Kurgal, the Blackblooded: Difference between revisions
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| location = [[ | | location = [[The Lich's Tomb]] | ||
| quest = | | quest = | ||
| resistance = | | health = | ||
| modifier = [[Cannot Be Fully | | damage = | ||
| aps = | |||
| resistance = 40% [[Fire]] <br> 40% [[Cold]] <br> 40% [[Lightning]] <br> 25% [[Chaos]] | |||
| modifier =[[Modifier:CannotBeSlowedBelowValueBosses|Cannot Be Fully Slowed]] <br> [[Modifier:ImmuneToKnockback|Cannot be Knocked Back (Hidden)]] <br/>[[Modifier:StunRepeatImmunityMapBoss~|immune to stun while stunned (hidden)<br/>immune to stun while previous stun ended within 2s ago (hidden)]]<ref>[[Monster:Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3]]</ref> | |||
| skill = | | skill = | ||
| aura = | | aura = | ||
| metadata_id = Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3 | |||
}} | }} | ||
'''Kurgal, the Blackblooded''' is a boss that | '''Kurgal, the Blackblooded''' is a boss that can only appear inside [[File:The Lich's Tomb delve node icon.png|50px]] [[The Lich's Tomb]] nodes within the [[Abyssal City]] biome, inside [[The Azurite Mine]] in [[Delve]], at a depth of 90 or greater. It is a member of the race of creatures known as [[The Lightless]]. | ||
The | |||
==Arena== | ==Arena== | ||
The [[Azurite Mine]] node that contains the encounter is called [[The Lich's Tomb]]. The area immediately preceding the arena as named by the exit portal is called the "Abyssal Span". The boss room is known as [[Abyssal Sanctum]]. | |||
The arena | The arena is circular and comprised of two rings separated by four small walls in each diagonal direction with gaps in between. The inner and outer walls of the arena also contain several crystal totems (8 on inner walls, 12 on outer walls) that can bounce Kurgal's in the first phase, provide a light source during the darkness phase, and can fire a laser during the second phase. | ||
== | ==Mechanics== | ||
Kurgal, the Blackblooded has | The encounter with Kurgal, the Blackblooded has two distinct phases, with a darkness phase halfway through the first phase. | ||
Kurgal, the Blackblooded primarily deals physical damage, with some skills having between 15-20% Chaos conversion. Kurgal's large beams in its second phase have 80% Lightning and 20% Chaos conversion. | |||
;Initial phase (Green) | |||
* Default attack - Fires a projectile. | |||
* Grenade Mortar - Summons a green crystal that explodes into 8 additional crystals after a short delay upon proximity with the player, which also explode after a short delay. | |||
* Reflecting Beam - Fires a laser toward one of the arena's crystal totems, bouncing between the inner and outer rings in a zig-zag. Deals physical hit damage and damage over time. | |||
* Ground Laser - Casts a ground-targeted beam that slowly follows the player as they move around the arena for up to 7 seconds. | |||
* Summon Obelisk - Creates a large stone pillar in any of the cardinal directions surrounded by three glowing circles. | |||
** Detonate Obelisk - Fires a large beam toward a stone pillar after a short animation. The pillars will glow green before detonating simultaneously, dealing large AOEs of damage around the pillar and glowing circles. The player can avoid the explosions in the center or corners of the arena outside of the circles. | |||
* Chest Pulse - Casts a single laser pulse dealing physical damage, facing the direction of the player at the time of casting with a distance equal to the radius of the arena. | |||
;Darkness phase | |||
* When the boss reaches 50% of its initial health, it will become invulnerable and untargetable and will spawn Abyssal monsters. These deal a small amount of damage and grant flask charges. In the second half of the intial phase, the fight resumes as before. | |||
* | ;Empowered phase (Purple) | ||
When Kurgal's life reaches zero, he will revive with full life after a short animation, now with a purple glow. | |||
* Default attack - Fires two rapid volleys of three projectiles. | |||
* Totem Ground Laser - Several crystal totems can fire a short-range ground-targeted beam that sweeps across part of the arena in random directions. Note that active totem lasers are not immediately disabled upon Kurgal's death and can potentially still hit or kill the player after completing the encounter until their animations finish. | |||
