Act 1

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The map of Act 1

Act One is Path of Exile's first storyline act, taking place on the shores of Wraeclast. In this act, the exile washes up on The Twilight Strand and find their way to the Lioneye's Watch settlement. They go onto travel along Wraeclast's shore to defeat Brutus in the Axiom Prison and slaying Merveil in Merveil's Lair to exit into The Southern Forest of Act 2.

It covers monster levels 1–13. Its town is Lioneye's Watch.

NPCs:

Quests


Progression

The Twilight Strand
1
Lioneye's Watch
Waypoint
The Coast
2 Waypoint
The Tidal Island
3
The Mud Flats
4
The Fetid Pool
5
The Submerged Passage
5 Waypoint
The Flooded Depths
6
The Ledge
6 Waypoint
The Climb
7 Waypoint
The Lower Prison
8 Waypoint
The Upper Prison
9
The Warden's Quarters
9
The Warden's Chambers
9
Prisoner's Gate
10 Waypoint
The Ship Graveyard
11 Waypoint
The Ship Graveyard Cave
12
The Cavern of Wrath
12 Waypoint
The Cavern of Anger
13
Merveil's Lair
13

Version history

Version Changes
3.15.0
  • We have rebalanced various monsters found throughout Act One to make them more dangerous. Note, the balance changes made to Act One Bosses and monsters also apply to their Endgame Map versions.
  • Monster life has been increased by roughly 46% at level 1, tapering down to the same amount of life at level 84. Some bosses and monsters in Act 1, such as Hillock and Oozeback have had their life reduced to partially counteract this change.
  • For full changes. Read Version 3.15.0 § Act 1 Changes
3.7.0
  • Improved the early-game experience. Fights in the first three Acts will be tougher but more responsive, involved and dynamic. This includes fights against basic monsters!
3.0.0
  • Removed the Cruel and Merciless difficulty levels. Path of Exile is now a single ten-act playthrough.
2.0.0
0.8.1
  • Quest rewards added to all Act One quests. Higher difficulties give special items instead of skill gems.
  • Added proper quest text to Act One.
0.6.10
  • Six new areas added - the rest of Act 1 (very much work in progress).
0.5.13
  • Added new variations of topologies for early act1 areas.
0.5.5
  • Reduced effectiveness of monsters in act1area1.
  • Added south town entrance to act1area1.
0.5.4
  • Adjusted sizes of monster packs in act1area1.
  • Turned off magic monsters in act1area1.
0.5.3
  • Enabled the first half of act1, up to the end of the prison levels.