Map:Estuary Map (Atlas of Worlds)

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Estuary MapMap Level: 79
Map Tier: 12
Guild Character: s
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 79
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasEstuary
Estuary
Map area
No Waypoint
IdMapAtlasEstuary
Act11
Area level79
BossesSumter the Twisted
Area type tagsbeach
Tagsarea_with_water, map, no_echo, einharmaps, fire_area, map_area_with_open_water, ocean_area, karui_map
The Shaper: Where land springs from water, life will shortly follow.

Estuary is a map base type. It is an area where lava and sea meet, creating a solid ground. It reminds of a beach with sea on one side and lake of lava on the other side. A quote from Rhys regarding the design of this area. "It's a mashup of generic beach shore tiles and Kaom's Dream mountain tiles, with the lava swapped for water."[1] The area is mostly linear.

Boss Arena

The arena is a rectangular open space surrounded by rocks and lava. Entrance seals when the boss is engaged.

Boss

Sumter the Twisted, a humanoid mage with the following abilities:

  • Attacks with 4 projectiles, half of which deal Cold damage and the other half Fire damage.
  • Casts a line of Ice Storms across the arena.
  • Casts a line of Firestorms across the arena.
  • At 66% and 33% health summons Flarus and Frosis. Sumter disappears until they are killed.

Flarus, a unique fire golem with the following abilities:

  • Attacks with 3 Fire projectiles.
  • Casts a delayed Fire explosion.

Frosis, a unique ice golem with the following abilities:

  • Attacks with 3 Cold projectiles.
  • Casts a delayed Cold explosion.
  • Casts Cold Snap

Strategy

Sumter's damage is reasonable, but it's a good idea to bring protection against being Frozen and Ignited. The ideal strategy is to always be behind him, but all the projectiles he fires stop when they reach target distance, so a single decoy between players and the boss can be enough to avoid most of his damage. The storm lines don't last very long and he seems to use Ice Storm more often. When fighting golems don't stand in one place for too long or watch out for the explosion markers.

Boss video

Item acquisition

Estuary Map is drop disabled.

Divination card

The following divination card can drop in this area:

Map variants

ItemMap
Tier
Map
Level
Map
Series
Estuary MapEstuary MapMap Level: 81
Map Tier: 14
Guild Character: s
Where land springs from water,
life will shortly follow.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Necropolis
Estuary MapEstuary MapMap Level: 70
Map Tier: 3
Guild Character: s
Where land springs from water,
life will shortly follow.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Affliction
Estuary MapEstuary MapMap Level: 69
Map Tier: 2
Guild Character: s
Where land springs from water,
life will shortly follow.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Ancestor
Estuary MapEstuary MapMap Level: 75
Map Tier: 8
Guild Character: s
Where land springs from water,
life will shortly follow.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875The Forbidden Sanctum
Estuary MapEstuary MapMap Level: 70
Map Tier: 3
Guild Character: s
Where land springs from water,
life will shortly follow.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Archnemesis
Estuary MapEstuary MapMap Level: 68
Map Tier: 1
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Scourge
Estuary MapEstuary MapMap Level: 69
Map Tier: 2
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Expedition
Estuary MapEstuary MapMap Level: 82
Map Tier: 15
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Ritual
Estuary MapEstuary MapMap Level: 70
Map Tier: 3
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Heist
Estuary MapEstuary MapMap Level: 81
Map Tier: 14
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Harvest
Estuary MapEstuary MapMap Level: 71
Map Tier: 4
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Delirium
Estuary MapEstuary MapMap Level: 71
Map Tier: 4
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Metamorph
Estuary MapEstuary MapMap Level: 73
Map Tier: 6
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Blight
Estuary MapEstuary MapMap Level: 75
Map Tier: 8
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875Legion
Estuary MapEstuary MapMap Level: 74
Map Tier: 7
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774Synthesis
Estuary MapEstuary MapMap Level: 77
Map Tier: 10
Guild Character: s
Where land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077Betrayal
Estuary MapEstuary MapMap Level: 76
Map Tier: 9
Guild Character: s
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976War for the Atlas
Estuary MapEstuary MapMap Level: 79
Map Tier: 12
Guild Character: s
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Atlas of Worlds


Version history

Version Changes
3.22.0
  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.20.0
  • The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
3.18.0
  • The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.


References