The Tower of Ordeals
The Tower of Ordeals
Engraved UltimatumMap Level: 83
Map Tier: 16<5 random Ultimatum modifiers>CorruptedOn the outskirts of Utzaal, at the Temple of Chaos,
the Trialmaster awaits your challenge.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Engraved UltimatumMap Level: 83
Map Tier: 16<5 random Ultimatum modifiers>CorruptedOn the outskirts of Utzaal, at the Temple of Chaos,
the Trialmaster awaits your challenge.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Vendor Offer
1x Scroll FragmentMetadata
Item class: Map
1x Scroll FragmentMetadata
Item class: Map
The Tower of Ordeals is a unique Engraved UltimatumEngraved UltimatumMap Level: 83
Map Tier: 16Travel to this Map by using it in a personal Map Device. Maps can only be used once..
The Tower of Ordeals is not part of the Atlas of Worlds. There is no bonus objective for this map.
Boss
Items found in this area
The following drop-restricted items can drop in this area.
No items include this area in their drop restrictions.
Item acquisition
The Tower of Ordeals is drop disabled.
Modifiers
Modifier | Image | Tier | Effect |
---|---|---|---|
Ailment and Curse Reflection | Curses and Non-damaging Ailments you apply are Reflected Monsters are unaffected by Curses | ||
Blistering Cold | I | Frozen pustules will periodically appear and explode when you approach | |
II | Many frozen pustules will periodically appear and rapidly explode when you approach | ||
III | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach | ||
IV | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit | ||
Blood Altar | I | A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time | |
II | A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time | ||
Buffs Expire Faster | Buffs expire five times faster on players | ||
Choking Miasma | I | A cloud that deals Chaos Damage over Time will follow you | |
II | A large cloud that deals Chaos Damage over Time will follow you | ||
III | A large and fast cloud that deals Chaos Damage over Time will follow you | ||
IV | A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you | ||
Deadly Monsters | Monster Hits are always Critical Strikes | ||
Dexterous Monsters | Monsters Suppress Spell Damage and gain 500% increased Evasion Rating | ||
Drought | Cannot gain Flask Charges | ||
Escalating Damage Taken | For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50% | ||
Escalating Monster Speed | All Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50% | ||
Hindering Flasks | Using a Flask Hinders you by 50% for 4 seconds | ||
Less Cooldown recovery | Cooldowns take five times longer to recharge | ||
Lessened Reach | Players have 60% less Area of Effect and Projectile Speed | ||
Lightning Damage from Mana Costs | Take 1000% of Mana costs as Lightning Damage | ||
Lethal Rare Monsters | Rare Monsters have 2 additional Modifiers | ||
Limited Arena | The encounter area will be much smaller | ||
Occasional Impotence | You and your Minions deal no damage for 2 seconds every 8 seconds | ||
Overwhelming Monsters | Monster Hits Overwhelm all Physical Damage Reduction | ||
Precise Monsters | Monster Hits cannot be Evaded | ||
Prismatic Monsters | Monsters gain 50% of Physical Damage as Extra Damage of each Element | ||
Profane Monsters | Monsters deal 80% of Physical Damage Added as Chaos Damage | ||
Raging Dead | I | Skulls will appear that spit Fire if you remain near them | |
II | Many skulls will appear that spit Fire if you remain near them | ||
III | Many skulls will appear that pursue you and spit Fire when near you | ||
IV | Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you | ||
Razor Dance | I | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
II | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
III | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
IV | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground | ||
Reduced Recovery | I | 60% Reduced Life, Mana, and Energy Shield Recovery Rate | |
II | 90% Reduced Life, Mana, and Energy Shield Recovery Rate | ||
Resistant Monsters | Monsters have +50% to all Resistances | ||
Ruin | I | A Monster type will apply Ruin with its special ability. Fail on reaching 7 Ruin | |
II | A Monster type will apply double Ruin with its special ability. Fail on reaching 7 Ruin | ||
III | Two Monster types will apply double Ruin with their special abilities. Fail on reaching 7 Ruin | ||
IV | Two Monster types will apply quadruple Ruin with their special abilities. Fail on reaching 7 Ruin | ||
Shielding Monsters | Monsters have 50% chance to Block Attack and Spell Damage | ||
Siphoned Charges | Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit | ||
Siphoning Monsters | Monster Hits remove 10% of current Energy Shield and Mana | ||
Stalking Ruin | I | An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks. Fail on reaching 7 Ruin | |
II | An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells. Fail on reaching 7 Ruin | ||
III | An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin | ||
IV | An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations. Fail on reaching 7 Ruin | ||
Stormcaller Runes | I | Runes will appear that will call deadly Lightning storms if you remain in them | |
II | Large runes will appear that will call deadly Lightning storms if you remain in them | ||
III | Many large runes will appear that will call deadly Lightning storms if you remain in them | ||
IV | Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time | ||
Totem of Costly Might | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second (Mutually exclusive with Totem of Costly Potency) | ||
Totem of Costly Potency | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second (Mutually exclusive with Totem of Costly Might) | ||
Treacherous Auras | Your Auras that affect Allies also affect Enemies | ||
Unlucky Criticals | Your Critical Strike Chance is Unlucky Monsters take 50% reduced Extra Damage from Critical Strikes | ||
Unstoppable Monsters | Monsters cannot be Slowed or Stunned |
Version history
Version | Changes |
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3.19.0 |
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