|base_item = Mineral Pools Map ({{Current map series}})
|base_item = {{Latest map variant}}
}}
}}
<section begin="version history" />
<section begin="version history" />
Line 25:
Line 30:
{{Version history table row|3.20.0|
{{Version history table row|3.20.0|
* The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
* The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
}}
{{Version history table row|3.19.0|
* The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
}}
}}
{{Version history table row|3.5.0|
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
* (undocumented) The map boss [[Merveil, the Reflection]] was replaced by [[Shock and Horror]]; mini-bosses [[Heir of Storm]] and [[Heir of Flame]] are removed from the map
* The map boss [[Merveil, the Reflection]] was replaced by [[Shock and Horror]]; mini-bosses [[Heir of Storm]] and [[Heir of Flame]] are removed from the map. {{Undocumented}}
}}
}}
{{Version history table row|3.1.0|
{{Version history table row|3.1.0|
Revision as of 18:57, 11 May 2024
This article is about the variant of Mineral Pools Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Mineral Pools MapMap Level: 80 Map Tier: 13 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Divine BeautyDivine Beauty127x Divine OrbIn a land far away lived a maiden most fair. Her smile melted the coldest of hearts, her song made men and beast cry, her beauty unparalleled; Divine.
Glimmer of HopeGlimmer of Hope8Gold RingWhen you dwell in total darkness, even the faintest light may guide you out.
38
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The AvengerThe Avenger12Mjölner CorruptedJustice comes swift Equal to the crime Revenge is a gift Life for a life Eye for an eye
45
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair?
The Jeweller's BoonThe Jeweller's Boon5Five-Linked Body Armour Influenced ItemThe jeweller's true talent is the capacity to see a jewel's beauty before they draw it out.
80
The Side QuestThe Side Quest520x Scouting ReportYou'll never know the things you miss if you keep your eyes closed
Mineral Pools Map can be created from the following recipes:
Amount
Part
Description
Meta
13
TriskaidekaphobiaTriskaidekaphobia13Map Map Tier:13 Quality:+13% Delirium:100% Modifiers:8 CorruptedThe Mists of Madness prey on those who harbour the deepest of fears.
Random corruptedtier 13 map with 8 modifiers, 13% quality and 100% delirium
A
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Mineral Pools MapMineral Pools MapMap Level: 80 Map Tier: 13 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Necropolis
Mineral Pools MapMineral Pools MapMap Level: 78 Map Tier: 11 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Affliction
Mineral Pools MapMineral Pools MapMap Level: 69 Map Tier: 2 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ancestor
Mineral Pools MapMineral Pools MapMap Level: 72 Map Tier: 5 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Crucible
Mineral Pools MapMineral Pools MapMap Level: 74 Map Tier: 7 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
The Forbidden Sanctum
Mineral Pools MapMineral Pools MapMap Level: 79 Map Tier: 12 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Sentinel
Mineral Pools MapMineral Pools MapMap Level: 70 Map Tier: 3 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Archnemesis
Mineral Pools MapMineral Pools MapMap Level: 71 Map Tier: 4 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Scourge
Mineral Pools MapMineral Pools MapMap Level: 81 Map Tier: 14 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Expedition
Mineral Pools MapMineral Pools MapMap Level: 76 Map Tier: 9 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Ritual
Mineral Pools MapMineral Pools MapMap Level: 77 Map Tier: 10 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Heist
Mineral Pools MapMineral Pools MapMap Level: 77 Map Tier: 10 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Harvest
Mineral Pools MapMineral Pools MapMap Level: 81 Map Tier: 14 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Delirium
Mineral Pools MapMineral Pools MapMap Level: 81 Map Tier: 14 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Metamorph
Mineral Pools MapMineral Pools MapMap Level: 76 Map Tier: 9 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Blight
Mineral Pools MapMineral Pools MapMap Level: 76 Map Tier: 9 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Legion
Mineral Pools MapMineral Pools MapMap Level: 74 Map Tier: 7 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Synthesis
Mineral Pools MapMineral Pools MapMap Level: 75 Map Tier: 8 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Betrayal
Mineral Pools MapMineral Pools MapMap Level: 75 Map Tier: 8 Guild Character: {Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
War for the Atlas
Mineral Pools MapMineral Pools MapMap Level: 81 Map Tier: 14 Guild Character: ®Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
14
81
Atlas of Worlds
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
Many map bosses have also shifted around. Some have been retired and replaced!
The map boss Merveil, the Reflection was replaced by Shock and Horror; mini-bosses Heir of Storm and Heir of Flame are removed from the map. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.