* Arm Laser - Kurgal spreads his arms 180 degrees apart and launches two laser beams that sweep forward, up until a gap of approximately 20 degrees in front, dealing Physical damage converted to Lightning and Chaos. Immediately follows up with Arm Front Pulse. | |||
** Arm Front Pulse - Casts a single large laser pulse in front dealing heavy Physical damage converted to Lightning and Chaos. | |||
{{Monster item drops|metadata_id=Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3}} | |||
==Lore== | |||
Kurgal is an [[Abyssal Lich]], a leader of [[the Lightless]]. | |||
See also: | |||
* | * [[Ulaman, Sovereign of the Well]] | ||
* [[Amanamu, Liege of the Lightless]] | |||
* [[Tecrod, the Hated Slave]] | |||
[[Abyssal Imp Armour Set]] is based on Kurgal's design. Kurgal is one of the unreleased content of [[Abyss league]], which its version of [[Abyssal Depths]]: [[Area:AbyssLeagueBoss3|AbyssLeagueBoss3]], never released to the public. | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.20.0| | ||
* Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords and others no longer have 33% or 66% less effect of curses on them respectively. | |||
}} | |||
{{Version history table row|3.11.0| | |||
* Many bosses are now immune to stun while stunned and for a short time after the stun ends. | |||
}} | |||
{{Version history table row|3.9.0| | |||
* Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters. | |||
}} | |||
{{Version history table row|3.6.0| | |||
* Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others. | |||
}} | |||
{{Version history table row|3.4.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | |||
{{reflist}} | |||
{{ | ==See also== | ||
* {{il|Kurgal's Gaze}} an abyss jewel named after Kurgal, but not drop from it | |||
[[Category: | {{Navbox Delve}} | ||
[[Category:Bosses]] |
Latest revision as of 10:03, 10 March 2024
Kurgal, the Blackblooded | |||
Location(s) | The Lich's Tomb | ||
Resistance(s) | 40% Fire 40% Cold 40% Lightning 25% Chaos | ||
Modifier(s) | Cannot Be Fully Slowed Cannot be Knocked Back (Hidden) immune to stun while stunned (hidden) immune to stun while previous stun ended within 2s ago (hidden)[1] |
Kurgal, the Blackblooded is a boss that can only appear inside The Lich's Tomb nodes within the Abyssal City biome, inside The Azurite Mine in Delve, at a depth of 90 or greater. It is a member of the race of creatures known as The Lightless.
Arena
The Azurite Mine node that contains the encounter is called The Lich's Tomb. The area immediately preceding the arena as named by the exit portal is called the "Abyssal Span". The boss room is known as Abyssal Sanctum.
The arena is circular and comprised of two rings separated by four small walls in each diagonal direction with gaps in between. The inner and outer walls of the arena also contain several crystal totems (8 on inner walls, 12 on outer walls) that can bounce Kurgal's in the first phase, provide a light source during the darkness phase, and can fire a laser during the second phase.
Mechanics
The encounter with Kurgal, the Blackblooded has two distinct phases, with a darkness phase halfway through the first phase.
Kurgal, the Blackblooded primarily deals physical damage, with some skills having between 15-20% Chaos conversion. Kurgal's large beams in its second phase have 80% Lightning and 20% Chaos conversion.
- Initial phase (Green)
- Default attack - Fires a projectile.
- Grenade Mortar - Summons a green crystal that explodes into 8 additional crystals after a short delay upon proximity with the player, which also explode after a short delay.
- Reflecting Beam - Fires a laser toward one of the arena's crystal totems, bouncing between the inner and outer rings in a zig-zag. Deals physical hit damage and damage over time.
- Ground Laser - Casts a ground-targeted beam that slowly follows the player as they move around the arena for up to 7 seconds.
- Summon Obelisk - Creates a large stone pillar in any of the cardinal directions surrounded by three glowing circles.
- Detonate Obelisk - Fires a large beam toward a stone pillar after a short animation. The pillars will glow green before detonating simultaneously, dealing large AOEs of damage around the pillar and glowing circles. The player can avoid the explosions in the center or corners of the arena outside of the circles.
