* The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
}}
{{Version history table row|3.21.0|
* The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
}}
{{Version history table row|3.20.0|
* The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
}}
{{Version history table row|3.17.0|
* The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
}}
{{Version history table row|3.16.0|
* This map has been removed from the Atlas.
* This map can no longer drop.
* You can still use your existing maps in the [[Map Device]].
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* Added 32 new maps including two new Unique maps.
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
Revision as of 01:42, 10 September 2023
This article is about the variant of Marshes Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Marshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
DeathDeath4Mon'tregul's GraspThe end of the old, the beginning of the new. A unique opportunity for transformation, for those with the power to grasp it.
51
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Crucible
Marshes MapMarshes MapMap Level: 79 Map Tier: 12 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Kalandra
Marshes MapMarshes MapMap Level: 77 Map Tier: 10 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Sentinel
Marshes MapMarshes MapMap Level: 76 Map Tier: 9 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Archnemesis
Marshes MapMarshes MapMap Level: 69 Map Tier: 2 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Marshes MapMarshes MapMap Level: 71 Map Tier: 4 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ritual
Marshes MapMarshes MapMap Level: 71 Map Tier: 4 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Heist
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Harvest
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Delirium
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Metamorph
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Blight
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Legion
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Synthesis
Marshes MapMarshes MapMap Level: 71 Map Tier: 4 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Betrayal
Marshes MapMarshes MapMap Level: 69 Map Tier: 2 Guild Character: 2Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
War for the Atlas
Marshes MapMarshes MapMap Level: 70 Map Tier: 3 Guild Character: dTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Atlas of Worlds
Shaped Marshes MapShaped Marshes MapMap Level: 75 Map Tier: 8 Guild Character: dTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Atlas of Worlds
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.