The Tower of Ordeals: Difference between revisions

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|flavour_text                            = Some dead have long envied the living.<br>When given the chance, they take from us what they can.<br>So we offer our suffrage.<br>In return, they give only suffering.
|flavour_text                            = Some dead have long envied the living.<br>When given the chance, they take from us what they can.<br>So we offer our suffrage.<br>In return, they give only suffering.
|flavour_text_id                        = MapWorldsCemeteryUnique
|flavour_text_id                        = MapWorldsCemeteryUnique
|explicit1                               = <[[Trials_of_Chaos#Modifiers|Random Ultimatum modifiers]]>
|explicit1_text                               = <[[Trials_of_Chaos#Modifiers|5 random Ultimatum modifiers]]>
|is_corrupted = true
|is_corrupted = true
|release_version                        = 3.19.0
|release_version                        = 3.19.0
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'''The Tower of Ordeals''' is a [[unique]] {{il|Engraved Ultimatum}}.
'''The Tower of Ordeals''' is a [[unique]] {{il|Engraved Ultimatum}}.
{{Off-Atlas map}}


==Boss==
==Boss==
* [[The Trialmaster]]  
* [[The Trialmaster]]  
{{Area item drops|area_id=Ultimatum}}
{{Item acquisition}}
{{:Trials_of_Chaos#Modifiers}}


==Version history==
==Version history==

Revision as of 04:18, 12 August 2022

The Tower of Ordeals
Engraved Ultimatum
Map Level: 83
Map Tier: 16
<5 random Ultimatum modifiers>CorruptedSome dead have long envied the living.
When given the chance, they take from us what they can.
So we offer our suffrage.
In return, they give only suffering.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map

The Tower of Ordeals is a unique Engraved UltimatumEngraved UltimatumMap Level: 83
Map Tier: 16
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

The Tower of Ordeals is not part of the Atlas of Worlds. There is no bonus objective for this map.

Boss

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Item acquisition

The Tower of Ordeals is drop disabled.


Modifiers

Modifier Image Tier Effect
Ailment and Curse Reflection Curses and Non-damaging Ailments you apply are Reflected
Monsters are unaffected by Curses
Blistering Cold I Frozen pustules will periodically appear and explode when you approach
II Many frozen pustules will periodically appear and rapidly explode when you approach
III Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
IV Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit
Blood Altar I A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
II A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
Buffs Expire Faster Buffs expire five times faster on players
Choking Miasma I A cloud that deals Chaos Damage over Time will follow you
II A large cloud that deals Chaos Damage over Time will follow you
III A large and fast cloud that deals Chaos Damage over Time will follow you
IV A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you
Deadly Monsters Monster Hits are always Critical Strikes
Dexterous Monsters Monsters Suppress Spell Damage and gain 500% increased Evasion Rating
Drought Cannot gain Flask Charges
Escalating Damage Taken For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50%
Escalating Monster Speed All Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50%
Hindering Flasks Using a Flask Hinders you by 50% for 4 seconds
Less Cooldown recovery Cooldowns take five times longer to recharge
Lessened Reach Players have 60% less Area of Effect and Projectile Speed
Lightning Damage from Mana Costs Take 1000% of Mana costs as Lightning Damage
Lethal Rare Monsters Rare Monsters have 2 additional Modifiers
Limited Arena The encounter area will be much smaller
Occasional Impotence You and your Minions deal no damage for 2 seconds every 8 seconds
Overwhelming Monsters Monster Hits Overwhelm all Physical Damage Reduction
Precise Monsters Monster Hits cannot be Evaded
Prismatic Monsters Monsters gain 50% of Physical Damage as Extra Damage of each Element
Profane Monsters Monsters deal 80% of Physical Damage Added as Chaos Damage
Raging Dead I Skulls will appear that spit Fire if you remain near them
II Many skulls will appear that spit Fire if you remain near them
III Many skulls will appear that pursue you and spit Fire when near you
IV Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
Razor Dance I Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
II Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
III Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
IV Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground
Reduced Recovery I 60% Reduced Life, Mana, and Energy Shield Recovery Rate
II 90% Reduced Life, Mana, and Energy Shield Recovery Rate
Resistant Monsters Monsters have +50% to all Resistances
Ruin I A Monster type will apply Ruin with its special ability. Fail on reaching 7 Ruin
II A Monster type will apply double Ruin with its special ability. Fail on reaching 7 Ruin
III Two Monster types will apply double Ruin with their special abilities. Fail on reaching 7 Ruin
IV Two Monster types will apply quadruple Ruin with their special abilities. Fail on reaching 7 Ruin
Shielding Monsters Monsters have 50% chance to Block Attack and Spell Damage
Siphoned Charges Lose a Power, Frenzy, and Endurance Charge every second
Monsters gain Power, Frenzy, and Endurance Charges on hit
Siphoning Monsters Monster Hits remove 10% of current Energy Shield and Mana
Stalking Ruin I An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks. Fail on reaching 7 Ruin
II An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells. Fail on reaching 7 Ruin
III An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin
IV An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations. Fail on reaching 7 Ruin
Stormcaller Runes I Runes will appear that will call deadly Lightning storms if you remain in them
II Large runes will appear that will call deadly Lightning storms if you remain in them
III Many large runes will appear that will call deadly Lightning storms if you remain in them
IV Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time
Totem of Costly Might An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second

(Mutually exclusive with Totem of Costly Potency)

Totem of Costly Potency An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second

(Mutually exclusive with Totem of Costly Might)

Treacherous Auras Your Auras that affect Allies also affect Enemies
Unlucky Criticals Your Critical Strike Chance is Unlucky
Monsters take 50% reduced Extra Damage from Critical Strikes
Unstoppable Monsters Monsters cannot be Slowed or Stunned


Version history

Version Changes
3.19.0
  • Introduced to the game.