Life: Difference between revisions
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Revision as of 03:14, 20 July 2013
Life is shown in the lower left of the screen. You can use Flasks to restore it, or invest in passives that give you increased life regeneration, or leech.
Every class starts out with 50 Life, and gains +6 per level giving a base life of 644 at level 100. Strength increases Life, with every +10 node giving +5 Life. Characters do not begin with any life regeneration, but it is available from gear and passive skills.
Maximum Life = (44 + (Level * 6) + (Strength / 2) + "to maximum Life") * (100% + "increased maximum Life")
In the above Strength, "to maximum Life" and "increased maximum Life" can come from equipment and passives.
Passives
There are passive skill nodes that grant additional life or a combination of bonuses including life. Other passives such as Life Regeneration and Life Leech are related to life, but do not increase maximum life.
The Chaos Inoculation Keystone will reduce your Life to one, nullifying any low-life spell damage bonuses, as well as any increased life or life regen passives taken. Pain Attunement will increase your spell damage if your Life is at or below 35% (this can be achieved through Blood Magic and reserves). Blood Magic removes your Mana, letting you use your Life to cast spells.
Please see the Minions page for information on Minion Life and the passives associated with them. Passives also exist which will increase the amount of Life regained from Flasks, as seen here.
Life
These passives either add a set amount to a character's maximum life or increase maximum life by a percentage.
Life is a small passive skill. Most variants grant increased maximum life. One variant grants additional base maximum life.
Version history
Version | Changes |
---|---|
1.3.0 |
|
1.2.0 |
|
0.11.0 |
|
ru:Здоровье (пассивное умение)
8% chance to Avoid Elemental Ailments [1]
Thick Skin is a notable passive skill that grants increased maximum life. It also grants additional chance to avoid being chilled, frozen, shocked or ignited.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Violet Oil | Silver Oil | Silver Oil | Thick Skin | 10% increased maximum Life 8% chance to Avoid Elemental Ailments |
Version history
Version | Changes |
---|---|
1.2.0 |
|
1.0.0 |
|
0.11.0 |
|
+8% to Chaos Resistance
8% increased maximum Energy Shield [1]
Purity of Flesh is a notable passive skill that grants increased maximum life and increased maximum energy shield. It also grants additional chaos resistance.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Clear Oil | Black Oil | Silver Oil | Purity of Flesh | 10% increased maximum Life +8% to Chaos Resistance 8% increased maximum Energy Shield |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.11.0 |
|
3.8.0 |
|
1.2.0 |
|
1.0.0 |
|
0.11.0 |
|
Unknown |
|
References
- ↑ Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.
10% increased maximum Life [1]
Discipline and Training is a notable passive skill that grants additional base maximum life. It also grants increased maximum life.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Black Oil | Silver Oil | Silver Oil | Discipline and Training | +30 to maximum Life 10% increased maximum Life |
Version history
Version | Changes |
---|---|
0.11.0 |
|
10% increased maximum Energy Shield
+10 to Strength [1]
Written in Blood is a notable passive skill that grants increased maximum life and increased maximum energy shield. It also grants additional strength.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Sepia Oil | Violet Oil | Golden Oil | Written in Blood | 10% increased maximum Life 10% increased maximum Energy Shield +10 to Strength |
Version history
Version | Changes |
---|---|
3.16.0 |
|
1.2.0 |
|
1.0.0 |
|
0.11.0 |
|
+20 to Strength
Gain 10 Life per Enemy Killed [1]
Blood Siphon is a notable passive skill that grants increased maximum life. It also grants additional strength and life gain on kill.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Azure Oil | Opalescent Oil | Silver Oil | Blood Siphon | 10% increased maximum Life +20 to Strength Gain 10 Life per Enemy Killed |
Version history
Version | Changes |
---|---|
3.11.0 |
|
1.2.0 |
|
1.0.0 |
|
0.11.0 |
|
+20 to maximum Life
10% increased maximum Life [1]
Heart of the Warrior is a notable passive skill that grants additional strength and base maximum life. It also grants increased maximum life.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Violet Oil | Silver Oil | Golden Oil | Heart of the Warrior | +10 to Strength +20 to maximum Life 10% increased maximum Life |
Version history
Version | Changes |
---|---|
1.3.0 |
|
1.1.0 |
|
0.11.0 |
|
Evasion and Life is a small passive skill. Most variants grant increased evasion rating and maximum life. One variant grants increased evasion rating and additional base maximum life.
