Kurgal, the Blackblooded: Difference between revisions

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| image =  
| image =  
| level =  
| level =  
| location = [[Azurite Mine]] - [[Abyssal Sanctum]]
| location = [[The Lich's Tomb]]
| quest =  
| quest =  
| resistance = Resists [[Elemental Damage]]<br>Resists [[Chaos Damage]]
| health =
| modifier = [[Cannot Be Fully Slowed|Cannot be fully Slowed]]<br>[[Cannot Be Knocked Back|Cannot be Knocked Back]]<br>[[Modifier:MapMonsterReducedCurseEffectUber|80% Less Curse Effectiveness]]
| damage =
| aps =
| resistance = 40% [[Fire]] <br> 40% [[Cold]] <br> 40% [[Lightning]] <br> 25% [[Chaos]]
| modifier =[[Modifier:CannotBeSlowedBelowValueBosses|Cannot Be Fully Slowed]] <br> [[Modifier:ImmuneToKnockback|Cannot be Knocked Back (Hidden)]] <br/>[[Modifier:StunRepeatImmunityMapBoss~|immune to stun while stunned (hidden)<br/>immune to stun while previous stun ended within 2s ago (hidden)]]<ref>[[Monster:Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3]]</ref>
| skill =  
| skill =  
| aura =  
| aura =  
| metadata_id = Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3
}}
}}
'''Kurgal, the Blackblooded''' is a boss that may show up in Abyssal Cities inside [[The Azurite Mine]] in the [[Delve league]]s, at a depth of 150 or greater.
'''Kurgal, the Blackblooded''' is a boss that can only appear inside [[File:The Lich's Tomb delve node icon.png|50px]] [[The Lich's Tomb]] nodes within the [[Abyssal City]] biome, inside [[The Azurite Mine]] in [[Delve]], at a depth of 90 or greater. It is a member of the race of creatures known as [[The Lightless]].
The encounter with Kurgal, the Blackblooded has two distinct phases, with an add phase during the initial phase.


==Arena==
==Arena==
The [[Azurite Mine]] node that contains the encounter is called [[The Lich's Tomb]]. The area immediately preceding the arena as named by the exit portal is called the "Abyssal Span". The boss room is known as [[Abyssal Sanctum]].


The arena for the fight is called The Lich's Tomb, and has a chance to appear in Abyssal Cities. The arena is comprised of two circles, with four low walls around the first circle and wide passages between them at 45 degree angles.
The arena is circular and comprised of two rings separated by four small walls in each diagonal direction with gaps in between. The inner and outer walls of the arena also contain several crystal totems (8 on inner walls, 12 on outer walls) that can bounce Kurgal's in the first phase, provide a light source during the darkness phase, and can fire a laser during the second phase.


==Skills==
==Mechanics==
Kurgal, the Blackblooded has several different [[Active skill|skill]]s, focused primarily on physical damage, with some skills having 15-20% chaos conversion and 80% lightning conversion.
The encounter with Kurgal, the Blackblooded has two distinct phases, with a darkness phase halfway through the first phase.
* Basic Attack - Shoots arrows and wand projectiles.
* Reflecting Beam - Casts a beam that deals 2841 physical damage per second to an area on the ground near the player, the area follows the player as they move around the arena and this lasts for up to 15 seconds. Players have between 0.2 and 0.45 seconds to avoid being hit by the initial spell.
* Firestorm - Occasionally casts a medium sized firestorm that will land in the outer part of the arena, dealing physical and chaos damage over 6 seconds, every 0.2 seconds.
* Chest Pulse - Casts a single laser pulse dealing physical damage, facing the direction of the player at the time of casting with a distance equal to the radius of the arena.
* Ground Laser - 20 ground lasers are distributed evenly at two radii in the arena, in the first phase they occasionally begin connecting diagonally in the outer region of the arena with damaging beams dealing physical damage. In the second phase they occasionally spin slowly in groups dealing physical and chaos damage.
* Transition Beam - Kurgal spreads his arms 180 degrees apart and launches two beams that close inwards towards his direction of facing leaving 20 degrees whereupon the spell finishes. This deals high physical damage with 15% converted to chaos.


