* The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
}}
{{Version history table row|3.23.0|
* The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
}}
{{Version history table row|3.22.0|
* The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
}}
{{Version history table row|3.20.0|
* The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
}}
{{Version history table row|3.19.0|
* The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
}}
{{Version history table row|3.17.0|
* The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
}}
{{Version history table row|3.1.0|
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
}}
{{Version history table row|2.0.0|
* Introduced to the game.
}}
{{Version history table end}}
<section end="version history" />
{{Navbox maps}}
Latest revision as of 20:48, 2 June 2024
This article is about the variant of Waterways Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Waterways MapMap Level: 73 Map Tier: 6 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The PrimordialThe Primordial5Jewel PrimordialWe play at God with our necromancy, but forces far more potent sleep within these stones.
23
The Rite of ElementsThe Rite of Elements5Level 21 Golem Gem CorruptedA mind as quick as lightning, fists as hard as stone, a heart that burns with fury, and eyes that chill to the bone.
72
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Waterways MapWaterways MapMap Level: 73 Map Tier: 6 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Necropolis
Waterways MapWaterways MapMap Level: 75 Map Tier: 8 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Ancestor
Waterways MapWaterways MapMap Level: 70 Map Tier: 3 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Kalandra
Waterways MapWaterways MapMap Level: 69 Map Tier: 2 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Scourge
Waterways MapWaterways MapMap Level: 72 Map Tier: 5 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Expedition
Waterways MapWaterways MapMap Level: 74 Map Tier: 7 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Ritual
Waterways MapWaterways MapMap Level: 81 Map Tier: 14 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Heist
Waterways MapWaterways MapMap Level: 69 Map Tier: 2 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Harvest
Waterways MapWaterways MapMap Level: 70 Map Tier: 3 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Delirium
Waterways MapWaterways MapMap Level: 70 Map Tier: 3 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Metamorph
Waterways MapWaterways MapMap Level: 76 Map Tier: 9 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Blight
Waterways MapWaterways MapMap Level: 74 Map Tier: 7 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Legion
Waterways MapWaterways MapMap Level: 75 Map Tier: 8 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Synthesis
Waterways MapWaterways MapMap Level: 76 Map Tier: 9 Guild Character: ÌA river in the sky, far from that which so desperately needs it.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Betrayal
Waterways MapWaterways MapMap Level: 78 Map Tier: 11 Guild Character: ÌTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
War for the Atlas
Waterways MapWaterways MapMap Level: 80 Map Tier: 13 Guild Character: }Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Atlas of Worlds
Waterways MapWaterways MapMap Level: 80 Map Tier: 13 Guild Character: }Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
The Awakening
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.