Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..Ramparts Map (War for the Atlas) is a maparea based on The Sarn Ramparts.
Similarly to the Act 8 location it is based on, the map has two levels - it begins on ground level, with an access to the top of the wall located at the end of the first level. The stairs leading to the boss arena can be found at the end.
The map has a very simple, linear layout which requires virtually no backtracking.
Encounters
Boss
Legius Garhall, based on Captain Arteri. He is accompanied by three unique Blackguards with no special abilities.
He also uses Leap Slam with no noticeable cooldown, which leaves burning ground each time he lands. He leaps even when attacking him from a short distance away, making staying right outside the burning ground the only way to attack him without being affected by the burning ground.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Hunter's ResolveHunter's Resolve8BowPrimed, curved and sleek. Decisive and final. For malice and righteousness. There's but one solution.
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TraitorThe Traitor4Wand CorruptedSometimes an apprentice becomes a master through countless hours of hard work and practice. Sometimes it happens by force.
23
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The ScoutThe Scout87x Exalted OrbThe first to travel are often rewarded for their journey, but all the treasure in the world cannot bring back those that are lost.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.