==The Fight==
Kurgal, the Blackblooded primarily deals physical damage, with some skills having between 15-20% Chaos conversion. Kurgal's large beams in its second phase have 80% Lightning and 20% Chaos conversion.


Approaching Kurgal initiates the fight.
;Initial phase (Green)
During the first phase Kurgal will slowly and continually summon pillars surrounded by three glowing green circles. The pillars can appear in one of four preset locations nearest the player at the time and near the passages between the inner and outer circles. These pillars block player movement. It can detonate these pillars when between 1 and 4 are active given that the zone is not in darkness or in phase two. The area very near these glowing circles deals a large amount of damage to the player and any of these pillars that are nearby the player will explode simultaneously. Most often, all of the pillars will explode.
* Default attack - Fires a projectile.
Occasionally it also places a small totem which erupts after a short duration to deal a small amount of damage, near the player.
* Grenade Mortar - Summons a green crystal that explodes into 8 additional crystals after a short delay upon proximity with the player, which also explode after a short delay.  
Around the arena are 20 evenly-spaced totems, 8 are placed in the first radius and 12 are placed in the second radius - around the perimeter of the arena. During the first phase these connect in a triangular or diagonal pattern dealing minor physical damage to the player if they cross the beam.
* Reflecting Beam - Fires a laser toward one of the arena's crystal totems, bouncing between the inner and outer rings in a zig-zag. Deals physical hit damage and damage over time.
* Ground Laser - Casts a ground-targeted beam that slowly follows the player as they move around the arena for up to 7 seconds.
* Summon Obelisk - Creates a large stone pillar in any of the cardinal directions surrounded by three glowing circles.
** Detonate Obelisk - Fires a large beam toward a stone pillar after a short animation. The pillars will glow green before detonating simultaneously, dealing large AOEs of damage around the pillar and glowing circles. The player can avoid the explosions in the center or corners of the arena outside of the circles.


When the boss reaches 50% of its initial health, it will become invulnerable, untargetable and begin to spawn abyssal montsers. These deal a small amount of damage and grant flask charges.
* Chest Pulse - Casts a single laser pulse dealing physical damage, facing the direction of the player at the time of casting with a distance equal to the radius of the arena.
 
In the second half of the first phase, the fight resumes as before.
 
When the boss reaches low health, it begins its empowered phase.
 
During the second phase, the 20 totems begin to activate in groups spinning and dealing physical and chaos damage with a short laser beam.
It also launches projectiles frequently at the player which deal up to 8986 damage, 80% being lightning, and 20% being chaos.
It will also cast two spells at set intervals, either the Chest Pulse or Transition Beam, both of which are deadly but avoidable.


==Drops==
;Darkness phase
Kurgal, the Blackblooded drops one of the following unique items, with the abyssal items having one or two abyssal sockets:
* When the boss reaches 50% of its initial health, it will become invulnerable and untargetable and will spawn Abyssal monsters. These deal a small amount of damage and grant flask charges. In the second half of the intial phase, the fight resumes as before.


* {{il|Ahkeli's Valley}}
;Empowered phase (Purple)
When Kurgal's life reaches zero, he will revive with full life after a short animation, now with a purple glow.
* Default attack - Fires two rapid volleys of three projectiles.
* Totem Ground Laser - Several crystal totems can fire a short-range ground-targeted beam that sweeps across part of the arena in random directions. Note that active totem lasers are not immediately disabled upon Kurgal's death and can potentially still hit or kill the player after completing the encounter until their animations finish.
* Arm Laser - Kurgal spreads his arms 180 degrees apart and launches two laser beams that sweep forward, up until a gap of approximately 20 degrees in front, dealing Physical damage converted to Lightning and Chaos. Immediately follows up with Arm Front Pulse.
** Arm Front Pulse - Casts a single large laser pulse in front dealing heavy Physical damage converted to Lightning and Chaos.


* {{il|Command of the Pit}}
{{Monster item drops|metadata_id=Metadata/Monsters/ReligiousTemplar/AbyssLichBoss3}}


* {{il|Hale Negator}}
==Lore==
Kurgal is an [[Abyssal Lich]], a leader of [[the Lightless]].