Version history
Version | Changes |
---|---|
1.2.0 |
|
0.11.2 |
|
8% increased maximum Life
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1]
Heart of Oak is a notable passive skill that grants increased maximum life and a chance to avoid being stunned. It also grants additional life regeneration if you've used a life flask.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Verdant Oil | Crimson Oil | Golden Oil | Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds |
Version history
Version | Changes |
---|---|
3.16.0 |
|
0.11.2 |
|
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers [1]
Flaying is a notable passive skill that grants increased damage, increased accuracy rating and increased attack speed with daggers.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Clear Oil | Violet Oil | Crimson Oil | Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.9.0 |
|
1.2.0 |
|
1.0.0 |
|
0.11.0 |
|
|}
Life Regeneration
By default, characters do not regenerate life. These passives increase life regeneration as a percentage of maximum life per second.
Life Regeneration is a small passive skill that grants additional life regeneration.
Version history
Version | Changes |
---|---|
1.3.0 |
|
10% increased maximum Life [1]
Golem's Blood is a notable passive skill that grants increased maximum life and additional life regeneration.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Teal Oil | Golden Oil | Golden Oil | Golem's Blood | Regenerate 1.6% of Life per second 10% increased maximum Life |
Version history
Version | Changes |
---|---|
3.8.0 |
|
2.0.0 |
|
1.2.0 |
|
0.9.12 |
|
Before 0.9.6 |
|
References
- ↑ Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Path of Exile Official Forums. Retrieved September 18, 2019.
- ↑ Chris (August 14, 2014). "Tentative 1.2.0 Passive Skill Tree (Raw Data for Tools Authors)". Official Path of Exile Forums. Retrieved November 4, 2022.
- ↑ https://github.com/poe-tool-dev/passive-skill-tree-json/blob/master/0.9.6/SkillTree.json
+20 to Strength
20% increased Stun Threshold [1]
Warrior's Blood is a notable passive skill that grants additional life regeneration, strength, and increased stun threshold.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Teal Oil | Teal Oil | Black Oil | Warrior's Blood | Regenerate 1.8% of Life per second +20 to Strength 20% increased Stun Threshold |
Version history
Version | Changes |
---|---|
1.3.0 |
|
1.1.0 |
|
0.11.0 |
|
8% increased maximum Life
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1]
Heart of Oak is a notable passive skill that grants increased maximum life and a chance to avoid being stunned. It also grants additional life regeneration if you've used a life flask.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Verdant Oil | Crimson Oil | Golden Oil | Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds |
Version history
Version | Changes |
---|---|
3.16.0 |
|
0.11.2 |
|
Life Regeneration per Endurance Charge is a small passive skill that grants additional life regeneration based on the number of endurance charges the character has. |}
Life Leech
These passives add life leech to attacks as a percentage of physical damage dealt.
The regeneration rate of life gained from life leech is a set rate equal to 20% of maximum life per second. If you have 1000 maximum life, and leech 600 life with a single attack, it will take three seconds for that life to be applied to your current life; if you leech 100 life with a single attack, it will take half a second. You earn the full amount of life leeched upon dealing damage, it is only the rate (as a function of your maximum life) that determines how long it takes to be applied to your current life - if you leech a large amount of life during a battle, you may find that the regeneration continues long after the battle is over. The Vaal Pact Keystone will allow life leech to apply immediately at the cost of life recovery from flasks and regeneration having no effect.
Similar to flasks, the regeneration from leech will stop if you reach maximum life.
0.6% of Physical Attack Damage Leeched as Life [1]
10% increased Maximum total Life Recovery per second from Leech [1] [2]
40% increased total Recovery per second from Life Leech
0.4% of Attack Damage Leeched as Life [1]
50% increased total Recovery per second from Life Leech
0.4% of Attack Damage Leeched as Life [1]
50% increased total Recovery per second from Life Leech
0.6% of Physical Attack Damage Leeched as Life [1]
Life Leech is a small passive skill that grants additional life leech for either physical damage or all damage dealt by attacks. It can also increase the rate of life leeched per second or its maximum cap.