- Chest Pulse - Casts a single laser pulse dealing physical damage, facing the direction of the player at the time of casting with a distance equal to the radius of the arena.
- Darkness phase
- When the boss reaches 50% of its initial health, it will become invulnerable and untargetable and will spawn Abyssal monsters. These deal a small amount of damage and grant flask charges. In the second half of the intial phase, the fight resumes as before.
- Empowered phase (Purple)
When Kurgal's life reaches zero, he will revive with full life after a short animation, now with a purple glow.
- Default attack - Fires two rapid volleys of three projectiles.
- Totem Ground Laser - Several crystal totems can fire a short-range ground-targeted beam that sweeps across part of the arena in random directions. Note that active totem lasers are not immediately disabled upon Kurgal's death and can potentially still hit or kill the player after completing the encounter until their animations finish.
- Arm Laser - Kurgal spreads his arms 180 degrees apart and launches two laser beams that sweep forward, up until a gap of approximately 20 degrees in front, dealing Physical damage converted to Lightning and Chaos. Immediately follows up with Arm Front Pulse.
- Arm Front Pulse - Casts a single large laser pulse in front dealing heavy Physical damage converted to Lightning and Chaos.
Items found from this monster
Item | Drop Level | |
---|---|---|
Ahkeli's ValleyAhkeli's Valley Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor. | N/A | 49 |
Command of the PitCommand of the Pit Riveted GlovesArmour: (67-77) Energy Shield: (14-16)Requires Level 37, 29 Str, 29 IntHas 1 Abyssal Socket (6-10)% increased Cast Speed (4-6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with SpellsWe serve only the Night. | N/A | 37 |
Command of the PitCommand of the Pit Riveted GlovesArmour: (67-77) Energy Shield: (14-16)Requires Level 37, 29 Str, 29 IntHas 2 Abyssal Sockets (6-10)% increased Cast Speed (4-6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with SpellsWe serve only the Night. | N/A | 37 |
Hale NegatorHale Negator Mind CageEnergy Shield: (73-84)Requires Level 65, 138 IntHas 1 Abyssal Socket (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge"Feel the pain of ancient wounds. Feel the doom of dying souls." | N/A | 65 |
Hale NegatorHale Negator Mind CageEnergy Shield: (73-84)Requires Level 65, 138 IntHas 2 Abyssal Sockets (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge"Feel the pain of ancient wounds. Feel the doom of dying souls." | N/A | 65 |
Putembo's MeadowPutembo's Meadow Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeThe fields were silent but for the plucking of fruits, the rustling of leaves, and the breaking of stone. No slave dared to speak or look the passing king in the eye. No one... except Aul.This item can be combined with a Mountain and Valley ring at a Vendor. | N/A | 49 |
Uzaza's MountainUzaza's Mountain Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeThe narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home.This item can be combined with a Meadow and Valley ring at a Vendor. | N/A | 49 |
Misery in DarknessMisery in Darkness6Shroud of the LightlessHe wandered the bone-filled depths hoping each corner would be his last. Eventually, he found Light. | 70 | 1 |
Flaring Allflame Ember of AbyssFlaring Allflame Ember of AbyssPack Size: 2-4 MonstersPack monsters can drop Abyssal Jewels Pack monsters have a chance to leave corpses with a Special CraftClick and drag this item over a Monster Pack in the Lantern of Arimor to have those packs in the area replaced with this pack. | 46 | 1 |
Lore
Kurgal is an Abyssal Lich, a leader of the Lightless.
See also:
Abyssal Imp Armour Set is based on Kurgal's design. Kurgal is one of the unreleased content of Abyss league, which its version of Abyssal Depths: AbyssLeagueBoss3, never released to the public.
Version history
Version | Changes |
---|---|
3.20.0 |
|
3.11.0 |
|
3.9.0 |
|
3.6.0 |
|
3.4.0 |
|
References
See also
- Kurgal's GazeKurgal's Gaze
Hypnotic Eye JewelAbyssRequires Level 40+(10-20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%The Blackblooded seeks dominion over darkness itself.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. an abyss jewel named after Kurgal, but not drop from it