* {{il|Putembo's Meadow}}
See also:


* {{il|Uzaza's Mountain}}
* [[Ulaman, Sovereign of the Well]]
* [[Amanamu, Liege of the Lightless]]
* [[Tecrod, the Hated Slave]]


[[Abyssal Imp Armour Set]] is based on Kurgal's design. Kurgal is one of the unreleased content of [[Abyss league]], which its version of [[Abyssal Depths]]: [[Area:AbyssLeagueBoss3|AbyssLeagueBoss3]], never released to the public.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.4.0}}
{{Version history table row|3.20.0|
* Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords and others no longer have 33% or 66% less effect of curses on them respectively.
}}
{{Version history table row|3.11.0|
* Many bosses are now immune to stun while stunned and for a short time after the stun ends.
}}
{{Version history table row|3.9.0|
* Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters.
}}
{{Version history table row|3.6.0|
* Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.
}}
{{Version history table row|3.4.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==References==
{{reflist}}


{{Navbox Bestiary}}
==See also==
* {{il|Kurgal's Gaze}} an abyss jewel named after Kurgal, but not drop from it


[[Category:Map bosses]]
{{Navbox Delve}}
[[Category:Bosses]]

Latest revision as of 10:03, 10 March 2024

Kurgal, the Blackblooded
Kurgal, the Blackblooded
Kurgal, the Blackblooded
Location(s) The Lich's Tomb
Resistance(s) 40% Fire
40% Cold
40% Lightning
25% Chaos
Modifier(s) Cannot Be Fully Slowed
Cannot be Knocked Back (Hidden)
immune to stun while stunned (hidden)
immune to stun while previous stun ended within 2s ago (hidden)
[1]

Kurgal, the Blackblooded is a boss that can only appear inside The Lich's Tomb nodes within the Abyssal City biome, inside The Azurite Mine in Delve, at a depth of 90 or greater. It is a member of the race of creatures known as The Lightless.

Arena

The Azurite Mine node that contains the encounter is called The Lich's Tomb. The area immediately preceding the arena as named by the exit portal is called the "Abyssal Span". The boss room is known as Abyssal Sanctum.

The arena is circular and comprised of two rings separated by four small walls in each diagonal direction with gaps in between. The inner and outer walls of the arena also contain several crystal totems (8 on inner walls, 12 on outer walls) that can bounce Kurgal's in the first phase, provide a light source during the darkness phase, and can fire a laser during the second phase.

Mechanics

The encounter with Kurgal, the Blackblooded has two distinct phases, with a darkness phase halfway through the first phase.

Kurgal, the Blackblooded primarily deals physical damage, with some skills having between 15-20% Chaos conversion. Kurgal's large beams in its second phase have 80% Lightning and 20% Chaos conversion.

Initial phase (Green)
  • Default attack - Fires a projectile.
  • Grenade Mortar - Summons a green crystal that explodes into 8 additional crystals after a short delay upon proximity with the player, which also explode after a short delay.
  • Reflecting Beam - Fires a laser toward one of the arena's crystal totems, bouncing between the inner and outer rings in a zig-zag. Deals physical hit damage and damage over time.
  • Ground Laser - Casts a ground-targeted beam that slowly follows the player as they move around the arena for up to 7 seconds.
  • Summon Obelisk - Creates a large stone pillar in any of the cardinal directions surrounded by three glowing circles.
    • Detonate Obelisk - Fires a large beam toward a stone pillar after a short animation. The pillars will glow green before detonating simultaneously, dealing large AOEs of damage around the pillar and glowing circles. The player can avoid the explosions in the center or corners of the arena outside of the circles.
  • Chest Pulse - Casts a single laser pulse dealing physical damage, facing the direction of the player at the time of casting with a distance equal to the radius of the arena.
Darkness phase
  • When the boss reaches 50% of its initial health, it will become invulnerable and untargetable and will spawn Abyssal monsters. These deal a small amount of damage and grant flask charges. In the second half of the intial phase, the fight resumes as before.
Empowered phase (Purple)

When Kurgal's life reaches zero, he will revive with full life after a short animation, now with a purple glow.