Version history
Version | Changes |
---|---|
2.1.0 |
|
2.0.0 |
|
1.3.0 |
|
Recover 2% of Life on Kill [1]
Blood Drinker is a notable passive skill that grants increased maximum life and life recovery on Kill.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Opalescent Oil | Opalescent Oil | Silver Oil | Blood Drinker | 10% increased maximum Life Recover 2% of Life on Kill |
Version history
Version | Changes |
---|---|
3.16.0 |
|
2.6.0 |
|
2.0.0 |
|
1.2.0 |
|
ru:Кровопийца (пассивное умение)
12% increased Accuracy Rating with Claws
Gain 6 Life per Enemy Hit with Attacks [1]
Life Raker is a claw related notable passive skill.
Location
section-stub
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Sepia Oil | Verdant Oil | Silver Oil | Life Raker | 12% increased Attack Speed with Claws 12% increased Accuracy Rating with Claws Gain 6 Life per Enemy Hit with Attacks |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.14.0 |
|
2.6.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
0.11.0 |
|
Unknown |
|
Life Gain on Hit
These passives add a set amount of life gain on hit to attacks.
When an enemy is hit by your attack, you gain an amount of life equal to combined life gain on hit bonuses from passives and all other sources. This applies to each enemy hit by your attacks, so a single attack that hits multiple targets can trigger more than one life gain on hit effect. Unlike life leech, life gained this way is restored instantly.
Life Gain on Hit is a small passive skill that grants life gain on hit with attacks. |}
Life Gain on Killing Blow
These passives add a set amount of life gain on killing blow to attacks.
When an enemy is killed by your attack, you gain an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.
Template:Passive table header Life Gain on Killing Blow |}
Miscellany
These passives are related to life, but don't fit into any other category.
10% increased maximum Life [1]
Bloodless is a notable passive skill that grants increased maximum life. It also prevents enemies from leeching life from the character.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Amber Oil | Crimson Oil | Golden Oil | Bloodless | Enemies Cannot Leech Life From you 10% increased maximum Life |
Version history
Version | Changes |
---|---|
3.16.0 |
|
1.3.0 |
|
Unknown |
|
10% more maximum Life
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana [1]
Blood Magic (often referred to as BM) is a keystone passive skill that converts all mana cost and reservation to use life instead. It also gives you more maximum life and removes your mana.
Mechanics
Skills that reserve mana will reserve life and skills that cost mana will cost life instead. Mods that affect mana cost and mana reservation such as X% increased/reduced Mana Cost of Skills, + X to Total Mana Cost of Skills and X% increased/reduced Mana Reservation Efficiency of Skills have no effect on the life cost and life reservation of skills. It is not possible to commit suicide through Blood Magic.
If taken with Eldritch Battery, your energy shield will continue to protect mana but will not be spent.
While you have Blood Magic, you are neither at full mana nor low mana.[1]
Taking this keystone along with Sanguimancy from Warlock of the Mists will provide the 50% increased Life Reservation Efficiency of Skills stat, but otherwise impart no additional benefit.
Location
Blood Magic is located in the bottom left corner of the tree.
Class | Distance from start |
---|---|
Marauder | 12 |
Duelist | 12 |
Templar | 14 |
Scion | 16 |
Ranger | 19 |
Witch | 21 |
Shadow | 26 |
Related unique items
These unique items have the Blood Magic modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Malachai's SimulaMalachai's Simula Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian. | Iron Mask | 17 | +20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood Magic | ||
Replica Tukohama's FortressReplica Tukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations that did not cost any fatalities, Prototype #10 bore unexpectedly positive results." | Ebony Tower Shield | 61 | +(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic | ||
Tukohama's FortressTukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood MagicTukohama knew that he could not lose a fight in his fortress. So he carried his fortress to the fight. | Ebony Tower Shield | 61 | +(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic |
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.14.0 |
|
2.1.1 |
|
1.3.0 |
|
1.0.0 |
|
0.9.12p |
|
0.9.12m |
|
0.9.11 |
|
0.9.10 |
|
0.9.9c |
|
0.9.7d |
|
0.9.4 |
|
References
- ↑ Mark_GGG (November 15, 2013). "Infernal Mantle and Blood Magic". Official Path of Exile Forums. Retrieved May 25, 2021.
Pain Attunement is a keystone passive skill that grants more spell damage when the character is on low life.
Location
Pain Attunement is a standalone keystone located on the inner layer of the transition area between Witch and Shadow.
