The map is based on the tileset of The Dried Lake and consists of large desert corridors connected with open desert areas. It is mostly linear, but has some dead ends. The boss appears when a special chest surrounded by pillars (similar to the Storm Blade chest in The Vastiri Desert) is activated.
Encounters
Boss
Preethi, Eye pecker seems to be based on Kira from the Oyun fight in Act 9. Melee attacks with a spear, can fire a ranged projectile going in a straight line and calls some stationary tornados doing physical degen damage. Is supported by undead melee fighters rushing the player in waves and golems spawning in the gaps of the pillar circle, throwing rocks at the player.
A Note in the WindA Note in the Wind4Asenath's MarkThe artist is long dead, the lyrics are long forgotten, yet the Song of War longs to be sung again
23
AcclimatisationAcclimatisation220x Orb of AlterationThe world is ever-changing. Once-lush woods now lost beneath shifting sands, Great cities now drown beneath turbulent waters. Adapt or perish.
23
Baited ExpectationsBaited Expectations8Fishing ItemThe line between having not enough to do and too much to do is unusually fine.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Imperial LegacyImperial Legacy22Six-Link Imperial Bow Item Level:100A life lost, A legacy born.
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The TumbleweedThe Tumbleweed2Diamond Ring of Redemption Item Level:100 Redeemer ItemLove is the only redemption after succumbing to the grasps of the Wasteland.
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Desert MapDesert MapMap Level: 83 Map Tier: 16 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Affliction
Desert MapDesert MapMap Level: 76 Map Tier: 9 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
The Forbidden Sanctum
Desert MapDesert MapMap Level: 76 Map Tier: 9 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Kalandra
Desert MapDesert MapMap Level: 75 Map Tier: 8 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Sentinel
Desert MapDesert MapMap Level: 72 Map Tier: 5 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Scourge
Desert MapDesert MapMap Level: 72 Map Tier: 5 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Expedition
Desert MapDesert MapMap Level: 71 Map Tier: 4 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ritual
Desert MapDesert MapMap Level: 78 Map Tier: 11 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Heist
Desert MapDesert MapMap Level: 68 Map Tier: 1 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Harvest
Desert MapDesert MapMap Level: 69 Map Tier: 2 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Delirium
Desert MapDesert MapMap Level: 69 Map Tier: 2 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Metamorph
Desert MapDesert MapMap Level: 70 Map Tier: 3 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Blight
Desert MapDesert MapMap Level: 68 Map Tier: 1 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
Legion
Desert MapDesert MapMap Level: 70 Map Tier: 3 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Synthesis
Desert MapDesert MapMap Level: 70 Map Tier: 3 Guild Character: WHeat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Betrayal
Desert MapDesert MapMap Level: 69 Map Tier: 2 Guild Character: WTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
War for the Atlas
Desert MapDesert MapMap Level: 68 Map Tier: 1 Guild Character: NTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
Atlas of Worlds
Shaped Desert MapShaped Desert MapMap Level: 73 Map Tier: 6 Guild Character: NTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Atlas of Worlds
Desert MapDesert MapMap Level: 68 Map Tier: 1 Guild Character: NTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.