|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|purchase_cost_normal1_name = Orb of Chance
|map_tier = 5
|purchase_cost_normal1_amount = 3
|map_guild_character = n
|purchase_cost_magic1_name = Orb of Chance
|map_area_id = MapWorldsBarrows
|purchase_cost_magic1_amount = 4
|map_series = War for the Atlas
|purchase_cost_rare1_name = Orb of Chance
|map_area_level = 72
|purchase_cost_rare1_amount = 5
|inventory_icon = Barrows Map (War for the Atlas)
|purchase_cost_unique1_name = Chaos Orb
|drop_enabled = False
|purchase_cost_unique1_amount = 10
|map_tier = 5
|map_guild_character = n
|map_area_id = MapWorldsBarrows
|map_area_level = 72
|inventory_icon = Barrows Map (War for the Atlas)
}}
}}
'''{{PAGENAME}}''' is a [[map]] [[area]] based on [[The Wetlands]] in [[Act 2]]. It has small inside areas (tombs) based on [[The Vaal Ruins]].
'''Barrows Map (War for the Atlas)''' is a [[map]] [[area]] based on [[The Wetlands]] in [[Act 2]]. It has small inside areas (tombs) based on [[The Vaal Ruins]].
==Layout==
==Layout==
The map is a large and more or less circular area with several entrances to small tombs that are usually dead ends. The entrance to the boss arena is located in a small depression.
The map is a large and more or less circular area with several entrances to small tombs that are usually dead ends. The entrance to the boss arena is located in a small depression somewhere towards the middle of the map (not at an edge).
==Encounters==
==Encounters==
Line 33:
Line 28:
*Charges
*Charges
*Slams the ground, making rocks fall from the ceiling
*Slams the ground, making rocks fall from the ceiling
===Boss video===
===Boss video===
{{Map item drops}}
{{Map item drops}}
{{Item acquisition}}
{{Item acquisition}}
{{Item unique versions}}
{{Item unique versions}}
==Version history==
{{Map variants}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.1.0}}
{{#lst:Barrows Map|version history}}
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
|}
{{Navbox maps}}
{{Navbox maps}}
[[ru:Карта кургана (Война за Атлас)]]
Latest revision as of 15:12, 30 May 2024
Barrows MapMap Level: 72 Map Tier: 5 Guild Character: nTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 72Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapWorldsBarrows
The map is a large and more or less circular area with several entrances to small tombs that are usually dead ends. The entrance to the boss arena is located in a small depression somewhere towards the middle of the map (not at an edge).
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The One With AllThe One With All6Le Heup of All CorruptedEmbrace death to honour the lost, no fear in life no matter the cost. With one of all we are, and all of one we trust, throughout past, present and future... be just.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Barrows MapBarrows MapMap Level: 79 Map Tier: 12 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Necropolis
Barrows MapBarrows MapMap Level: 68 Map Tier: 1 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Ancestor
Barrows MapBarrows MapMap Level: 81 Map Tier: 14 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Crucible
Barrows MapBarrows MapMap Level: 75 Map Tier: 8 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Kalandra
Barrows MapBarrows MapMap Level: 82 Map Tier: 15 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Sentinel
Barrows MapBarrows MapMap Level: 74 Map Tier: 7 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Scourge
Barrows MapBarrows MapMap Level: 70 Map Tier: 3 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Expedition
Barrows MapBarrows MapMap Level: 81 Map Tier: 14 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Ritual
Barrows MapBarrows MapMap Level: 78 Map Tier: 11 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Heist
Barrows MapBarrows MapMap Level: 78 Map Tier: 11 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Harvest
Barrows MapBarrows MapMap Level: 71 Map Tier: 4 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Delirium
Barrows MapBarrows MapMap Level: 71 Map Tier: 4 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Metamorph
Barrows MapBarrows MapMap Level: 71 Map Tier: 4 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Blight
Barrows MapBarrows MapMap Level: 69 Map Tier: 2 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Legion
Barrows MapBarrows MapMap Level: 70 Map Tier: 3 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Synthesis
Barrows MapBarrows MapMap Level: 71 Map Tier: 4 Guild Character: nMan burrows for only the eternal hibernation.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Betrayal
Barrows MapBarrows MapMap Level: 72 Map Tier: 5 Guild Character: nTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
War for the Atlas
Barrows MapBarrows MapMap Level: 75 Map Tier: 8 Guild Character: qTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Atlas of Worlds
Shaped Barrows MapShaped Barrows MapMap Level: 80 Map Tier: 13 Guild Character: qTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.