage from Hits taken as Chaos Damage | shield 1000 |
HellscapeUpsidePhysicalDamageTakenAsChaos3 | Item | Scourge Benefit | 68 | 4% of Physical Damage from Hits taken as Chaos Damage | helmet 100 |
HellscapeUpsidePhysicalDamageTakenAsChaos4 | Item | Scourge Benefit | 68 | 5% of Physical Damage from Hits taken as Chaos Damage | helmet 100 |
PhysicalDamageTakenAsChaosUberEldritchImplicit1 | Item | Eater of Worlds | 75 | 6% of Physical Damage from Hits taken as Chaos Damage | no_tier_6_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsChaosUberEldritchImplicit2 | Item | Eater of Worlds | 75 | 6% of Physical Damage from Hits taken as Chaos Damage | no_tier_5_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsChaosUberEldritchImplicit4 | Item | Eater of Worlds | 75 | 7% of Physical Damage from Hits taken as Chaos Damage | no_tier_3_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsChaosUberEldritchImplicit5 | Item | Eater of Worlds | 75 | 8% of Physical Damage from Hits taken as Chaos Damage | no_tier_2_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsChaosUberEldritchImplicit6 | Item | Eater of Worlds | 75 | 8% of Physical Damage from Hits taken as Chaos Damage | no_tier_1_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsChaosUberEldritchImplicit3 | Item | Eater of Worlds | 75 | 7% of Physical Damage from Hits taken as Chaos Damage | no_tier_4_eldritch_implicit 0 helmet 500 |
PhysicalDamageTakenAsChaosUberEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage | no_tier_5_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsChaosUberEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage | no_tier_4_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsChaosUberEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage | no_tier_2_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsChaosUberEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage | no_tier_1_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsChaosUberEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage | no_tier_3_eldritch_implicit 0 helmet 250 |
PhysicalDamageTakenAsChaosUberEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage | no_tier_4_eldritch_implicit 0 helmet 100 |
PhysicalDamageTakenAsChaosUberEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage | no_tier_3_eldritch_implicit 0 helmet 100 |
PhysicalDamageTakenAsChaosUberEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage | no_tier_2_eldritch_implicit 0 helmet 100 |
PhysicalDamageTakenAsChaosUberEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage | no_tier_1_eldritch_implicit 0 helmet 100 |
WeaponTreeChaosDamagePercentageDamageTakenAsChaos1 | Item | Crucible Passive Skill Tree | 1 | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 |
WeaponTreeChaosDamagePercentageDamageTakenAsChaos2 | Item | Crucible Passive Skill Tree | 36 | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 |
WeaponTreeChaosDamagePercentageDamageTakenAsChaos3 | Item | Crucible Passive Skill Tree | 68 | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 |
Essence
- The Essence of HorrorEssence of HorrorStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 8 to 12 Added Cold Damage per Frenzy Charge
Amulet: (15-25)% chance to Crush on Hit
Ring: 4 to 7 Added Cold Damage per Frenzy Charge
Belt: Gain Alchemist's Genius when you use a FlaskRight click this item then left click a normal or rare item to apply it. can reroll a body armour into a rare with the guaranteed mod Essences - 15% of Physical Damage from Hits taken as Cold Damage (Prefix).
Synthesis implicit
The following Synthesis implicit mods can only be found on Synthesis unique items, or on rare/magic/normal item if the league has mechanics to drop/acquire :
Name | Groups | Stats | |
---|---|---|---|
SynthesisImplicitPhysicalTakenAsChaos1 | PhysicalDamageTakenAsChaos | 56 | (5-8)% of Physical Damage from Hits taken as Chaos Damage |
SynthesisImplicitPhysicalTakenAsCold1__ | PhysicalDamageTakenAsElement | 56 | (7-10)% of Physical Damage from Hits taken as Cold Damage |
SynthesisImplicitPhysicalTakenAsFire1 | PhysicalDamageTakenAsElement | 56 | (7-10)% of Physical Damage from Hits taken as Fire Damage |
SynthesisImplicitPhysicalTakenAsLightning1 | PhysicalDamageTakenAsElement | 56 | (7-10)% of Physical Damage from Hits taken as Lightning Damage |
Drop-only mods
- The Redblade warbands can drop helmets with the mod Redblade - 10% of Physical Damage from Hits taken as Fire Damage (Prefix).
