Whakawairua Tuahu: Difference between revisions

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|name                                    = Whakawairua Tuahu
|name                                    = Whakawairua Tuahu
|class_id                                = Map
|class_id                                = Map
|base_item_page                          = Strand Map (Legion)
|base_item                              = Strand Map
|flavour_text                            = We all began life in darkness, we shall all end it there.
|flavour_text                            = We all began life in darkness, we shall all end it there.
|flavour_text_id                        = MapWorldsStrandUnique
|explicit1                              = MapTotemsUniqueMap15
|explicit1                              = MapTotemsUniqueMap15
|explicit2                              = MapReducedCurseEffectUniqueMap15
|explicit2                              = MapReducedCurseEffectUniqueMap15
|explicit3                              = MapNemesisModOnRaresUniqueMap15
|explicit3                              = MapNemesisModOnRaresUniqueMap15
|explicit4                              = MapQuantityAndRarityUniqueMap15
|explicit4                              = MapQuantityAndRarityUniqueMap15
|release_version                        = 3.7.0
|release_version                        = 1.2.3
}}
}}


'''Whakawairua Tuahu''' is a unique {{il|page=Strand Map (Legion)}}.
'''Whakawairua Tuahu''' ({{Audio|Whakawairua Tuahu pronunciation.ogg|pronunciation}}) is a unique {{il|Strand Map}}.


==Layout==
==Layout==
The map is divided into 2 main regions and 1 boss arena. The first region, the one the player spawns in, is similar to the normal Strand map. The second area, accessed via a red portal found in the first region, is similar in style to the Ship Graveyard from Act I, and the boss arena is found in a cave entrance much like the Ship Graveyard Cave.  
The map is divided into 2 large areas and 1 boss arena. The first area, the one the player spawns in, is similar to {{il|Strand Map}}. The second area, accessed via a red portal found in the first region, is similar in style to the [[Ship Graveyard]] from Act I, and the boss arena is located in a cave entrance much like [[The Ship Graveyard Cave]].  


The Boss arena features an '''Ancient Seal''' (similar to the one that unleashes the darkness in the Vaal Ruins of Act 2). Opening the Seal releases the Boss.
The Boss arena features an '''Ancient Seal''' (similar to the one that unleashes the darkness in the Vaal Ruins of Act 2). Interacting with the Seal spawns the Shade boss(es).


Note, it is advisable to finish the first area before moving on to the second, as you cannot return to the first. The boss arena cannot be exited until the boss is defeated.
Note, it is advisable to finish the first area before moving on to the second via the teleporter, as there is no way to return to the first area other than by logging out or dying and respawning from the portal. The boss arena cannot be exited until all bosses are defeated.


===Debuff===
==Mechanics==
While inside the map area, a debuff named ''Creeping Darkness'' is applied on all players:
While inside the map area, a modifier called ''Creeping Darkness'' is applied on all players:
{|
{|
| [[File:Creeping Darkness status icon.png|50px]] || The player's [[light radius]], Item Rarity and Item Quantity slowly decrease over time. When the player kills an enemy those stats increase.
| [[File:Creeping Darkness status icon.png|50px]] || [[Light Radius]], Item Rarity and Item Quantity decays over time, and is increased by kills.
|}
|}
Killing monsters will grant a temporary invisible buff that increase in light radius, player IIR and player IIQ based on the rarity of the enemy:
{| class="wikitable"
|+ Creeping Darkness scaling
|-
! Monster Rarity !! Light Radius !! IIQ !! IIR
|-
| Normal || 5% || 5% || 10%
|-
| Magic || 15% || 15% || 30%
|-
| Rare || 25% || 25% || 50%
|-
| Unique || 100%|| 200% || 200%
|}
These bonuses are capped at 100% increased Light Radius, 100% increased Quantity, and 200% increased Rarity from kills and decays at a rate of 5%/5%/10% per second. The bonuses do not decay past the baseline IIR/IIQ of your character.
Sources of increased or reduced Light Radius from items also linearly apply an increase or decrease of IIQ and IIR at the same ratios of 1:1:2 which are not affected by the decaying buff.<ref>https://i.imgur.com/9oOAl7K.jpeg</ref> It is also not affected by the 100/100/200% cap, meaning that it is possible to stack light radius to maintain very high IIQ/IIR stats in the map.


