* The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
}}
{{Version history table row|3.21.0|
* The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
}}
{{Version history table row|3.20.0|
* The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
}}
{{Version history table row|3.18.0|
* The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* Added 32 new maps including two new Unique maps.
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
Latest revision as of 20:44, 2 June 2024
This article is about the variant of Estuary Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Estuary MapMap Level: 81 Map Tier: 14 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HeterochromiaHeterochromia2Two-Stone RingBlack and White, Silver and Gold Let us see the world Unfold Red and Blue, Yellow and Green Let us remake it in colours Unseen
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one, Until the longest of days was done. Their love grew stronger with every breath, Until it was broken apart in death.
Estuary Map can be created from the following recipes:
Amount
Part
Description
Meta
4
The SurveyorThe Surveyor4Map Map Tier:14Exploring lands made of flesh and sorrow, we'll reap and plunder like there's no tomorrow.
Random tier 14 map
A
5
The Price of ProtectionThe Price of Protection5Elder Guardian Occupied Map Map Tier:14 to 16 Modifiers:8 CorruptedTo protect her mansion, she would cut a deal with anyone. Anything.
Something answered.
Random corruptedtier 14–16 map with 8 modifiers and occupied by an Elder Guardian
A
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Estuary MapEstuary MapMap Level: 81 Map Tier: 14 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Necropolis
Estuary MapEstuary MapMap Level: 70 Map Tier: 3 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Affliction
Estuary MapEstuary MapMap Level: 69 Map Tier: 2 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ancestor
Estuary MapEstuary MapMap Level: 75 Map Tier: 8 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
The Forbidden Sanctum
Estuary MapEstuary MapMap Level: 70 Map Tier: 3 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Archnemesis
Estuary MapEstuary MapMap Level: 68 Map Tier: 1 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Scourge
Estuary MapEstuary MapMap Level: 69 Map Tier: 2 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Estuary MapEstuary MapMap Level: 82 Map Tier: 15 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Ritual
Estuary MapEstuary MapMap Level: 70 Map Tier: 3 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Estuary MapEstuary MapMap Level: 81 Map Tier: 14 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Harvest
Estuary MapEstuary MapMap Level: 71 Map Tier: 4 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Delirium
Estuary MapEstuary MapMap Level: 71 Map Tier: 4 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Metamorph
Estuary MapEstuary MapMap Level: 73 Map Tier: 6 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Blight
Estuary MapEstuary MapMap Level: 75 Map Tier: 8 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Legion
Estuary MapEstuary MapMap Level: 74 Map Tier: 7 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Synthesis
Estuary MapEstuary MapMap Level: 77 Map Tier: 10 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Betrayal
Estuary MapEstuary MapMap Level: 76 Map Tier: 9 Guild Character: sTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
War for the Atlas
Estuary MapEstuary MapMap Level: 79 Map Tier: 12 Guild Character: sTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Atlas of Worlds
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.