  • Default attack - Fires two rapid volleys of three projectiles.
  • Totem Ground Laser - Several crystal totems can fire a short-range ground-targeted beam that sweeps across part of the arena in random directions. Note that active totem lasers are not immediately disabled upon Kurgal's death and can potentially still hit or kill the player after completing the encounter until their animations finish.
  • Arm Laser - Kurgal spreads his arms 180 degrees apart and launches two laser beams that sweep forward, up until a gap of approximately 20 degrees in front, dealing Physical damage converted to Lightning and Chaos. Immediately follows up with Arm Front Pulse.
    • Arm Front Pulse - Casts a single large laser pulse in front dealing heavy Physical damage converted to Lightning and Chaos.

Items found from this monster

ItemDrop
Level
Required level
Ahkeli's ValleyAhkeli's Valley
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
The river, once fertile and fresh,
and flowing briskly to the sea,
now stood, stained, at a standstill.
Dammed by the coagulating dead.
This item can be combined with a Meadow and Mountain ring at a Vendor.
N/A49
Command of the PitCommand of the Pit
Riveted Gloves
Armour: (67-77)
Energy Shield: (14-16)
Requires Level 37, 29 Str, 29 IntHas 1 Abyssal Socket
(6-10)% increased Cast Speed
(4-6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
We serve only the Night.
N/A37
Command of the PitCommand of the Pit
Riveted Gloves
Armour: (67-77)
Energy Shield: (14-16)
Requires Level 37, 29 Str, 29 IntHas 2 Abyssal Sockets
(6-10)% increased Cast Speed
(4-6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
We serve only the Night.
N/A37
Hale NegatorHale Negator
Mind Cage
Energy Shield: (73-84)Requires Level 65, 138 IntHas 1 Abyssal Socket
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
"Feel the pain of ancient wounds.
Feel the doom of dying souls."
N/A65
Hale NegatorHale Negator
Mind Cage
Energy Shield: (73-84)Requires Level 65, 138 IntHas 2 Abyssal Sockets
(6-8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2-3)% of Life when you lose a Spirit Charge
Recover (2-3)% of Energy Shield when you lose a Spirit Charge
"Feel the pain of ancient wounds.
Feel the doom of dying souls."
N/A65
Putembo's MeadowPutembo's Meadow
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
The fields were silent but for the plucking of fruits,
the rustling of leaves, and the breaking of stone.
No slave dared to speak or look the passing king in the eye.
No one... except Aul.
This item can be combined with a Mountain and Valley ring at a Vendor.
N/A49
Uzaza's MountainUzaza's Mountain
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
The narrow path turned to rough rocks that led towards the sky.
One last obstacle in a life-long journey
to find a land they could call home.
This item can be combined with a Meadow and Valley ring at a Vendor.
N/A49
Misery in DarknessMisery in Darkness6Shroud of the LightlessHe wandered the bone-filled depths hoping each corner would be his last.
Eventually, he found Light.
701
Flaring Allflame Ember of AbyssFlaring Allflame Ember of AbyssPack Size: 2-4 MonstersPack monsters can drop Abyssal Jewels
Pack monsters have a chance to leave corpses with a Special Craft
Click and drag this item over a Monster Pack in the Lantern of Arimor to have those packs in the area replaced with this pack.
461

Lore

Kurgal is an Abyssal Lich, a leader of the Lightless.

See also:

Abyssal Imp Armour Set is based on Kurgal's design. Kurgal is one of the unreleased content of Abyss league, which its version of Abyssal Depths: AbyssLeagueBoss3, never released to the public.

Version history

Version Changes
3.20.0
  • Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords and others no longer have 33% or 66% less effect of curses on them respectively.
3.11.0
  • Many bosses are now immune to stun while stunned and for a short time after the stun ends.
3.9.0
  • Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters.
3.6.0
  • Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.
3.4.0
  • Introduced to the game.

References

See also

  • Kurgal's GazeKurgal's Gaze
    Hypnotic Eye Jewel
    AbyssRequires Level 40+(10-20) to Intelligence
    8% increased Effect of Arcane Surge on you per
    Hypnotic Eye Jewel affecting you, up to a maximum of 40%
    The Blackblooded seeks dominion over darkness itself.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    an abyss jewel named after Kurgal, but not drop from it