Name Stats of the Underground 60 10% of Physical Damage from Hits taken as Chaos Damage of the Underground 60 10% of Physical Damage from Hits taken as Cold Damage of the Underground 60 10% of Physical Damage from Hits taken as Fire Damage of the Underground 60 10% of Physical Damage from Hits taken as Lightning Damage
- The following mods can be found on helmet in a chest of level 3 incursion room Crucible of Flame (there are additional ways to acquire league-specific item including rare items with incursion mods).
Name Generation Type Groups Stats of Puhuarte Suffix ColdResistance, PhysicalDamageTakenAsElement 50 +(46-48)% to Cold Resistance
(3-5)% of Physical Damage from Hits taken as Cold Damageof Puhuarte Suffix FireResistance, PhysicalDamageTakenAsElement 50 +(46-48)% to Fire Resistance
(3-5)% of Physical Damage from Hits taken as Fire Damageof Puhuarte Suffix LightningResistance, PhysicalDamageTakenAsElement 50 +(46-48)% to Lightning Resistance
(3-5)% of Physical Damage from Hits taken as Lightning Damage
Note that these req.level =50 mod has legacy mod value that the same as the double legacy version listed below
Legacy
The following Incursion mods can only be found on legacy items in the permanent leagues:
Name | Generation Type | Groups | Stats | |
---|---|---|---|---|
of Puhuarte | Suffix | ColdResistance, PhysicalDamageTakenAsElement | 1 | +(46-48)% to Cold Resistance (9-10)% of Physical Damage from Hits taken as Cold Damage |
of Puhuarte | Suffix | FireResistance, PhysicalDamageTakenAsElement | 1 | +(46-48)% to Fire Resistance (9-10)% of Physical Damage from Hits taken as Fire Damage |
of Puhuarte | Suffix | LightningResistance, PhysicalDamageTakenAsElement | 1 | +(46-48)% to Lightning Resistance (9-10)% of Physical Damage from Hits taken as Lightning Damage |
Passive skills
There are passive skills that related to Damage taken as:
No results found for the given query.
Timeless jewel passives
Notable
Stat text | Remarks |
---|---|
5% of Physical Damage from Hits taken as Fire Damage | from Lethal PrideLethal Pride Timeless JewelLimited to: 1 Historic Radius: LargeCommanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui HistoricThey believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Keystone
Name | Stat text | Remarks |
---|---|---|
Divine Flesh | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance |
from Glorious VanityGlorious Vanity Timeless JewelLimited to: 1 Historic Radius: LargeBathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua) Passives in radius are Conquered by the Vaal HistoricThey believed themselves the pinnacle of civilisation, but that height toppled their empire.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. (from Bathed in the blood of # sacrificed in the name of Xibaqua) |
Tempered by War | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance |
from Lethal PrideLethal Pride Timeless JewelLimited to: 1 Historic Radius: LargeCommanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui HistoricThey believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. (Commanded leadership over # warriors under Rakiata) |
Mastery Effects
Mastery | Effects |
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Armour and Energy Shield Mastery |
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Version history
Version | Changes |
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3.22.0 |
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3.19.0 |
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3.10.0 |
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3.6.0 |
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Unknown |
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Notes
- ↑ It is not stated explicitly in the patch notes, but the physical damage taken as chaos damage explicit mods have been moved to mod group "PhysicalDamageTakenAsElement". However, it does not affect the corruption implicit mod or the Synthesis implicit, which they can still appear along with one other damage taken as implicit mods, as the implicit are in mod group "PhysicalDamageTakenAsChaos" and "PhysicalDamageTakenAsElement". This change also not affecting the incursion hybrid mods (the damage taken as + resistance variant) until a change circa version 3.19.0, which they now have "PhysicalDamageTakenAsElement" mod group as well as their existing "Cold/Fire/LightningResistance" mod group
- ↑ Despite stated that the change affect existing versions of the item. However, the change does not affect the initial version of the mods, which only requires character level 1 to equip.
References
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved June 11, 2019.
- ↑ Mark_GGG (September 26, 2013). "Specifics on Lightning Coil mechanics?". Official Path of Exile Forums. Retrieved November 21, 2015.
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ https://www.reddit.com/r/pathofexile/comments/5tt9v2/why_is_there_no_item_elemental_damage_taken_as/ddpqkal/
- ↑ https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/6843
- ↑ https://www.reddit.com/r/pathofexile/comments/8b5yz9/comment/dx64a9v/
- ↑ Mark_GGG (April 11, 2018). "Interaction of the Gluttony, Formless Inferno and Sunspite". Reddit. Retrieved Many 27, 2018.