==Encounters==
==Encounters==
===Boss===
===Boss===
A boss monster is spawned for every player in the party, depending on their class.
A boss monster is spawned for every player in the party, depending on their class.
* [[Shade of a Witch]]: Uses Righteous Fire, Lightning Warp, Flame Surge and Ball Lightning.
* [[Shade of a Witch]]: Uses {{sl|id=Conductivity}}, Righteous Fire, Lightning Warp, Flame Surge and Ball Lightning.
* [[Shade of a Duelist]]: Reave
* [[Shade of a Duelist]]: Reave
* [[Shade of a Shadow]]: Lightning Trap, Fire Trap, Ice Trap, and Smoke Mines for movement.
* [[Shade of a Shadow]]: Lightning Trap, Fire Trap, Ice Trap, and Smoke Mines for movement.
Line 36: Line 54:
* [[Shade of a Ranger]]: Rain of Arrows, Explosive Arrow, Vaal Burning Arrow, Slower Projectile Ice Shot
* [[Shade of a Ranger]]: Rain of Arrows, Explosive Arrow, Vaal Burning Arrow, Slower Projectile Ice Shot
* [[Shade of a Scion]]: Spectral Throw, Vaal Spectral Throw, Animate Weapon
* [[Shade of a Scion]]: Spectral Throw, Vaal Spectral Throw, Animate Weapon
* [[Shade of a Templar]]: Storm Herald, Flameblast Totem, Ice Firestorm,  
* [[Shade of a Templar]]: Storm Herald, Flameblast Totem, Icestorm,  


Once these are killed, there is a final boss:
Once these are killed, there is a final boss:
* [[Tormented Temptress]]: Ice Aura. Freezing Breath. Proximity Shield. Ice Nova Mine. Continuous Freezing Pulse. Uses Smoke Mines for movement.
* [[Tormented Temptress]]: uses Proximity Shield, {{sl|Icestorm}}, {{sl|id=IceNova}}, [[Arctic Breath]], {{sl|id=FrostWall}}, {{sl|id=SmokeMine}}.
 
{{Query items
|where= items.drop_monsters HOLDS "Metadata/Monsters/Seawitch/DarkSeaWitch"
|drop_level=1
}}


===Map Video 2.6===
===Map Video 2.6===
{{#ev:youtube|Bs9tandhrIQ|300}}
{{#ev:youtube|Bs9tandhrIQ|300}}


{{Map item drops}}
{{Area item drops|area_id=MapWorldsStrandUnique}}


{{Item acquisition}}
{{Item acquisition}}
==Trivia==
Because Item Rarity and Item Quantity decrease proportionally with Light Radius, they may increase as well. Stacking Light Radius in this map increases Item Rarity and Item Quantity. Casting [[Desecrate]] will increase your current Light Radius, effectively increasing both Item Rarity and Item Quantity for a short time.<ref>[https://imgur.com/a/tMjYT Solaris Lurica affects IIQ and IIR]</ref>


==Legacy variants==
==Legacy variants==
Line 57: Line 77:
{{legacy variant table row|3.1.0|base=[[Strand Map (Atlas of Worlds)|Strand Map]] <br> Map Level: 73|Area contains many Totems <br> Curses have 50% reduced effect on Monsters <br> (120 to 160)% increased Rarity of Items found in this Area <br> Rare Monsters each have a Nemesis Mod}}
{{legacy variant table row|3.1.0|base=[[Strand Map (Atlas of Worlds)|Strand Map]] <br> Map Level: 73|Area contains many Totems <br> Curses have 50% reduced effect on Monsters <br> (120 to 160)% increased Rarity of Items found in this Area <br> Rare Monsters each have a Nemesis Mod}}
{{legacy variant table row|2.0.0|base=[[Strand Map (Original)|Strand Map]] <br> Map Level: 71|Area contains many Totems <br> Curses have 50% reduced effect on Monsters <br> (120 to 160)% increased Rarity of Items found in this Area <br> Rare Monsters each have a Nemesis Mod}}
{{legacy variant table row|2.0.0|base=[[Strand Map (Original)|Strand Map]] <br> Map Level: 71|Area contains many Totems <br> Curses have 50% reduced effect on Monsters <br> (120 to 160)% increased Rarity of Items found in this Area <br> Rare Monsters each have a Nemesis Mod}}
|}
{{Legacy variant table end}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.2.3}}
{{Version history table row|1.2.3|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


==References==
==References==
<references/>
<references/>


{{Navbox Unique Items}}
{{Navbox maps}}


[[Category:Unique items with legacy variants]]
[[Category:Unique items with legacy variants]]

Latest revision as of 22:01, 11 April 2024

Whakawairua Tuahu
Strand Map
Map Level: 70
Map Tier: 3
Guild Character: È
Item Quantity: +(40-60)%
Item Rarity: +(120-160)%
Area contains many Totems
Curses have 50% reduced effect on Monsters
We all began life in darkness, we shall all end it there.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Vendor Offer
12x Alchemy Shard
Metadata
Item class: Map
Whakawairua Tuahu
Map area, Unique Map area
No Waypoint
IdMapWorldsStrandUnique
Act11
Area level71
BossesTormented Temptress
Area type tagsbeach
Tagsunique_map, map, limited_tempests, area_with_water, domination_leaguestone, coast_boat_area, map_area_with_open_water, ocean_area, sea_witch_boss_area, rogue_exile_boss_area, ship_graveyard_area, map_drops_can_upgrade_to_fortress
We all began life in darkness, we shall all end it there.