Class | Distance from start |
---|---|
Shadow | 7 |
Witch | 7 |
Scion | 11 |
Templar | 16 |
Ranger | 17 |
Duelist | 21 |
Marauder | 21 |
Interactions
The low life threshold can be met using Petrified BloodPetrified BloodSpell
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life
Additional Effects From 1-20% Quality:
-(0.25-5)% of Life loss prevented is lost over 4 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., reserving life via Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of Mana
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Aura effectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., or equipping a Coward's LegacyCoward's Legacy
Chain BeltRequires Level 52+(9-20) to maximum Energy Shield+(15-20) to all Attributes
(5-10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with VulnerabilityDeath is your most important duty.
Face it, or curse your bloodline for all eternity..
If doing the above, your Light radius will be dramatically reduced. You can counteract this using the Energy Shield Mastery that grants Light Radius is based on Energy Shield instead of Life.
Related unique items
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Crown of ThornsCrown of Thorns Vine CircletEnergy Shield: (157-235)+(150-225) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +25 Physical Damage taken from Attack Hits Pain AttunementLift it lightly, don it slow. The spikes point out and in, you know. | Vine Circlet | 1 | +(150-225) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +25 Physical Damage taken from Attack Hits Pain Attunement | ||
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
|
Version history
Version | Changes |
---|---|
0.9.9 |
|
0.9.6 |
|
Chaos Inoculation (often referred to as CI) is a keystone passive skill that grants immunity to chaos damage, but sets maximum life to 1.
Although the character must survive entirely on energy shield instead of life, immunity to chaos damage can be a significant advantage.
Interactions
The chance and duration of both being stunned and receiving an elemental status ailments is based on your maximum life before CI takes effect[1]. Maximum Life modifiers such as increased maximum Life, reduced maximum Life, etc. apply to the life before CI is applied. Since this base life value is then overwritten by CI, the only advantage life modifiers provide to a CI character is the reduction on stun and status ailment thresholds.
Low life conditions will never take effect while CI is enabled. Effects such as Pain Attunement and On Low Life mods on gear will not activate. For these effects, you must have 50% or less of your current maximum life. Chaos Inoculation sets your maximum life to 1. The exception to this is if you have Coward's LegacyCoward's Legacy
Chain BeltRequires Level 52+(9-20) to maximum Energy Shield+(15-20) to all Attributes
(5-10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with VulnerabilityDeath is your most important duty.
Face it, or curse your bloodline for all eternity. equipped.
Full life conditions will always take effect because you are always at 100% of 1 life, making the condition of Damage on Full Life SupportDamage on Full Life SupportAttack, Support
Icon: f
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.Supported Attack Skills deal (20-34)% more Damage while on Full Life
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. easy to maintain.
Interaction with life reduction
Life reductions apply before CI which sets life to 1. For example from Ephemeral EdgeEphemeral Edge
Dusk BladeOne Handed Sword
Physical Damage: 19-54
Elemental Damage: 1-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy ShieldIn the rift between future and past,
life passes quickly.. Obtaining 100%+ reduced Maximum Life will not affect the 1 Life value.
Blood Magic
When linked with Lifetap SupportLifetap SupportSupport, Duration
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 300%Requires Level 8Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills Cost Life instead of Mana
Gain Lifetap after Spending a total of (23-273) Life on Upfront
Costs and Effects of a Supported Skill
Supported Skills deal (10-19)% more Damage while you have Lifetap
Lifetap lasts 4 seconds
Additional Effects From 1-20% Quality:
Lifetap lasts +(0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of Mana
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Aura effectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., or while taking the Blood Magic Keystone or other similar effects, affected skills (including auras) cannot be cast, unless the skill has 0 Cost and/or Reservation. The mod Skills Cost no Mana or Life while Focussed thus allows CI builds to cast skills with Life Costs (e.g. ReapReapSpell, Physical, AoE, Duration
Level: (1-20)
Cost: (25-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 210%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
Deals (120.2-1463.3) Base Physical Damage per second
Base duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge
Additional Effects From 1-20% Quality:
Deals +(0.25-5)% more Damage per Blood ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Corrupting FeverCorrupting FeverSpell, Duration, Physical
Level: (1-20)
Cost: (78-520) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second
Base duration is 6.00 seconds
Base secondary duration is 1.00 seconds
Buff Duration is refreshed after you spend a total of (26-205) Life
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.).