Whakawairua Tuahu (pronunciation) is a unique Strand MapStrand MapMap Level: 70
Map Tier: 3
Guild Character: 8
Nothing good washes up
on this dark shore.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Layout

The map is divided into 2 large areas and 1 boss arena. The first area, the one the player spawns in, is similar to Strand MapStrand MapMap Level: 70
Map Tier: 3
Guild Character: 8
Nothing good washes up
on this dark shore.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
. The second area, accessed via a red portal found in the first region, is similar in style to the Ship Graveyard from Act I, and the boss arena is located in a cave entrance much like The Ship Graveyard Cave.

The Boss arena features an Ancient Seal (similar to the one that unleashes the darkness in the Vaal Ruins of Act 2). Interacting with the Seal spawns the Shade boss(es).

Note, it is advisable to finish the first area before moving on to the second via the teleporter, as there is no way to return to the first area other than by logging out or dying and respawning from the portal. The boss arena cannot be exited until all bosses are defeated.

Mechanics

While inside the map area, a modifier called Creeping Darkness is applied on all players:

Light Radius, Item Rarity and Item Quantity decays over time, and is increased by kills.

Killing monsters will grant a temporary invisible buff that increase in light radius, player IIR and player IIQ based on the rarity of the enemy:

Creeping Darkness scaling
Monster Rarity Light Radius IIQ IIR
Normal 5% 5% 10%
Magic 15% 15% 30%
Rare 25% 25% 50%
Unique 100% 200% 200%

These bonuses are capped at 100% increased Light Radius, 100% increased Quantity, and 200% increased Rarity from kills and decays at a rate of 5%/5%/10% per second. The bonuses do not decay past the baseline IIR/IIQ of your character.

Sources of increased or reduced Light Radius from items also linearly apply an increase or decrease of IIQ and IIR at the same ratios of 1:1:2 which are not affected by the decaying buff.[1] It is also not affected by the 100/100/200% cap, meaning that it is possible to stack light radius to maintain very high IIQ/IIR stats in the map.

Encounters

Boss

A boss monster is spawned for every player in the party, depending on their class.

Once these are killed, there is a final boss:

ItemDrop
Level
Divine BeautyDivine Beauty127x Divine OrbIn a land far away lived
a maiden most fair.
Her smile melted the coldest
of hearts, her song made
men and beast cry,
her beauty unparalleled;
Divine.
68

Map Video 2.6

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one,
Until the longest of days was done.
Their love grew stronger
with every breath,
Until it was broken apart in death.
23
ProsperityProsperity10Perandus' Gold RingAccumulating wealth has its own costs.61
Scholar of the SeasScholar of the Seas7Mao KunI've never come upon a ship I could not command. I have however met sailors that were not willing to be led.68
The Darkest DreamThe Darkest Dream6Severed in Sleep
Corrupted
A dream from which you cannot awake is nothing other than a nightmare.
80
The Deep OnesThe Deep Ones5Tidebreaker"The Seas Call, the Mad Answer"49
The DoppelgangerThe Doppelganger2Mirror Arrow
Quality: +20%
Upon seeing her face, I am terrified—the moon shows me my own form!
23
The Formless SeaThe Formless Sea7VarunastraFormless might,
Wild beauty tamed,
The brine of gods,
The seas restrained.
51
The JourneyThe Journey3Harbinger's OrbOh the places you will go, the sights you will see, the things you will meet.68
The LandingThe Landing5The Beachhead
Map Tier: 15
Corrupted
Warriors of a distant land, you embark on a journey from which you may not return, but which we will be all the better for.
73
The UndauntedThe Undaunted5Nemesis Item
Corrupted
"Fate was always my nemesis...
But it didn't stop me then, and it won't stop me now."
- Kjetilbrann, The Undaunted
23

Item acquisition

Whakawairua Tuahu can drop anywhere. It can be chanced.

Recipes

Whakawairua Tuahu can be created from the following recipes:

AmountPartDescriptionMeta
8The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Random corrupted mapA
1Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random mapA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Legacy variants

Whakawairua Tuahu has legacy variants.

Version discontinued Base item Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.1.0 Strand Map
Map Level: 73

Area contains many Totems
Curses have 50% reduced effect on Monsters
(120 to 160)% increased Rarity of Items found in this Area
Rare Monsters each have a Nemesis Mod

2.0.0 Strand Map
Map Level: 71

Area contains many Totems
Curses have 50% reduced effect on Monsters
(120 to 160)% increased Rarity of Items found in this Area
Rare Monsters each have a Nemesis Mod

Version history

Version Changes
1.2.3
  • Introduced to the game.

References