Chaos resistance reduction/penetration
Since CI grants a flat-out immunity to chaos damage, effects that reduce or penetrate chaos resistance (i.e. Occultist's Void Beacon) have no effect against CI.[2]
Being Poisoned
Being Immune to Chaos Damage means that Chaos Damage cannot inflict poison (to the entity immune to chaos damage), although physical damage can still inflict poison.
CI builds
It is generally best to wait until you have high energy shield before taking CI because it's much easier to survive on life at lower levels. Don't be afraid to take life passive skills for survivability while leveling up, since you can remove them later.
Characters with CI are usually more susceptible to stun and status ailments because of their low base life. Rather than taking otherwise useless life nodes as described above, Stun can be mitigated by obtaining Stun Immunity (e.g Vile Bastion), stacking Chance to Avoid Stuns, or through niche items such as SkyforthSkyforth
Sorcerer BootsEnergy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of LifeThe quick die young, the brilliant go mad,
and the powerful stand alone in a wasteland of their own creation. or ValyriumValyrium
Moonstone RingRequires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
+(30-40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of LifeThey will rise and fall in fire and blood.. Status ailments can be mitigated or avoided in a variety of different ways, including Pantheon Powers, Purity of ElementsPurity of ElementsAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain +(20-34)% to all Elemental Resistances
You and nearby allies are Immune to all Elemental Ailments
Additional Effects From 1-20% Quality:
You and nearby allies gain +(0.25-5)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Chance to Avoid Ailments, Reduced Effect/Duration of Ailments on You, or niche items such as AuxiumAuxium
Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body..
Chaos Inoculation works well with some other keystone passives, such as:
- Ghost Reaver converts sources of life leech into energy shield leech, at the cost of disabling ES recharge.
- Zealot's Oath applies life regeneration to energy shield. The amount recovered is based on the same % of your max ES, rather than your max life. Flat regeneration recovers the same amount. Note that "regeneration" does not include life flasks, as they are just "Recovery".
- Divine Shield can provide a large amount of regeneration to builds that also stack large amounts of Armour and Physical Damage Reduction.
- Ghost Dance can instantly recover ES on builds that have a decent amount of Evasion, at the cost of capping your energy shield by your evasion rating.
- Wicked Ward can be used by builds relying on recharge, sacrificing some recharge rate for uninterruptible recharge.
Location
Chaos Inoculation is located on the northeast edge of the skill tree.
Class | Distance from start |
---|---|
Witch | 9 |
Shadow | 11 |
Scion | 14 |
Templar | 16 |
Ranger | 19 |
Marauder | 23 |
Duelist | 25 |
Related unique items
Item | Base Item | Stats | |
---|---|---|---|
Midnight BargainMidnight Bargain Engraved WandWand Physical Damage: 21-38 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos InoculationA chilling hush, a scraping sound Of things no more entombed in ground. A shambling horde is on its way To crush the very light of day. | Engraved Wand | 40 | (22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos Inoculation |
Replica Midnight BargainReplica Midnight Bargain Engraved WandWand Physical Damage: 21-38 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (40-50)% increased Movement Speed Minions deal (50-70)% increased Damage +6 to maximum number of Raging Spirits +3 to maximum number of Summoned Phantasms Reserves 30% of Life Cannot be used with Chaos Inoculation"Simply incredible. I caught an escaping test subject myself with swarms of burning skulls. Delightful!" - Researcher Olesya | Engraved Wand | 40 | (22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (40-50)% increased Movement Speed Minions deal (50-70)% increased Damage +6 to maximum number of Raging Spirits +3 to maximum number of Summoned Phantasms Reserves 30% of Life Cannot be used with Chaos Inoculation |
Version history
Version | Changes |
---|---|
3.14.1 |
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3.14.0 |
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3.0.0 |
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2.3.2 |
|
0.10.0 |
|
0.9.10e |
|
0.9.7d |
|
0.9.6 |
|
0.9.5h |
|
0.9.5 |
|
0.9.4 |
|
References
- ↑ https://fr.pathofexile.com/forum/view-thread/18201/page/1
- ↑ Dan_GGG (February 11, 2016). "Chaos Penetration vs CI?". Official Path of Exile Forums. Retrieved February 11, 2016.
- ↑ Mark_GGG (April 17, 2021). "re: CI (Chaos Inoculation) not granting 100% chaos immunity as it's supposed to with this patch". Official Path of Exile Forums. Retrieved April 20, 2021.
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